Merge branch 'feature/春晖911' into 'develop'

Feature/春晖911

See merge request aibis-dream/aibis-dream!47
This commit is contained in:
2024-09-10 18:16:41 +00:00
3 changed files with 39 additions and 1 deletions
@@ -24343,6 +24343,14 @@ PrefabInstance:
propertyPath: rotationCorrection.z
value: -180
objectReference: {fileID: 0}
- target: {fileID: 4414950781642350908, guid: 1afc7e4d2be0126438b5fe65aaccc901, type: 3}
propertyPath: transformCorrection.x
value: 0.2
objectReference: {fileID: 0}
- target: {fileID: 4414950781642350908, guid: 1afc7e4d2be0126438b5fe65aaccc901, type: 3}
propertyPath: transformCorrection.y
value: -0.15
objectReference: {fileID: 0}
- target: {fileID: 4991240399770923164, guid: 1afc7e4d2be0126438b5fe65aaccc901, type: 3}
propertyPath: m_LocalScale.x
value: 0.093240894
@@ -4,6 +4,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using Yarn.Unity;
using DG.Tweening;
namespace AibisDream
{
@@ -251,6 +252,33 @@ namespace AibisDream
{
return MainUIController.Instance.HideObj();
}
[YarnCommand("move_to_fix")]
public static IEnumerator Move_to_fix()
{
bool isCompleted = false;
Sequence s = DOTween.Sequence();
s.Append(Camera.main.transform.DOMove(new UnityEngine.Vector3(6.8f, 0, -10), 1.5f).SetEase(Ease.OutCubic))
.OnComplete(() =>
{
// 动画完成后的反馈操作
Debug.Log("Move_to_fix sequence completed.");
isCompleted = true;
});
// 等待动画完成
yield return new WaitUntil(() => isCompleted);
// 动画完成后的其他操作
Debug.Log("Continuing after Move_to_fix sequence.");
}
[YarnCommand("move_out_fix")]
public static void Move_out_fix()
{
Camera.main.transform.position=new UnityEngine.Vector3(6.8f, 0, -10);
Sequence s = DOTween.Sequence();
//s.AppendInterval(0.5f);
s.Append(Camera.main.transform.DOMove(new UnityEngine.Vector3(0, 0, -10), 1.5f).SetEase(Ease.OutCubic));
}
#endregion
}
@@ -7,6 +7,8 @@ public class CustomCursor : MonoBehaviour
public Texture2D cursorTexture;
public Vector3 rotationCorrection; // 旋转修正,你可以在 Inspector 中设置
public Vector2 transformCorrection;
private void Start()
{
// 设置旋转修正
@@ -17,7 +19,7 @@ public class CustomCursor : MonoBehaviour
{
// 设置自定义光标的位置为鼠标的位置
Vector2 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
transform.position = cursorPos;
transform.position = cursorPos+transformCorrection;
}
private void OnEnable()