music fix

This commit is contained in:
Ovid
2025-02-21 00:31:05 +08:00
parent fc1ca9543e
commit adeea6cfda
7 changed files with 84 additions and 14 deletions
@@ -0,0 +1,23 @@
fileFormatVersion: 2
guid: aa2d10380faeca340b0b5e1b4eb0f783
AudioImporter:
externalObjects: {}
serializedVersion: 7
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,23 @@
fileFormatVersion: 2
guid: e4ab4b242547b884d814e1defedddbc5
AudioImporter:
externalObjects: {}
serializedVersion: 7
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
@@ -0,0 +1,23 @@
fileFormatVersion: 2
guid: b5490fcbf22e42b42bf7f6c78977541a
AudioImporter:
externalObjects: {}
serializedVersion: 7
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
@@ -60,8 +60,8 @@ me: 总之,找到他的<b><size=100%><color=\#D9BC26>动力模块</color></b>
title: 主维修界面
position: 385,81
---
//<<MessageBoxSetNull>>
//<<MessageBoxSetText 等待信号输入……>>
<<MessageBoxSetNull>>
<<MessageBoxSetText 等待信号输入……>>
//<<if $lungProblemKnown==true && $engineProblemKnown==true && $fuelProblemKnown==true && $bloodProblemKnown==true>>
// 全部插入后进入下一阶段
@@ -199,9 +199,11 @@ shitou: 我好紧张,感觉~像演唱会一样!
<<hide_dialog>>
<<fade_out 1>>
<<wait 1>>
<<move_needle>>
me: 好了…接下来,只需要唱出来,声音就会被这个齿轮记录下来。
<<hide_dialog>>
<<step_on_gas 0.5 3>>
<<wait 2>>
<<complete_task TaskManager "检查引擎状态">>
<<add_task TaskManager "刻录下石头的歌声">>
shitou: ……
@@ -217,8 +219,7 @@ shitou: ……
title: 刻录调速
position: 729,302
---
齿轮开始转动#auto_next
<<hide_dialog>>
<<wait 1>>
me: ……
<<hide_dialog>>
@@ -231,11 +232,11 @@ shitou: 给我一些伴奏。
me: 什么?哪来的伴奏……
<<hide_dialog>>
<<wait 1>>
<<play_loop_audio music_shitou_1>>
你用脚打起拍子。
<<play_loop_audio disc>>
<<hide_dialog>>
你打起了拍子。
<<wait 1>>
<<play_loop_audio music_shitou_1>>
<<hide_dialog>>
<<wait 2>>
shitou: 听众朋友们,晚上好!<br>.这里是石头!
me: (还整这出……)
shitou: 还有医生——
@@ -358,7 +358,7 @@ position: 48,-156
title: 天空
position: 80,48
---
<<play_loop_audio mem_shitou_0>>
//<<play_loop_audio mem_shitou_0>>
石头和一个受损的机体坐在一个小棚屋的门口,阳光穿过门口垂挂的许多盆小植物,洒在老旧开裂的木制家具上,破旧但整洁舒适。屋外望出去,是一座高高的垃圾山的阴影。
<<wait 2>>
【风铃声】
@@ -423,7 +423,7 @@ me: 音频数据已经被完全覆盖了……
<<complete_task TaskManager "检查记忆的受损情况">>
<<hide_dialog>>
<<wait 1>>
<<pause_loop_audio>>
//<<pause_loop_audio>>
//音频相关记忆受损了,可用的分区变得很小,新的音频记忆会很快覆盖掉旧的音频记忆
<<set $memoryPlayed = true>>
<<jump toStage3>>