bug修复
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@@ -154,7 +154,16 @@ public class EyeSystem : MonoBehaviour
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}
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//yield return new WaitForSeconds(eyeStateEffect.TransitionDuration);
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if (currentTarget == target)
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{
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DialogController.Instance.StartDialogNode("重复看同一个目标");
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currentTarget = target;
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mouseFollowAndZoom.SetIndicatorTarget(currentTarget);
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currentTarget.BlurOut(eyeStateEffect.TransitionDuration, false);
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yield return new WaitForSeconds(eyeStateEffect.TransitionDuration);
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yield break;
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}
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currentTarget = target;
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mouseFollowAndZoom.SetIndicatorTarget(currentTarget);
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currentTarget.BlurOut(eyeStateEffect.TransitionDuration, false);
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