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@@ -1053,19 +1053,15 @@ MonoBehaviour:
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m_PostInfinity: 2
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m_RotationOrder: 4
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_filter:
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- 0.08293076
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- 0.043749984
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--- !u!114 &-6086986437317696584
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MonoBehaviour:
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m_ObjectHideFlags: 3
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buildTarget: Android
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buildTarget: Server
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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spriteSheet:
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sprites: []
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outline: []
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -165,7 +165,7 @@ Material:
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- _DirectionalAlphaFadeNoiseFactor: 0.2
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- _DirectionalAlphaFadeRotation: 0
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- _DirectionalAlphaFadeWidth: 0.2
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||||
- _DirectionalDistortionFade: -15
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||||
- _DirectionalDistortionFade: 0
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||||
- _DirectionalDistortionInvert: 1
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||||
- _DirectionalDistortionNoiseFactor: 0.2
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||||
- _DirectionalDistortionRandomDirection: 0.1
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@@ -130,11 +130,8 @@ me: 你会有的…
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<<load_scene SubWay 1>>
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<<set_time_of_day EnvironmentManager "night">>
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<<fade_out 1>>
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感谢游玩 爱与机器人维修技术 ,本次demo的体验流程已结束。
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->返回主菜单
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<<BackToMenu>>
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<<OpenEndMenu>>
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//<<NextYarn>>
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===
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||||
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@@ -200,7 +200,6 @@ position: 104,-2498
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<<close_screen>>
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<<clear_screen>>
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<<endif>>
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->结束
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<<hide_dialog>>
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<<close_screen>>
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@@ -1,7 +1,7 @@
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title: 进入复查
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tags:
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colorID: 8
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position: 272,-1156
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position: 232,717
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---
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||||
<<switch_fix_system_to BodyModule>>
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<<set_EyeColorState EyeManager "CannotImagineColor">>
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@@ -106,7 +106,7 @@ position: 435,-3043
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Error: 检查到1个错误:
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<<wait 0.1>>
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Error: 未检测到色彩信号!
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Warning: 检测到丢失和记忆模块的连接。
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Error: 检测到丢失和记忆模块的连接。
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<<wait 0.1>>
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<<ModuleHightLight Eye false>>
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<<ModuleAlarm Eye true>>
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@@ -137,7 +137,7 @@ title: Eye_skyAfterSurgery
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tags:
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colorID: 8
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group:视觉检查
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position: 559,756
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position: 557,756
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---
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<<if visited("Eye_skyAfterSurgery")==false>>
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<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
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@@ -185,7 +185,7 @@ title: Eye_plantAfterSurgery
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tags:
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colorID: 8
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group:视觉检查
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position: 787,755
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position: 780,749
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---
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<<if visited("Eye_plantAfterSurgery")==false>>
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<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
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@@ -198,7 +198,7 @@ position: 787,755
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title: 结束复查
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position: 275,-222
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position: 262,1501
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---
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<<set $gameStage = "结束对话">>
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<<jump Center>>
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@@ -284,8 +284,7 @@ peipei: 这是我们的职责。
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制作组: 感谢游玩 爱与机器人维修技术 ,本次demo的体验流程已结束。
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制作组:(提示:尚有分支可以探索…)
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->返回主菜单
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<<BackToMenu>>
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<<OpenEndMenu>>
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===
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@@ -243,10 +243,10 @@ ChipModule: 已与附加模块建立连接!
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<<wait 1.5>>
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<<endif>>
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<<hide_dialog>>
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<<random_play_interaction beep_error>>
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<<if $gameStage == "手术"&&$isPeipeiBE==false>>
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Analysing: 检测到未识别的色彩晶圆…请进行校准。
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<<else>>
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<<random_play_interaction beep_error>>
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Error: 未检测到色觉晶圆!
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<<endif>>
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<<if $colorChecked == false>>
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||||
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@@ -196,8 +196,7 @@ me: ……再见。
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<<fade_out 1>>
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||||
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||||
感谢游玩 爱与机器人维修技术 ,本次demo的体验流程已结束。
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||||
->返回主菜单
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<<BackToMenu>>
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<<OpenEndMenu>>
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//<<NextYarn>>
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||||
===
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@@ -37,7 +37,11 @@ tags: 待编辑
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colorID: 8
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position: 240,-2840
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||||
---
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||||
<<jump 检查色觉>>
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<<if $gameStage=="给佩佩自己的色觉晶圆">>
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<<jump 有晶圆_检查色觉>>
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<<else>>
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<<jump 检查色觉>>
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||||
<<endif>>
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===
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||||
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@@ -65,10 +69,12 @@ tags: 待编辑
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||||
colorID: 8
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position: 0,-2840
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||||
---
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||||
<<if $gameStage=="清除记忆色彩">>
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||||
<<jump 选择记忆清除后插记忆模块的对话>>
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||||
<<else>>
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<<jump 检查UF>>
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<<if $gameStage=="继续清除记忆色彩">>
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<<jump 继续清除记忆色彩_检查UF>>
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||||
<<elseif $gameStage=="给佩佩自己的色觉晶圆">>
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||||
<<jump 给色觉晶圆_检查UF>>
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<<elseif $gameStage=="全身检查">>
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<<jump 检查UF>>
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<<endif>>
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===
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@@ -281,14 +281,16 @@ UfModule: 已与*UnstableFusion图像生成模块*建立连接!
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<<set $UfChecked = true>>
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<<ModuleHightLight UF false>>
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<<complete_task TaskManager "检查UF模块">>
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me: 更新之后不排除UF的问题…干脆就不允许佩佩被唤醒了。
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me: 确实是…很好的解决方案。
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me: 那么……
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<<close_screen>>
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<<clear_screen>>
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||||
<<jump 结束全身检查>>
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<<endif>>
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||||
me: 更新之后不排除UF的问题…干脆就不允许佩佩被唤醒了。
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||||
me: 确实是…很好的解决方案。
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me: 那么……
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->结束
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<<close_screen>>
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<<clear_screen>>
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<<jump 结束全身检查>>
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<<close_screen>>
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||||
<<clear_screen>>
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||||
//<<jump PlugFinished>>
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||||
===
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||||
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||||
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||||
@@ -18,6 +18,7 @@ tags:
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||||
colorID: 1
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||||
position: 33,-552
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---
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||||
<<ModuleHightLight Memory false>>
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<<if $Memory1Fade_Peipei==true && $Memory2Fade_Peipei==true && $Memory3Fade_Peipei==true>>
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me: 已经完成了……
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me: 好了……都结束了。
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@@ -10,6 +10,7 @@ me: 还有最后一件事情……
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me: 检查一下视觉模块。确认色觉恢复了……
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me: 时间不多了……我的色觉正在减弱。
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<<ModuleHightLight Eye true>>
|
||||
<<set $UfChecked=false>>
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===
|
||||
|
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title: 色觉校准插线
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@@ -36,7 +37,6 @@ EyeModule: 已与视觉模块建立连接!
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->结束
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<<close_screen>>
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<<clear_screen>>
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<<jump PlugFinished>>
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===
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title: 色觉校准开始
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position: 275,-222
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||||
@@ -112,6 +112,64 @@ peipei: 医生……
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<<hide_dialog>>
|
||||
<<jump 结束色觉校准>>
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||||
===
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||||
title: 有晶圆_检查色觉
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tags: 待编辑
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||||
colorID: 8
|
||||
group:插线检查
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||||
position: 195,-3043
|
||||
---
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||||
<<wait 0.1>>
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<<open_screen>>
|
||||
Linking: 正在建立连接…
|
||||
<<wait 0.2>>
|
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ChipModule: 已与附加模块建立连接!
|
||||
->检查
|
||||
<<hide_dialog>>
|
||||
Analysing: #auto_next
|
||||
Analysing: 正在连接到色觉晶圆……
|
||||
<<if $colorChecked == false>>
|
||||
<<wait 0.5>>
|
||||
<<endif>>
|
||||
<<hide_dialog>>
|
||||
<<random_play_interaction beep_error>>
|
||||
Analysing:成功连接到色彩晶圆
|
||||
<<ModuleHightLight Color false>>
|
||||
Analysing:色彩晶圆数据待校准
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||||
->结束
|
||||
<<close_screen>>
|
||||
<<clear_screen>>
|
||||
//<<jump PlugFinished>>
|
||||
===
|
||||
title: 给色觉晶圆_检查UF
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: -45,-3043
|
||||
---
|
||||
<<open_screen>>
|
||||
Linking: 正在建立连接…
|
||||
<<wait 0.2>>
|
||||
UfModule: 已与*UnstableFusion图像生成模块*建立连接!
|
||||
->检查
|
||||
<<hide_dialog>>
|
||||
Analysing: #auto_next
|
||||
<<if $UfChecked == false>>
|
||||
<<wait 1.5>>
|
||||
<<endif>>
|
||||
<<random_play_interaction beep_error>>
|
||||
Error: 检查完成!检查到1个错误。
|
||||
Error: 检查到可能引起兼容性错误的数据传入请求…请处理。
|
||||
<<if $UfChecked == false>>
|
||||
<<set $UfChecked = true>>
|
||||
<<ModuleHightLight UF false>>
|
||||
me: 问题还没解决,得先去视觉模块做色彩校准。
|
||||
<<endif>>
|
||||
<<close_screen>>
|
||||
<<clear_screen>>
|
||||
->结束
|
||||
<<close_screen>>
|
||||
<<clear_screen>>
|
||||
===
|
||||
|
||||
|
||||
title: 结束色觉校准
|
||||
|
||||
@@ -6,6 +6,7 @@ position: 246,-866
|
||||
<<delete_line LineManager MemoryEye>>
|
||||
<<switch_fix_system_to Memory>>
|
||||
<<delete_line LineManager MemoryEye>>
|
||||
<<set $UfChecked=false>>
|
||||
|
||||
me: 不…不。
|
||||
me: 不要再继续错下去了…<br>不要再…犯错了。
|
||||
@@ -46,3 +47,33 @@ peipei: 医生……
|
||||
<<jump 结束继续清除记忆色彩>>
|
||||
===
|
||||
|
||||
title: 继续清除记忆色彩_检查UF
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: -45,-3043
|
||||
---
|
||||
<<open_screen>>
|
||||
Linking: 正在建立连接…
|
||||
<<wait 0.2>>
|
||||
UfModule: 已与*UnstableFusion图像生成模块*建立连接!
|
||||
->检查
|
||||
<<hide_dialog>>
|
||||
Analysing: #auto_next
|
||||
<<if $UfChecked == false>>
|
||||
<<wait 1.5>>
|
||||
<<endif>>
|
||||
<<random_play_interaction beep_error>>
|
||||
Error: 检查完成!检查到1个错误。
|
||||
Error: 检查到可能引起兼容性错误的数据传入请求…请处理。
|
||||
<<if $UfChecked == false>>
|
||||
<<set $UfChecked = true>>
|
||||
<<ModuleHightLight UF false>>
|
||||
me: 问题还没解决,得完成记忆色彩清除。
|
||||
<<endif>>
|
||||
<<close_screen>>
|
||||
<<clear_screen>>
|
||||
->结束
|
||||
<<close_screen>>
|
||||
<<clear_screen>>
|
||||
===
|
||||
+1260
-138
File diff suppressed because it is too large
Load Diff
@@ -21,6 +21,11 @@ namespace AibisDream
|
||||
{
|
||||
StartMenu.Instance.BackToMenu();
|
||||
}
|
||||
[YarnCommand("OpenEndMenu")]
|
||||
public static void OpenEndMenu()
|
||||
{
|
||||
EndMenu.Instance.OpenEndMenu();
|
||||
}
|
||||
|
||||
[YarnCommand("switch_tv")]
|
||||
public static void SwitchTV(string picName)
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using AibisDream.Kit;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using RainbowArt.CleanFlatUI;
|
||||
|
||||
|
||||
namespace AibisDream
|
||||
{
|
||||
public class EndMenu : Singleton<EndMenu>
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
|
||||
[SerializeField] private GameObject EndMenuPanel;
|
||||
|
||||
void Start()
|
||||
{
|
||||
EndMenuPanel.SetActive(false);
|
||||
|
||||
}
|
||||
public void OpenEndMenu()
|
||||
{
|
||||
EndMenuPanel.SetActive(true);
|
||||
|
||||
}
|
||||
public void CloseEndMenu()
|
||||
{
|
||||
EndMenuPanel.SetActive(false);
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5aba63c6c59d8324d8dbfa6bf13b75e6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -35,13 +35,13 @@ namespace AibisDream
|
||||
if (runMode == RunMode.SingleScene)
|
||||
{
|
||||
MainUIController.Instance.TVFadeOut(1);
|
||||
GameObject.Find("Menu Canvas").SetActive(false);
|
||||
StartMenu.Instance.HideStartMenu();
|
||||
StartSingleSceneTest();
|
||||
}
|
||||
else if (runMode == RunMode.SaveFile)
|
||||
{
|
||||
MainUIController.Instance.TVFadeOut(1);
|
||||
GameObject.Find("Menu Canvas").SetActive(false);
|
||||
StartMenu.Instance.HideStartMenu();
|
||||
StartCoroutine(LoadSaveFile($"{TestSaveFilePath}/{saveFileName}"));
|
||||
}
|
||||
#else
|
||||
|
||||
@@ -109,13 +109,13 @@ namespace AibisDream
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return UnloadSceneAsync(_currentScene.Value);
|
||||
|
||||
yield return UnloadSceneAsync(_currentScene.Value);
|
||||
yield return MainUIController.Instance.FadeInSync(1);
|
||||
DialogController.Instance.StopDialog();
|
||||
yield return MainUIController.Instance.TVFadeInSync(1);
|
||||
MainUIController.Instance.ShowMainUI();
|
||||
StartMenu.Instance.showStartMenu();
|
||||
StartMenu.Instance.HideEndMenu();
|
||||
yield return MainUIController.Instance.FadeOutSync(1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,10 +7,12 @@ using UnityEngine.UI;
|
||||
using RainbowArt.CleanFlatUI;
|
||||
|
||||
|
||||
namespace AibisDream {
|
||||
namespace AibisDream
|
||||
{
|
||||
public class StartMenu : Singleton<StartMenu>
|
||||
{
|
||||
[SerializeField] private GameObject startMenuPanel;
|
||||
[SerializeField] private GameObject EndMenuPanel;
|
||||
[SerializeField] private Button startButton;
|
||||
[SerializeField] private Button selectLevelButton;
|
||||
[SerializeField] private Button quitButton;
|
||||
@@ -30,8 +32,8 @@ namespace AibisDream {
|
||||
[SerializeField] private GameObject buttonPrefab;
|
||||
|
||||
[SerializeField] private string surveyURL = "https://wj.qq.com/s2/15348910/3c8c/"; // 替换为你的问卷链接
|
||||
|
||||
[SerializeField] private string qqURL ="https://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=XQFpOqRb1_zqkCdR2bLT3kHb11XzZ54T&authKey=w8G8qxzecnATXDOec1Ybv8LA%2FTTN8gQkyegvbK%2FUZ9m90WxggTjXy2U6%2FJesWJF3&noverify=0&group_code=325268983";
|
||||
[SerializeField] private string BugSurveyURL = "https://wj.qq.com/s2/18309384/e356/";
|
||||
[SerializeField] private string qqURL = "https://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=XQFpOqRb1_zqkCdR2bLT3kHb11XzZ54T&authKey=w8G8qxzecnATXDOec1Ybv8LA%2FTTN8gQkyegvbK%2FUZ9m90WxggTjXy2U6%2FJesWJF3&noverify=0&group_code=325268983";
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
@@ -47,6 +49,8 @@ namespace AibisDream {
|
||||
startButton?.onClick.RemoveListener(StartGame);
|
||||
selectLevelButton?.onClick.RemoveListener(SelectLevel);
|
||||
quitButton?.onClick.RemoveListener(QuitGame);
|
||||
surveyButton?.onClick.RemoveListener(OpenLink);
|
||||
followButton?.onClick.RemoveListener(OpenQQLink);
|
||||
}
|
||||
|
||||
public void StartGame()
|
||||
@@ -59,20 +63,14 @@ namespace AibisDream {
|
||||
SwitchToLevelTab();
|
||||
}
|
||||
|
||||
public void OpenSetting()
|
||||
{
|
||||
MainUIController.Instance.HideMainUI();
|
||||
showStartMenu();
|
||||
|
||||
}
|
||||
public void BackToMenu()
|
||||
{
|
||||
SceneLoader.Instance.RestartGame();
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void SwitchToLevelTab()
|
||||
{
|
||||
{
|
||||
sceneSelection.ShowSceneSelection(GameLoopManager.Instance.totalSceneSos);
|
||||
}
|
||||
|
||||
@@ -82,19 +80,24 @@ namespace AibisDream {
|
||||
levelTab.SetActive(false);
|
||||
}
|
||||
public void OpenLink()
|
||||
{
|
||||
Application.OpenURL(surveyURL);
|
||||
}
|
||||
{
|
||||
Application.OpenURL(surveyURL);
|
||||
}
|
||||
public void OpenBugLink()
|
||||
{
|
||||
Application.OpenURL(BugSurveyURL);
|
||||
}
|
||||
public void OpenQQLink()
|
||||
{
|
||||
Application.OpenURL(qqURL);
|
||||
}
|
||||
{
|
||||
Application.OpenURL(qqURL);
|
||||
}
|
||||
|
||||
|
||||
public void QuitGame()
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
|
||||
public void HideStartMenu()
|
||||
{
|
||||
startMenuPanel.SetActive(false);
|
||||
@@ -103,6 +106,14 @@ namespace AibisDream {
|
||||
{
|
||||
startMenuPanel.SetActive(true);
|
||||
}
|
||||
public void OpenEndMenu()
|
||||
{
|
||||
EndMenuPanel.SetActive(true);
|
||||
}
|
||||
public void HideEndMenu()
|
||||
{
|
||||
EndMenuPanel.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1 +1 @@
|
||||
{"shaftLevelDataArray":[{"shaftName":"Pluggable Shaft3","shaftType":2,"targetSpeed":0.0,"hasChildGear":true,"radius":0.4,"gearProp":null,"isGearBroken":false,"isDisc":true,"discIdx":0,"shaftPos":{"x":-1.232,"y":-0.319,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面导出_1227/变速箱唱片齿轮"},{"shaftName":"Pluggable Shaft2","shaftType":2,"targetSpeed":0.0,"hasChildGear":true,"radius":0.3,"gearProp":null,"isGearBroken":false,"isDisc":false,"discIdx":0,"shaftPos":{"x":-2.54,"y":-0.525,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面-扫描/心脏齿轮D"},{"shaftName":"Pluggable Shaft1","shaftType":2,"targetSpeed":0.0,"hasChildGear":true,"radius":0.5,"gearProp":null,"isGearBroken":false,"isDisc":false,"discIdx":0,"shaftPos":{"x":-1.861,"y":-0.922,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面-扫描/心脏齿轮D"},{"shaftName":"Driver Shaft","shaftType":0,"targetSpeed":0.0,"hasChildGear":true,"radius":0.49,"gearProp":null,"isGearBroken":false,"isDisc":false,"discIdx":0,"shaftPos":{"x":-2.263,"y":0.193,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面导出_1227/变速箱齿轮C"}],"panelShaftArray":[{"shaftName":"Panel Shaft1","shaftType":2,"targetSpeed":0.0,"hasChildGear":true,"radius":0.5,"gearProp":null,"isGearBroken":false,"isDisc":false,"discIdx":0,"shaftPos":{"x":-0.015,"y":0.883,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面-扫描/心脏齿轮D"},{"shaftName":"Panel Shaft2","shaftType":2,"targetSpeed":0.0,"hasChildGear":true,"radius":0.3,"gearProp":null,"isGearBroken":false,"isDisc":false,"discIdx":0,"shaftPos":{"x":-0.007,"y":-0.076,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面-扫描/心脏齿轮D"},{"shaftName":"Panel Shaft3","shaftType":2,"targetSpeed":0.0,"hasChildGear":true,"radius":0.4,"gearProp":null,"isGearBroken":false,"isDisc":true,"discIdx":0,"shaftPos":{"x":-0.007,"y":-0.898,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面导出_1227/变速箱唱片齿轮"}]}
|
||||
{"shaftLevelDataArray":[{"shaftName":"Pluggable Shaft3","shaftType":3,"targetSpeed":0.0,"hasChildGear":true,"radius":0.4,"gearProp":"","isGearBroken":false,"isDisc":true,"discIdx":0,"shaftPos":{"x":-1.232,"y":-0.319,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面导出_1227/高级齿轮A"},{"shaftName":"Pluggable Shaft2","shaftType":3,"targetSpeed":0.0,"hasChildGear":true,"radius":0.3,"gearProp":"","isGearBroken":false,"isDisc":false,"discIdx":0,"shaftPos":{"x":-2.54,"y":-0.525,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面导出_1227/高级齿轮A"},{"shaftName":"Pluggable Shaft1","shaftType":3,"targetSpeed":0.0,"hasChildGear":true,"radius":0.5,"gearProp":"","isGearBroken":false,"isDisc":false,"discIdx":0,"shaftPos":{"x":-1.861,"y":-0.922,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面导出_1227/高级齿轮A"},{"shaftName":"Driver Shaft","shaftType":0,"targetSpeed":0.0,"hasChildGear":true,"radius":0.49,"gearProp":"","isGearBroken":false,"isDisc":false,"discIdx":0,"shaftPos":{"x":-2.263,"y":0.193,"z":0.0},"gearPicPath":"Art/Fix/Stone/身体维修界面导出_1227/变速箱齿轮C"}],"panelShaftArray":[]}
|
||||
Reference in New Issue
Block a user