+表情,debug
This commit is contained in:
@@ -18,44 +18,61 @@ group: 入口
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position: 250,-2611
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---
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//门打开,客人出现。
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<<init_character "火山">>
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话筒声: 你有一分钟的时间告诉我,我为什么要选择你的罐头?
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???: 嗯……嗯……
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<<switch_character_state 低头推销>>
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<<show_character>>
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话筒声: 三十秒。
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<<show_character>>
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???: 我们……的新……新品……提……拉米苏风味……罐……罐头有……最……最新的味觉……仿真,如果您……您愿意……多……多花些……时间品……品尝……
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话筒声: 我他妈买罐头就是为了快点补充能量,多拧几颗螺丝,你别在这唧唧歪歪,浪费我时间!
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???: ……对不起……别念了……
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<<switch_character_state 抬头推销>>
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<<show_character>>
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???: ……对不起……啊…我们的…新品…呃……
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话筒声: 你是我见过最烂的销售员!
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话筒声: 嘟——嘟——(通话结束)
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-> 客户真不好对付
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me: 听上去,它的情绪模块肯定是出问题了。
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hs: 唉……路斯,我的客户们都应该来挂你的号。
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-> 这你都不骂回去
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me: 不是吧,这你都不骂回去?
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hs: 如果客户投诉我骂它……我可不想在这个时候被回收。
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<<switch_character_state 摸头疑惑>>
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hs:路斯……为什么这种事情总是发生在我身上?
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-> 这是客户的问题
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me: 可能因为这个客户需要的不是罐头,<br>而是一次彻底的情绪模块保养。
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<<switch_character_state 对手指嘿嘿>>
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hs: 不愧是我们公司的神医啊。
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hs: 不过其实这个客户,并不是真实的机体。
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hs: 它是一个…模拟客户。
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-> 你的脾气太好了
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me: 或许是因为你把脸伸给客人打?
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<<switch_character_state 对手指嘿嘿>>
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hs: …哎~也许吧。
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hs: 可是…这可是最难搞的模拟用户啊!我可不敢…
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-> 你的结巴
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me: 根据我的观察,你的表达模块似乎有点问题。
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<<switch_character_state 对手指嘿嘿>>
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hs: 不愧是我们公司的神医啊!
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hs: 我想可能以我的表达模块~肯定是没办法通过这个模拟客户了。
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me: 模拟客户?
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<<switch_character_state 标准疑惑>>
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hs: 还记得昨晚我跟你说的事儿么?
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me: 关于你要参加销售大赛的那个部分吗?
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<<switch_character_state 标准哈哈>>
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hs: 医生的记性就是好。这就是销售大赛的预选试题。
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<<switch_character_state 标准疑惑>>
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hs: 我只有同时向几个模拟客户推销成功,才能通过预选赛……
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//考虑在这里给模拟客户做一个类似于拓麻歌子的实物形象?
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//【【不想写特别清楚了,看怎么快速收尾】】
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<<switch_character_state 标准推销>>
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解释模拟客户
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医生的反应:技巧/维护/升级
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给一些选项,问他为什么不那么说
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<<switch_character_state 摸头哎呀>>
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火山说他一说就结巴。他的想法是升级,带来了一个高级推销模块,里面有很多个预设语格
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我问从哪弄来的,火山说哎呀别管了反正据说很有用
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【快速带过】火山对此看起来不是很积极
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@@ -299,7 +299,7 @@ colorID: 8
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group:插线检查
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position: 343,-2338
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---
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<<if saleStage>3>>
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<<if saleStage==4>>
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<<jump 推销结束>>
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<<else>>
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->选择语格
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@@ -360,12 +360,12 @@ position: 343,-2338
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hs: 尽管很清晰地意识到这点,但说话者
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me: 喔?看来你也可以做医生了嘛。
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hs: 这只是语格说的啦!不代表我真的这么想。
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<<else>>
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【卖火柴的小女孩】
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hs: 我
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<<else>>
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【哲学家】
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hs: 其
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//<<else>>
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// 【卖火柴的小女孩】
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// hs: 我
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//<<else>>
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// 【哲学家】
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// hs: 其
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<<endif>>
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//在这里的结尾可以让
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me: …准备好测试了吗?
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@@ -1,10 +0,0 @@
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@@ -5,7 +5,6 @@ position: 250,-2611
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---
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<<hide_dialog>>
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<<switch_fix_system_to "Clinic">>
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<<fade_out 1>>
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<<jump 结束对话>>
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===
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@@ -20,24 +19,65 @@ position: 250,-2611
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//【【角色动作初始化】】
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//<<change_actor_state 1>>
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//<<fade_in_actor 火山>>
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<<init_character "火山">>
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<<switch_character_state 对手指嘿嘿>>
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<<show_character>>
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<<fade_out 1>>
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hs: 吓我一跳…我还以为,我要一辈子这么说话了呢。
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me: 我看你刚才不是还挺适应的么。
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<<hide_dialog>>
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<<wait 0.1>>
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<<switch_character_state 摸头波形>>
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<<wait 0.1>>
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<<switch_character_state 摸头>>
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<<wait 0.1>>
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<<switch_character_state 摸头波形>>
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<<wait 0.1>>
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<<switch_character_state 摸头>>
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<<wait 0.1>>
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<<switch_character_state 摸头哎呀>>
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<<wait 0.2>>
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hs: (不好意思地表示刚才只是开玩笑的)
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<<hide_dialog>>
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<<wait 1>>
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me: 其实我总觉得,那样说话…好像更像你一些。
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<<hide_dialog>>
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<<switch_character_state 摸头波形>>
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<<wait 0.1>>
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<<switch_character_state 摸头问号>>
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<<wait 1>>
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<<switch_character_state 摸头波形>>
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<<wait 0.1>>
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<<switch_character_state 摸头哈哈>>
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hs: (俏皮地让玩家别取笑自己了)
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me: 我不知道。我只是记得好像你就是会说这样的话,也不需要什么语格。
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me: 还记得么?培训的时候。<br>那个时候你也不结巴。
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<<hide_dialog>>
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<<switch_character_state 摸头波形>>
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<<wait 0.1>>
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<<switch_character_state 摸头问号>>
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hs: 还有我不结巴的时候吗…?我都不记得了。
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<<switch_character_state 摸头哎呀>>
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me: 我记得有一次…我们在争论什么话题,我想反驳你,但你的口条快得惊人,我根本没机会说话。
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<<hide_dialog>>
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<<switch_character_state 摸头波形>>
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<<wait 0.1>>
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<<switch_character_state 摸头感叹号>>
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hs: 你竟然!还记得啊!因为这事儿你还给了我一耳光呢。
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<<switch_character_state 摸头疑问>>
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me: 有吗?
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<<hide_dialog>>
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<<switch_character_state 摸头波形>>
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<<wait 0.1>>
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<<switch_character_state 对手指>>
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<<wait 0.1>>
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<<switch_character_state 对手指嘿嘿>>
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hs: 我记得我想用米兰昆德拉的话对我的论断进行总结,但你没让我说完,忽然伸手啪地捂住我的嘴,好让你自己说。
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me: 啊…对不起。原来你还记得呢。
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<<switch_character_state 标准推销疑问>>
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hs: 你不也记得吗?我才委屈好吧,明明是我挨了一巴掌,结果你自己记到现在的是“我不让你说话”呢。
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me: 哎呀,记忆就是有滤镜的嘛。
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@@ -47,22 +87,41 @@ me: 哎呀,记忆就是有滤镜的嘛。
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me: 那个时候真好啊。
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<<hide_dialog>>
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<<switch_character_state 标准推销波形>>
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<<wait 0.6>>
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<<switch_character_state 标准波形>>
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<<wait 1>>
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hs: 不好。
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hs: 梦就是梦,是要醒的。
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hs: 梦就是梦,是要醒的。<br>
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<<hide_dialog>>
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<<wait 1>>
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me: 米兰昆德拉是谁?听起来是一个人类。
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<<hide_dialog>>
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<<wait 0.2>>
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<<switch_character_state 标准>>
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<<wait 0.1>>
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<<switch_character_state 标准波形>>
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<<wait 0.5>>
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<<switch_character_state 标准>>
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<<wait 0.1>>
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<<switch_character_state 标准波形>>
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<<wait 0.5>>
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hs: 米兰昆德拉不重要。重要的是…
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<<hide_dialog>>
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<<wait 0.1>>
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<<switch_character_state 标准>>
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<<wait 0.1>>
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<<switch_character_state 标准哈哈>>
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<<wait 0.3>>
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hs: 我通过预赛了!
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hs: 我又活了,也不结巴了,过去那些都不重要了。
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me: 那你接下来怎么打算?
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<<switch_character_state 低头推销>>
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hs: (充满干劲,俏皮地表示要好好利用现在的自己,再去推销一下)
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<<switch_character_state 抬头推销>>
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hs: (他要向英理证明自己,他其实很能干,继续参赛他也有信心,不会辜负英理)
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Reference in New Issue
Block a user