 bottlefishandCursor
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0b848d8040
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fix(peipei): 收紧 Eye 聚焦平移边界与视口计算
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 22:13:22 +08:00 |
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 bottlefishandCursor
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cffb99a52c
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fix(cutline): 剪线后立即禁用避免重复触发
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 17:42:59 +08:00 |
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 bottlefishandCursor
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5f31cd5635
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fix(peipei-uf): 重绑垂手脸图并加固faceIn
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:19:16 +08:00 |
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 bottlefishandCursor
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1e8ec2e64f
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feat(eye): 眨眼仅用于想象上色并关闭自动眨眼
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:18:46 +08:00 |
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 bottlefishandCursor
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e7a0089a46
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feat(cutline): Timeline黑场交接UI避免剪线露头
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:18:16 +08:00 |
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 bottlefishandCursor
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6ac7fcf9da
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fix(eye): 视口遮罩改用屏幕坐标并复用 Canvas 层级
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-02 19:03:26 +08:00 |
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 bottlefishandCursor
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7884812131
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fix(eye): 运行时检测 EyeUnifiedSprite 平台支持
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-02 17:56:51 +08:00 |
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 bottlefishandCursor
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0832e4cac1
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fix(eye): 遮罩 shader 失败时跳过全屏黑屏
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-02 17:36:39 +08:00 |
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 bottlefishandCursor
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af3c39dcb3
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fix(eye): 修正视觉聚焦上色流程与 indicator 色值
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 21:13:07 +08:00 |
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 bottlefishandCursor
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9124a4bd6b
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feat(eye): 移动结束后先眨眼再触发聚焦或想象效果
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 18:28:36 +08:00 |
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 bottlefishandCursor
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aaf248a0ef
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feat(eye): 添加聚焦/想象演出眨眼调参项
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 18:28:31 +08:00 |
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 bottlefishandCursor
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7177039f71
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feat(eye): 视口遮罩演出眨眼序列与自动眨眼冷却重置
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 18:28:24 +08:00 |
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 bottlefishandCursor
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660f8e24ee
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fix(eye): 修复视口遮罩不可见并避免遮挡系统 UI
- 将 overlay Canvas 设到 UI 层以匹配 UI Camera culling mask
- sortingOrder 设为 0,位于 UI Canvas(1) 与 Dialog(3) 之下
- 修正 EnterModule 与 Start 时序,避免模块激活后被误关
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 17:39:24 +08:00 |
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 bottlefishandCursor
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9867c84ccf
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fix(eye): 视觉模块 overlay 不遮挡系统 UI 与对话框
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 21:20:54 +08:00 |
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 bottlefishandCursor
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06be1d6eef
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fix(peipei): UF_spriteIn 从 Yarn 变量解析 EyeTarget
切换 UF 模式后 CurrentTarget 可能为空,回退读取 $currentEyeTarget。
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 16:14:33 +08:00 |
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 bottlefishandCursor
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6dbd6917f9
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refactor(peipei): UF 效果改由后处理 Volume 驱动
将 UF 想象/记忆/Ascii 状态从 unified shader weight 迁移至 Volume weight tween。
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 16:14:22 +08:00 |
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 bottlefishandCursor
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57e20d0dce
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fix(peipei): UF overlay fade 前激活 Sprite
fade in 时启用 overlay GameObject,fade out 完成后隐藏。
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 16:14:16 +08:00 |
|
 bottlefishandCursor
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29a1c7d7cb
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feat(peipei): 错色 Error overlay 淡入淡出驱动
自动绑定 sibling Error Sprite,并在 WrongColor 状态切换时同步 overlay alpha。
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 16:14:10 +08:00 |
|
 bottlefishandCursor
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04b441d977
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feat(peipei-eye): 新增视口椭圆遮罩与眨眼效果
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 13:55:57 +08:00 |
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 bottlefishandCursor
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488149e8d4
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fix(peipei-eye): 编辑模式下改用 sharedMaterial 避免材质泄漏
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 13:55:51 +08:00 |
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 bottlefishandCursor
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140e05b4d1
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feat(peipei-eye): UF 效果迁移到 unified sprite 权重
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 12:54:29 +08:00 |
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 bottlefishandCursor
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07d330f6db
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refactor(peipei-eye): 重构 Eye 上色为 unified 驱动并集中调参
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 12:54:23 +08:00 |
|
dingyuntian
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1e60b0005e
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Merge branch 'develop' into 记忆检查shader优化
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2026-06-29 17:52:47 +08:00 |
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bottlefish
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a36dc7c003
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Fix mobile render texture black screens
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2026-06-29 16:34:26 +08:00 |
|
bottlefish
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5efb2ff157
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fix: guard eye module input initialization
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2026-06-27 00:34:25 +08:00 |
|
dingyuntian
|
e4ec8fce57
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refactor(save-system): EyeSystem 与 PunchTape 迁移为显式 DTO 快照
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2026-06-24 22:43:49 +08:00 |
|
dingyuntian
|
07850fcf1c
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feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机
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2026-06-22 19:02:52 +08:00 |
|
dingyuntian
|
fc4b1c8805
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fix(peipei): 切割线完成后跳转到新事件节点
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2026-06-17 12:51:02 +08:00 |
|
dingyuntian
|
4bb0215f3d
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feat(fix-system): 为读档添加状态机即时切换与快照支持
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2026-06-11 21:49:18 +08:00 |
|
dingyuntian
|
8e5346da46
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feat(fix-system): 修复系统迁移到 DeepRepairDataRegistry
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2026-06-03 19:57:46 +08:00 |
|
dingyuntian
|
70e820195e
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style(peipei): 移除UFSystem未使用引用
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2026-04-23 11:56:22 +08:00 |
|
bottlefish
|
438a4f4ea9
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fix(peipei): 眼睛特效依赖材质的校验与错误提示
Made-with: Cursor
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2026-04-11 18:17:31 +08:00 |
|
dingyuntian
|
9a9645dfec
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feat: 使用 ResourceSystem 异步加载精灵与关卡配置
Made-with: Cursor
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2026-03-27 15:42:46 +08:00 |
|
dingyuntian
|
5879aee7a3
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scene(peipei): 调整修复场景布局与切割线交互配置
Made-with: Cursor
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2026-03-26 14:12:21 +08:00 |
|
dingyuntian
|
e026f0e510
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chore(eye): 删除废弃的EyeTransitionManager和相关旧资源引用
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2026-03-24 15:33:50 +08:00 |
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bottlefish
|
6a32cc3f24
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提交
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2025-09-01 21:25:54 +08:00 |
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bottlefish
|
34fe52fc2f
|
提交
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2025-07-21 15:55:16 +08:00 |
|
bottlefish
|
aede60a0a3
|
提交
|
2025-06-11 22:57:31 +08:00 |
|
dingyuntian
|
fe3b907d12
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问题修改
|
2025-06-11 19:15:15 +08:00 |
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bottlefish
|
123e60e176
|
添加音效
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2025-06-05 20:26:52 +08:00 |
|
dingyuntian
|
9f20ef52d8
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UI工具翻新
1. 增加UI工具
2. 增加设置页面
3. GameLoop更新
4. 导入ActionKit工具
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2025-04-21 18:53:30 +08:00 |
|
dingyuntian
|
bcb1544611
|
存储功能测试
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2025-03-26 14:39:10 +08:00 |
|
dingyuntian
|
7f5c17dff8
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存储功能更新
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2025-03-25 23:14:01 +08:00 |
|
dingyuntian
|
d75c019b97
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资源清理
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2025-03-24 15:24:11 +08:00 |
|
dingyuntian
|
98391fc753
|
资源位置转移
|
2025-03-21 21:52:38 +08:00 |
|
dingyuntian
|
d820084a2e
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资源清理
|
2025-03-21 17:41:58 +08:00 |
|
dingyuntian
|
a6d5c91907
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旧资源清理
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2025-03-21 15:31:50 +08:00 |
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bottlefish
|
cca5b5a163
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修复
|
2025-03-12 00:24:33 +08:00 |
|
bottlefish
|
e9eac8829a
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修复
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2025-03-11 23:46:58 +08:00 |
|
bottlefish
|
ebbec8383a
|
外出动画以及动画系统
|
2025-03-11 17:08:25 +08:00 |
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