 bottlefishandCursor
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845f46b924
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fix(memory): 记忆结束增加短闪雪花过渡
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:20:04 +08:00 |
|
 bottlefishandCursor
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5f31cd5635
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fix(peipei-uf): 重绑垂手脸图并加固faceIn
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:19:16 +08:00 |
|
 bottlefishandCursor
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1e8ec2e64f
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feat(eye): 眨眼仅用于想象上色并关闭自动眨眼
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:18:46 +08:00 |
|
 bottlefishandCursor
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e7a0089a46
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feat(cutline): Timeline黑场交接UI避免剪线露头
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:18:16 +08:00 |
|
 bottlefishandCursor
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2ac0b4695d
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feat(fix-panel): Warning回落增加闪烁淡出并对齐等待
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:18:03 +08:00 |
|
 bottlefishandCursor
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ecfefa5b87
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fix(bodymodule): 切割时按舱外状态同步CutText
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:17:52 +08:00 |
|
 bottlefishandCursor
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3164fd7d8c
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feat(shock): 拉杆接入EventTriggerEx并统一光标
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:17:41 +08:00 |
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 bottlefishandCursor
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dc0488f085
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fix(eventsystem): 修复锁定时松手未清理导致光标卡住
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:16:57 +08:00 |
|
 bottlefishandCursor
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164e3dd50e
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revert(huoshan): 将释放log表现回退至6月版本
保留 Stage6 当前台词,仅恢复粒子与完成表现及 start_expression 参数。
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 00:03:31 +08:00 |
|
dingyuntian
|
517f4d956a
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refactor(savesystem): 正式存档目录更名为demo_saves
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2026-07-20 18:09:54 +08:00 |
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bottlefish
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bd30cdabd0
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Merge branch 'develop' into 7.19春优化
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2026-07-20 03:50:37 +08:00 |
|
 bottlefishandCursor
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cca5404f0c
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feat(scene-mgmt): 支持无线轱辘分层与加速晃动
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-20 03:47:05 +08:00 |
|
dingyuntian
|
3ed84f79b1
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refactor(punchtape): 打孔带数据改为Catalog定义驱动并迁移脚本目录
|
2026-07-20 02:10:24 +08:00 |
|
 bottlefishandCursor
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15aba8e805
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feat(dialog): 新增全屏序列帧与模糊 Yarn 指令
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-20 01:21:07 +08:00 |
|
 bottlefishandCursor
|
90c75d1f45
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feat(scene-mgmt): 全屏图柔焦模糊与序列帧播放
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-20 01:20:52 +08:00 |
|
 bottlefishandCursor
|
f8821b1b3e
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fix(fix-system): 切割进入时支持 Cut Text 闪烁
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-20 01:20:25 +08:00 |
|
 bottlefishandCursor
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41ca1927a0
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fix(heatmap): 低温段改为蓝色噪点并保留发热色带
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-20 01:20:12 +08:00 |
|
dingyuntian
|
f444978717
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fix: 火山表情修复
|
2026-07-19 23:43:53 +08:00 |
|
dingyuntian
|
a6d541383b
|
Merge branch 'develop' into bugfix/小问题修复
|
2026-07-19 23:04:53 +08:00 |
|
dingyuntian
|
00b5646b44
|
feat: 打孔带更新
|
2026-07-19 23:04:04 +08:00 |
|
bottlefish
|
14fd64e7bd
|
fix(dialog): 修复 Day2 梦境终端过渡异常
|
2026-07-19 22:39:19 +08:00 |
|
bottlefish
|
5a37f529ab
|
fix(dialog): 修复快进时后处理渐变回写
|
2026-07-19 22:36:45 +08:00 |
|
bottlefish
|
06d6127c69
|
chore(merge): 合并 develop 并整合 Day2 梦境剧情与演出
|
2026-07-19 21:25:30 +08:00 |
|
bottlefish
|
bfc61a0097
|
feat(scene-mgmt): 重构梦境门海浪切换演出
|
2026-07-19 20:40:20 +08:00 |
|
bottlefish
|
297075e0f0
|
feat(dialog): 添加后处理参数 Yarn 指令
|
2026-07-19 20:37:32 +08:00 |
|
bottlefish
|
7034b82aa4
|
perf(scene-mgmt): 优化星空失焦模糊效果
|
2026-07-19 20:36:06 +08:00 |
|
bottlefish
|
ba19c2eff5
|
feat(scene-mgmt): 添加角色立绘持续振动指令
|
2026-07-19 20:31:16 +08:00 |
|
bottlefish
|
bb6b3dd599
|
feat(fix-system): 区分维修终端错误提示颜色
|
2026-07-19 20:30:05 +08:00 |
|
bottlefish
|
d7030f36d2
|
feat(fix-system): 优化低温热力图视觉表现
|
2026-07-19 20:29:30 +08:00 |
|
bottlefish
|
94a817f5fa
|
feat(tarot): 添加塔罗展示背景压暗
|
2026-07-19 20:29:01 +08:00 |
|
dingyuntian
|
2999f753f7
|
fix: 进入记忆界面相关修改
|
2026-07-19 19:41:13 +08:00 |
|
dingyuntian
|
c3da27d07c
|
fix: 梦境对话跳Warning
|
2026-07-19 19:05:06 +08:00 |
|
dingyuntian
|
592d3a36dd
|
art: 音量条
|
2026-07-19 17:23:55 +08:00 |
|
dingyuntian
|
c751a859ff
|
feat(dialog): 添加梦境选项提示语支持
标记 #option_prompt 的台词不再进入普通台词流程,由 OptionView
暂存并在下一组 Dream Options 出现时显示在选项上方,同时通过
新增 LineHistoryAppend 事件加入对话历史。OnelineOptions 支持
提示语文本与独立选项根节点,并改为按实例追踪销毁按钮。
|
2026-07-19 00:00:17 +08:00 |
|
dingyuntian
|
a5e417eeae
|
feat(save): 新增梦境演出图与物品图的存档快照
新增 showcase(order 69) 与 playTool(order 70) 两个快照 section,
分别持久化 SpriteShowcase 小图/大图与 PlayToolPanel 物品图/全屏图
的终态,读档时直接还原静止画面。SpriteShowcase 与 PlayToolPanel
补充快照捕获/还原与立即清理逻辑,GameManager 在卸载场景前清理
演出效果。screen 还原顺序顺延至 80。
|
2026-07-18 23:59:52 +08:00 |
|
dingyuntian
|
2eea496c4b
|
feat(ui): 支持在指定面板上点击推进对话
新增 AllowDialogueAdvanceOnPointer 标记组件,IsPointerOverUI 命中
带该标记的 UI 时不再阻止对话推进;同时缓存 PointerEventData 与
射线结果列表,避免每次检测分配。Play Tool 与 Screen Transition
面板挂上该组件。
|
2026-07-18 23:59:33 +08:00 |
|
dingyuntian
|
d316922b3a
|
fix(fix-system): 修复维修中心销毁时的依赖清理异常
FixSystemCenter.OnSingletonDestroy 在场景销毁阶段访问的 CameraKit、
BubbleSlotKit 可能已清理,且 Director.QuitCurrentMode 协程依赖的
对象可能已拆除。改为判空访问,并新增 Director.Reset 直接清理状态。
|
2026-07-18 23:59:19 +08:00 |
|
dingyuntian
|
600fd4cebf
|
fix: 修复场景卸载句柄自动释放导致的异常
UnloadSceneAsync 默认 autoReleaseHandle 为 true,yield 完成后访问
Status 会抛异常。改为手动管理句柄生命周期,并将 FixSystemCenter
与 ResourceSystem 的清理移到卸载成功之后。
|
2026-07-18 23:58:52 +08:00 |
|
bottlefish
|
ce00539c18
|
feat(save): 迁移并完善开发跳转存档
|
2026-07-18 22:15:52 +08:00 |
|
dingyuntian
|
947cfa2fb4
|
Merge remote-tracking branch 'origin/feature/日志系统翻新' into feature/GameManager相关重构
|
2026-07-18 17:33:31 +08:00 |
|
dingyuntian
|
0dc1001723
|
fix: BodyModule可能的注册失败问题
|
2026-07-18 17:28:06 +08:00 |
|
dingyuntian
|
7476263411
|
Merge branch 'develop' into feature/GameManager相关重构
|
2026-07-17 22:21:00 +08:00 |
|
dingyuntian
|
7646cb4db3
|
feat(scene-mgmt): 添加 FrameAnimation 角色类型与异步加载
|
2026-07-17 20:19:14 +08:00 |
|
dingyuntian
|
7c04f507db
|
feat(frame-animation): 支持运行时 Graph 绑定与终态恢复
|
2026-07-17 20:19:04 +08:00 |
|
dingyuntian
|
21d51945c3
|
feat: GameManager相关重构
|
2026-07-17 14:24:02 +08:00 |
|
dingyuntian
|
2dcfeec938
|
chore: 去除部分已不再使用的UI代码
|
2026-07-17 14:22:33 +08:00 |
|
dingyuntian
|
c617e44813
|
Merge branch 'develop' into feature/帧动画系统
|
2026-07-16 23:43:54 +08:00 |
|
dingyuntian
|
5d07012cb6
|
fix: 预览模式问题
|
2026-07-16 23:11:36 +08:00 |
|
dingyuntian
|
1a113dbd25
|
fix: 冲突合并问题,修复线缆相关
|
2026-07-16 23:05:46 +08:00 |
|
dingyuntian
|
3959561686
|
Merge branch 'develop' into feature/帧动画系统
|
2026-07-16 20:56:53 +08:00 |
|