本地化

This commit is contained in:
2025-04-25 20:24:11 +08:00
parent 165d154784
commit d69ad072ea
127 changed files with 12788 additions and 1647 deletions
@@ -10,6 +10,7 @@ namespace AibisDream
public class DialogController : Singleton<DialogController>
{
private DialogueRunner _dialogueRunner;
private LocalisedLineProvider _lineProvider;
# region controller状态标识
@@ -45,6 +46,7 @@ namespace AibisDream
private void Start()
{
_dialogueRunner = GetComponentInChildren<DialogueRunner>();
_lineProvider = GetComponentInChildren<LocalisedLineProvider>();
_dialogueRunner.onDialogueStart.AddListener(() =>
{
@@ -58,7 +60,6 @@ namespace AibisDream
OnDialogueComplete?.Invoke();
IsTalking = false;
});
}
/// <summary>
@@ -68,6 +69,7 @@ namespace AibisDream
public void StartDialog(YarnProject yarnProject)
{
_dialogueRunner.SetProject(yarnProject);
_lineProvider.InitStringTable(yarnProject.name);
_dialogueRunner.StartDialogue("Start");
}
@@ -82,6 +84,7 @@ namespace AibisDream
public void LoadDialog(YarnProject yarnProject)
{
_dialogueRunner.SetProject(yarnProject);
_lineProvider.InitStringTable(yarnProject.name);
_dialogueRunner.StartDialogue("Center");
}
@@ -93,7 +96,7 @@ namespace AibisDream
}
}
public bool CheckIfNodeExistInCurrentYarnProject(string nodeName)
private bool CheckIfNodeExistInCurrentYarnProject(string nodeName)
{
YarnProject currentProject = _dialogueRunner.yarnProject;
string[] nodeNames = currentProject.NodeNames;
@@ -0,0 +1,70 @@
using System.Linq;
using UnityEngine.Localization.Settings;
using Yarn.Unity;
using AibisDream.Framework;
using UnityEngine;
namespace AibisDream
{
public class LocalisedLineProvider : LineProviderBehaviour
{
private LocalizationTable _localizationTable;
public override string LocaleCode => LocalizationSettings.SelectedLocale.Identifier.Code;
// 本地化表存在即可用
public override bool LinesAvailable => _localizationTable != null;
// We're good to go!
public override LocalizedLine GetLocalizedLine(Yarn.Line line)
{
var text = line.ID;
if (_localizationTable != null)
{
text = _localizationTable[line.ID]?.LocalizedValue ??
$"Error: Missing localisation for line {line.ID} in string table {_localizationTable.LocaleIdentifier}";
}
// Construct the localized line
LocalizedLine localizedLine = new LocalizedLine
{
TextID = line.ID,
RawText = text,
Substitutions = line.Substitutions,
Metadata = YarnProject.lineMetadata.GetMetadata(line.ID)
};
// Attempt to fetch metadata tags for this line from the string
// table
if (_localizationTable == null) return localizedLine;
var metadata = _localizationTable[line.ID]?.SharedEntry.Metadata
.GetMetadata<Yarn.Unity.UnityLocalization.LineMetadata>();
if (metadata != null && localizedLine.Metadata != null)
{
localizedLine.Metadata = localizedLine.Metadata.Concat(metadata.tags).ToArray();
}
else if (localizedLine.Metadata == null && metadata != null)
{
localizedLine.Metadata = metadata.tags;
}
return localizedLine;
}
/// <summary>
/// 初始化StringTable
/// </summary>
/// <param name="tableName">本地化表名称</param>
/// <returns>协程</returns>
public void InitStringTable(string tableName)
{
Debug.Log(tableName + "Init");
// 释放
_localizationTable?.Dispose();
// 加载
_localizationTable = new LocalizationTable(tableName);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8d3a78e02d644e96a9e0caa46f1e442b
timeCreated: 1745489761