bottlefish
|
52fe5c9485
|
fix(huoshan): 优化攻击段愤怒红屏反馈
|
2026-07-26 14:16:53 +08:00 |
|
bottlefish
|
6a029bfeb4
|
fix(huoshan): 重构记忆放映失真效果
|
2026-07-26 13:03:58 +08:00 |
|
 bottlefishandCursor
|
d4429deddc
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art(huoshan): 压低高档雪花并保留故障底
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-25 18:29:01 +08:00 |
|
 bottlefishandCursor
|
cfacff9943
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art(huoshan): 屏幕glitch改荧光体并支持愤怒红
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-25 17:28:35 +08:00 |
|
 bottlefishandCursor
|
a1afc021f1
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art(huoshan): 重做屏幕glitch为坏电视故障语汇
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-25 16:06:09 +08:00 |
|
 bottlefishandCursor
|
042785e3dc
|
art(huoshan): 调整记忆shader表现
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-25 15:57:10 +08:00 |
|
 bottlefishandCursor
|
e2461ff0e5
|
feat(huoshan): 新增屏幕glitch shader与强度驱动
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-25 15:56:41 +08:00 |
|
 bottlefishandCursor
|
f55cd31f6f
|
feat(effects): 为噪点Glitch增加透明叠加合成模式
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-23 18:54:08 +08:00 |
|
 bottlefishandCursor
|
5a59d6c876
|
art(huoshan): 添加记忆演出贴图与材质着色器
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-23 18:53:35 +08:00 |
|
 bottlefishandCursor
|
46cdbd3dd2
|
art(peipei): UFSearchMemory 材质迁入 Scene_PeipeiFix
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:26 +08:00 |
|
 bottlefishandCursor
|
58488547ce
|
refactor(peipei): Eye 材质迁入 Scene_PeipeiFix/Material/Eye
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:55:20 +08:00 |
|
 bottlefishandCursor
|
568e6ff867
|
refactor(memory): 记忆材质迁入 Feature_Memory/Material
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:54:56 +08:00 |
|
 bottlefishandCursor
|
c761e9afd7
|
refactor(memory): 精简 MemoryForFade 材质属性
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:36 +08:00 |
|
 bottlefishandCursor
|
e884f4fb42
|
art(memory): 新增 MemoryOverlay 材质
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:31 +08:00 |
|
 bottlefishandCursor
|
7a14cc52e9
|
scene(peipei): 配置 unified eye 与视觉调参
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:56 +08:00 |
|
 bottlefishandCursor
|
4f6f5a1ae9
|
feat(peipei-eye): 新增 EyeUnifiedSprite 着色器与材质
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:08 +08:00 |
|
bottlefish
|
43465e8f34
|
feat: add memory tuning sprite shader
|
2026-06-26 23:59:10 +08:00 |
|
bottlefish
|
c46e3d8fb6
|
feat(dream): 终端变形播放 Glitch Timeline 与噪声材质、Addressables
Made-with: Cursor
|
2026-04-15 19:10:45 +08:00 |
|
bottlefish
|
2df0eee31e
|
art: 调整高亮材质参数
Made-with: Cursor
|
2026-03-28 19:38:24 +08:00 |
|
bottlefish
|
188397cd40
|
拉通
|
2026-03-28 15:57:34 +08:00 |
|
dingyuntian
|
209a795141
|
Merge branch 'develop' into bugfix/内存问题
|
2026-03-27 18:55:12 +08:00 |
|
dingyuntian
|
bf3120fc1c
|
Merge branch 'develop' into bugfix/内存问题
|
2026-03-27 16:32:27 +08:00 |
|
dingyuntian
|
28418edd44
|
refactor: 零碎资源迁移
|
2026-03-27 15:38:27 +08:00 |
|
dingyuntian
|
a579ff48ad
|
refactor(VFX): 粒子效果迁移
|
2026-03-27 15:19:34 +08:00 |
|
dingyuntian
|
8751d63837
|
refactor: 资源从Resources整体迁出
1. Resources下的Materials和Shaders整体迁出到Assets/Materials下
2. 删除部分已经停止使用的Materials和Shaders
|
2026-03-25 22:41:33 +08:00 |
|
bottlefish
|
c2f4c0f83b
|
feat(huoshan): 添加 Sprite 噪波 Glitch 效果
Made-with: Cursor
|
2026-03-13 22:07:36 +08:00 |
|
dingyuntian
|
f1fa0a5a33
|
石头功能重置
|
2025-08-19 20:45:12 +08:00 |
|
dingyuntian
|
d2210e5387
|
右上角游戏
|
2025-08-11 19:34:53 +08:00 |
|
dingyuntian
|
171bae4663
|
打地鼠重置
|
2025-08-01 15:18:12 +08:00 |
|
dingyuntian
|
37d6dbf254
|
英理测试
|
2025-07-23 15:37:07 +08:00 |
|