Camera修改

This commit is contained in:
2025-01-15 13:06:40 +08:00
parent b2ff37ef2f
commit b891a2218d
2 changed files with 2 additions and 16 deletions
+1 -1
View File
@@ -5548,7 +5548,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &247562152
RectTransform:
m_ObjectHideFlags: 0
+1 -15
View File
@@ -8,7 +8,6 @@ namespace AibisDream.FixSystem
{
public FixState CurState => StateMachine.CurState;
public Camera sceneCamera;
public Canvas deepCanvas;
public override void OnSingletonInit()
@@ -28,7 +27,6 @@ namespace AibisDream.FixSystem
public override void OnSingletonDestroy()
{
UnloadScene();
CameraKit.Instance.RemoveAllCam();
GameLoopManager.Instance.StartCoroutine(StateMachine.QuitState());
SystemDic.Clear();
@@ -36,22 +34,10 @@ namespace AibisDream.FixSystem
private void InitScene()
{
if (sceneCamera)
{
CameraKit.Instance.AddUICamera(sceneCamera);
}
if (deepCanvas)
{
deepCanvas.worldCamera = CameraKit.Instance.uiCamera;
}
}
private void UnloadScene()
{
if (sceneCamera)
{
CameraKit.Instance.RemoveUICamera(sceneCamera);
deepCanvas.sortingLayerName = "FixTop";
}
}