Merge branch '重构佩佩的脚本来配合存档' into bugfix/merge
This commit is contained in:
@@ -0,0 +1,37 @@
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tags: 待编辑
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---
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<<jump 检查色觉>>
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===
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---
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<<jump 检查记忆>>
|
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===
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title: UFPlugIn
|
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tags: 待编辑
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---
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<<jump 检查UF>>
|
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===
|
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title: EyePlugIn
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
position: 480,-2840
|
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---
|
||||
<<jump 检查视觉>>
|
||||
===
|
||||
title: IntoEyeView
|
||||
tags:
|
||||
group:视觉检查
|
||||
colorID: 6
|
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position: 244,271
|
||||
---
|
||||
//如果视觉检查任务已经完成了,那么就退出
|
||||
<<if $isFinishedEyeCheck==true>>
|
||||
<<jump EyeCheckEnd>>
|
||||
<<endif>>
|
||||
|
||||
//只要看一次,就知道佩佩看不到颜色
|
||||
<<if $eyenocolorKnown==false>>
|
||||
<<set $eyenocolorKnown=true>>
|
||||
<<endif>>
|
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//复查以及复查后的逻辑
|
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<<if $gameStage=="复查">>
|
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<<if $isFinishedEyeCheck==false>>
|
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<<if $currentEyeTarget == "computer">>
|
||||
<<jump Eye_computerAfterSurgery>>
|
||||
<<elseif $currentEyeTarget == "poster">>
|
||||
<<jump Eye_posterAfterSurgery>>
|
||||
<<elseif $currentEyeTarget == "sky">>
|
||||
<<jump Eye_skyAfterSurgery>>
|
||||
<<elseif $currentEyeTarget == "plant">>
|
||||
<<jump Eye_plantAfterSurgery>>
|
||||
<<endif>>
|
||||
<<endif>>
|
||||
//检查以及检查后,复查前的逻辑
|
||||
<<elseif $gameStage=="身体检查">>
|
||||
//如果没检查完,就检查
|
||||
<<if $isFinishedEyeCheck==false>>
|
||||
//触发第一次观察佩佩视觉的对话
|
||||
<<if visited("IntoEyeView")==false>>
|
||||
<<jump FirstDialogue>>
|
||||
//如果不是第一次,而且没看过记忆,那么这里没什么好看的,去别处看看
|
||||
<<elseif visited("End_memoryPaly")==false>>
|
||||
<<jump EyeCheckEnd>>
|
||||
//如果不是第一次,看过记忆了后还没来看过视觉(还不知道佩佩可以臆想颜色),那么佩佩会告诉你
|
||||
<<elseif $eyecolorKnown==false>>
|
||||
<<jump 佩佩告诉你可以想象颜色>>
|
||||
<<elseif $currentEyeTarget == "computer">>
|
||||
<<jump Eye_computer>>
|
||||
<<elseif $currentEyeTarget == "poster">>
|
||||
<<jump Eye_poster>>
|
||||
<<elseif $currentEyeTarget == "sky">>
|
||||
<<jump Eye_sky>>
|
||||
<<elseif $currentEyeTarget == "plant">>
|
||||
<<jump Eye_plant>>
|
||||
<<endif>>
|
||||
<<endif>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
title: MemoryDeepIn
|
||||
tags:
|
||||
---
|
||||
<<if visited("OnMemoryViewShow")==false>>
|
||||
<<jump 第一次进入记忆时>>
|
||||
<<endif>>
|
||||
===
|
||||
title: UFDeepIn
|
||||
tags:
|
||||
---
|
||||
<<jump UF深入检查>>
|
||||
===
|
||||
title: EyeDeepIn
|
||||
tags:
|
||||
position: -9,21
|
||||
---
|
||||
<<switch_fix_system_to Eye>>
|
||||
<<ModuleHightLight Eye false>>
|
||||
===
|
||||
title: OnMemoryInsert
|
||||
tags:
|
||||
group:记忆
|
||||
colorID: 3
|
||||
position: -1580,-2168
|
||||
---
|
||||
<<if visited("OnMemoryInsert")==false>>
|
||||
<<jump 第一次插入记忆打孔带时>>
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||||
<<endif>>
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||||
===
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||||
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title: Start
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tags:
|
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---
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<<jump 数据初始化>>
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||||
===
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||||
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||||
title: 数据初始化
|
||||
tags:
|
||||
colorID: 4
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||||
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||||
---
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||||
<<declare $gameStage="开场对话">>
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||||
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||||
///【流程逻辑】
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||||
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||||
//统计查看记忆数目,用来判断是否收集够,这是完成主目标的必要目标
|
||||
<<declare $memoryCount=0>>
|
||||
//记录是否已经完成了UF的检查
|
||||
<<declare $isFinishedUFCheck=false>>
|
||||
//记录是否已经完成了视觉的检查
|
||||
<<declare $isFinishedEyeCheck=false>>
|
||||
|
||||
<<declare $hasUncheckedMemory=false>>
|
||||
|
||||
//统计进入视觉后触发目标的次数,主要是用来触发第一次点击任意目标触发首次对话,以及判断是否收集够打孔带,这是完成主目标的必要目标
|
||||
<<declare $eyeTargetTriggerCount=0>>
|
||||
//方便的触发针对eyetarget的对话,如果不喜欢这种写法可以商量,然后分开写
|
||||
<<declare $currentEyeTarget="未定义">>
|
||||
//是否剪断了线
|
||||
<<declare $isLineCut=false>>
|
||||
// //是否归还了工具
|
||||
// <<declare $isReturnTool=false>>
|
||||
<<declare $PlugCount=0>>
|
||||
<<declare $PlugAll=false>>
|
||||
|
||||
///【谈论对象初始化】
|
||||
<<declare $chipDiscussCount=0>>
|
||||
<<declare $ufDiscussCount=0>>
|
||||
<<declare $eyeDiscussCount=0>>
|
||||
<<declare $memDiscussCount=0>>
|
||||
<<declare $emoDiscussCount=0>>
|
||||
<<declare $logicDiscussCount=0>>
|
||||
<<declare $speakerDiscussCount=0>>
|
||||
|
||||
|
||||
///【剧情信息】
|
||||
//一开始选择的UF图像
|
||||
<<declare $UFPhotoID_PeipeiTalk = 1>>
|
||||
//是否已经见过UF
|
||||
<<declare $ufSeen=false>>
|
||||
//是否已知:为什么要使用UF
|
||||
<<declare $ufKnown=false>>
|
||||
<<declare $ufpurposeKnown=false>>
|
||||
//是否已知:色觉芯片是缺失的
|
||||
<<declare $chipmissingKnown=false>>
|
||||
//是否已知:佩佩的眼睛不舒服
|
||||
<<declare $eyeproblemKnown=false>>
|
||||
//是否已知:佩佩视觉是黑白的
|
||||
<<declare $eyenocolorKnown=false>>
|
||||
//是否已知:佩佩会想象出颜色
|
||||
<<declare $eyecolorKnown=false>>
|
||||
//是否插入过视觉产生的打孔带
|
||||
<<declare $isCheckedPunchTapeFormEye=false>>
|
||||
<<jump Center>>
|
||||
|
||||
///一些状态初始化
|
||||
|
||||
//没有色彩晶圆
|
||||
<<Temp_RemoveChip>>
|
||||
===
|
||||
|
||||
title: Center
|
||||
description: 脚本跳转中心,GameStage在此处处理,理论上不在其他地方读取GameStage
|
||||
position: 205,446
|
||||
colorID: 1
|
||||
---
|
||||
// 每次进入维修界面就自动保存
|
||||
<<auto_save>>
|
||||
<<if $gameStage =="开场对话">>
|
||||
<<jump 进入佩佩开场对话>>
|
||||
<<endif>>
|
||||
<<if $gameStage == "身体检查">>
|
||||
<<jump 进入身体检查>>
|
||||
<<endif>>
|
||||
<<if $gameStage == "分析">>
|
||||
<<jump 进入分析>>
|
||||
<<endif>>
|
||||
<<if $gameStage == "术前谈话">>
|
||||
<<jump 进入术前谈话>>
|
||||
<<endif>>
|
||||
<<if $gameStage == "手术">>
|
||||
<<jump 进入手术>>
|
||||
<<endif>>
|
||||
<<if $gameStage == "复查">>
|
||||
<<jump 进入复查>>
|
||||
<<endif>>
|
||||
<<if $gameStage == "结束对话">>
|
||||
<<jump 进入结束对话>>
|
||||
<<endif>>
|
||||
<<if $gameStage == "流程结束">>
|
||||
<<NextYarn>>
|
||||
<<endif>>
|
||||
===
|
||||
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@@ -0,0 +1,36 @@
|
||||
title: 进入佩佩开场对话
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 272,-1156
|
||||
---
|
||||
<<indoor_new 1>>
|
||||
<<character_init_new 佩佩>>
|
||||
<<character_auto_blink>>
|
||||
<<character_pos 佩佩背后别手>>
|
||||
<<character_fade_in_new>>
|
||||
【占位】: 佩佩入场,说明来看病的原因,绘图效率低,眼睛痛
|
||||
【占位】: 说明UF是安装在眼睛上的
|
||||
<<show_obj "UF眼睛">>
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<hide_obj>>
|
||||
【占位】: 试着绘制
|
||||
<<hide_dialog>>
|
||||
<<fade_in 1>>
|
||||
<<character_pos 画画动作>>
|
||||
<<fade_out 1>>
|
||||
<<show_obj UF占位>>
|
||||
<<wait 1>>
|
||||
【占位】: 画面看起来颜色错乱
|
||||
<<hide_obj>>
|
||||
<<character_pos 无动作>>
|
||||
<<jump 结束引入对话>>
|
||||
===
|
||||
|
||||
title: 结束引入对话
|
||||
position: 275,-222
|
||||
---
|
||||
<<set $gameStage = "身体检查">>
|
||||
<<jump Center>>
|
||||
===
|
||||
|
||||
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@@ -0,0 +1,17 @@
|
||||
title: 进入分析
|
||||
tags:
|
||||
position: 43,-97
|
||||
---
|
||||
///可以先用思考专用黑幕,把showobj之外的部分都盖住,做一个思考阶段,把线索回顾一下
|
||||
【占位】:这里需要说明下问题在于视觉引用记忆的色彩来填色,这是一个bug
|
||||
【占位】:需要做视觉和记忆的色彩通路剪除
|
||||
【占位】:剪掉后视觉不会直接填色了,也不会再有颜色被记住了,但是色彩记忆是保留得
|
||||
【占位】:不过绘图机器人存储的颜色记忆也足够多了,也没什么新得值得记住得东西了
|
||||
<<jump 结束分析>>
|
||||
===
|
||||
title: 结束分析
|
||||
position: 275,-222
|
||||
---
|
||||
<<set $gameStage = "术前谈话">>
|
||||
<<jump Center>>
|
||||
===
|
||||
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|
||||
title: 进入复查
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 272,-1156
|
||||
---
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<set_EyeColorState EyeManager "CannotImagineColor">>
|
||||
<<set $eyeTargetTriggerCount=0>>
|
||||
<<add_task TaskManager 复查视觉模块>>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<set $isFinishedEyeCheck=false>>
|
||||
me: 还没结束…保险起见,我们进视觉复查一下吧。
|
||||
===
|
||||
|
||||
title: EyeCheckEnd_AfterSurgery
|
||||
tags:
|
||||
colorID: 3
|
||||
group:视觉检查
|
||||
position: 251,1116
|
||||
---
|
||||
<<if $isFinishedEyeCheck==true>>
|
||||
me:这里应该已经彻底检查过了
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<endif>>
|
||||
|
||||
<<if $eyeTargetTriggerCount == 1>>
|
||||
me: 佩佩,试一下吧。还能看见那些颜色吗?
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
peipei: 我…
|
||||
<<wait 2>>
|
||||
peipei: 没了吗?症状没了吗……
|
||||
me: 目前没观察到
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<elseif $eyeTargetTriggerCount == 2>>
|
||||
me: 好了,分析是对的……佩佩,不用再试了。
|
||||
me:她的精神已经很紧张了。
|
||||
<<set $isFinishedEyeCheck=true>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<complete_task TaskManager "重新检查视觉症状">>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<complete_task TaskManager 复查视觉模块>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<jump 结束复查>>
|
||||
<<endif>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
===
|
||||
|
||||
|
||||
title: Eye_skyAfterSurgery
|
||||
tags:
|
||||
colorID: 8
|
||||
group:视觉检查
|
||||
position: 559,756
|
||||
---
|
||||
<<if visited("Eye_skyAfterSurgery")==false>>
|
||||
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
|
||||
<<jump EyeCheckEnd_AfterSurgery>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: Eye_computerAfterSurgery
|
||||
tags:
|
||||
colorID: 8
|
||||
group:视觉检查
|
||||
position: 1228,749
|
||||
---
|
||||
<<if visited("Eye_computerAfterSurgery")==false>>
|
||||
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
|
||||
<<endif>>
|
||||
<<jump EyeCheckEnd_AfterSurgery>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: Eye_posterAfterSurgery
|
||||
tags:
|
||||
colorID: 8
|
||||
group:视觉检查
|
||||
position: 1006,747
|
||||
---
|
||||
<<if visited("Eye_posterAfterSurgery")==false>>
|
||||
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
|
||||
<<endif>>
|
||||
<<jump EyeCheckEnd_AfterSurgery>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: Eye_plantAfterSurgery
|
||||
tags:
|
||||
colorID: 8
|
||||
group:视觉检查
|
||||
position: 787,755
|
||||
---
|
||||
<<if visited("Eye_plantAfterSurgery")==false>>
|
||||
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
|
||||
<<endif>>
|
||||
<<jump EyeCheckEnd_AfterSurgery>>
|
||||
|
||||
===
|
||||
|
||||
title: 结束复查
|
||||
position: 275,-222
|
||||
---
|
||||
<<set $gameStage = "结束对话">>
|
||||
<<jump Center>>
|
||||
===
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
@@ -0,0 +1,40 @@
|
||||
title: 进入手术
|
||||
tags:
|
||||
colorID: 3
|
||||
position: 251,-1150
|
||||
---
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<set_line_cuttable LineManager MemoryEye true>>
|
||||
<<clear_tasks TaskManager>>
|
||||
<<add_task TaskManager "执行视觉-记忆桥截断术">>
|
||||
<<task_moveIn TaskManager>>
|
||||
me: 开始吧…截断视觉-记忆桥,阻止视觉模块的记忆反流。
|
||||
<<ShowTool ToolManager Scissor>>
|
||||
<<jump CutLine>>
|
||||
===
|
||||
|
||||
title: CutLine
|
||||
tags:
|
||||
group:手术相关
|
||||
position: -273,-66
|
||||
---
|
||||
<<if $isLineCut==true>>
|
||||
<<complete_task TaskManager "执行视觉-记忆桥截断术">>
|
||||
peipei: 啊…眼睛……我的……
|
||||
peipei: 好痛!
|
||||
me: 怎么了?怪了,这不应该引起任何痛觉的…
|
||||
peipei: ……
|
||||
peipei: 呼……
|
||||
peipei: 好像……好多了。
|
||||
<<jump 结束手术>>
|
||||
<<else>>
|
||||
me: 这不是我应该剪断的线……
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
title: 结束手术
|
||||
position: 275,-222
|
||||
---
|
||||
<<set $gameStage = "复查">>
|
||||
<<jump Center>>
|
||||
===
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f70a8ad040b07049b3ce378298f8e2d
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
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|
||||
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|
||||
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||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
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|
||||
@@ -0,0 +1,18 @@
|
||||
title: 进入术前谈话
|
||||
tags:
|
||||
colorID: 3
|
||||
position: 251,-1150
|
||||
---
|
||||
<<switch_fix_system_to Clinic>>
|
||||
【占位】:告诉佩佩诊疗方式
|
||||
【占位】:佩佩有点失落,但是还是接受了
|
||||
<<jump 结束术前谈话>>
|
||||
===
|
||||
|
||||
|
||||
title: 结束术前谈话
|
||||
position: 275,-222
|
||||
---
|
||||
<<set $gameStage = "手术">>
|
||||
<<jump Center>>
|
||||
===
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e43f5c15fb2a2841bb644e23f8d1995
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
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|
||||
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|
||||
@@ -0,0 +1,18 @@
|
||||
title: 进入结束对话
|
||||
tags:
|
||||
colorID: 3
|
||||
position: 251,-1150
|
||||
---
|
||||
<<switch_fix_system_to Clinic>>
|
||||
【占位】:再次测试绘图,发现ok了
|
||||
【占位】:佩佩离开
|
||||
<<jump 结束结束对话>>
|
||||
===
|
||||
|
||||
|
||||
title: 结束结束对话
|
||||
position: 275,-222
|
||||
---
|
||||
<<set $gameStage = "流程结束">>
|
||||
<<jump Center>>
|
||||
===
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c4c50cbb5d438a148af9f38f8ab9d8aa
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
|
||||
@@ -0,0 +1,34 @@
|
||||
|
||||
title: 视觉收集色彩信息目标检查
|
||||
tags:
|
||||
colorID: 3
|
||||
group:视觉检查
|
||||
position: 251,1116
|
||||
---
|
||||
<<if $eyeTargetTriggerCount == 3>>
|
||||
<<complete_task TaskManager "检查视觉模块">>
|
||||
me: 佩佩在看东西的时候,能够唤起记忆来填补失去的颜色……
|
||||
me: UF的绘图错误也是因为唤起了不该唤起的记忆
|
||||
me: 说不定……
|
||||
me: 先去记忆模块看看刚才佩佩都想到了什么吧
|
||||
<<ModuleAlarm Eye false>>
|
||||
<<ModuleHightLight Memory true>>
|
||||
<<set $isFinishedEyeCheck=true>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<complete_task TaskManager 深入视觉模块>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<complete_task TaskManager 全身检查,寻找错误记忆调用的来源>>
|
||||
<<complete_task TaskManager 再次检查视觉模块>>
|
||||
<<add_task TaskManager 查询从视觉中得到的记忆索引 找到异常记忆的来源>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
|
||||
<<else>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<endif>>
|
||||
===
|
||||
title: 结束视觉色彩检查
|
||||
position: 275,-222
|
||||
---
|
||||
<<set $gameStage = "视觉记忆查看">>
|
||||
<<jump Center>>
|
||||
===
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
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|
||||
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|
||||
internalIDToNameTable: []
|
||||
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|
||||
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|
||||
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|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
|
||||
@@ -0,0 +1,628 @@
|
||||
title: 进入身体检查
|
||||
tags:
|
||||
colorID: 8
|
||||
position: -449,-3574
|
||||
---
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
<<jump 身体检查状态>>
|
||||
===
|
||||
|
||||
title: 身体检查状态
|
||||
position: -436,-2338
|
||||
---
|
||||
//退出状态条件
|
||||
<<if $isFinishedEyeCheck&&$isFinishedUFCheck&&$hasUncheckedMemory==false>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
【占位】:检查结束
|
||||
<<jump 结束身体检查>>
|
||||
<<endif>>
|
||||
|
||||
//不同状态的相关提示信息
|
||||
<<if $isFinishedEyeCheck==true&&$hasUncheckedMemory==true>>
|
||||
【占位】:应该去看看记忆
|
||||
<<elseif $isFinishedEyeCheck==false&&$isFinishedUFCheck==true>>
|
||||
<<if visited("检查视觉")==false>>
|
||||
【占位】:应该去看看视觉
|
||||
<<elseif visited("FirstDialogue")==false>>
|
||||
【占位】:视觉刚刚有报错,应该去看看视觉
|
||||
<<else>>
|
||||
【占位】:感觉很奇怪,视觉检查过了啊
|
||||
【占位】:佩佩告诉你,刚才有些事没告诉你,可以再去检查按下
|
||||
<<endif>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
title: 结束身体检查
|
||||
position: -432,-1732
|
||||
---
|
||||
<<set $gameStage = "分析">>
|
||||
<<jump Center>>
|
||||
===
|
||||
|
||||
|
||||
title: 检查情绪
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: -47,-3242
|
||||
---
|
||||
<<MessageBoxSetText 正在建立连接…>>
|
||||
<<wait 0.5>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetText 已与情绪模块建立连接!>>
|
||||
->检查
|
||||
<<hide_dialog>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 1>>
|
||||
<<MessageBoxSetNormal>>
|
||||
<<MessageBoxSetText " ">>
|
||||
<<MessageBoxSetText 检测到情绪模块温度高,负荷超过平均值>>
|
||||
<<wait 0.1>>
|
||||
<<MessageBoxSetText 仍未到达干预阈值,无需干预>>
|
||||
<<wait 0.1>>
|
||||
<<MessageBoxSetText " ">>
|
||||
<<MessageBoxSetText 7853个节点已扫描。>>
|
||||
<<wait 1>>
|
||||
<<if visited("EmoPlugIn")==false>>
|
||||
me: 佩佩,你的情绪模块有点发热。
|
||||
peipei: 啊——医生……你的手好凉。
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<ModuleHightLight Emo false>>
|
||||
<<jump PlugFinished>>
|
||||
<<endif>>
|
||||
===
|
||||
title: 检查语言
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 194,-2880
|
||||
---
|
||||
<<MessageBoxSetText 正在建立连接…>>
|
||||
<<wait 0.5>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetText 已与语言模块建立连接!>>
|
||||
->检查
|
||||
<<hide_dialog>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 1>>
|
||||
<<MessageBoxSetNormal>>
|
||||
<<MessageBoxSetText " ">>
|
||||
<<MessageBoxSetText 语言模块运转正常,使用频率低>>
|
||||
<<wait 0.1>>
|
||||
<<MessageBoxSetText " ">>
|
||||
<<MessageBoxSetText 245个节点已扫描。>>
|
||||
<<wait 1>>
|
||||
<<if visited("SpeakPlugIn")==false>>
|
||||
me: 佩佩,你平时是不是很少和同事交流?
|
||||
peipei: 主管说,我们是为画画而生的人……
|
||||
peipei: 要克服懒癌,不能整天和同事交头接耳。
|
||||
peipei: 她说得对!我不能浪费时间。
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<ModuleHightLight Speak false>>
|
||||
<<jump PlugFinished>>
|
||||
<<endif>>
|
||||
===
|
||||
title: 检查逻辑
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 428,-3246
|
||||
---
|
||||
<<MessageBoxSetText 正在建立连接…>>
|
||||
<<wait 0.5>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetText 已与逻辑模块建立连接!>>
|
||||
->检查
|
||||
<<hide_dialog>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 1>>
|
||||
<<MessageBoxSetNormal>>
|
||||
<<MessageBoxSetText " ">>
|
||||
<<MessageBoxSetText 检测到逻辑模块负荷低于平均值>>
|
||||
<<wait 0.1>>
|
||||
<<MessageBoxSetText 仍未到达干预阈值,无需干预>>
|
||||
<<wait 0.1>>
|
||||
<<MessageBoxSetText " ">>
|
||||
<<MessageBoxSetText 9071个节点已扫描。>>
|
||||
<<wait 1>>
|
||||
<<if visited("LogicPlugIn")==false>>
|
||||
peipei: 有时候……我觉得UF是一个正在醒来的神,<br>而我只是供奉它的神龛。
|
||||
me: 但愿这只是一个比喻。
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<ModuleHightLight Logic false>>
|
||||
<<jump PlugFinished>>
|
||||
<<endif>>
|
||||
//待编辑
|
||||
===
|
||||
title: 检查色觉
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 195,-3043
|
||||
---
|
||||
<<MessageBoxSetText 正在建立连接…>>
|
||||
<<wait 1>>
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 1>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetWarning>>
|
||||
<<MessageBoxSetText 未找到色觉晶圆!>>
|
||||
|
||||
<<if visited("ColorPlugIn")==false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<ModuleHightLight Color false>>
|
||||
me: 这似乎是佩佩的核心模块…让我查查。
|
||||
<<hide_dialog>>
|
||||
<<OpenProgressWindow WindowManager 数据库查询 正在查询:_美工_核心模块_…… 2>>
|
||||
me: 核心模块-色觉晶圆训练槽,是美术型机体专门安置色觉晶圆的槽位。
|
||||
me:佩佩的色觉晶圆应该在这儿,可是问题是…为什么上面是空的?
|
||||
<<set $chipmissingKnown=true>>
|
||||
//////理论上应该这里已经解释过这个晶圆槽的?
|
||||
<<if visited("FirstDialogue")==false>>
|
||||
me: 如果佩佩没有色觉晶圆,难怪她的视觉里看到的都是黑白……
|
||||
<<else>>
|
||||
me: 如果没有色觉晶圆,佩佩可能根本看不见颜色?她可是画师啊……
|
||||
<<endif>>
|
||||
me:佩佩,你的色觉晶圆去哪里了,你知道吗?
|
||||
peipei:哎,它没有在我后脑的那个什么槽里吗?那是我读大学时做的改造。
|
||||
me:没有,那里是空的。
|
||||
peipei:啊?噢……我想起来了,很久以前安装UF的时候,手术师说要给它做改造,拿走了。
|
||||
佩佩: 但具体是什么改造…我记不太清了……条目很多,我就在最后签了个名。
|
||||
me: 拿走晶圆?是正规手术吗?这太奇怪了。
|
||||
me: 色觉晶圆……可是每个人都只有一个的啊!
|
||||
peipei: 应该是的吧……那个人……跟我说UF是公司的礼物,以后我的同事们都要装的。
|
||||
peipei: 他也是公司的领导,和主管一样。
|
||||
peipei: 而且后来果然和他说的一样,大家很快都装上了UF模块。
|
||||
me: 公司领导亲自给佩佩安装UF模块,美术部第一例……先记下来吧。
|
||||
//获得信息“另一位公司领导装载UF”
|
||||
<<set $chipmissingKnown=true>>
|
||||
<<jump PlugFinished>>
|
||||
<<endif>>
|
||||
|
||||
//佩佩很焦虑,不知道该怎么办了
|
||||
===
|
||||
title: 检查记忆
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 195,-3243
|
||||
---
|
||||
<<MessageBoxSetText 正在建立连接…>>
|
||||
<<wait 0.5>>
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 1>>
|
||||
<<MessageBoxSetText 已与记忆模块建立连接!>>
|
||||
<<if $hasUncheckedMemory==true>>
|
||||
<<MessageBoxSetText 检测到未查看的记忆卡带,可以深入记忆模块调取记忆>>
|
||||
<<MessageBoxSetNormal>>
|
||||
<<EnableDeepInButton>>
|
||||
<<else>>
|
||||
<<MessageBoxSetText 未检测到可查看的记忆卡带>>
|
||||
<<MessageBoxSetNormal>>
|
||||
<<endif>>
|
||||
<<if visited("MemoryPlugIn")==false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<ModuleHightLight Memory false>>
|
||||
<<jump PlugFinished>>
|
||||
<<endif>>
|
||||
|
||||
//总体表现:对工作的焦虑、虚弱的身体状态
|
||||
===
|
||||
title: 检查UF
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: -45,-3043
|
||||
---
|
||||
<<MessageBoxSetText 正在建立连接…>>
|
||||
<<wait 0.5>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetText 已与UF模块建立连接!>>
|
||||
->检查
|
||||
<<hide_dialog>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 1>>
|
||||
<<MessageBoxSetText UF模块发生兼容性异常,需要深入查看>>
|
||||
<<random_play_interaction beep_error>>
|
||||
<<MessageBoxSetError>>
|
||||
<<EnableDeepInButton>>
|
||||
===
|
||||
title: 检查视觉
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 435,-3043
|
||||
---
|
||||
<<MessageBoxSetText 正在建立连接…>>
|
||||
<<wait 0.5>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetText 已与视觉模块建立连接!>>
|
||||
->检查
|
||||
<<hide_dialog>>
|
||||
<<MessageBoxSetNull>>
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 1>>
|
||||
<<MessageBoxSetText 透镜存在使用磨损,整体透光度无异常>>
|
||||
<<wait 0.1>>
|
||||
<<MessageBoxSetText 对焦部分无异常>>
|
||||
<<wait 0.1>>
|
||||
<<MessageBoxSetText 显像部分记录到异常闪烁,需要深入查看>>
|
||||
<<random_play_interaction beep_error>>
|
||||
<<MessageBoxSetError>>
|
||||
<<MessageBoxSetText " ">>
|
||||
<<MessageBoxSetText 275个节点已扫描。>>
|
||||
<<wait 0.5>>
|
||||
<<EnableDeepInButton>>
|
||||
<<if visited("EyePlugIn")==false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
//<<jump 发现视觉异常>>
|
||||
<<ModuleHightLight Eye false>>
|
||||
<<ModuleAlarm Eye true>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
title: UF深入检查
|
||||
tags: 待编辑
|
||||
color: red
|
||||
group:UF深入检查
|
||||
position: -856,-2640
|
||||
---
|
||||
<<if visited("UF深入检查")==false>>
|
||||
【占位】:尝试深入但是禁止深入
|
||||
【占位】:可以打印log,log显示视觉中出现了色彩干扰了UF
|
||||
【占位】:虽然进不去,但是看来影响UF的是视觉,需要看看
|
||||
<<jump 身体检查状态>>
|
||||
<<else>>
|
||||
【占位】:UF发生视觉色彩不兼容
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
|
||||
title: 佩佩告诉你可以想象颜色
|
||||
tags:
|
||||
colorID: 6
|
||||
group:视觉检查
|
||||
position: -2053,-2656
|
||||
---
|
||||
|
||||
peipei: 还有一件事,我最好还是主动告诉你。
|
||||
me: 是什么事呢,佩佩?
|
||||
peipei: 我不是故意要瞒着的…只是我还以为,这不是什么大问题。
|
||||
peipei: 我也不知道这是什么原理,但是只要我……
|
||||
<<set_Eyetarget EyeManager "sky" false>>
|
||||
peipei: 看到窗外的蓝天了吗?
|
||||
<<set_EyeColorState EyeManager "CanImagineColor">>
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
me: 啊?
|
||||
peipei: 我其实能够以某种方式看到一些颜色……
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager 天空 EyeView liuying1-3>>
|
||||
<<wait 1>>
|
||||
me: 记忆…向视觉发送了数据?然后生成了这些颜色?
|
||||
me: 从来没见过……我需要做更多的症状记录……
|
||||
->放入收藏夹
|
||||
<<CollectionClue ClueManager>>
|
||||
me: 佩佩,这个现象很重要,或许能解释你体内的异常。
|
||||
me: 我需要让你再观察几个东西,你只要重复刚才做的事情就好了。
|
||||
peipei: 好的,医生。
|
||||
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
|
||||
<<set $eyecolorKnown=true>>
|
||||
<<jump EyeCheckEnd>>
|
||||
===
|
||||
|
||||
|
||||
title: FirstDialogue
|
||||
tags:
|
||||
group:视觉检查
|
||||
colorID: 8
|
||||
position: -2476,-2555
|
||||
---
|
||||
//!!电脑不会触发这个对话,而电脑是屏幕正中央的
|
||||
<<if $chipmissingKnown==false>>
|
||||
me: ……
|
||||
//me: 不对啊…不是检查仪器的问题。
|
||||
me:这就是佩佩眼睛里看到的画面吗?如此灰暗……
|
||||
me:太奇怪了,难道是检查仪器的问题?
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 佩佩,你眼里的世界……一直都是黑白的吗?
|
||||
<<else>>
|
||||
me: 这就是佩佩眼睛里看到的画面吗?如此灰暗……
|
||||
me: 很可能是视觉晶圆失踪造成的。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 佩佩,你眼里的世界……一直都是黑白的吗?
|
||||
<<endif>>
|
||||
peipei: 啊……这个是正常的。
|
||||
peipei: 已经多久了?我自己都记不清什么时候开始的了……应该是装UF的时候吧。
|
||||
peipei: 所有美工都这样,大家都已经适应了,我还……太慢。
|
||||
me: 都?也就是说UF模块一定会让美术同事失去色觉,这……
|
||||
peipei: 还好啦,医生……我们都是这么过来的。
|
||||
peipei: 如果连这都接受不了的话,当初就不应该做美工……这是主管说的。
|
||||
peipei: 我没关系的,医生...
|
||||
peipei: 因为...这就是做美工必须承担的呀。
|
||||
me: ……
|
||||
<<if $chipmissingKnown==false>>
|
||||
me: 好吧…可是从机体医学的角度来说,这是为什么呢…
|
||||
<<endif>>
|
||||
//TODO-↓理论上只有看过一次记忆才会弹出下面内容
|
||||
<<if visited("End_memoryPaly")==true>>
|
||||
<<jump 佩佩告诉你可以想象颜色>>
|
||||
<<endif>>
|
||||
<<jump EyeCheckEnd>>
|
||||
===
|
||||
|
||||
|
||||
title: Eye_sky
|
||||
tags:
|
||||
colorID: 8
|
||||
group:视觉检查
|
||||
position: -2469,-1924
|
||||
---
|
||||
<<set_EyeColorState EyeManager "CanImagineColor">>
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
<<jump EyeCheckEnd>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: Eye_computer
|
||||
tags:
|
||||
colorID: 8
|
||||
group:视觉检查
|
||||
position: -2475,-2383
|
||||
---
|
||||
me:这个没有生成颜色,奇怪……
|
||||
<<jump EyeCheckEnd>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: Eye_poster
|
||||
tags:
|
||||
colorID: 8
|
||||
group:视觉检查
|
||||
position: -2474,-2226
|
||||
---
|
||||
<<if visited("Eye_poster")==false>>
|
||||
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
|
||||
me:佩佩,看到那张海报了么?
|
||||
<<set_EyeColorState EyeManager "CanImagineColor">>
|
||||
<<set_Eyetarget EyeManager "poster">>
|
||||
peipei: 那是……我的第一张广告画……护肤机油……
|
||||
me:原来这是你画的。
|
||||
peipei: 那是我和主管第一次沟通。当时,因为我执意要用笔来作画,她非常生气。
|
||||
peipei: 你在电视上应该看不到吧?医生……
|
||||
peipei: 主管生气时,脸红得像辣椒一样噢。
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager "海报" "EyeView" "英里生气">>
|
||||
->放入收藏夹
|
||||
<<CollectionClue ClueManager>>
|
||||
//<<jump EyeCheckEnd>>
|
||||
<<endif>>
|
||||
<<set_EyeColorState EyeManager "CanImagineColor">>
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
<<jump EyeCheckEnd>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: Eye_plant
|
||||
tags:
|
||||
colorID: 8
|
||||
group:视觉检查
|
||||
position: -2470,-2075
|
||||
---
|
||||
<<if visited("Eye_plant")==false>>
|
||||
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
|
||||
me:佩佩,看到那个绿萝了么?
|
||||
peipei: 医生,你的绿萝长得很不错喔!
|
||||
//植物出现颜色;其中一片叶子枯萎了,但也显示出了绿色
|
||||
peipei: 小时候我养过一盆绿萝。爸爸说等我慢慢长大,这盆绿萝就会跟我一起长大变成绿萝树!
|
||||
<<set_EyeColorState EyeManager "CanImagineColor">>
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
peipei: 可惜……
|
||||
///<<set_EyeColorState EyeManager "CanImagineColor">>枯萎的叶子变成了正确的黄色
|
||||
peipei: 我还是把它养死了。
|
||||
peipei: 我愧疚了好久,那时的我真的以为小草可以长成一棵树。
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<wait 0.5>>
|
||||
<<generate_PunchTape ClueManager "植物" "EyeView" "liuying1-2">>
|
||||
->放入收藏夹
|
||||
<<CollectionClue ClueManager>>
|
||||
//<<jump EyeCheckEnd>>
|
||||
<<endif>>
|
||||
<<set_EyeColorState EyeManager "CanImagineColor">>
|
||||
<<EyeEffect_FadeIn EyeManager>>
|
||||
<<jump EyeCheckEnd>>
|
||||
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: EyeCheckEnd
|
||||
tags:
|
||||
colorID: 3
|
||||
group:视觉检查
|
||||
position: -2052,-2351
|
||||
---
|
||||
<<if visited("End_memoryPaly")==false>>
|
||||
me:没什么头绪,先看看别的地方
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<endif>>
|
||||
|
||||
<<if $isFinishedEyeCheck==true>>
|
||||
me:这里应该已经彻底检查过了
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<endif>>
|
||||
|
||||
<<if $eyeTargetTriggerCount == 3>>
|
||||
<<complete_task TaskManager "检查视觉模块">>
|
||||
<<ModuleAlarm Eye false>>
|
||||
<<ModuleHightLight Memory true>>
|
||||
<<set $isFinishedEyeCheck=true>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<complete_task TaskManager 深入视觉模块>>
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<complete_task TaskManager 全身检查,寻找错误记忆调用的来源>>
|
||||
<<complete_task TaskManager 再次检查视觉模块>>
|
||||
<<add_task TaskManager 查询从视觉中得到的记忆索引 找到异常记忆的来源>>
|
||||
<<jump 身体检查状态>>
|
||||
<<endif>>
|
||||
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
title: 第一次进入记忆时
|
||||
tags:
|
||||
group:记忆
|
||||
position: -1574,-1998
|
||||
---
|
||||
<<switch_fix_system_to Memory>>
|
||||
<<if visited("OnMemoryViewShow")==false>>
|
||||
me: 把打孔带放进插槽里,读取记忆吧。
|
||||
<<ShowNotification ClueManager 提示 将打孔带拖至槽位>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
title: End_memoryPaly
|
||||
tags:
|
||||
colorID: 3
|
||||
group:记忆
|
||||
position: -1248,-2433
|
||||
---
|
||||
<<MemoryFinished MemoryManager>>
|
||||
<<if $memoryCount==3>>
|
||||
<<complete_task TaskManager "查询所有新索引的记忆">>
|
||||
peipei: 医生…快停下。
|
||||
peipei: 我…我的头好痛……
|
||||
<<hide_dialog>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<set $ufDiscussCount=3>>
|
||||
<<set $eyeDiscussCount=2>>
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
<<ModuleHightLight Memory false>>
|
||||
<<complete_task TaskManager 查询从视觉中得到的记忆索引>>
|
||||
<<complete_task TaskManager 找到异常记忆的来源>>
|
||||
<<jump 身体检查状态>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
|
||||
title: 第一次插入记忆打孔带时
|
||||
tags:
|
||||
group:记忆
|
||||
colorID: 3
|
||||
position: -1580,-2168
|
||||
---
|
||||
me: 需要拖动滑条,校正频率才能播放记忆…
|
||||
me: 要把两个滑条都拖到正确的位置,先拖动上面这个吧。
|
||||
<<ShowNotification ClueManager 提示 拖动滑条校准记忆>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 天空
|
||||
tags:
|
||||
colorID: 8
|
||||
group:记忆
|
||||
position: -1585,-2322
|
||||
---
|
||||
<<wait 3>>
|
||||
peipei_child: 医生!看,大象!
|
||||
docter: 哪里有?…啊,那朵云呀。确实很像大象喔。
|
||||
docter: 但是佩佩为什么会见过大象呢?
|
||||
peipei_child: 我在博物馆见过!好大好大的大象标本,有个哥哥跟我说,大象可以比房子还大!
|
||||
docter: 佩佩是个很有想象力的小朋友噢。
|
||||
peipei_child: 想象力…是什么?
|
||||
docter: 我们的大脑里面有一个区域专门控制视觉,但是这个区域也控制想象力。
|
||||
<<wait 0.5>>
|
||||
docter: 佩佩以后会成为一个艺术家的。
|
||||
peipei_child: 艺术家又是什么?
|
||||
<<wait 0.5>>
|
||||
peipei_child: 医生快看,它现在更像一个飞机啦!
|
||||
<<wait 1>>
|
||||
<<if visited("天空")==false>>
|
||||
<<set $memoryCount+=1>>
|
||||
<<endif>>
|
||||
<<jump End_memoryPaly>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 海报
|
||||
tags:
|
||||
colorID: 8
|
||||
group:记忆
|
||||
position: -1586,-2480
|
||||
---
|
||||
<<wait 3>>
|
||||
unknown:你以为自己独一无二,能靠自己的创作让大家喜爱,引领潮流?
|
||||
unknown:历史上所有的创作都记录在UF的数据库里,你凭什么觉得自己比他们的创作更高贵?
|
||||
unknown:你一个月画一张图,UF一晚上画一万张,请给我一个选择你的理由。
|
||||
unknown:记住,机器人就是为了效率而生的,这就是社会的规则,你改变不了!
|
||||
unknown:咚——
|
||||
主管关门的力气把窗户震碎了,我一块块捡起来。
|
||||
那晚,我只记得……碎成一地的玻璃渣……
|
||||
还有主管的脸……好红,好烫。
|
||||
<<if visited("海报")==false>>
|
||||
<<set $memoryCount+=1>>
|
||||
e-assistant: 哎,这个记忆我们是不是看到过?
|
||||
me: 或许这就是问题所在
|
||||
<<endif>>
|
||||
<<jump End_memoryPaly>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 植物
|
||||
tags:
|
||||
colorID: 8
|
||||
group:记忆
|
||||
position: -1585,-2634
|
||||
---
|
||||
<<wait 3>>
|
||||
peipei: 要是工作也能画画…要是能永远画画就好了。
|
||||
同学: 哈哈,可能等我们进入公司就不这么觉得了。听说进公司之后做什么都不会再快乐了。
|
||||
peipei: 不会的。至少画画这件事情让我感觉到很纯粹的快乐……
|
||||
peipei: 那种朝九晚五,一眼看到头的生活,我想我反而会受不了的。
|
||||
同学: 哈哈……
|
||||
同学: 但愿你是对的。
|
||||
peipei: 我肯定是对的。
|
||||
<<wait 1>>
|
||||
peipei: 如果公司这么讨厌的话,我就不在那里干就好了啊!
|
||||
<<if visited("植物")==false>>
|
||||
<<set $memoryCount+=1>>
|
||||
<<endif>>
|
||||
<<jump End_memoryPaly>>
|
||||
===
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70261a3bab381ef4d96ee8ab93621a6e
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
|
||||
+427
-138
File diff suppressed because it is too large
Load Diff
@@ -10,7 +10,7 @@ public class FavoritesManager : MonoBehaviour
|
||||
{
|
||||
public static FavoritesManager Instance;
|
||||
|
||||
private ClueData _clueData;
|
||||
private ClueData _clueData=new ClueData();
|
||||
|
||||
public Button toggleFavoritesButton; // 用于打开/关闭收藏夹的按钮
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@ namespace AibisDream.FixSystem
|
||||
|
||||
public Transform socketPos;
|
||||
|
||||
// public Transform _indicatorPos;
|
||||
private BodyModuleSystem _bodyModuleSystem;
|
||||
private Material _highlightMaterial;
|
||||
private Material _alarmMaterial;
|
||||
@@ -58,24 +59,26 @@ namespace AibisDream.FixSystem
|
||||
|
||||
public void PlugIn()
|
||||
{
|
||||
// 插入就在示波器显示图片
|
||||
if (!_bodyModuleSystem.inHotErr)
|
||||
{
|
||||
StartCoroutine(FixSystemCenter.SystemDic.Get<IOscilloscopeSystem>()
|
||||
?.ShowScanImage(data.ScreenPic, data.checkPoints));
|
||||
}
|
||||
|
||||
// 然后触发Yarn节点
|
||||
DialogController.Instance?.StartDialogNode(_bodyModuleSystem.inHotErr ? "系统过热" : data.PlugInNodeName);
|
||||
if (DialogController.Instance)
|
||||
// 然后触发Yarn节点
|
||||
DialogController.Instance.StartDialogNode(_bodyModuleSystem.inHotErr ? "系统过热" : data.PlugInNodeName);
|
||||
}
|
||||
|
||||
public void PlugOut()
|
||||
{
|
||||
FixSystemCenter.SystemDic.Get<IOscilloscopeSystem>()?.HideScanImage();
|
||||
|
||||
_bodyModuleSystem.oscilloscopeSystem.MessageBoxSetNull();
|
||||
StartCoroutine(_bodyModuleSystem.oscilloscopeSystem.DisableDeepInButton());
|
||||
|
||||
// TODO 触发Yarn节点(似乎目前没有拔出对话?)
|
||||
}
|
||||
|
||||
public void DeepIn()
|
||||
{
|
||||
if(DialogController.Instance)
|
||||
DialogController.Instance.StartDialogNode(data.DeepInNodeName);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public Vector3 GetSocketPos()
|
||||
{
|
||||
@@ -138,6 +141,14 @@ namespace AibisDream.FixSystem
|
||||
}
|
||||
}
|
||||
|
||||
// public void HideModule(bool enable)
|
||||
// {
|
||||
// if (targetSpriteRenderer != null && highlightMaterial != null)
|
||||
// {
|
||||
// targetSpriteRenderer.material = enable ? highlightMaterial : originalMaterial;
|
||||
// }
|
||||
// }
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -145,6 +156,7 @@ namespace AibisDream.FixSystem
|
||||
public struct BodyModuleData
|
||||
{
|
||||
public const string PlugInNodeTemplate = "{0}PlugIn";
|
||||
public const string DeepInTemplate = "{0}DeepIn";
|
||||
|
||||
// ID
|
||||
public string moduleName;
|
||||
@@ -154,14 +166,11 @@ namespace AibisDream.FixSystem
|
||||
public SerializableVector3 modulePos;
|
||||
public SerializableVector3 socketPos;
|
||||
|
||||
// 功能信息
|
||||
[Header("功能参数")] public bool cantStopRunning;
|
||||
|
||||
public string showPicPath;
|
||||
public CheckPoint[] checkPoints;
|
||||
public bool cantStopRunning;
|
||||
|
||||
// 只读
|
||||
[JsonIgnore] public string PlugInNodeName => string.Format(PlugInNodeTemplate, moduleName);
|
||||
[JsonIgnore] public string DeepInNodeName => string.Format(DeepInTemplate, moduleName);
|
||||
|
||||
[JsonIgnore]
|
||||
public Sprite ModulePic
|
||||
@@ -170,9 +179,6 @@ namespace AibisDream.FixSystem
|
||||
set => modulePicPath = ResourceKit.SaveSprite(value);
|
||||
}
|
||||
|
||||
public Sprite ScreenPic =>
|
||||
!string.IsNullOrEmpty(showPicPath) ? ResourceKit.LoadSpriteFromPsd(showPicPath) : null;
|
||||
|
||||
[JsonIgnore]
|
||||
public Vector3 ModulePos
|
||||
{
|
||||
@@ -187,18 +193,4 @@ namespace AibisDream.FixSystem
|
||||
set => socketPos = new SerializableVector3(value);
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct CheckPoint
|
||||
{
|
||||
public string id;
|
||||
private SerializableVector3 _serializablePos3;
|
||||
|
||||
[JsonIgnore]
|
||||
public Vector3 PointPos
|
||||
{
|
||||
get => _serializablePos3.ToVector3();
|
||||
set => _serializablePos3 = new SerializableVector3(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -183,6 +183,14 @@ namespace AibisDream.FixSystem
|
||||
CableSystem.ResetPlug();
|
||||
}
|
||||
|
||||
public void HandleDeepIn()
|
||||
{
|
||||
if (CableSystem.curBodyModule)
|
||||
{
|
||||
CableSystem.curBodyModule.DeepIn();
|
||||
}
|
||||
}
|
||||
|
||||
#region 数据加载与保存
|
||||
|
||||
public override string GetConfigPath()
|
||||
|
||||
@@ -10,7 +10,7 @@ public class ChipModule : MonoBehaviour
|
||||
{
|
||||
private GameObject _chipModule;
|
||||
|
||||
private ChipData _chipData = new();
|
||||
private ChipData _chipData=new ();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@@ -22,6 +22,7 @@ public class ChipModule : MonoBehaviour
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
|
||||
|
||||
public void RemoveChipModule()
|
||||
{
|
||||
if (_chipModule.activeInHierarchy)
|
||||
|
||||
@@ -7,7 +7,7 @@ public class UFModule : MonoBehaviour
|
||||
{
|
||||
private GameObject _ufCover;
|
||||
private GameObject _ufModule;
|
||||
private UFData _ufData;
|
||||
private UFData _ufData=new ();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@@ -16,7 +16,7 @@ public class UFModule : MonoBehaviour
|
||||
// 添加加载逻辑
|
||||
_ufData.LoadEvent += LoadData;
|
||||
_ufModule = transform.Find("Module Pic").gameObject;
|
||||
_ufCover = transform.Find("Cover").gameObject;
|
||||
_ufCover = _ufModule.transform.Find("Cover").gameObject;
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
|
||||
|
||||
@@ -28,6 +28,8 @@ namespace AibisDream.FixSystem
|
||||
_state = transform.Find("Screen State Text").GetComponent<TMP_Text>();
|
||||
_deepinButton = new SpriteButton(transform.Find("Deepin Button").gameObject, false);
|
||||
MessageBoxSetNull();
|
||||
|
||||
_deepinButton.OnButtonDown += HandleDeepInButtonClick;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@@ -43,6 +45,11 @@ namespace AibisDream.FixSystem
|
||||
_state.color = Color.red; // 红色
|
||||
}
|
||||
|
||||
private void HandleDeepInButtonClick()
|
||||
{
|
||||
FixSystemCenter.SystemDic.Get<BodyModuleSystem>().HandleDeepIn();
|
||||
}
|
||||
|
||||
public void MessageBoxSetWarning()
|
||||
{
|
||||
_state.text = "警告";
|
||||
|
||||
@@ -172,9 +172,9 @@ namespace AibisDream.FixSystem
|
||||
// 先切BodyModule
|
||||
if (!CameraKit.Instance.EqualToCameraState(FixState.BodyModule))
|
||||
{
|
||||
yield return MainUIController.Instance?.FadeInSync(0.5f);
|
||||
//yield return MainUIController.Instance?.FadeInSync(0.5f);
|
||||
yield return CameraKit.Instance.SwitchCamera(FixState.BodyModule);
|
||||
yield return MainUIController.Instance?.FadeOutSync(0.5f);
|
||||
//yield return MainUIController.Instance?.FadeOutSync(0.5f);
|
||||
}
|
||||
// 切换相机
|
||||
yield return CameraKit.Instance.SwitchCamera(FixState.Engine);
|
||||
@@ -231,7 +231,7 @@ namespace AibisDream.FixSystem
|
||||
|
||||
public void SetArgs(string args)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
|
||||
}
|
||||
|
||||
public IEnumerator Enter()
|
||||
@@ -272,7 +272,7 @@ namespace AibisDream.FixSystem
|
||||
|
||||
public void SetArgs(string args)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -315,7 +315,7 @@ namespace AibisDream.FixSystem
|
||||
|
||||
public void SetArgs(string args)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
|
||||
}
|
||||
|
||||
public IEnumerator Enter()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using AibisDream.Framework;
|
||||
using AibisDream.Kit;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AibisDream.FixSystem
|
||||
{
|
||||
@@ -7,13 +8,18 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
public FixState CurState => StateMachine.CurState;
|
||||
|
||||
public Canvas deepCanvas;
|
||||
|
||||
public override void OnSingletonInit()
|
||||
{
|
||||
SystemDic ??= new IOCContainer();
|
||||
|
||||
|
||||
// TODO 这个回头要改
|
||||
AudioManager.PlayAmb1Audio("amb_room");
|
||||
|
||||
// 初始化场景组件
|
||||
InitScene();
|
||||
|
||||
// 初始化状态机
|
||||
StateMachine = new FixStateMachine();
|
||||
StartCoroutine(StateMachine.SwitchState(FixState.Clinic));
|
||||
@@ -21,9 +27,18 @@ namespace AibisDream.FixSystem
|
||||
|
||||
public override void OnSingletonDestroy()
|
||||
{
|
||||
SystemDic.Clear();
|
||||
GameLoopManager.Instance.StartCoroutine(StateMachine.QuitState());
|
||||
CameraKit.Instance.RemoveAllCam();
|
||||
GameLoopManager.Instance.StartCoroutine(StateMachine.QuitState());
|
||||
SystemDic.Clear();
|
||||
}
|
||||
|
||||
private void InitScene()
|
||||
{
|
||||
if (deepCanvas)
|
||||
{
|
||||
deepCanvas.worldCamera = CameraKit.Instance.uiCamera;
|
||||
deepCanvas.sortingLayerName = "FixTop";
|
||||
}
|
||||
}
|
||||
|
||||
#region 系统索引
|
||||
|
||||
@@ -27,6 +27,7 @@ namespace AibisDream.Framework
|
||||
|
||||
private FixState _curFixState;
|
||||
private CamState _curInitState;
|
||||
public Camera uiCamera;
|
||||
|
||||
private struct CamState
|
||||
{
|
||||
@@ -60,6 +61,25 @@ namespace AibisDream.Framework
|
||||
|
||||
#region 相机信息注册
|
||||
|
||||
/// <summary>
|
||||
/// 添加UI相机
|
||||
/// </summary>
|
||||
public void AddUICamera(Camera camera)
|
||||
{
|
||||
if (Camera.main && Camera.main.TryGetComponent<UniversalAdditionalCameraData>(out var cameraData))
|
||||
{
|
||||
cameraData.cameraStack.Add(camera);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveUICamera(Camera camera)
|
||||
{
|
||||
if (Camera.main && Camera.main.TryGetComponent<UniversalAdditionalCameraData>(out var cameraData))
|
||||
{
|
||||
cameraData.cameraStack.Remove(camera);
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterCamera(FixState camType, ICinemachineCamera virtualCamera)
|
||||
{
|
||||
_virtualCameraDict[camType] = virtualCamera;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using AibisDream.FixSystem;
|
||||
using AibisDream.Framework;
|
||||
using AibisDream.Kit;
|
||||
@@ -185,8 +186,19 @@ namespace AibisDream
|
||||
|
||||
private string GetSavePath()
|
||||
{
|
||||
_dialogStorage.TryGetValue("$gameStage", out float gameStage);
|
||||
return $"{SaveFilePath}/{_currentTalkSceneSo.name}_{gameStage}_{DateTime.Now:yyyyMMdd_HHmmss}";
|
||||
string gameStageStr;
|
||||
try
|
||||
{
|
||||
_dialogStorage.TryGetValue("$gameStage", out float gameStage);
|
||||
gameStageStr = gameStage.ToString(CultureInfo.InvariantCulture);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_dialogStorage.TryGetValue("$gameStage", out string gameStage);
|
||||
gameStageStr = gameStage;
|
||||
}
|
||||
|
||||
return $"{SaveFilePath}/{_currentTalkSceneSo.name}_{gameStageStr}_{DateTime.Now:yyyyMMdd_HHmmss}";
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -23,10 +23,9 @@ public class EyeSystem : MonoBehaviour
|
||||
public GameObject eyeView;
|
||||
public ViewCameraManager cameraManager;
|
||||
private IEyeStateEffect eyeStateEffect;
|
||||
private EyeData _eyeData = new();
|
||||
private EyeData _eyeData=new ();
|
||||
private Tween hsvShiftTween;
|
||||
private MouseFollowAndZoom mouseFollowAndZoom;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Init();
|
||||
@@ -37,14 +36,14 @@ public class EyeSystem : MonoBehaviour
|
||||
FixSystemCenter.SystemDic.Register(this);
|
||||
var virtualCam = transform.Find("Eye Camera").GetComponent<ICinemachineCamera>();
|
||||
CameraKit.Instance.RegisterCamera(FixState.Eye, virtualCam);
|
||||
GameLoopManager.FixDataContainer.Register(_eyeData);
|
||||
GameLoopManager.FixDataContainer.Register(_eyeData);
|
||||
// 添加加载逻辑
|
||||
_eyeData.LoadEvent += LoadData;
|
||||
}
|
||||
|
||||
private void LoadData(EyeData eyedata)
|
||||
private void LoadData(EyeData eyedata)
|
||||
{
|
||||
SetEyeColorState(eyedata.currentState);
|
||||
|
||||
}
|
||||
|
||||
public void OnEnter()
|
||||
@@ -233,7 +232,7 @@ public class EyeSystem : MonoBehaviour
|
||||
|
||||
private void SetEyeColorState(EyeData.EyeColorState state)
|
||||
{
|
||||
_eyeData.currentState = state;
|
||||
_eyeData.currentState=state;
|
||||
switch (state)
|
||||
{
|
||||
case EyeData.EyeColorState.CanImagineColor:
|
||||
@@ -452,7 +451,6 @@ public class EyeSystem : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class EyeData : IData
|
||||
{
|
||||
public enum EyeColorState
|
||||
|
||||
@@ -0,0 +1,82 @@
|
||||
{
|
||||
"fixDataContainer": {
|
||||
"ClueData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"punchTapeFavorites": []
|
||||
},
|
||||
"AibisDream.ClinicData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"characterName": "佩佩",
|
||||
"faceName": "不开心",
|
||||
"poseName": "无动作",
|
||||
"hasDevice": false,
|
||||
"isShow": true
|
||||
},
|
||||
"EyeData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"currentState": 1
|
||||
},
|
||||
"ChipData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"isChipRemoved": false
|
||||
},
|
||||
"UFData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null": {
|
||||
"isUFCoverRemoved": false,
|
||||
"isUFRemoved": false
|
||||
}
|
||||
},
|
||||
"floatDict": {
|
||||
"$memoryCount": 0.0,
|
||||
"$eyeTargetTriggerCount": 0.0,
|
||||
"$PlugCount": 0.0,
|
||||
"$chipDiscussCount": 0.0,
|
||||
"$ufDiscussCount": 0.0,
|
||||
"$eyeDiscussCount": 0.0,
|
||||
"$memDiscussCount": 0.0,
|
||||
"$emoDiscussCount": 0.0,
|
||||
"$logicDiscussCount": 0.0,
|
||||
"$speakerDiscussCount": 0.0,
|
||||
"$UFPhotoID_PeipeiTalk": 1.0,
|
||||
"$Yarn.Internal.Visiting.IntoEyeView": 0.0,
|
||||
"$Yarn.Internal.Visiting.End_memoryPaly": 0.0,
|
||||
"$Yarn.Internal.Visiting.OnMemoryViewShow": 0.0,
|
||||
"$Yarn.Internal.Visiting.OnMemoryInsert": 0.0,
|
||||
"$Yarn.Internal.Visiting.Eye_skyAfterSurgery": 0.0,
|
||||
"$Yarn.Internal.Visiting.Eye_computerAfterSurgery": 0.0,
|
||||
"$Yarn.Internal.Visiting.Eye_posterAfterSurgery": 0.0,
|
||||
"$Yarn.Internal.Visiting.Eye_plantAfterSurgery": 0.0,
|
||||
"$Yarn.Internal.Visiting.检查视觉": 0.0,
|
||||
"$Yarn.Internal.Visiting.FirstDialogue": 0.0,
|
||||
"$Yarn.Internal.Visiting.EmoPlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.SpeakPlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.LogicPlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.ColorPlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.MemoryPlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.EyePlugIn": 0.0,
|
||||
"$Yarn.Internal.Visiting.UF深入检查": 0.0,
|
||||
"$Yarn.Internal.Visiting.Eye_poster": 0.0,
|
||||
"$Yarn.Internal.Visiting.Eye_plant": 0.0,
|
||||
"$Yarn.Internal.Visiting.天空": 0.0,
|
||||
"$Yarn.Internal.Visiting.海报": 0.0,
|
||||
"$Yarn.Internal.Visiting.植物": 0.0
|
||||
},
|
||||
"stringDict": {
|
||||
"$gameStage": "身体检查",
|
||||
"$currentEyeTarget": "未定义"
|
||||
},
|
||||
"boolDict": {
|
||||
"$isFinishedUFCheck": false,
|
||||
"$isFinishedEyeCheck": false,
|
||||
"$hasUncheckedMemory": false,
|
||||
"$isLineCut": false,
|
||||
"$PlugAll": false,
|
||||
"$ufSeen": false,
|
||||
"$ufKnown": false,
|
||||
"$ufpurposeKnown": false,
|
||||
"$chipmissingKnown": false,
|
||||
"$eyeproblemKnown": false,
|
||||
"$eyenocolorKnown": false,
|
||||
"$eyecolorKnown": false,
|
||||
"$isCheckedPunchTapeFormEye": false
|
||||
},
|
||||
"curSceneKey": "PeipeiFixScene",
|
||||
"curTalkSceneSo": "PeipeiDay1",
|
||||
"fixState": 1,
|
||||
"fixStateArgs": ""
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3a58d88c3dea8884490a8cfba5f794f4
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -20,7 +20,7 @@ TagManager:
|
||||
- Post
|
||||
- ViewPost
|
||||
- Clinic
|
||||
-
|
||||
- DeepCanvas
|
||||
-
|
||||
-
|
||||
-
|
||||
|
||||
Reference in New Issue
Block a user