refactor(fix-system): 清理PunchTapeInteraction未使用事件
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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@@ -18,8 +18,6 @@ namespace AibisDream.FixSystem
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private CursorMode cursorMode = CursorMode.Auto;
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public event Action OnInteraction;
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private bool isLocked = false;
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private bool _favoriteDragActive;
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