Merge branch 'develop' into feature/yarn_subway
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|
||||
spreadCustomCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
reverbZoneMixCustomCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
|
||||
@@ -166,8 +166,13 @@ position: 40,-327
|
||||
---
|
||||
<<if $KnowUFProblem==false>>
|
||||
<<set $KnowUFProblem=true>>
|
||||
me: 嗯……这个“锟斤拷烫烫烫”在把记忆的引用扩散到其他模块,导致记忆严重发热……
|
||||
me: 它居然不是UF内部的进程……
|
||||
me: 嗯……这个“锟斤拷烫烫烫”在不断吸取佩佩的负面记忆
|
||||
电子助手:我看了它的标注,是因为这些“记忆”,对它来说还比较新鲜吧
|
||||
电子助手:无论多么美好的记忆,看的多了,也看不出什么花儿来了
|
||||
电子助手:但是饿了总得吃吧,就得挖掘点儿,更劲爆的
|
||||
me: 你怎么说的这么轻描淡写?你知道这会对佩佩造成什么影响么!
|
||||
电子助手:我只是在说事实而已,怎么说来着...
|
||||
电子助手:"HiveMind不在乎!”
|
||||
<<jump 检查是否完成目标>>
|
||||
<<endif>>
|
||||
|
||||
|
||||
@@ -27744,7 +27744,7 @@ SpriteRenderer:
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 9
|
||||
m_SortingOrder: 5
|
||||
m_Sprite: {fileID: 3822937466802405960, guid: fd04c28739017964789d58d573f9fabb, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
@@ -33128,7 +33128,7 @@ SpriteRenderer:
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 4
|
||||
m_SortingOrder: 6
|
||||
m_Sprite: {fileID: -8510992098524624651, guid: fd04c28739017964789d58d573f9fabb, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
|
||||
@@ -8222,7 +8222,7 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
runMode: 1
|
||||
firstTalkSo: {fileID: 11400000, guid: ff82a99e791be3e41acf40232f908eb3, type: 2}
|
||||
firstTalkSo: {fileID: 11400000, guid: 6d49b124127007b48b6881ce33350263, type: 2}
|
||||
clinicScene: ClinicScene
|
||||
testYarnProject: EyeTest
|
||||
--- !u!4 &719228339
|
||||
@@ -20506,7 +20506,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: cd23ff026854d10479581b679a516101, type: 3}
|
||||
m_Sprite: {fileID: 5271063806834724076, guid: 33aa26d5c34c8c343af3a5f0d4e6a9c8, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
@@ -35302,7 +35302,7 @@ MonoBehaviour:
|
||||
iconOnDrag: {fileID: 8895775685280376203, guid: eb11ac9a06fb4792b393db9b83ab43b4, type: 3}
|
||||
exclusiveOnDragCanvas: {fileID: 0}
|
||||
useLegacyDragMethod: 0
|
||||
position: {x: 1206.0001, y: 1186, z: 0}
|
||||
position: {x: 838.6986, y: 1178.7141, z: 0}
|
||||
dragSelection:
|
||||
customRenderer: {fileID: 0}
|
||||
line:
|
||||
|
||||
@@ -140,6 +140,10 @@ public void NodeInit(string nodeID,bool isactive)
|
||||
[YarnCommand("ClearAllNode")]
|
||||
public void ClearAllNode()
|
||||
{
|
||||
foreach(Connection line in gm.localConnections)
|
||||
{
|
||||
line.Remove();
|
||||
}
|
||||
foreach(GameObject node in nodeLists)
|
||||
{
|
||||
node.SetActive(false);
|
||||
|
||||
@@ -19,6 +19,7 @@ namespace AibisDream.FixSystem
|
||||
|
||||
public IEnumerator CharacterInit(string characterName)
|
||||
{
|
||||
|
||||
// 异步加载角色预制体(psb)
|
||||
ResourceRequest request = Resources.LoadAsync<GameObject>($"Characters/{characterName}");
|
||||
yield return request;
|
||||
@@ -39,7 +40,6 @@ namespace AibisDream.FixSystem
|
||||
// 加载新的
|
||||
GameObject characterPrefab = request.asset as GameObject;
|
||||
_curCharacter = Instantiate(characterPrefab, transform);
|
||||
|
||||
// 初始化处理
|
||||
_curCharacter.SetActive(false);
|
||||
_blinkLayer = _curCharacter.transform.Find("闭眼").GetComponent<SpriteRenderer>();
|
||||
@@ -61,7 +61,7 @@ namespace AibisDream.FixSystem
|
||||
|
||||
private static void ActiveLayer(Transform root, string layerName = null)
|
||||
{
|
||||
var childLayers = root.GetComponentsInChildren<SpriteRenderer>();
|
||||
var childLayers = root.GetComponentsInChildren<SpriteRenderer>(true);
|
||||
if (childLayers.Length == 0) return;
|
||||
|
||||
foreach (var layer in childLayers)
|
||||
@@ -79,7 +79,7 @@ namespace AibisDream.FixSystem
|
||||
private void SetCharacterAlpha(float alpha)
|
||||
{
|
||||
_characterAlpha = alpha;
|
||||
SpriteRenderer[] renderers = _curCharacter.GetComponentsInChildren<SpriteRenderer>();
|
||||
SpriteRenderer[] renderers = _curCharacter.GetComponentsInChildren<SpriteRenderer>(true);
|
||||
foreach (var childRenderer in renderers)
|
||||
{
|
||||
Color color = childRenderer.color;
|
||||
|
||||
@@ -9,6 +9,7 @@ namespace AibisDream
|
||||
{
|
||||
private const string LoopSource = "Loop";
|
||||
private const string LoopSource2 = "Loop2";
|
||||
private const string LoopSource3 = "Loop3";
|
||||
private const string InteractionSource = "Interaction";
|
||||
private const string VoiceSource = "Voice";
|
||||
private const string MemorySource = "Memery";
|
||||
@@ -17,6 +18,7 @@ namespace AibisDream
|
||||
|
||||
private AudioSource _loopSource;
|
||||
private AudioSource _loopSource2;
|
||||
private AudioSource _loopSource3;
|
||||
private AudioSource _interactionSource;
|
||||
private AudioSource _voiceSource;
|
||||
private AudioSource _memorySource;
|
||||
@@ -29,6 +31,7 @@ namespace AibisDream
|
||||
{
|
||||
_loopSource = transform.Find(LoopSource).GetComponent<AudioSource>();
|
||||
_loopSource2 = transform.Find(LoopSource2).GetComponent<AudioSource>();
|
||||
_loopSource3 = transform.Find(LoopSource3).GetComponent<AudioSource>();
|
||||
_interactionSource = transform.Find(InteractionSource).GetComponent<AudioSource>();
|
||||
_voiceSource = transform.Find(VoiceSource).GetComponent<AudioSource>();
|
||||
_memorySource = transform.Find(MemorySource).GetComponent<AudioSource>();
|
||||
@@ -138,6 +141,26 @@ namespace AibisDream
|
||||
Instance._loopSource2.Pause();
|
||||
}
|
||||
|
||||
[YarnCommand("play_loop3_audio")]
|
||||
public static void PlayLoop3Audio(string audioName)
|
||||
{
|
||||
AudioClip clip = Resources.Load<AudioClip>($"Audio/{audioName}");
|
||||
if (clip == null)
|
||||
{
|
||||
clip = Instance.RandomLoadAudioClip(3, $"Audio/{audioName}");
|
||||
}
|
||||
|
||||
Instance._loopSource3.clip = clip;
|
||||
Instance._loopSource3.Play();
|
||||
}
|
||||
|
||||
[YarnCommand("pause_loop3_audio")]
|
||||
public static void PauseLoop3Audio()
|
||||
{
|
||||
Instance._loopSource3.Pause();
|
||||
}
|
||||
|
||||
|
||||
public void ContinueLoopAudio()
|
||||
{
|
||||
_loopSource.UnPause();
|
||||
|
||||
@@ -49,6 +49,14 @@ namespace AibisDream.Framework
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.K))
|
||||
{
|
||||
Debug.Log(1);
|
||||
ClinicYarnCommand.CharacterInit("石头");
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.A))
|
||||
{
|
||||
ClinicYarnCommand.CharacterFadeIn();
|
||||
ClinicYarnCommand.CharacterFace("正常微微笑");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,6 +103,14 @@ namespace AibisDream
|
||||
|
||||
public void CheckGearSystemState()
|
||||
{
|
||||
if (_isTargetReached)
|
||||
{
|
||||
AudioManager.PlayLoop3Audio("gears_running");
|
||||
}
|
||||
else
|
||||
{
|
||||
AudioManager.PauseLoop3Audio();
|
||||
}
|
||||
DialogController.Instance.StartDialogNode("齿轮系统状态变化");
|
||||
}
|
||||
|
||||
@@ -128,6 +136,7 @@ namespace AibisDream
|
||||
|
||||
public IEnumerator OpenCover()
|
||||
{
|
||||
AudioManager.PlayLoop2Audio("amb_gearbox");
|
||||
// 旋转拉杆
|
||||
yield return _coverStick.DORotate(new Vector3(0, 0, -90), 1.5f).WaitForCompletion();
|
||||
// 开盖
|
||||
@@ -139,6 +148,8 @@ namespace AibisDream
|
||||
|
||||
public IEnumerator CloseCover()
|
||||
{
|
||||
AudioManager.PauseLoopAudio();
|
||||
AudioManager.PauseLoop2Audio();
|
||||
// 关盖
|
||||
var sq = DOTween.Sequence();
|
||||
sq.Join(_cover.transform.DOLocalMove(coverDownPos, 1.5f));
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using AibisDream.Framework;
|
||||
using AibisDream.Utility;
|
||||
using DG.Tweening;
|
||||
using Newtonsoft.Json;
|
||||
using UnityEngine;
|
||||
@@ -91,6 +92,7 @@ namespace AibisDream
|
||||
childGear = gear;
|
||||
gear.transform.parent = transform;
|
||||
_gearSystem.ChangeGraphVertex(GetInstanceID());
|
||||
|
||||
// 面板里的齿轮才能触发
|
||||
if (transform.parent.name == "Shafts")
|
||||
{
|
||||
@@ -101,6 +103,12 @@ namespace AibisDream
|
||||
|
||||
private void OnGearPlugIn()
|
||||
{
|
||||
// 插入音效
|
||||
if (!CommonUtil.IsZero(speed) && IsBroken)
|
||||
{
|
||||
AudioManager.PlayLoopAudio("gearbox_bad");
|
||||
}
|
||||
|
||||
// 破损齿轮插进来就发一次事件,交给yarn处理
|
||||
if (IsBroken)
|
||||
{
|
||||
@@ -115,6 +123,11 @@ namespace AibisDream
|
||||
|
||||
public void PlugOutGear()
|
||||
{
|
||||
if (IsBroken)
|
||||
{
|
||||
AudioManager.PauseLoopAudio();
|
||||
}
|
||||
|
||||
// 拔出时齿轮停转
|
||||
childGear.UpdateRotation(0, _speedScale);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user