修正剪刀的位置
This commit is contained in:
@@ -24343,6 +24343,14 @@ PrefabInstance:
|
||||
propertyPath: rotationCorrection.z
|
||||
value: -180
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4414950781642350908, guid: 1afc7e4d2be0126438b5fe65aaccc901, type: 3}
|
||||
propertyPath: transformCorrection.x
|
||||
value: 0.2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4414950781642350908, guid: 1afc7e4d2be0126438b5fe65aaccc901, type: 3}
|
||||
propertyPath: transformCorrection.y
|
||||
value: -0.15
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4991240399770923164, guid: 1afc7e4d2be0126438b5fe65aaccc901, type: 3}
|
||||
propertyPath: m_LocalScale.x
|
||||
value: 0.093240894
|
||||
|
||||
@@ -7,6 +7,8 @@ public class CustomCursor : MonoBehaviour
|
||||
public Texture2D cursorTexture;
|
||||
public Vector3 rotationCorrection; // 旋转修正,你可以在 Inspector 中设置
|
||||
|
||||
public Vector2 transformCorrection;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// 设置旋转修正
|
||||
@@ -17,7 +19,7 @@ public class CustomCursor : MonoBehaviour
|
||||
{
|
||||
// 设置自定义光标的位置为鼠标的位置
|
||||
Vector2 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
transform.position = cursorPos;
|
||||
transform.position = cursorPos+transformCorrection;
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
|
||||
Reference in New Issue
Block a user