Camera修改
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@@ -5548,7 +5548,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &247562152
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RectTransform:
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m_ObjectHideFlags: 0
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@@ -8,7 +8,6 @@ namespace AibisDream.FixSystem
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{
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public FixState CurState => StateMachine.CurState;
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public Camera sceneCamera;
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public Canvas deepCanvas;
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public override void OnSingletonInit()
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@@ -28,7 +27,6 @@ namespace AibisDream.FixSystem
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public override void OnSingletonDestroy()
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{
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UnloadScene();
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CameraKit.Instance.RemoveAllCam();
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GameLoopManager.Instance.StartCoroutine(StateMachine.QuitState());
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SystemDic.Clear();
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@@ -36,22 +34,10 @@ namespace AibisDream.FixSystem
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private void InitScene()
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{
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if (sceneCamera)
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{
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CameraKit.Instance.AddUICamera(sceneCamera);
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}
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if (deepCanvas)
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{
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deepCanvas.worldCamera = CameraKit.Instance.uiCamera;
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}
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}
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private void UnloadScene()
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{
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if (sceneCamera)
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{
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CameraKit.Instance.RemoveUICamera(sceneCamera);
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deepCanvas.sortingLayerName = "FixTop";
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}
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}
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