Merge branch '卓亚0904' into 'develop'

DAY1脚本配置,书籍图片,以及书籍在scene中的配置-from卓亚0904

See merge request aibis-dream/aibis-dream!14
This commit is contained in:
2024-09-04 18:04:19 +00:00
20 changed files with 1411 additions and 45 deletions
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@@ -4815,11 +4815,11 @@ Transform:
m_GameObject: {fileID: 271919486}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -1.5436025, y: 0.9282599, z: -0.091321945}
m_LocalPosition: {x: -0.29908502, y: -0.108584344, z: -0.022224218}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1192886045}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &281630714
GameObject:
@@ -13505,6 +13505,46 @@ PrefabInstance:
propertyPath: enableShadowEffect
value: 1
objectReference: {fileID: 0}
- target: {fileID: 11415212, guid: fe9bfb5044c0cc646baba1ad7d354100, type: 3}
propertyPath: bookPages.Array.size
value: 9
objectReference: {fileID: 0}
- target: {fileID: 11415212, guid: fe9bfb5044c0cc646baba1ad7d354100, type: 3}
propertyPath: bookPages.Array.data[0]
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- target: {fileID: 11415212, guid: fe9bfb5044c0cc646baba1ad7d354100, type: 3}
propertyPath: bookPages.Array.data[1]
value:
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- target: {fileID: 11415212, guid: fe9bfb5044c0cc646baba1ad7d354100, type: 3}
propertyPath: bookPages.Array.data[2]
value:
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- target: {fileID: 11415212, guid: fe9bfb5044c0cc646baba1ad7d354100, type: 3}
propertyPath: bookPages.Array.data[3]
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- target: {fileID: 11415212, guid: fe9bfb5044c0cc646baba1ad7d354100, type: 3}
propertyPath: bookPages.Array.data[4]
value:
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- target: {fileID: 11415212, guid: fe9bfb5044c0cc646baba1ad7d354100, type: 3}
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objectReference: {fileID: 21300000, guid: 7c029f1c305c3ac42a82b08adceeb436, type: 3}
- target: {fileID: 11415212, guid: fe9bfb5044c0cc646baba1ad7d354100, type: 3}
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value:
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- target: {fileID: 11415212, guid: fe9bfb5044c0cc646baba1ad7d354100, type: 3}
propertyPath: bookPages.Array.data[7]
value:
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- target: {fileID: 11415212, guid: fe9bfb5044c0cc646baba1ad7d354100, type: 3}
propertyPath: bookPages.Array.data[8]
value:
objectReference: {fileID: 21300000, guid: 7edd835ee75d58a4185fe26e8e31d79f, type: 3}
- target: {fileID: 11430880, guid: fe9bfb5044c0cc646baba1ad7d354100, type: 3}
propertyPath: m_Sprite
value:
@@ -15909,8 +15949,7 @@ Transform:
m_LocalPosition: {x: 1.2445174, y: -1.0368443, z: 0.06909773}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 271919488}
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1193121549
@@ -16241,7 +16280,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
m_AnchoredPosition: {x: -1845, y: 251}
m_AnchoredPosition: {x: -1845, y: 425}
m_SizeDelta: {x: 150, y: 150}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1210536474
@@ -31537,6 +31576,7 @@ SceneRoots:
- {fileID: 594466392}
- {fileID: 587665587}
- {fileID: 1192886045}
- {fileID: 271919488}
- {fileID: 137938504}
- {fileID: 1617403348}
- {fileID: 1875403280}
+223 -40
View File
@@ -72,13 +72,17 @@ position: 69,-488
我: 画画的过程中哪里感觉不舒服吗?手腕痛,或者头痛?
佩佩: 眼睛确实有些不舒服,但是这应该没有什么关联。
我: 没有关联?如果看不清线条或者色彩什么的,对于你们美工来说,应该工作会很受影响才是吧。
佩佩: 啊…对不起,是我的错,医生。我忘了解释
佩佩: 啊…这其实跟我们的绘图方式有关
///春:这里需要调整下说法
佩佩: UnstableFusion。就是我左眼的这个模块。我们的图都是由这个模块生成的。我们不用手画画。
我: 让我查一查,UnstableFusion……
手册: “UnstableFusion,非稳态聚合模块,是幸福罐头公司技术部基于左侧视觉模块研发的图像生成AI。”
手册: “它被广泛应用在公司所有美术管线的关键环节,受到美术部的大力欢迎,极大提高了公司的图像产能。”
我: 嗯…无论如何它们听起来都在头部。来看一看吧。
我: emmmm,让我看看
->查询手册
<<OpenBook BookManager>>
<<Flip BookManager 1 >>
///[command name=activate_socket_choice /]
///[options /]
->CloseBook
我: 原来是通过UnstableFusion模块直接调用记忆进行绘图的。
我: 嗯…无论如何问题听起来都在头部。来看一看吧。
///<<任务提示更新:治疗佩佩>>
///<<任务提示更新:进行诊断>>
///<<任务提示更新:进入患者头部检修面板>>
@@ -94,11 +98,17 @@ position: 71,-262
<<load_scene 佩佩视觉模块>>
///拆除color模块
<<Set_ViewVisualState ViewManager "ColorView" 1>>
///任务插入
<<add_task TaskManager "使用检查线检查头部模块">>
<<wait 1>>
<<task_moveIn TaskManager>>
///让佩佩的眼睛处于可以想象颜色的状态
<<set_EyeState EyeManager "CannotImagineColor">>
///确认当前的试图状态为头部的概览视图
<<start_transition ViewManager "MainView">>
<<declare $FirstVisitedHead = false>>
<<declare $FirstModuleVisited = false>>
<<declare $AllModuleVisited = false>>
///表示视觉模块在当前维修阶段是否已经进入过了
<<declare $EyeVisited = false>>
///表示UF模块在当前维修阶段是否已经进入过了
@@ -133,19 +143,28 @@ position: 76,21
//////确认下“授权”这个操作——和下面的“UI层级按钮”一起确认
->检查视觉
<<jump Treatment>>
<<elseif $UFVisited==false&&$EyeVisited==true>>
我: 她的视觉还保留有想象力,不过这不应该影响工作,看来只有看看UF才知道原因了
<<elseif $UFVisited==true&&$EyeVisited==false&&$EyeSocketVisited==false>>
我: 她的UF无法调用到足够的记忆素材,需要看看是什么模块占用到了
<<elseif $UFVisited==true&&$EyeVisited==false&&$EyeSocketVisited==true>>
我: 她的UF无法调用到足够的记忆素材,这跟她视觉的报错有关系吗
<<elseif $UFVisited==true&&$EyeVisited==true&&$MemoryVisited==false>>
我: 看起来是有些记忆被视觉占用了,导致UF无法读取,需要检查下记忆模块处理一下这些被占用的记忆
->任务更新:检查记忆,定位排异源
<<elseif $UFVisited==false&&$EyeVisited==true&&$FirstModuleVisited==false>>
我: 她的视觉还保留有想象力,不过这不应该影响工作,看来只有看看UF才知道原因了
<<set $FirstModuleVisited=true>>
<<elseif $UFVisited==true&&$EyeVisited==false&&$EyeSocketVisited==false&&$FirstModuleVisited==false>>
我: 她的UF无法调用到足够的记忆素材,需要看看是什么模块占用到了
<<set $FirstModuleVisited=true>>
<<elseif $UFVisited==true&&$EyeVisited==false&&$EyeSocketVisited==true&&$FirstModuleVisited==false>>
我: 她的UF无法调用到足够的记忆素材,这跟她视觉的报错有关系吗
<<set $FirstModuleVisited=true>>
<<elseif $UFVisited==true&&$EyeVisited==true&&$MemoryVisited==false&&$AllModuleVisited==false>>
<<set $AllModuleVisited=true>>
我: 看起来是有些记忆被视觉占用了,导致UF无法读取,需要检查下记忆模块处理一下这些被占用的记忆
///刷新任务,提示检查视觉
<<complete_task TaskManager "使用检查线检查头部模块">>
<<clear_tasks TaskManager>>
<<add_task TaskManager "检查记忆模块,定位病因">>
<<elseif $UFVisited==true&&$EyeVisited==true&&$MemoryVisited==true>>
我: 我好像明白了……
->结束诊疗
<<jump conclusion>>
我: 我好像明白了……
<<complete_task TaskManager "检查记忆模块,定位病因">>
<<task_moveOut TaskManager>>
->结束诊疗
<<jump conclusion>>
<<endif>>
[options /]
-> UFView
@@ -171,6 +190,11 @@ position: 76,21
我: ……
我: 我最好在手册里看一看。
->查询手册
<<OpenBook BookManager>>
<<Flip BookManager 3 >>
[command name=activate_socket_choice /]
[options /]
->CloseBook
//<<解锁条目-UF模块1>>
我: 明白了…既然你的绘图结果有问题,那最好进这个绘图模块去看看。
->开启检查
@@ -180,8 +204,14 @@ position: 76,21
我: 我最好回到「UF模块」条目下寻找线索。
//<<解锁条目-UF模块>>
->查询手册
<<OpenBook BookManager>>
<<Flip BookManager 3 >>
[command name=activate_socket_choice /]
[options /]
->CloseBook
我: 好的…我明白了。我需要做一个快速绘图流程,然后才能知道UF可能存在的问题。
佩佩: 好的,医生。我们现在就开始吗?
<<add_task TaskManager "对UF模块进行快速绘图测试" "使用检查线检查头部模块">>
->进行快速绘图
我: 嗯,可以吗?
佩佩: 当然可以,医生。
@@ -209,6 +239,7 @@ position: 76,21
<<set $EyeSocketVisited= true>>
信息: 被质询的记忆访问,特征码:219CD0
我: 这个报错信息是什么意思?……最好进去看看。
<<add_task TaskManager "深入视觉模块进行检查" "使用检查线检查头部模块">>
->检查视觉
<<jump EyeView>>
->先看看其他模块
@@ -231,7 +262,7 @@ position: 76,21
<<set $MemorySocketVisited= true>>
我: 一切问题看起来都收束在了这里……记忆模块。
我: 让我们看一下究竟是什么记忆影响了佩佩的视觉和UF模块吧。
->输入特征码: E1F32B7
->输入特征码E1F32B7
<<jump MemoryView>>
->等会再来吧
<<jump Choice>>
@@ -240,16 +271,18 @@ position: 76,21
<<endif>>
<<jump Choice>>
->LogicView
<<messagebox MessageBox "normal" "LogicModule is normal">>
我: 逻辑看起来没问题。
<<jump Choice>>
->SpeakView
<<messagebox MessageBox "normal" "SpeakModule is normal">>
我: 语言看起来没问题。
<<jump Choice>>
->EmoView
<<messagebox MessageBox "normal" "EmoModule is normal">>
我: 情绪看起来没问题。
<<jump Choice>>
->ColorView
<<messagebox MessageBox "warning" "CoreModule is missing">>
我: 色觉模块怎么缺失了?
<<jump Choice>>
===
@@ -324,6 +357,19 @@ position: 553,9
我: 嗯……应该足够分析得出结论了。
//////根据最后的图片,应该还可以设置一些别的选项作为可以让佩佩观察的对象,但是看过这两个就会跳对话了
//////Q:在得出正确结论之后,要以某种方式获得MEM的权限
///这里最好弹出去看手册和特征码
<<set_view_availability ViewManager "EyeView" false>>
<<set $EyeVisited = true>>
信息: 被质询的记忆访问,特征码:E1F32B7
我: 这个特征码是什么?
我: 先不管它,我需要对佩佩的视觉模块病情做出诊断。
->查询手册
<<OpenBook BookManager>>
<<Flip BookManager 3 >>
[command name=activate_socket_choice /]
[options /]
->CloseBook
我: 好的,我明白了。
<<jump EyeJudgment>>
@@ -331,27 +377,18 @@ position: 553,9
title: EyeJudgment
position: 361,-243
---
///这里最好弹出去看手册和特征码
信息: 被质询的记忆访问,特征码:E1F32B7
我: 这个特征码是什么?
我: 先不管它,我需要对佩佩的视觉模块病情做出诊断。
->查询手册
我: 好的,明白了。
->佩佩的色觉失效了,所以一直在调用记忆来想象颜色
->佩佩的色觉失效了,所以调用记忆来想象颜色
<<complete_task TaskManager "深入视觉模块进行检查">>
我: 佩佩,你的色觉失效了,所以视觉一直在调用记忆来想象颜色
佩佩: 所以,我视觉的报错就是这个吗
我: 嗯是这样,在书里某个地方也有记录
我: 视觉模块的问题已经找到了,现在退出视觉检查吧
<<set_view_availability ViewManager "EyeView" false>>
<<set $EyeVisited = true>>
<<jump Choice>>
->佩佩的眼睛对焦存在问题,所以一直以记忆里的物体来矫正对焦参数
->佩佩的对焦错误,所以以记忆来矫正对焦参数
我: 好像她的表现不是这样,再想想或者再查查书吧
<<jump EyeJudgment>>
->佩佩的眼睛曝光存在问题,所以一直在通过记忆确认曝光参数
->佩佩的曝光错误,所以以记忆确认曝光参数
我: 好像她的表现不是这样,再想想或者再查查书吧
<<jump EyeJudgment>>
===
title: UFtest
@@ -391,13 +428,20 @@ position: -384,22
我: 图片看起来…有点诡异。
佩佩: 这就是我遇到的情况……它有的时候就会这样,生成出奇怪的图像。医生,它是坏了吗?
我: 让我看看手册。
手册: ERROR9964:不兼容型排异反应。由于受到一些记忆的排异,UF无法正常读取素材。请在记忆模块定位排异源。
->查询手册
<<OpenBook BookManager>>
<<Flip BookManager 4 >>
[command name=activate_socket_choice /]
[options /]
->CloseBook
我: 不兼容型排异反应:由于受到一些记忆的排异,UF无法正常读取素材。按照手册说的,看来需要在记忆模块定位排异源。
<<jump UFJudgment>>
===
title: UFJudgment
position: -207,-227
---
->UF的素材存在问题,没有足够的记忆素材导致颜色使用不正确
->UF的素材存在问题,导致颜色不正确
<<complete_task TaskManager "对UF模块进行快速绘图测试">>
我: 看起来问题找到了,这个UF模块要调用的记忆被占用了,所以无法正常工作。这导致了你的工作表现不佳。
佩佩: 占用是什么?
我: 嗯……简单来说,UF需要使用记忆素材来绘图,但是你身体其他的模块已经在用这部分记忆了,所以UF受到干扰,绘制的图片颜色不正确。
@@ -411,10 +455,10 @@ position: -207,-227
//标记现在已经访问主视角下的UF模块了
<<set $UFVisited to true>>
<<jump Choice>>
->UF的逻辑存在问题,所以绘制的东西跟需求对不上
->UF的逻辑存在问题,导致绘制错图案
我: 好像她的表现不是这样,再想想或者再查查书吧
<<jump UFJudgment>>
->UF的绘制功能存在问题,导致输出的图里没有图像
->UF的绘制存在问题,导致没有图像输出
我: 好像她的表现不是这样,再想想或者再查查书吧
<<jump UFJudgment>>
@@ -448,9 +492,6 @@ position: 557,290
<<wait 2>>
???: 我爱你。
<<wait 3>>
//关掉灯的声音
//////这段记忆需要被替换,暂时先留着占位
<<search_memory MemoryManager "liuying1-3">>
@@ -486,12 +527,149 @@ position: -266,367
//<<解锁条目-记忆模块问题归档>>
我: 扫描信息出来了……果然有一个报错。查询一下手册吧。
->检查手册
<<OpenBook BookManager>>
<<Flip BookManager 5 >>
///[command name=activate_socket_choice /]
///[options /]
->CloseBook
我: 你的视觉在调用记忆里的素材,为看到的图像填补颜色。
我: ……而这就是记忆异常占用的原因。
佩佩: 我不明白…
我: 你是特殊的,佩佩。(解释)
我: 根据公司规定,唯一可行办法是:视觉-记忆桥阻断术。
我: 简单来说,视觉和记忆之间有一条线路,剪断它,就会从底层保证你的视觉无法再调用记忆素材。
佩佩: 那样我就我就永远想象不出颜色了?
我: 是的。
佩佩: 这不…我不想……
佩佩: 医生,如果我能够停止想象,可以不切断这条线路吗?
我: 也许……听起来有可能可以。
///<<任务提示更新:引导患者尝试停止想象>>
佩佩: 好的,想象…停止想象,停止想象。
佩佩: 我准备好了。医生,我该怎么做?
我: 老实说…我不知道。
佩佩: 医生…您不知道?手册不是涉及了所有情况吗?
我: 是的,准确地说,就是手册不知道。
我: 尽管机器人技术已经发展了80年,我们也知道想象力就在视觉模块里面。
我: 我们知道如何利用它,如何观测它,但我们不知道如何控制它。
我: 我们对机器了如指掌,但像视觉和记忆这种原生模块,对我们来说还是一个黑盒子……
佩佩: 黑盒子……可是我能清晰地感觉到它呀!
佩佩: 想象力是那么清晰,我可以……
我: 佩佩,我相信既然你能感受到它,就能尝试控制它。
我: 就像你唤醒它一样,用同样的方式让它停下吧。
佩佩: 该怎么做才能停止想象?我不明白。
->让佩佩保持专注
我: 佩佩,我需要你振作起来。
我: 不要想别的事情,保持专注,控制住你的思绪。
我: 你是你自己的主人,无论是你的想象力还是你的UF,不要被它们干扰。
佩佩: 呼…好的,保持专注……
->让佩佩紧张起来
我: 这很重要,佩佩。你不想要被切除想象,你也不想要被回收,对吧?
佩佩: 我不想……我不知道。医生。我只是害怕……
我: 现在只有你自己能做到这件事情,只有你自己才能救你自己。
佩佩: 你说得对,医生。
->让佩佩放松
我: 别害怕,佩佩。你生病了,这不是你的错。
我: 我知道你很痛苦,这场治疗结束你就康复了。很快就结束了。
我: 我需要你配合才能完成这场治疗,我希望你能保持轻松,不要太紧张。
佩佩: 好的,这不是我的错……这不是我的错。
佩佩: 很快就结束了……
我: 很好,现在闭上眼睛。
佩佩: 好。
->提示佩佩想象罐头
我: 你说过UF给你输入了很多关于罐头的图像,你可以试着回忆一下那些图像。
佩佩: 好的…我这就做……
佩佩: 罐头……罐头……还是罐头。
佩佩: 罐头在什么地方呢?是在海报上,还是有人拿着它?
我: 什么也没有,就只想像罐头。
->提示佩佩想象黑白的图像
我: 你看到的画面本来就是黑白的,那么你应该也可以想象黑白的世界吧?
佩佩: 我可以……
佩佩: 不……好像我越去想象黑白,就反而越有颜色了。
我: 放轻松,就想象你本来就看不到颜色。想象你是一个先天看不见颜色的孩子。
佩佩: 我先天就看不见颜色……
佩佩: 我还是…会时不时地想象出颜色。医生,我的脑子好乱。
->提示佩佩什么都不要想
我: 保持什么也不要想,深呼吸。
佩佩: 什么也不想……
佩佩: ……这意味着我该想象一片黑色吗?
我: 不,黑色是你看到的东西,不是你想象出来的。你就盯着视野中间一个点,什么也不要做。
佩佩: 但我好像看到了我自己的鼻子,那是我想象出来的吗?我分不清……
我: 是的,那也是你的想象。你什么也看不到。
我: 有一个方法来清空你的思绪。
我: 如果你无法控制你的大脑活动,试着说“停止”。
佩佩: 就……说出来吗?
我: 是的。一旦你意识到这不是你想要去想的东西,就对自己喊“停止”,然后你就会停下来。
佩佩: 让我试试……
->让佩佩保持一段时间
佩佩: ……
佩佩: 停止。
我: 很好,就保持这样。
佩佩: ……
佩佩: 停止。很好……
佩佩:……
我: ……
我: 好了,睁开眼睛吧。
我: 你现在感觉如何?
佩佩: 我不知道,我觉得现在好像很没有想象力。也许。
我: 那我们试试吧。
<<set $treatment to true>>
<<load_scene 佩佩视觉模块>>
//<<set $EyeVisited to false>>
//<<set $UFVisited to false>>
<<jump Choice>>
===
title: Treatment
position: 195,445
---
<<set_EyeState EyeManager "CannotImagineColor">>
<<EyeEffect_Init EyeManager>>
<<start_transition ViewManager "EyeView">>
我: 我们开始吧。
->指示佩佩看天空
///<<画面波动了一下,但不变色>>
<<set_Eyetarget EyeManager "sky">>
<<wait 1>>
我: 似乎成功了,很好……
->指示佩佩观察绿植
///<<画面波动了一下,机器慢慢出现了颜色>>
<<set_Eyetarget EyeManager "plant">>
<<wait 2>>
<<set_EyeState EyeManager "CanImagineColor">>
<<EyeEffect_FadeIn EyeManager>>
佩佩: 不…不对。停止。停止。停止想象,停止想象。
///<<画面波动了一下,颜色消失>>
佩佩: 停止想象……
///<<颜色慢慢重新出现>>
佩佩: 停止想象,停止想象,停止想象,停止,停止!
我: 冷静,佩佩。
->指示佩佩观察海报
///<<画面波动了一下,角色出现了颜色>>
<<EyeEffect_FadeOut EyeManager>>
<<set_Eyetarget EyeManager "poster">>
<<EyeEffect_FadeIn EyeManager>>
佩佩: 不!停止!
///<<播放动画:一只手拍了一下镜头,画面闪烁了一下,颜色变得更鲜艳了>>
佩佩: 停止想象!停止想象!停止想象!
我: 够了。
<<set_view_availability ViewManager "EyeView" false>>
//<<set $EyeVisited to false>>
//<<set $UFVisited to false>>
<<set $treatment to false>>
<<jump BeforeSurgery>>
===
title: BeforeSurgery
position: 421,440
---
//////主房间-停止想象失败,准备手术
<<load_scene ClinicScene>>
<<character_init Peipei_1>>
///<<任务提示更新:引导患者尝试停止想象已完成>>
我: 我想我们失败了,佩佩。
佩佩: 医生,求求你。这感觉好糟糕。我不想…我不想没有颜色。
佩佩: 我没想到是这样……早知道我就不要学这个了……早知道我就不要画画了……
我: 我也不想这样,佩佩。根据你主管的说法,只要你的UF恢复正常,你就不会被回收了。
@@ -519,6 +697,11 @@ position: 85,821
[options /]
-> MemoryEyeScissor
<<set_scissors_mode LineManager false>>
///<<shakeScreen ScreenEffect>>
///<<hide_dialog>>
///<<wait 2>>
///<<fadeIn ScreenEffect 1 1>>
///<<hide_dialog>>
佩佩: 啊…眼睛……我的……
佩佩: 好痛!
我: 怎么了?怪了,这不应该引起任何痛觉的…