bottlefish
|
6c4eacd9bb
|
串通
|
2026-04-03 16:36:36 +08:00 |
|
dingyuntian
|
57a9f9b6cb
|
Merge branch 'develop' into bugfix/打孔带重构
|
2026-03-30 16:27:38 +08:00 |
|
dingyuntian
|
f3f9ecb57f
|
scene(fix-system): 同步维修场景与预制体的打孔带系统配置
Made-with: Cursor
|
2026-03-30 15:57:38 +08:00 |
|
bottlefish
|
188397cd40
|
拉通
|
2026-03-28 15:57:34 +08:00 |
|
bottlefish
|
3a1f475713
|
scene(huoshan): 更新 HuoShanFixScene 场景配置
Made-with: Cursor
|
2026-03-27 14:28:59 +08:00 |
|
bottlefish
|
1d88a9dadf
|
修复高亮指令错误
|
2026-03-27 11:26:10 +08:00 |
|
bottlefish
|
3e7a5de542
|
替换波形屏幕素材
|
2026-03-24 15:55:07 +08:00 |
|
bottlefish
|
8264014ba4
|
scene(huoshan): 场景与火山表达 Timeline 配置
Made-with: Cursor
|
2026-03-13 22:08:25 +08:00 |
|
bottlefish
|
b88e48c1aa
|
提交
|
2026-03-13 17:56:58 +08:00 |
|
bottlefish
|
5520c358e4
|
chore(scene): HuoShanFix 场景更新
Made-with: Cursor
|
2026-03-12 17:45:15 +08:00 |
|
bottlefish
|
86d66a30ee
|
chore(huoshan): 火山测试流程与场景资源
Center.yarn 测试流程、本地化导出、HuoShanFixScene、deep.anim、火山log释放操作结束 playable。
Made-with: Cursor
|
2026-03-12 15:26:44 +08:00 |
|
bottlefish
|
3ae25ec362
|
feat(scene): 火山表达 UI 与 HuoShanFixScene 布局
Made-with: Cursor
|
2026-03-11 20:12:16 +08:00 |
|
bottlefish
|
c22162ce8b
|
修改波形动画,新增波形这里的空状态
|
2026-03-02 17:22:57 +08:00 |
|
bottlefish
|
d4bc913b97
|
增加表达表达模块完成时的火山形象,透镜动画修复错误
|
2026-03-02 11:59:55 +08:00 |
|
bottlefish
|
138ecc7f40
|
波形屏幕相关表现完善,表达深入修改过程中
|
2026-02-28 18:54:00 +08:00 |
|
bottlefish
|
b4eccaa26b
|
修改步进模式进入动画,新增透镜动画
|
2026-02-28 16:51:24 +08:00 |
|
bottlefish
|
c0bf455aa2
|
feat(huoshan): 火山钳子动画与场景更新
Made-with: Cursor
|
2026-02-27 20:58:29 +08:00 |
|
bottlefish
|
d5b1243437
|
feat(scene): HuoShanFixScene 整合钳子 Timeline
Made-with: Cursor
|
2026-02-27 19:05:42 +08:00 |
|
bottlefish
|
64d127f7fb
|
feat(huoshan): HuoShanFixScene 步进模式场景配置
Made-with: Cursor
|
2026-02-27 15:04:41 +08:00 |
|
bottlefish
|
80e68e1749
|
scene(huoshan): 更新火山修复场景配置
|
2026-02-26 17:18:01 +08:00 |
|
 bottlefishandCursor
|
1ac48c6165
|
scene(huoshan): HuoShanFixScene 场景更新
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-02-25 16:20:38 +08:00 |
|
 bottlefishandCursor
|
e0cb152950
|
chore(scene): 更新火山修复场景和持久化场景
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-02-25 14:41:30 +08:00 |
|
 bottlefishandCursor
|
d5081efbdf
|
chore(scene): 火山场景与持久化场景更新
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-02-13 20:14:03 +08:00 |
|
 bottlefishandCursor
|
880da10797
|
chore(scene): HuoShanFix 场景更新(发条配置等)
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-02-13 16:58:34 +08:00 |
|
 bottlefishandCursor
|
513fdd2b19
|
chore(scene): 火山场景与 Persistence 配置更新(含 LowerLimitLine、SortingLayer、runMode)
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-02-12 22:54:00 +08:00 |
|
 bottlefishandCursor
|
4ee9cc647f
|
chore(huoshang): 移除 SOEditorTool 插件,SellSystem 重命名为 SaleSystem
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-02-12 20:58:01 +08:00 |
|
 bottlefishandClaude Opus 4.6
|
73285fd47e
|
fix(美术): 销售系统场景资源更新与分层
更新 HuoShanFixScene.unity:
- 销售系统美术资源导入
- 按功能分层(滑片、电夹、处理器等可单独控制)
- 便于后续脚本挂载与交互实现
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
2026-02-12 18:48:29 +08:00 |
|
 bottlefishandCursor
|
200b261823
|
feat(scene): 火山修复场景美术调整与对象状态更新
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-02-12 13:08:35 +08:00 |
|
 bottlefishandClaude Code
|
cdeae42efb
|
feat: 添加归档系统和销售系统基础
- 新增Archive相关资源和预制体
- 新增SalesSystem销售系统基础
- 添加火山美术资源文件夹
Co-Authored-By: Claude Code <noreply@anthropic.com>
|
2026-02-11 18:25:50 +08:00 |
|
bottlefish
|
c509362707
|
提交web原型存档
|
2026-02-09 14:02:41 +08:00 |
|
bottlefish
|
a77f65b432
|
后处理
|
2026-02-04 20:46:58 +08:00 |
|
bottlefish
|
0d9b65f73b
|
完善一些提示流程
|
2026-01-27 18:40:08 +08:00 |
|
bottlefish
|
d89317d624
|
提交
|
2026-01-22 16:27:05 +08:00 |
|
bottlefish
|
8ee256b214
|
火山流程串联
|
2025-12-11 18:27:51 +08:00 |
|
bottlefish
|
258fec3fb7
|
提交,系统构建完成
|
2025-12-11 01:55:54 +08:00 |
|
bottlefish
|
ec1eeb2f31
|
提交
|
2025-12-09 21:42:49 +08:00 |
|
bottlefish
|
f1c2c5a1ee
|
提交
|
2025-12-04 20:38:02 +08:00 |
|
bottlefish
|
68e87dc6e8
|
火山流程合入
|
2025-11-18 20:48:13 +08:00 |
|
bottlefish
|
65463b8f64
|
表达模块接入
去除旧的火山表达模块玩法,接入新的表达模块玩法
|
2025-11-17 21:07:58 +08:00 |
|
Ovid
|
d5258c8315
|
debugdebugdebugdebug
|
2025-07-18 22:53:21 +08:00 |
|
Ovid
|
79eee45019
|
+localization
|
2025-07-18 21:54:15 +08:00 |
|
Ovid
|
eec76cb0b1
|
+表情,debug
|
2025-07-18 21:26:21 +08:00 |
|
dingyuntian
|
23e2a5c741
|
火山临时
|
2025-07-18 19:32:27 +08:00 |
|
bottlefish
|
cd928081d2
|
修复火山的系统
|
2025-07-09 18:30:14 +08:00 |
|
dingyuntian
|
f6a0a87fda
|
动画系统
|
2025-05-26 14:59:42 +08:00 |
|
dingyuntian
|
250dda0436
|
插线系统更新
|
2025-05-21 21:03:52 +08:00 |
|
bottlefish
|
f6ec90cfc9
|
完成接入
|
2025-05-14 17:03:19 +08:00 |
|
bottlefish
|
6dc1abc958
|
接入火山情绪模块深入
|
2025-05-14 15:35:28 +08:00 |
|
bottlefish
|
10af7f2258
|
修复渲染问题
|
2025-05-13 19:01:52 +08:00 |
|
bottlefish
|
734c5c26ed
|
提交火山第一次维修的交互优化
|
2025-05-13 18:05:53 +08:00 |
|