bottlefish
|
5da5c11058
|
fix(gameplay): 热图降温目标与火山表情淡入强度
Made-with: Cursor
|
2026-04-10 13:34:18 +08:00 |
|
dingyuntian
|
209a795141
|
Merge branch 'develop' into bugfix/内存问题
|
2026-03-27 18:55:12 +08:00 |
|
dingyuntian
|
bf3120fc1c
|
Merge branch 'develop' into bugfix/内存问题
|
2026-03-27 16:32:27 +08:00 |
|
dingyuntian
|
9a9645dfec
|
feat: 使用 ResourceSystem 异步加载精灵与关卡配置
Made-with: Cursor
|
2026-03-27 15:42:46 +08:00 |
|
bottlefish
|
f67641407d
|
fix(huoshan): 修复多轮表达重叠并支持非目标粒子数配置
Made-with: Cursor
|
2026-03-27 14:26:42 +08:00 |
|
bottlefish
|
e89f8dbe23
|
feat(huoshan): 扩展火山语言系统与表情管理
|
2026-03-13 22:07:52 +08:00 |
|
bottlefish
|
eea12c1728
|
把释放log的序列拆成两部分
|
2026-03-13 13:02:40 +08:00 |
|
bottlefish
|
4bfafa9f7d
|
feat(sales): 旋钮盖子开合与环形进度条
Made-with: Cursor
|
2026-03-12 17:44:38 +08:00 |
|
bottlefish
|
8b16db34d8
|
feat(language): 非目标粒子干扰效果与火山释放 log 淡出
CandidateParticle 添加干扰抖动;LanguageParticleManager 完成时淡出 panel、button、releaseLog 界面。
Made-with: Cursor
|
2026-03-12 15:26:28 +08:00 |
|
bottlefish
|
17994d4b56
|
feat(emotionwave): empty 待机态、预设切换过渡、noiseOnlyBlend、渲染优化
empty 改为极弱噪波待机态;增加预设切换 crossfade 与 flash 效果;
noiseOnlyBlend 支持纯噪波渲染;两段式归一化使 fillAmount=1 正确填满;switch_emotion_wave_config 支持 progress 参数。
Made-with: Cursor
|
2026-03-12 15:26:08 +08:00 |
|
bottlefish
|
0bcdcba8a1
|
fix(fix): 调整对话气泡加载时机与销售态槽位优先级
Enter 中先 LoadBubbles 再 SwitchCamera,避免 me: 释放log 时找不到 Player 槽位。
SalesState 中优先使用 salesManager.bubbleSlotGroup,缺失时回退 ScreenSystem。
Made-with: Cursor
|
2026-03-12 15:24:46 +08:00 |
|
bottlefish
|
725c841895
|
feat(expression): 表达系统目标/非目标解绑与干扰短句逻辑
Made-with: Cursor
|
2026-03-11 20:11:52 +08:00 |
|
bottlefish
|
c22162ce8b
|
修改波形动画,新增波形这里的空状态
|
2026-03-02 17:22:57 +08:00 |
|
bottlefish
|
d4bc913b97
|
增加表达表达模块完成时的火山形象,透镜动画修复错误
|
2026-03-02 11:59:55 +08:00 |
|
bottlefish
|
138ecc7f40
|
波形屏幕相关表现完善,表达深入修改过程中
|
2026-02-28 18:54:00 +08:00 |
|
bottlefish
|
b4eccaa26b
|
修改步进模式进入动画,新增透镜动画
|
2026-02-28 16:51:24 +08:00 |
|
bottlefish
|
03b77ef1bf
|
refactor(huoshan): SliderController 移除波形联动、修正顺时针逻辑、添加 Gizmo
Made-with: Cursor
|
2026-02-27 15:04:50 +08:00 |
|
bottlefish
|
ad06b005b9
|
feat(huoshan): 步进模式动画流程与释放 Animator 控制权
Made-with: Cursor
|
2026-02-27 15:03:31 +08:00 |
|
bottlefish
|
4041f5d639
|
feat(huoshan): 扩展销售管理器功能和 Yarn 命令
|
2026-02-26 17:17:48 +08:00 |
|
bottlefish
|
8f396419f3
|
refactor(huoshan): 重构旋钮和摇柄控制器交互系统
|
2026-02-26 17:17:42 +08:00 |
|
bottlefish
|
370f79a25a
|
feat(huoshan): 添加销售视图进场动画控制器
|
2026-02-26 17:17:36 +08:00 |
|
bottlefish
|
8d57abfd8c
|
feat(huoshan): 添加销售系统辉光管渲染和特效组件
|
2026-02-26 17:16:05 +08:00 |
|
bottlefish
|
bc2e625a88
|
feat(huoshan): 增强情感波形系统支持多预设配置
|
2026-02-26 17:15:52 +08:00 |
|
 bottlefishandCursor
|
a0d47e7948
|
chore(huoshan): 添加 EmotionWave 目录 meta
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-02-25 16:21:14 +08:00 |
|
 bottlefishandCursor
|
a8a0084d23
|
refactor(sales): 通过 SalesManager 暴露 Crank/Slider 供 Yarn 使用
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-02-25 16:19:46 +08:00 |
|
 bottlefishandCursor
|
a2a34825bf
|
feat(huoshan): 情感波浪 EmotionWave 模块
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-02-25 16:19:28 +08:00 |
|
 bottlefishandCursor
|
33647b230a
|
feat(waveform): 添加 ScreenTopLine 脚本和 EmotionWaveManager 预制体
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-02-25 14:40:39 +08:00 |
|
 bottlefishandCursor
|
79b9102243
|
feat(sales): 销售模块深入,发条-滑片协调与阶段事件
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-02-13 20:13:14 +08:00 |
|
 bottlefishandCursor
|
743687e757
|
feat(sales): 发条控制器增强 - 环轨道、returnDuration、Gizmo、interactionCollider
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-02-13 16:58:28 +08:00 |
|
 bottlefishandCursor
|
794b1f8d38
|
feat(sales): SliderController 改用 ParticleSystem 实现等离子体弧线,移除拖拽交互
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-02-12 22:52:21 +08:00 |
|
 bottlefishandCursor
|
1b3c5ee838
|
chore(meta): SalesSystem 补全 .meta 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-02-12 19:57:36 +08:00 |
|
 bottlefishandCursor
|
0b62505f83
|
fix(sales): KnobController typo、ProcessorLightController 变量与可见性、SalesYarnCommand 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-02-12 19:51:56 +08:00 |
|
 bottlefishandClaude Opus 4.6
|
99f972820e
|
feat(系统): 新增销售系统交互控制器
实现销售系统核心交互组件:
- CrankController: 曲柄/旋钮控制
- KnobController: 旋钮交互逻辑
- ProcessorLightController: 处理器灯光控制
- SalesYarnCommand: Yarn 命令集成
- SliderController: 滑片控制器
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
2026-02-12 18:48:44 +08:00 |
|
 bottlefishandClaude Code
|
cdeae42efb
|
feat: 添加归档系统和销售系统基础
- 新增Archive相关资源和预制体
- 新增SalesSystem销售系统基础
- 添加火山美术资源文件夹
Co-Authored-By: Claude Code <noreply@anthropic.com>
|
2026-02-11 18:25:50 +08:00 |
|
 bottlefishandClaude Code
|
8c5d5d5db6
|
refactor(火山): 删除旧的分析系统代码
- 删除AnalysisGridCell及相关组件
- 删除AnalysisMode数据类
- 删除分析模式生成器和管理器
- 清除Yarn命令和配置文件
Co-Authored-By: Claude Code <noreply@anthropic.com>
|
2026-02-11 18:25:17 +08:00 |
|
bottlefish
|
c509362707
|
提交web原型存档
|
2026-02-09 14:02:41 +08:00 |
|
bottlefish
|
a77f65b432
|
后处理
|
2026-02-04 20:46:58 +08:00 |
|
bottlefish
|
517cba1754
|
细碎的完善
|
2026-01-22 19:58:35 +08:00 |
|
bottlefish
|
d89317d624
|
提交
|
2026-01-22 16:27:05 +08:00 |
|
bottlefish
|
e3128229ee
|
Merge branch 'develop' into 火山继续开发12.8
|
2025-12-11 18:29:21 +08:00 |
|
bottlefish
|
8ee256b214
|
火山流程串联
|
2025-12-11 18:27:51 +08:00 |
|
bottlefish
|
258fec3fb7
|
提交,系统构建完成
|
2025-12-11 01:55:54 +08:00 |
|
bottlefish
|
ec1eeb2f31
|
提交
|
2025-12-09 21:42:49 +08:00 |
|
dingyuntian
|
627f88131e
|
酒吧素材填充
|
2025-12-09 16:13:32 +08:00 |
|
dingyuntian
|
c8a091f66f
|
Merge branch 'develop' into feature/方块拼图
|
2025-12-08 19:55:02 +08:00 |
|
bottlefish
|
778952b413
|
Merge branch 'develop' into 火山流程继续开发11.27
|
2025-12-04 20:39:53 +08:00 |
|
bottlefish
|
f1c2c5a1ee
|
提交
|
2025-12-04 20:38:02 +08:00 |
|
bottlefish
|
65463b8f64
|
表达模块接入
去除旧的火山表达模块玩法,接入新的表达模块玩法
|
2025-11-17 21:07:58 +08:00 |
|
bottlefish
|
6bbd0612c2
|
更新效果
|
2025-11-14 18:19:00 +08:00 |
|
bottlefish
|
c2d2c87fbe
|
提交新的效果
|
2025-11-13 20:30:13 +08:00 |
|