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m_Metadata:
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m_Items: []
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references:
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version: 2
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RefIds: []
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Load Diff
@@ -27,7 +27,7 @@ PluginImporter:
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||||
- first:
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Standalone: Win64
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second:
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enabled: 1
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enabled: 0
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settings: {}
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userData:
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assetBundleName:
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@@ -42,11 +42,11 @@ hs: 一年总算忙到了头,<waitfor=0.2><br>谁想到年底还能丢个大
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<<change_actor_state_async "turnback" "地铁火山">>
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<<wait 0.2>>
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hs: <shake>哎</shake>。<waitfor=0.2>还是怪我自己能力不行。 #line:06967db
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hs: 我这种每次年审都垫底的员工,<waitfor=0.2><br>对公司来说就是个累赘。
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hs: 我这种每次年审都垫底的员工,<waitfor=0.2><br>对公司来说就是个累赘。 #line:080663c
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<<change_actor_state_async "turn" "地铁医生">>
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me: 又来了!<waitfor=0.3>在被骂之前先骂自己。
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me: 又来了!<waitfor=0.3>在被骂之前先骂自己。 #line:07a40a4
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<<change_actor_state "turnback" "地铁医生">>
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me: …这简直是你的机生信条。
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me: …这简直是你的机生信条。 #line:0b26e25
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<<hide_dialog>>
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<<wait 1>>
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//<<change_actor_state_async "turn" "地铁火山">>
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@@ -70,14 +70,14 @@ hs: 啊…<waitfor=0.2><br>在想<b>那事儿</b>对吧? #line:0ccc161
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me: 啥事儿? #line:07bcfec
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hs: 还能是啥事儿?<waitfor=0.2>现在都传开了。<waitfor=0.2><br>那个逃跑的家伙! #line:0b4f7bf
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hs: 记忆回收员型号,我没记错的话是。 #line:061510a
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hs: 他一跑,<waitfor=0.2>负责他的医生就惨咯,<waitfor=0.2><br>直接被打成*问题分子*。
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hs: 他一跑,<waitfor=0.2>负责他的医生就惨咯,<waitfor=0.2><br>直接被打成*问题分子*。 #line:0857adf
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me: 这事儿跟我有啥关系? #line:0a55cc5
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hs: 你那个时候,<waitfor=0.2>不是也…
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hs: 你那个时候,<waitfor=0.2>不是也… #line:0942f29
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//hs: 哟……<waitfor=0.5>你的那场<b>医疗事故</b>啊。<waitfor=0.2><br>忘了? #line:07a1655
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//hs: 这次这个是ICU看管不严,<waitfor=0.2><br>你是在手术台上放走了……
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me: …[[size]]不一样[[^size]]!<waitfor=0.2>这和我那是两码事儿。 #line:00df00a
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<<change_actor_state_async "turnback" "地铁医生">>
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me: 我那时…<waitfor=0.2><br>认为它的病情还不用回收。<waitfor=0.4><br>而且,<waitfor=0.2><br>规则也没有说这种情况不能让它离开。
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||||
me: 我那时…<waitfor=0.2><br>认为它的病情还不用回收。<waitfor=0.4><br>而且,<waitfor=0.2><br>规则也没有说这种情况不能让它离开。 #line:06a6651
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||||
//me: 所谓“问题分子”…<waitfor=0.2><br>都是效率委员会<waitfor=0.2>在事后调查的时候,主观裁定的。 #line:04ca980
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hs: 好啦…<br>我知道<waitfor=0.2>你不是它们说的*<b>问题分子</b>*… #line:0e03f78
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||||
hs: 我们是同期出厂的嘛,<waitfor=0.2>我知道的。 #line:07393f9
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||||
@@ -109,7 +109,7 @@ hs: 没事儿,<waitfor=0.2>都过去了。 #line:09e08ea
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hs: 年审结束之后<waitfor=0.2>我带你去个好地方吧。 #line:02a04bb
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||||
<<change_actor_state "turn" "地铁医生">>
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me: 你不是年审还差很多分么? #line:0ffc4a7
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hs: 是啊……<waitfor=0.4>时间不多了。
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hs: 是啊……<waitfor=0.4>时间不多了。 #line:0011289
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<<hide_dialog>>
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||||
<<wait 1>>
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<<change_actor_state "turnback" "地铁医生">>
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||||
@@ -201,13 +201,13 @@ me: 要求明明是7:30前到岗!<waitfor=0.2><br>考核指标写了。 #lin
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||||
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yl: 你打断我说话? #line:0578802
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<<wait 1>>
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->对不起
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->对不起 #line:06a6074
|
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me: 对…对不起。<waitfor=0.2>主管。 #line:02b363b
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||||
->是你搞错了
|
||||
me: 我只是纠正了一下,<waitfor=0.2><br>我的到岗时间应该是7:30。
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||||
yl: 以我的规矩为准,<waitfor=0.4>明白了吗?
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||||
me: ……
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||||
->沉默
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||||
->是你搞错了 #line:04d3b7a
|
||||
me: 我只是纠正了一下,<waitfor=0.2><br>我的到岗时间应该是7:30。 #line:0395cf8
|
||||
yl: 以我的规矩为准,<waitfor=0.4>明白了吗? #line:0e2732e
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||||
me: …… #line:0cd4145
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||||
->沉默 #line:0906adf
|
||||
me: …… #line:0c532f8
|
||||
<<wait 1>>
|
||||
<<change_actor_state_async "Watch" "诊室外英理" >>
|
||||
|
||||
@@ -263,11 +263,12 @@ bb: 火山:<waitfor=0.3>「老地方」 #line:03c8dd1
|
||||
<<load_scene SubWay 1>>
|
||||
<<init_actor 地铁医生 左边>>
|
||||
<<show_actor 地铁医生>>
|
||||
<<set_time_of_day EnvironmentManager "night">>
|
||||
<<init_environment Night>>
|
||||
// <<set_time_of_day EnvironmentManager "night">>
|
||||
<<fade_out 1>>
|
||||
<<wait 1>>
|
||||
感谢游玩 爱与机器人维修技术 ,本次demo的体验流程已结束。 #line:0cd82d0
|
||||
<<OpenEndMenu>>
|
||||
//<<OpenEndMenu>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
@@ -74,10 +74,21 @@ namespace AibisDream
|
||||
{
|
||||
if (gearFollower != null)
|
||||
{
|
||||
// 停止所有DOTween动画
|
||||
if (gearFollower.gameObject != null)
|
||||
{
|
||||
DOTween.Kill(gearFollower.gameObject);
|
||||
}
|
||||
|
||||
gearFollower.ClearCutLine();
|
||||
Destroy(gearFollower.gameObject);
|
||||
DestroyImmediate(gearFollower.gameObject);
|
||||
gearFollower = null;
|
||||
}
|
||||
|
||||
// 重置状态
|
||||
isCuttingMode = false;
|
||||
isEntranceComplete = false;
|
||||
isGearActive = false;
|
||||
}
|
||||
|
||||
private void ActivateGear()
|
||||
@@ -266,8 +277,25 @@ namespace AibisDream
|
||||
_targetModule.StopCutTextFlicker();
|
||||
}
|
||||
|
||||
// 清理GearFollower
|
||||
if (gearFollower != null)
|
||||
{
|
||||
// 停止所有DOTween动画
|
||||
if (gearFollower.gameObject != null)
|
||||
{
|
||||
DOTween.Kill(gearFollower.gameObject);
|
||||
}
|
||||
|
||||
// 强制销毁GearFollower
|
||||
DestroyImmediate(gearFollower.gameObject);
|
||||
gearFollower = null;
|
||||
}
|
||||
|
||||
if (entrancePanel != null)
|
||||
{
|
||||
// 停止面板的DOTween动画
|
||||
DOTween.Kill(entrancePanel);
|
||||
|
||||
// 获取当前相机位置
|
||||
Vector3 startPosition = GetPanelSpawnPosition();
|
||||
|
||||
@@ -277,14 +305,46 @@ namespace AibisDream
|
||||
.OnComplete(() => {
|
||||
Destroy(entrancePanel);
|
||||
entrancePanel = null;
|
||||
gearFollower = null;
|
||||
});
|
||||
}
|
||||
else if (gearFollower != null)
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// 从系统字典中注销
|
||||
FixSystemCenter.SystemDic.Unregister<CuttingManager>();
|
||||
|
||||
// 清理相机注册
|
||||
CameraKit.Instance.UnRegisterCamera(CameraEnum.CutEmo);
|
||||
CameraKit.Instance.UnRegisterCamera(CameraEnum.CutMemory);
|
||||
CameraKit.Instance.UnRegisterCamera(CameraEnum.CutLogic);
|
||||
CameraKit.Instance.UnRegisterCamera(CameraEnum.CutEmoDeep);
|
||||
CameraKit.Instance.UnRegisterCamera(CameraEnum.CutMemoryDeep);
|
||||
CameraKit.Instance.UnRegisterCamera(CameraEnum.CutLogicDeep);
|
||||
|
||||
// 强制清理所有相关对象
|
||||
if (gearFollower != null)
|
||||
{
|
||||
Destroy(gearFollower.gameObject);
|
||||
// 如果gearFollower还在运行,强制停止
|
||||
if (gearFollower.gameObject != null)
|
||||
{
|
||||
DestroyImmediate(gearFollower.gameObject);
|
||||
}
|
||||
gearFollower = null;
|
||||
}
|
||||
|
||||
if (entrancePanel != null)
|
||||
{
|
||||
DestroyImmediate(entrancePanel);
|
||||
entrancePanel = null;
|
||||
}
|
||||
|
||||
// 重置状态
|
||||
isCuttingMode = false;
|
||||
isEntranceComplete = false;
|
||||
isGearActive = false;
|
||||
_targetModule = null;
|
||||
_targetSpriteRenderer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -853,8 +853,74 @@ public class GearFollower : MonoBehaviour
|
||||
if (cutCompleteSequence != null)
|
||||
{
|
||||
cutCompleteSequence.Kill();
|
||||
cutCompleteSequence = null;
|
||||
}
|
||||
|
||||
// 停止所有协程
|
||||
StopAllCoroutines();
|
||||
|
||||
// 清理特效
|
||||
if (cutLight != null)
|
||||
{
|
||||
cutLight.enabled = false;
|
||||
}
|
||||
|
||||
if (sparkVFX != null)
|
||||
{
|
||||
sparkVFX.Stop();
|
||||
}
|
||||
|
||||
// 清理切割线
|
||||
if (cutLineRenderer != null)
|
||||
{
|
||||
cutLineRenderer.positionCount = 0;
|
||||
}
|
||||
|
||||
// 停止音效
|
||||
StopDrillSfxIfPlaying();
|
||||
|
||||
// 重置目标精灵状态
|
||||
if (targetSpriteRenderer != null)
|
||||
{
|
||||
// 恢复原始状态
|
||||
targetSpriteRenderer.transform.position = originalTargetPosition;
|
||||
targetSpriteRenderer.transform.rotation = originalTargetRotation;
|
||||
targetSpriteRenderer.transform.localScale = originalTargetScale;
|
||||
|
||||
// 恢复透明度
|
||||
Color color = targetSpriteRenderer.color;
|
||||
color.a = 1f;
|
||||
targetSpriteRenderer.color = color;
|
||||
}
|
||||
|
||||
// 重置所有状态变量
|
||||
isCutting = false;
|
||||
isInTractionMode = false;
|
||||
isCutComplete = false;
|
||||
isFadingOut = false;
|
||||
isCutTextFlickering = false;
|
||||
currentState = State.Follow;
|
||||
|
||||
// 清理列表
|
||||
if (timedCutPoints != null)
|
||||
{
|
||||
timedCutPoints.Clear();
|
||||
}
|
||||
|
||||
if (cutEdgeIndices != null)
|
||||
{
|
||||
cutEdgeIndices.Clear();
|
||||
}
|
||||
|
||||
if (edgePoints != null)
|
||||
{
|
||||
edgePoints.Clear();
|
||||
}
|
||||
|
||||
if (originalEdgePoints != null)
|
||||
{
|
||||
originalEdgePoints.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
// 停止音效的辅助方法
|
||||
|
||||
@@ -155,6 +155,12 @@ namespace AibisDream
|
||||
{
|
||||
UIManager.Instance.GetPanel<PlayToolPanel>().FadeInSync(0.1f);
|
||||
|
||||
// 清理所有系统注册
|
||||
if (FixSystemCenter.SystemDic != null)
|
||||
{
|
||||
FixSystemCenter.SystemDic.Clear();
|
||||
}
|
||||
|
||||
// 执行场景切换等功能
|
||||
CameraKit.Instance.ResetCamera();
|
||||
yield return SceneLoader.Instance.LoadSceneAsync("ClinicOut");
|
||||
|
||||
@@ -2,9 +2,11 @@ using System;
|
||||
using System.Collections;
|
||||
using AibisDream.Framework;
|
||||
using AibisDream.Kit;
|
||||
using AibisDream.FixSystem;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
using UnityEngine.SceneManagement;
|
||||
using DG.Tweening;
|
||||
|
||||
namespace AibisDream
|
||||
{
|
||||
@@ -50,8 +52,19 @@ namespace AibisDream
|
||||
// 场景转换参数
|
||||
_isLoading = true;
|
||||
_sceneToLoad = targetScene;
|
||||
|
||||
// 在卸载场景前清理所有系统
|
||||
if (!string.IsNullOrEmpty(_data.sceneName))
|
||||
{
|
||||
// 清理所有DOTween动画
|
||||
DOTween.KillAll();
|
||||
|
||||
// 清理所有系统注册
|
||||
if (FixSystemCenter.SystemDic != null)
|
||||
{
|
||||
FixSystemCenter.SystemDic.Clear();
|
||||
}
|
||||
|
||||
yield return Addressables.UnloadSceneAsync(_loadHandle);
|
||||
}
|
||||
|
||||
|
||||
@@ -39,6 +39,16 @@ namespace AibisDream
|
||||
public override IEnumerator ChangeStateAsync(string animaName)
|
||||
{
|
||||
_animator.Play(animaName);
|
||||
|
||||
// 等待一帧确保动画状态切换完成
|
||||
yield return null;
|
||||
|
||||
// 等待直到动画状态名称匹配
|
||||
while (!_animator.GetCurrentAnimatorStateInfo(0).IsName(animaName))
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
|
||||
var info = _animator.GetCurrentAnimatorStateInfo(0);
|
||||
yield return new WaitForSeconds(info.length);
|
||||
}
|
||||
|
||||
@@ -133,7 +133,7 @@ PlayerSettings:
|
||||
vulkanEnableLateAcquireNextImage: 0
|
||||
vulkanEnableCommandBufferRecycling: 1
|
||||
loadStoreDebugModeEnabled: 0
|
||||
bundleVersion: 0.3.0.24-20250626-180808
|
||||
bundleVersion: 0.3.0.32-20250626-204941
|
||||
preloadedAssets:
|
||||
- {fileID: 11400000, guid: 0fb2bc2476953fc43a74f0ab8879077c, type: 2}
|
||||
metroInputSource: 0
|
||||
@@ -658,7 +658,7 @@ PlayerSettings:
|
||||
webGLMemoryGeometricGrowthCap: 96
|
||||
webGLPowerPreference: 2
|
||||
scriptingDefineSymbols:
|
||||
Android: DOTWEEN;SHAPES_URP
|
||||
Android: DOTWEEN;SHAPES_URP;VOL_FX
|
||||
EmbeddedLinux: DOTWEEN
|
||||
GameCoreScarlett: DOTWEEN
|
||||
GameCoreXboxOne: DOTWEEN
|
||||
|
||||
Reference in New Issue
Block a user