Commit Graph
30 Commits
Author SHA1 Message Date
bottlefish 52fe5c9485 fix(huoshan): 优化攻击段愤怒红屏反馈 2026-07-26 14:16:53 +08:00
bottlefish 6a029bfeb4 fix(huoshan): 重构记忆放映失真效果 2026-07-26 13:03:58 +08:00
bottlefishandCursor d4429deddc art(huoshan): 压低高档雪花并保留故障底
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 18:29:01 +08:00
bottlefishandCursor cfacff9943 art(huoshan): 屏幕glitch改荧光体并支持愤怒红
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 17:28:35 +08:00
bottlefishandCursor a1afc021f1 art(huoshan): 重做屏幕glitch为坏电视故障语汇
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 16:06:09 +08:00
bottlefishandCursor 042785e3dc art(huoshan): 调整记忆shader表现
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 15:57:10 +08:00
bottlefishandCursor e2461ff0e5 feat(huoshan): 新增屏幕glitch shader与强度驱动
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 15:56:41 +08:00
bottlefishandCursor f55cd31f6f feat(effects): 为噪点Glitch增加透明叠加合成模式
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 18:54:08 +08:00
bottlefishandCursor 5a59d6c876 art(huoshan): 添加记忆演出贴图与材质着色器
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 18:53:35 +08:00
bottlefishandCursor 46cdbd3dd2 art(peipei): UFSearchMemory 材质迁入 Scene_PeipeiFix
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:55:26 +08:00
bottlefishandCursor 58488547ce refactor(peipei): Eye 材质迁入 Scene_PeipeiFix/Material/Eye
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:55:20 +08:00
bottlefishandCursor 568e6ff867 refactor(memory): 记忆材质迁入 Feature_Memory/Material
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:54:56 +08:00
bottlefishandCursor c761e9afd7 refactor(memory): 精简 MemoryForFade 材质属性
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:36 +08:00
bottlefishandCursor e884f4fb42 art(memory): 新增 MemoryOverlay 材质
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 20:39:31 +08:00
bottlefishandCursor 7a14cc52e9 scene(peipei): 配置 unified eye 与视觉调参
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:56 +08:00
bottlefishandCursor 4f6f5a1ae9 feat(peipei-eye): 新增 EyeUnifiedSprite 着色器与材质
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:08 +08:00
bottlefish 43465e8f34 feat: add memory tuning sprite shader 2026-06-26 23:59:10 +08:00
bottlefish c46e3d8fb6 feat(dream): 终端变形播放 Glitch Timeline 与噪声材质、Addressables
Made-with: Cursor
2026-04-15 19:10:45 +08:00
bottlefish 2df0eee31e art: 调整高亮材质参数
Made-with: Cursor
2026-03-28 19:38:24 +08:00
bottlefish 188397cd40 拉通 2026-03-28 15:57:34 +08:00
dingyuntian 209a795141 Merge branch 'develop' into bugfix/内存问题 2026-03-27 18:55:12 +08:00
dingyuntian bf3120fc1c Merge branch 'develop' into bugfix/内存问题 2026-03-27 16:32:27 +08:00
dingyuntian 28418edd44 refactor: 零碎资源迁移 2026-03-27 15:38:27 +08:00
dingyuntian a579ff48ad refactor(VFX): 粒子效果迁移 2026-03-27 15:19:34 +08:00
dingyuntian 8751d63837 refactor: 资源从Resources整体迁出
1. Resources下的Materials和Shaders整体迁出到Assets/Materials下
2. 删除部分已经停止使用的Materials和Shaders
2026-03-25 22:41:33 +08:00
bottlefish c2f4c0f83b feat(huoshan): 添加 Sprite 噪波 Glitch 效果
Made-with: Cursor
2026-03-13 22:07:36 +08:00
dingyuntian f1fa0a5a33 石头功能重置 2025-08-19 20:45:12 +08:00
dingyuntian d2210e5387 右上角游戏 2025-08-11 19:34:53 +08:00
dingyuntian 171bae4663 打地鼠重置 2025-08-01 15:18:12 +08:00
dingyuntian 37d6dbf254 英理测试 2025-07-23 15:37:07 +08:00