dingyuntian
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d88f794759
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refactor(save-system): 移除旧存档基础设施 DeepRepair、IData 与 LoadIndex
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2026-06-24 22:34:47 +08:00 |
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dingyuntian
|
0368374a98
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refactor(fix-system): 将 FixStateMachine 重构为 FixSceneDirector 导演模式
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2026-06-22 19:01:02 +08:00 |
|
 dingyuntianandCursor
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0a6e892504
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feat(save): 实现 Yarn tag 自动存档判定与异步写盘
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-18 14:34:19 +08:00 |
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dingyuntian
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2796f96215
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chore(save): 彻底废弃 auto_save Yarn 命令
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2026-06-12 19:58:28 +08:00 |
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dingyuntian
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d6912fb1a6
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feat(save): 迁移存读档入口到槽位系统
将游戏流程接入 P2 槽位层:
- SaveRestoreOrchestrator:SaveToAutoSlot / CreateManualSlot / RestoreFromSlot
- GameManager:<<auto_save>> 调用新入口,新增 StartWithSlot 读档入口
保留 RestoreFromFile 旧档兼容路径。
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2026-06-12 17:41:10 +08:00 |
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dingyuntian
|
cc3e1dd138
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refactor(save): 合并 SaveSystem 过度拆分的文件
将以下小文件合并到相关核心类中,减少文件数量并保持职责清晰:
- SaveSnapshotSummary -> SaveSnapshot
- SnapshotProviderIds + SnapshotBootstrap -> SnapshotRegistry
- SnapshotSectionDeserializer -> SnapshotRestore
- SnapshotSerializer -> SnapshotPersistence
同步更新 SnapshotService 与 YarnVariableStorage 的调用点。
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2026-06-12 17:40:36 +08:00 |
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dingyuntian
|
2c89feec9d
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feat(save): 移除旧 StorageSystem 并适配 Game Loop
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2026-06-03 19:57:29 +08:00 |
|
dingyuntian
|
a33d6a9fe1
|
feat(dialog): 拆分 Yarn 变量存储为独立单例
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2026-06-03 19:57:12 +08:00 |
|
dingyuntian
|
aa926afa29
|
fix(game-loop): 修复存档章节名解析逻辑
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2026-04-30 14:41:59 +08:00 |
|
dingyuntian
|
2a83fc5afe
|
fix: 屏幕适应重构,现在宽屏窄屏均可正常处理
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2026-04-29 15:30:44 +08:00 |
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dingyuntian
|
44f001361e
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fix: 修复章节加载顺序错乱问题
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2026-04-28 17:33:16 +08:00 |
|
dingyuntian
|
166ec647b4
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Merge branch 'feature/章节管理' into feature/章节管理合入
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2026-04-28 15:53:30 +08:00 |
|
dingyuntian
|
26ffa8d016
|
fix: Windows上实际上没有最大化窗口,反而会造成bug
|
2026-04-27 22:36:52 +08:00 |
|
dingyuntian
|
93012f5f7c
|
feat(chapter): 重构章节系统为多出口图结构
- TalkSceneSO 引入 SceneExit 多出口列表与 displayOrder 排序
- GameManager.NextSceneSo 与 Yarn NextYarn 支持 exitName 跳转
- ChapterController 改用 GameManager 全局 SceneSO 列表
- SceneSO 资源迁移至 Archive/Demo/Fiction/Test 子目录
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2026-04-25 20:13:29 +08:00 |
|
bottlefish
|
42d1f431b6
|
fix(storage): Yarn 全局变量前缀改为 $global_
Made-with: Cursor
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2026-04-23 16:31:35 +08:00 |
|
dingyuntian
|
5ce289a687
|
fix(game-loop): 修复分辨率切换后视口未正确更新问题
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2026-04-15 22:23:01 +08:00 |
|
dingyuntian
|
0ebbc9c341
|
fix(resource-kit): 修复场景资源加载器生命周期与初始化时序
Made-with: Cursor
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2026-03-26 16:08:41 +08:00 |
|
dingyuntian
|
0a339efad9
|
fix(game-loop): 统一场景路径为Scene/前缀
|
2026-03-24 15:34:56 +08:00 |
|
dingyuntian
|
ee6fcc7aff
|
fix: 修复条件编译和资源系统变更导致的代码问题
|
2026-03-12 17:46:51 +08:00 |
|
dingyuntian
|
d44452d3ce
|
feat(scene-mgmt): 集成 ResourceSystem 到场景加载流程
|
2026-03-12 17:46:40 +08:00 |
|
dingyuntian
|
19138f624a
|
feat(dialog): 对话系统集成 SingleCastEventSystem
|
2026-03-09 16:01:53 +08:00 |
|
dingyuntian
|
bc369bd86e
|
feat(fix-system): 整合维修面板灯光系统并重构面板结构
Made-with: Cursor
|
2026-03-05 19:11:12 +08:00 |
|
dingyuntian
|
6d4f6d3f9f
|
石头完善
|
2026-02-09 14:40:41 +08:00 |
|
dingyuntian
|
22e49c29c1
|
细节调整
|
2026-01-04 21:10:38 +08:00 |
|
dingyuntian
|
4025bc61a4
|
问题修复
|
2025-12-23 20:43:46 +08:00 |
|
dingyuntian
|
43cad617af
|
安卓优化
|
2025-12-22 21:10:37 +08:00 |
|
Yuntien
|
5f2d07d496
|
问题修复
1. 自动模式下无法手动点击跳过
2. 部分情况下鼠标指针错误
3. 版本号现在可在主界面显示
4. 增加展会版本计时器功能
5. Demo结束时打开结尾UI
|
2025-11-22 01:00:53 +08:00 |
|
dingyuntian
|
c1aa8ebe01
|
鼠标指针问题修复
|
2025-11-17 20:42:47 +08:00 |
|
dingyuntian
|
845ac9cc27
|
合并
|
2025-11-11 21:07:02 +08:00 |
|
dingyuntian
|
98d86a4aed
|
提交
|
2025-11-07 17:01:39 +08:00 |
|
dingyuntian
|
20b0b1444a
|
提交
|
2025-11-06 18:41:52 +08:00 |
|
dingyuntian
|
b10e641105
|
更新
|
2025-11-05 23:59:55 +08:00 |
|
dingyuntian
|
80b26ade3b
|
对话系统第一次修改
|
2025-10-23 21:30:31 +08:00 |
|
dingyuntian
|
7f36a9e28f
|
Ver.0.3.2.23
|
2025-09-23 15:50:54 +08:00 |
|
dingyuntian
|
541dfdc6b2
|
新对话记录
|
2025-09-19 20:50:09 +08:00 |
|
dingyuntian
|
644f530304
|
Merge branch 'bugfix/setting' into feature/scroll
|
2025-09-16 17:22:16 +08:00 |
|
dingyuntian
|
7bd0ac998e
|
区域性调整
解决在德语法语等区设置不可用的问题
|
2025-09-16 17:18:46 +08:00 |
|
dingyuntian
|
60e1b72edc
|
滚动列表
|
2025-09-16 17:13:21 +08:00 |
|
dingyuntian
|
b07a2efc25
|
分辨率和UI问题修复
|
2025-09-08 18:00:46 +08:00 |
|
dingyuntian
|
178338af66
|
问题修复
|
2025-09-04 15:29:44 +08:00 |
|
dingyuntian
|
1d3cdb2fca
|
Update StorageSystem.cs
|
2025-09-02 17:53:29 +08:00 |
|
dingyuntian
|
62d3ebf6ae
|
问题修复
|
2025-09-02 15:56:53 +08:00 |
|
bottlefish
|
9213457067
|
修复英文问题,添加遗漏本地化
|
2025-09-02 04:38:54 +08:00 |
|
dingyuntian
|
0b9ca103a8
|
Merge branch 'develop' into feature/存档功能更新
|
2025-09-01 22:01:53 +08:00 |
|
dingyuntian
|
1f6d573b13
|
合并
|
2025-09-01 21:58:50 +08:00 |
|
bottlefish
|
6a32cc3f24
|
提交
|
2025-09-01 21:25:54 +08:00 |
|
dingyuntian
|
00c7124b93
|
打地鼠回调
|
2025-08-20 20:46:18 +08:00 |
|
bottlefish
|
34fe52fc2f
|
提交
|
2025-07-21 15:55:16 +08:00 |
|
bottlefish
|
14089f66be
|
提交
|
2025-06-26 21:02:29 +08:00 |
|
Yuntien
|
ce2ad56255
|
Update GameManager.cs
|
2025-06-26 19:18:12 +08:00 |
|