切割接入
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@@ -1,3 +1,4 @@
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using System.Linq.Expressions;
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using AibisDream.FixSystem;
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using AibisDream.Framework;
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using AibisDream.Kit;
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@@ -16,7 +17,13 @@ namespace AibisDream
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public SpriteDeepIn deepIn;
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public LightRoom lightRoom;
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public GameObject screen;
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public GearFollower gearFollower;
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public CuttingManager cuttingManager;
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public SpriteRenderer cutEmoSpriteRenderer;
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public SpriteRenderer cutMemorySpriteRenderer;
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public SpriteRenderer cutLogicSpriteRenderer;
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private bool isCuttingMode = false;
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private void Awake()
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{
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@@ -40,7 +47,7 @@ namespace AibisDream
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deepIn.OnFinished += Finished;
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}
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private void Update()
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public void Update()
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{
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if (Input.GetKeyDown(KeyCode.K))
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{
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@@ -84,13 +91,10 @@ namespace AibisDream
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{
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DialogController.Instance.StartDialogNode("DeepInEnd");
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}
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public void EnableCut(BodyModule bodyModule)
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{
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var spriteRenderer = bodyModule.GetSpriteRenderer();
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gearFollower.targetSpriteRenderer = spriteRenderer;
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gearFollower.gameObject.SetActive(true);
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gearFollower.transform.position = new Vector3(Screen.width / 1.8f, Screen.height / 2f, 0);
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}
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// 添加切割完成的回调方法
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}
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public static class OpenYarnCommand
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{
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