修正剪刀的位置

This commit is contained in:
2024-09-11 00:34:51 +08:00
parent f1515ea976
commit 01bf709b8e
2 changed files with 11 additions and 1 deletions
@@ -24343,6 +24343,14 @@ PrefabInstance:
propertyPath: rotationCorrection.z
value: -180
objectReference: {fileID: 0}
- target: {fileID: 4414950781642350908, guid: 1afc7e4d2be0126438b5fe65aaccc901, type: 3}
propertyPath: transformCorrection.x
value: 0.2
objectReference: {fileID: 0}
- target: {fileID: 4414950781642350908, guid: 1afc7e4d2be0126438b5fe65aaccc901, type: 3}
propertyPath: transformCorrection.y
value: -0.15
objectReference: {fileID: 0}
- target: {fileID: 4991240399770923164, guid: 1afc7e4d2be0126438b5fe65aaccc901, type: 3}
propertyPath: m_LocalScale.x
value: 0.093240894
@@ -7,6 +7,8 @@ public class CustomCursor : MonoBehaviour
public Texture2D cursorTexture;
public Vector3 rotationCorrection; // 旋转修正,你可以在 Inspector 中设置
public Vector2 transformCorrection;
private void Start()
{
// 设置旋转修正
@@ -17,7 +19,7 @@ public class CustomCursor : MonoBehaviour
{
// 设置自定义光标的位置为鼠标的位置
Vector2 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
transform.position = cursorPos;
transform.position = cursorPos+transformCorrection;
}
private void OnEnable()