 bottlefishandCursor
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046b1a9efb
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fix(memory): 优化彩色褪色扫光并复位拉杆视觉
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 17:41:46 +08:00 |
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 bottlefishandCursor
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845f46b924
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fix(memory): 记忆结束增加短闪雪花过渡
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:20:04 +08:00 |
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bottlefish
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bd30cdabd0
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Merge branch 'develop' into 7.19春优化
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2026-07-20 03:50:37 +08:00 |
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dingyuntian
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3ed84f79b1
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refactor(punchtape): 打孔带数据改为Catalog定义驱动并迁移脚本目录
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2026-07-20 02:10:24 +08:00 |
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 bottlefishandCursor
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41ca1927a0
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fix(heatmap): 低温段改为蓝色噪点并保留发热色带
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-20 01:20:12 +08:00 |
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dingyuntian
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a6d541383b
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Merge branch 'develop' into bugfix/小问题修复
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2026-07-19 23:04:53 +08:00 |
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dingyuntian
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00b5646b44
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feat: 打孔带更新
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2026-07-19 23:04:04 +08:00 |
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bottlefish
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d7030f36d2
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feat(fix-system): 优化低温热力图视觉表现
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2026-07-19 20:29:30 +08:00 |
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bottlefish
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7ace1f255a
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fix(fix-system): 修复维修场景鼠标视差偏移
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2026-07-15 19:36:58 +08:00 |
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bottlefish
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21321074bf
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fix(fix-system): 优化温控器风扇停止流程
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2026-07-15 19:36:24 +08:00 |
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 bottlefishandCursor
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cd00a524bb
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fix(heatmap): 优化温度过渡并修复热点尺寸
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-11 19:40:10 +08:00 |
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bottlefish
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6469a6b746
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fix(fix-system): 优化记忆调节接近目标视觉反馈
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2026-07-06 14:49:42 +08:00 |
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 bottlefishandCursor
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a1d972c074
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fix(memory): 放宽调频成功判定阈值
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-02 19:09:12 +08:00 |
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 bottlefishandCursor
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f3c3994f5c
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fix(memory): 调频 shader 不可用回退 Volume 并绑定场景引用
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-02 17:56:41 +08:00 |
|
 bottlefishandCursor
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af3c39dcb3
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fix(eye): 修正视觉聚焦上色流程与 indicator 色值
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 21:13:07 +08:00 |
|
 bottlefishandCursor
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d6e7afe4b3
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fix(memory): 增强记忆调谐清晰度与扭曲表现
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 21:12:51 +08:00 |
|
 bottlefishandCursor
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9124a4bd6b
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feat(eye): 移动结束后先眨眼再触发聚焦或想象效果
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-01 18:28:36 +08:00 |
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 bottlefishandCursor
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6f8e306fb6
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art(memory): maskTexture 迁入 Feature_Memory/Render
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 20:55:12 +08:00 |
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 bottlefishandCursor
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4fa3aac335
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art(memory): overlay 笔刷迁入 Feature_Memory/Art/Overlay
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 20:55:04 +08:00 |
|
 bottlefishandCursor
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f35edeabe8
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feat(memory): 搜索 overlay 遮罩与调频目标采样优化
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 20:39:26 +08:00 |
|
 bottlefishandCursor
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d001c824a0
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feat(memory): 暴露滑条起始值与最大值供目标采样
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 20:39:08 +08:00 |
|
 bottlefishandCursor
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2fcb998e6f
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refactor(peipei-eye): 视觉模块平移改用 Cinemachine 锚点
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-06-30 12:54:35 +08:00 |
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bottlefish
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268bdd19d9
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feat(fix-system): 支持记忆画面使用UI显示
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2026-06-29 22:57:14 +08:00 |
|
bottlefish
|
814b659c39
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feat(fix-system): 迁移记忆调频到精灵材质
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2026-06-29 22:23:10 +08:00 |
|
dingyuntian
|
1e60b0005e
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Merge branch 'develop' into 记忆检查shader优化
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2026-06-29 17:52:47 +08:00 |
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bottlefish
|
a36dc7c003
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Fix mobile render texture black screens
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2026-06-29 16:34:26 +08:00 |
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bottlefish
|
43465e8f34
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feat: add memory tuning sprite shader
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2026-06-26 23:59:10 +08:00 |
|
dingyuntian
|
e4ec8fce57
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refactor(save-system): EyeSystem 与 PunchTape 迁移为显式 DTO 快照
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2026-06-24 22:43:49 +08:00 |
|
dingyuntian
|
07850fcf1c
|
feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机
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2026-06-22 19:02:52 +08:00 |
|
dingyuntian
|
8e5346da46
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feat(fix-system): 修复系统迁移到 DeepRepairDataRegistry
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2026-06-03 19:57:46 +08:00 |
|
dingyuntian
|
92f4d463b3
|
refactor(fix-system): 清理PunchTapeInteraction未使用事件
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2026-04-23 11:56:11 +08:00 |
|
dingyuntian
|
98fa5e5474
|
fix: 移除废弃YarnCommand适配YarnSpinner 3.2
|
2026-04-23 11:56:01 +08:00 |
|
dingyuntian
|
442e419f80
|
fix(fix-system): 修复记忆修复滑条交互与 Timeline 状态冲突
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2026-04-19 14:59:16 +08:00 |
|
dingyuntian
|
778529e745
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refactor(fix-system): 重构 MemoryProcess 并提取 MemorySlider 组件
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2026-04-15 22:22:39 +08:00 |
|
dingyuntian
|
7290bbab1e
|
feat(fix-system): 打孔带收藏夹改为固定3槽位布局
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2026-04-15 22:22:30 +08:00 |
|
dingyuntian
|
2f1ee81f6c
|
chore: 迁移记忆系统资源到 Feature_Memory 目录
|
2026-04-15 22:22:21 +08:00 |
|
bottlefish
|
ed5b06b9e8
|
fix(fix-system): 调整热力图温度插值与区间逻辑
|
2026-04-11 14:44:49 +08:00 |
|
bottlefish
|
3cbd668fc7
|
fix(fix-system): 调整火山热图温度映射区间
Made-with: Cursor
|
2026-04-10 20:19:04 +08:00 |
|
bottlefish
|
5da5c11058
|
fix(gameplay): 热图降温目标与火山表情淡入强度
Made-with: Cursor
|
2026-04-10 13:34:18 +08:00 |
|
bottlefish
|
7b3cf9bf61
|
feat(heat): Test.mat 热图材质绑定新纹理
Made-with: Cursor
|
2026-04-10 13:33:46 +08:00 |
|
dingyuntian
|
57a9f9b6cb
|
Merge branch 'develop' into bugfix/打孔带重构
|
2026-03-30 16:27:38 +08:00 |
|
dingyuntian
|
f8e813f12a
|
chore(fix-system): 补齐打孔带元数据
Made-with: Cursor
|
2026-03-30 15:59:22 +08:00 |
|
dingyuntian
|
6ee319ab4f
|
feat(fix-system): 重构打孔带流程并接入新收藏与插槽系统
Made-with: Cursor
|
2026-03-30 15:56:55 +08:00 |
|
bottlefish
|
fc03cfdd4a
|
feat: 梦境门、热力图、身体模块与终端 UI 全流程逻辑
Made-with: Cursor
|
2026-03-28 19:37:52 +08:00 |
|
dingyuntian
|
9a9645dfec
|
feat: 使用 ResourceSystem 异步加载精灵与关卡配置
Made-with: Cursor
|
2026-03-27 15:42:46 +08:00 |
|
dingyuntian
|
c6e9053da5
|
refactor(fix-system): 将 Cable 线缆系统迁移至 FixSystemNew
Made-with: Cursor
|
2026-03-06 15:27:03 +08:00 |
|
dingyuntian
|
e20beb8207
|
fix: 修复 FixStateMachine、ShockSystem 和 PhysicCable
Made-with: Cursor
|
2026-03-03 21:45:54 +08:00 |
|
dingyuntian
|
c1aa8ebe01
|
鼠标指针问题修复
|
2025-11-17 20:42:47 +08:00 |
|
dingyuntian
|
69ba967065
|
Merge branch 'develop' into feature/TextUpdate
|
2025-11-17 17:44:33 +08:00 |
|
dingyuntian
|
007ce78844
|
温控器像素化
|
2025-11-13 15:52:00 +08:00 |
|