diff --git a/Assets/Scenes/PeipeiFixScene.unity b/Assets/Scenes/PeipeiFixScene.unity index ef3b30028..38bc26656 100644 --- a/Assets/Scenes/PeipeiFixScene.unity +++ b/Assets/Scenes/PeipeiFixScene.unity @@ -5548,7 +5548,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &247562152 RectTransform: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/FixSystemNew/FixSystemCenter.cs b/Assets/Scripts/FixSystemNew/FixSystemCenter.cs index 8f7d605ba..06f290b0f 100644 --- a/Assets/Scripts/FixSystemNew/FixSystemCenter.cs +++ b/Assets/Scripts/FixSystemNew/FixSystemCenter.cs @@ -8,7 +8,6 @@ namespace AibisDream.FixSystem { public FixState CurState => StateMachine.CurState; - public Camera sceneCamera; public Canvas deepCanvas; public override void OnSingletonInit() @@ -28,7 +27,6 @@ namespace AibisDream.FixSystem public override void OnSingletonDestroy() { - UnloadScene(); CameraKit.Instance.RemoveAllCam(); GameLoopManager.Instance.StartCoroutine(StateMachine.QuitState()); SystemDic.Clear(); @@ -36,22 +34,10 @@ namespace AibisDream.FixSystem private void InitScene() { - if (sceneCamera) - { - CameraKit.Instance.AddUICamera(sceneCamera); - } - if (deepCanvas) { deepCanvas.worldCamera = CameraKit.Instance.uiCamera; - } - } - - private void UnloadScene() - { - if (sceneCamera) - { - CameraKit.Instance.RemoveUICamera(sceneCamera); + deepCanvas.sortingLayerName = "FixTop"; } }