dingyuntian
|
91c3f509e1
|
yarn: 佩佩2表情替换(待全量检查)
|
2026-07-17 22:20:22 +08:00 |
|
dingyuntian
|
686c32738d
|
Merge branch 'develop' into feature/demo脚本调整
|
2026-07-17 20:24:18 +08:00 |
|
dingyuntian
|
4b86068bbf
|
chore: 删除残留 TerminalUI 文件夹 meta
|
2026-07-17 20:20:25 +08:00 |
|
dingyuntian
|
a4620dacc8
|
yarn(dialog): 火山初始化改为 FrameAnimation 类型
|
2026-07-17 20:20:06 +08:00 |
|
dingyuntian
|
2c8bc17174
|
chore(addressables): 注册帧动画 Prefab 与 Graph 资源
|
2026-07-17 20:19:56 +08:00 |
|
dingyuntian
|
24f475fe2f
|
art(frame-animation): 添加帧动画角色 Prefab 与示例素材
|
2026-07-17 20:19:46 +08:00 |
|
dingyuntian
|
5236066c7b
|
test(frame-animation): 补充共享 Sprite 与 Actor 集成测试
|
2026-07-17 20:19:34 +08:00 |
|
dingyuntian
|
447d61f941
|
feat(frame-animation): 编辑器支持共享 SpriteRect 与 Graph 属性面板
|
2026-07-17 20:19:24 +08:00 |
|
dingyuntian
|
7646cb4db3
|
feat(scene-mgmt): 添加 FrameAnimation 角色类型与异步加载
|
2026-07-17 20:19:14 +08:00 |
|
dingyuntian
|
7c04f507db
|
feat(frame-animation): 支持运行时 Graph 绑定与终态恢复
|
2026-07-17 20:19:04 +08:00 |
|
Ovid
|
5549404fe4
|
蓝眼无神+入
|
2026-07-17 17:21:35 +08:00 |
|
Ovid
|
94130cd97f
|
PP2表情上传
|
2026-07-17 05:09:02 +08:00 |
|
dingyuntian
|
c617e44813
|
Merge branch 'develop' into feature/帧动画系统
|
2026-07-16 23:43:54 +08:00 |
|
dingyuntian
|
b7ca9ab11f
|
Merge branch 'develop' into feature/demo脚本调整
|
2026-07-16 23:13:46 +08:00 |
|
dingyuntian
|
847feed926
|
Merge branch 'develop' into feature/demo脚本调整
|
2026-07-16 23:13:31 +08:00 |
|
dingyuntian
|
5d07012cb6
|
fix: 预览模式问题
|
2026-07-16 23:11:36 +08:00 |
|
dingyuntian
|
1a113dbd25
|
fix: 冲突合并问题,修复线缆相关
|
2026-07-16 23:05:46 +08:00 |
|
dingyuntian
|
3959561686
|
Merge branch 'develop' into feature/帧动画系统
|
2026-07-16 20:56:53 +08:00 |
|
dingyuntian
|
031ac79b8d
|
Merge branch 'feature/demo脚本调整' of ssh://114.67.212.218:2222/aibis-dream/aibis-dream into feature/demo脚本调整
|
2026-07-16 20:24:20 +08:00 |
|
Ovid
|
0db3f75476
|
D2S结尾调整
|
2026-07-16 19:39:24 +08:00 |
|
dingyuntian
|
f3e1e421a3
|
Merge branch 'develop' into feature/demo脚本调整
|
2026-07-16 19:18:06 +08:00 |
|
bottlefish
|
509e0ae169
|
Merge branch 'develop' into '7.11春优化'
# Conflicts:
# Assets/Scripts/FixSystemNew/Screen System/FixPanel/CablePanel.cs
|
2026-07-16 11:11:07 +00:00 |
|
bottlefish
|
fd79ff9d93
|
feat(fix-system): 优化线缆松手下坠与插头朝向
|
2026-07-16 19:09:25 +08:00 |
|
bottlefish
|
8b1fe28edb
|
fix(fix-system): 移除线缆拖拽的插孔自动吸附
|
2026-07-16 19:08:31 +08:00 |
|
dingyuntian
|
b4f0cebc1d
|
fix: 插孔打开时机
|
2026-07-16 18:50:00 +08:00 |
|
dingyuntian
|
46602803dc
|
feat: 动画系统第五阶段(未验收)
|
2026-07-16 18:49:12 +08:00 |
|
bottlefish
|
cb1ddc1f93
|
Merge branch 'develop' into 7.11春优化
|
2026-07-16 18:42:23 +08:00 |
|
bottlefish
|
6c75ceaa35
|
docs(save): 补充严格开发跳转使用说明
|
2026-07-16 18:41:20 +08:00 |
|
bottlefish
|
cfb4ff96c4
|
fix(ui): 修复场景卸载后透明遮罩阻塞交互
|
2026-07-16 18:40:53 +08:00 |
|
bottlefish
|
7dfd87e868
|
test(save): 添加开发存档清单校验测试
|
2026-07-16 18:40:14 +08:00 |
|
bottlefish
|
8deff54e48
|
feat(save): 增强开发存档跳转与严格校验
|
2026-07-16 18:39:50 +08:00 |
|
bottlefish
|
7b287a6248
|
test(save): 更新开发跳转测试存档与清单
|
2026-07-16 18:37:14 +08:00 |
|
dingyuntian
|
9b6d008263
|
Merge branch 'develop' into feature/帧动画系统
|
2026-07-16 18:06:01 +08:00 |
|
dingyuntian
|
56045b4bcd
|
fix(fade-kit): 修复 FadeKit 空引用和零时长异常
- 增加 Image 空引用保护
- 处理 duration 小于等于 0 的边界情况
- 动画开始前调用 DOKill 避免冲突
- 使用 DOFade 替代 DOBlendableColor,行为更明确
|
2026-07-16 17:56:59 +08:00 |
|
dingyuntian
|
f51a670239
|
refactor: 将淡入淡出迁移到 ScreenTransitionPanel
- 将 BaseYarnCommand、FixSystemNew 各状态、GameManager、
SaveSystem、PlayToolPanel 中的 PlayToolPanel 遮罩调用
统一迁移到 ScreenTransitionPanel
- 从 PlayToolPanel 移除 _fadeImage 及相关 fade 方法
- 从 Play Tool Panel Prefab 移除 Fade Image 子对象
|
2026-07-16 17:56:51 +08:00 |
|
dingyuntian
|
4100232162
|
feat: 添加全局屏幕转场面板
- 新增 ScreenTransitionPanel,支持 fade_in/out、fade_in_white、flash_white、
wipe_in/out、shutter_in/out 等多种转场效果
- 新增 Screen Transition Panel Prefab 并在 Persistence 场景挂载
- UIManager 启动时自动显示该面板
- BaseYarnCommand 新增对应的 Yarn 全局转场指令
|
2026-07-16 17:56:33 +08:00 |
|
bottlefish
|
e0318026d7
|
scene(ui): 调整持久场景终端界面配置
|
2026-07-16 17:54:50 +08:00 |
|
bottlefish
|
cc354cb37d
|
scene(scene-flow): 更新剧情场景流转配置
|
2026-07-16 17:54:33 +08:00 |
|
bottlefish
|
eaba7ea5ab
|
fix(dialog): 修正时段初始化与角色气泡
|
2026-07-16 17:54:06 +08:00 |
|
bottlefish
|
5ab8498be5
|
art: 更新医生与英里角色资源
|
2026-07-16 17:53:51 +08:00 |
|
bottlefish
|
fa79a4bed1
|
art(bar): 更新调酒妹动画与状态机
|
2026-07-16 17:53:31 +08:00 |
|
bottlefish
|
f0a92553fb
|
feat(kite): 完善风筝回合动态表现
|
2026-07-16 17:53:08 +08:00 |
|
bottlefish
|
85de341cd2
|
fix(ui): 修复梦境终端输入法交互
|
2026-07-16 17:52:49 +08:00 |
|
bottlefish
|
ea95111f2a
|
feat(dream): 完善梦境门与星空聚焦演出
|
2026-07-16 17:52:34 +08:00 |
|
bottlefish
|
0039beb5f9
|
art(huoshan): 调整火山角色表情动画
|
2026-07-16 17:51:23 +08:00 |
|
bottlefish
|
96164e1887
|
feat(huoshan): 重构笑话发生器像素噪点表现
|
2026-07-16 17:51:01 +08:00 |
|
bottlefish
|
754d03b47d
|
feat(fix-system): 优化损坏模块火花表现
|
2026-07-16 17:50:48 +08:00 |
|
bottlefish
|
3be0bf8201
|
feat(fix-system): 重构序章维修流程与面板启动表现
|
2026-07-16 17:50:35 +08:00 |
|
Ovid
|
60200afe9b
|
debug:云的图片名引用错误
|
2026-07-16 02:15:57 +08:00 |
|
Ovid
|
69315f86f9
|
添加枯树大图
|
2026-07-15 22:06:02 +08:00 |
|