Merge branch 'debug佩佩流程' into 'develop'

修复一些问题

See merge request aibis-dream/aibis-dream!173
This commit is contained in:
2024-12-30 21:03:42 +00:00
6 changed files with 159 additions and 7 deletions
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@@ -166,8 +166,13 @@ position: 40,-327
---
<<if $KnowUFProblem==false>>
<<set $KnowUFProblem=true>>
me: 嗯……这个“锟斤拷烫烫烫”在把记忆的引用扩散到其他模块,导致记忆严重发热……
me: 它居然不是UF内部的进程……
me: 嗯……这个“锟斤拷烫烫烫”在不断吸取佩佩的负面记忆
电子助手:我看了它的标注,是因为这些“记忆”,对它来说还比较新鲜吧
电子助手:无论多么美好的记忆,看的多了,也看不出什么花儿来了
电子助手:但是饿了总得吃吧,就得挖掘点儿,更劲爆的
me: 你怎么说的这么轻描淡写?你知道这会对佩佩造成什么影响么!
电子助手:我只是在说事实而已,怎么说来着...
电子助手:"HiveMind不在乎!”
<<jump 检查是否完成目标>>
<<endif>>
+2 -2
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@@ -27744,7 +27744,7 @@ SpriteRenderer:
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+3 -3
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--- !u!4 &719228339
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@@ -140,6 +140,10 @@ public void NodeInit(string nodeID,bool isactive)
[YarnCommand("ClearAllNode")]
public void ClearAllNode()
{
foreach(Connection line in gm.localConnections)
{
line.Remove();
}
foreach(GameObject node in nodeLists)
{
node.SetActive(false);