提交
This commit is contained in:
@@ -0,0 +1,264 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &6388638343240283516
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3356305640573621166}
|
||||
- component: {fileID: 593249056707730865}
|
||||
- component: {fileID: 699543252252589786}
|
||||
m_Layer: 0
|
||||
m_Name: CutWheel
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &3356305640573621166
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6388638343240283516}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 3.66, y: 0.31, z: 0}
|
||||
m_LocalScale: {x: 1.5038, y: 1.5038, z: 1.5038}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 6008269348764545595}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &593249056707730865
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6388638343240283516}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 5
|
||||
m_Sprite: {fileID: -940084629, guid: bafdc649320f43648818df231a45ad8f, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 0.9116279, y: 0.9162791}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!114 &699543252252589786
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6388638343240283516}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 07505bc4dd78e1e4c87141a1d061dd10, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
targetSpriteRenderer: {fileID: 0}
|
||||
snapDistance: 0.3
|
||||
detachDistance: 5
|
||||
tractionSpeed: 1
|
||||
edgePointsScale: 1.15
|
||||
cutLineRenderer: {fileID: 0}
|
||||
cutLineWidth: 0.1
|
||||
noiseAmount: 0.05
|
||||
segmentDuration: 4
|
||||
cutLight: {fileID: 0}
|
||||
lightPulseSpeed: 5
|
||||
lightMaxIntensity: 2.5
|
||||
shakeAmount: 0.045
|
||||
sparkVFX: {fileID: 0}
|
||||
maxEmissionRate: 50
|
||||
emissionChangeSpeed: 100
|
||||
cutCompletionThreshold: 0.95
|
||||
minCutLength: 0.95
|
||||
targetShakeAmount: 0.02
|
||||
cutCompleteTiltAngle: 15
|
||||
cutCompleteOffset: 0.2
|
||||
cutCompleteScale: 1.2
|
||||
fadeOutDuration: 1
|
||||
cutCompleteDelay: 1
|
||||
scaleUpDuration: 1
|
||||
fadeOutDelay: 1
|
||||
cutCompleteSound: {fileID: 0}
|
||||
cutLineDelay: 3
|
||||
--- !u!1 &8809369251187030916
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 6008269348764545595}
|
||||
- component: {fileID: 4944136579933455690}
|
||||
m_Layer: 0
|
||||
m_Name: Trail
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
--- !u!4 &6008269348764545595
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8809369251187030916}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 3356305640573621166}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!96 &4944136579933455690
|
||||
TrailRenderer:
|
||||
serializedVersion: 3
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8809369251187030916}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 0
|
||||
m_LightProbeUsage: 0
|
||||
m_ReflectionProbeUsage: 0
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Time: 1
|
||||
m_PreviewTimeScale: 1
|
||||
m_Parameters:
|
||||
serializedVersion: 3
|
||||
widthMultiplier: 1
|
||||
widthCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0.027952194
|
||||
value: 0.30451202
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
colorGradient:
|
||||
serializedVersion: 2
|
||||
key0: {r: 1, g: 1, b: 1, a: 1}
|
||||
key1: {r: 1, g: 1, b: 1, a: 1}
|
||||
key2: {r: 0, g: 0, b: 0, a: 0}
|
||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||
key4: {r: 0, g: 0, b: 0, a: 0}
|
||||
key5: {r: 0, g: 0, b: 0, a: 0}
|
||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||
ctime0: 0
|
||||
ctime1: 65535
|
||||
ctime2: 0
|
||||
ctime3: 0
|
||||
ctime4: 0
|
||||
ctime5: 0
|
||||
ctime6: 0
|
||||
ctime7: 0
|
||||
atime0: 0
|
||||
atime1: 65535
|
||||
atime2: 0
|
||||
atime3: 0
|
||||
atime4: 0
|
||||
atime5: 0
|
||||
atime6: 0
|
||||
atime7: 0
|
||||
m_Mode: 0
|
||||
m_ColorSpace: -1
|
||||
m_NumColorKeys: 2
|
||||
m_NumAlphaKeys: 2
|
||||
numCornerVertices: 0
|
||||
numCapVertices: 0
|
||||
alignment: 0
|
||||
textureMode: 0
|
||||
textureScale: {x: 1, y: 1}
|
||||
shadowBias: 0.5
|
||||
generateLightingData: 0
|
||||
m_MinVertexDistance: 0.1
|
||||
m_MaskInteraction: 0
|
||||
m_Autodestruct: 0
|
||||
m_Emitting: 1
|
||||
m_ApplyActiveColorSpace: 1
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 316c061f3e3c69c439772d3b781e2c74
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,288 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &1407574319850825462
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2870149913291486743}
|
||||
- component: {fileID: 7471162730381996286}
|
||||
m_Layer: 0
|
||||
m_Name: Module Pic
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2870149913291486743
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1407574319850825462}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4931539659539251703}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &7471162730381996286
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1407574319850825462}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 1134468525
|
||||
m_SortingLayer: 10
|
||||
m_SortingOrder: 5
|
||||
m_Sprite: {fileID: -1886049787586984079, guid: 2338fddc038248b4b934bef72357cd13, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1.37, y: 1.35}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &4598702815300347941
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 4931539659539251703}
|
||||
m_Layer: 0
|
||||
m_Name: EmoCut
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &4931539659539251703
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4598702815300347941}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -28.77, y: 2.076, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 2870149913291486743}
|
||||
- {fileID: 2324556327892023004}
|
||||
- {fileID: 8138227362824298423}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &6506281333571668726
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2324556327892023004}
|
||||
- component: {fileID: 362498480065817822}
|
||||
m_Layer: 0
|
||||
m_Name: Socket
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2324556327892023004
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6506281333571668726}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0.005, y: -0.011, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4931539659539251703}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &362498480065817822
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6506281333571668726}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 1134468525
|
||||
m_SortingLayer: 10
|
||||
m_SortingOrder: 6
|
||||
m_Sprite: {fileID: 3822937466802405960, guid: fd04c28739017964789d58d573f9fabb, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 1
|
||||
--- !u!1 &6655640344314469856
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8138227362824298423}
|
||||
- component: {fileID: 2792777517965035838}
|
||||
m_Layer: 0
|
||||
m_Name: 'EMOT '
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &8138227362824298423
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6655640344314469856}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0.47267628, y: 0.06120944, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 4931539659539251703}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &2792777517965035838
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6655640344314469856}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: 352170d4b370c3143ad956fb754fc87f, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 1134468525
|
||||
m_SortingLayer: 10
|
||||
m_SortingOrder: 20
|
||||
m_Sprite: {fileID: -50090516736836665, guid: 2338fddc038248b4b934bef72357cd13, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 0.12093023, y: 0.4511628}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 17da313c624196048afe0f72b1c90cd0
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+83
-261
@@ -207,142 +207,6 @@ SpriteRenderer:
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &173508913
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 173508914}
|
||||
- component: {fileID: 173508915}
|
||||
m_Layer: 0
|
||||
m_Name: Trail
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
--- !u!4 &173508914
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 173508913}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1568743344}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!96 &173508915
|
||||
TrailRenderer:
|
||||
serializedVersion: 3
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 173508913}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 0
|
||||
m_LightProbeUsage: 0
|
||||
m_ReflectionProbeUsage: 0
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_Time: 1
|
||||
m_PreviewTimeScale: 1
|
||||
m_Parameters:
|
||||
serializedVersion: 3
|
||||
widthMultiplier: 1
|
||||
widthCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0.027952194
|
||||
value: 0.30451202
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
colorGradient:
|
||||
serializedVersion: 2
|
||||
key0: {r: 1, g: 1, b: 1, a: 1}
|
||||
key1: {r: 1, g: 1, b: 1, a: 1}
|
||||
key2: {r: 0, g: 0, b: 0, a: 0}
|
||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||
key4: {r: 0, g: 0, b: 0, a: 0}
|
||||
key5: {r: 0, g: 0, b: 0, a: 0}
|
||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||
ctime0: 0
|
||||
ctime1: 65535
|
||||
ctime2: 0
|
||||
ctime3: 0
|
||||
ctime4: 0
|
||||
ctime5: 0
|
||||
ctime6: 0
|
||||
ctime7: 0
|
||||
atime0: 0
|
||||
atime1: 65535
|
||||
atime2: 0
|
||||
atime3: 0
|
||||
atime4: 0
|
||||
atime5: 0
|
||||
atime6: 0
|
||||
atime7: 0
|
||||
m_Mode: 0
|
||||
m_ColorSpace: -1
|
||||
m_NumColorKeys: 2
|
||||
m_NumAlphaKeys: 2
|
||||
numCornerVertices: 0
|
||||
numCapVertices: 0
|
||||
alignment: 0
|
||||
textureMode: 0
|
||||
textureScale: {x: 1, y: 1}
|
||||
shadowBias: 0.5
|
||||
generateLightingData: 0
|
||||
m_MinVertexDistance: 0.1
|
||||
m_MaskInteraction: 0
|
||||
m_Autodestruct: 0
|
||||
m_Emitting: 1
|
||||
m_ApplyActiveColorSpace: 1
|
||||
--- !u!1 &270210637
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -744,7 +608,7 @@ GameObject:
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!4 &613029026
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -754,8 +618,8 @@ Transform:
|
||||
m_GameObject: {fileID: 613029025}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0.4, y: 8.88, z: -0.05975556}
|
||||
m_LocalScale: {x: 0.90479714, y: 0.90479714, z: 0.90479714}
|
||||
m_LocalPosition: {x: 0.4, y: 9.32, z: -0.05975556}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 270210638}
|
||||
@@ -780,10 +644,10 @@ MonoBehaviour:
|
||||
leftClaw: {fileID: 1950314422}
|
||||
rightClaw: {fileID: 1450129041}
|
||||
moveSpeed: 5
|
||||
scaleSpeed: 2
|
||||
minScale: 0.8
|
||||
grabOffset: 0.1
|
||||
clawExtendSpeed: 2
|
||||
scaleSpeed: 0.5
|
||||
minScale: 0.9
|
||||
grabOffset: 0
|
||||
clawExtendSpeed: 0.6
|
||||
target: {fileID: 2110358529}
|
||||
--- !u!1 &619394800
|
||||
GameObject:
|
||||
@@ -2358,7 +2222,7 @@ Transform:
|
||||
m_GameObject: {fileID: 1450129040}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 1.3, y: 0.68000126, z: 0}
|
||||
m_LocalPosition: {x: 1.6, y: 0.68000126, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
@@ -2366,121 +2230,6 @@ Transform:
|
||||
- {fileID: 839779015}
|
||||
m_Father: {fileID: 613029026}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1568743342
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1568743344}
|
||||
- component: {fileID: 1568743343}
|
||||
- component: {fileID: 1568743345}
|
||||
m_Layer: 0
|
||||
m_Name: "\u523B\u5F55\u9F7F\u8F6E"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!212 &1568743343
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1568743342}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 5
|
||||
m_Sprite: {fileID: -940084629, guid: bafdc649320f43648818df231a45ad8f, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 0.9116279, y: 0.9162791}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!4 &1568743344
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1568743342}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 3.66, y: 0.31, z: 0}
|
||||
m_LocalScale: {x: 1.5038, y: 1.5038, z: 1.5038}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 173508914}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1568743345
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1568743342}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 07505bc4dd78e1e4c87141a1d061dd10, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
targetSpriteRenderer: {fileID: 2110358530}
|
||||
snapDistance: 0.3
|
||||
detachDistance: 10
|
||||
tractionSpeed: 1
|
||||
edgePointsScale: 1.15
|
||||
cutLineRenderer: {fileID: 2135342731}
|
||||
cutLineWidth: 0.1
|
||||
noiseAmount: 0.05
|
||||
segmentDuration: 4
|
||||
cutLight: {fileID: 1143393751}
|
||||
lightPulseSpeed: 5
|
||||
lightMaxIntensity: 2.5
|
||||
shakeAmount: 0.045
|
||||
sparkVFX: {fileID: 1390739321}
|
||||
maxEmissionRate: 50
|
||||
emissionChangeSpeed: 100
|
||||
cutLineDelay: 3
|
||||
--- !u!1 &1598025874
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -2811,7 +2560,7 @@ Transform:
|
||||
m_GameObject: {fileID: 1950314421}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -1.3, y: 0.68000126, z: 0}
|
||||
m_LocalPosition: {x: -1.69, y: 0.68000126, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
@@ -3154,6 +2903,79 @@ LineRenderer:
|
||||
m_UseWorldSpace: 1
|
||||
m_Loop: 0
|
||||
m_ApplyActiveColorSpace: 1
|
||||
--- !u!1001 &4180026279802710596
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 699543252252589786, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
|
||||
propertyPath: cutLight
|
||||
value:
|
||||
objectReference: {fileID: 1143393751}
|
||||
- target: {fileID: 699543252252589786, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
|
||||
propertyPath: sparkVFX
|
||||
value:
|
||||
objectReference: {fileID: 1390739321}
|
||||
- target: {fileID: 699543252252589786, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
|
||||
propertyPath: cutLineRenderer
|
||||
value:
|
||||
objectReference: {fileID: 2135342731}
|
||||
- target: {fileID: 699543252252589786, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
|
||||
propertyPath: targetSpriteRenderer
|
||||
value:
|
||||
objectReference: {fileID: 2110358530}
|
||||
- target: {fileID: 3356305640573621166, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 3.66
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3356305640573621166, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0.31
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3356305640573621166, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3356305640573621166, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3356305640573621166, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3356305640573621166, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3356305640573621166, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3356305640573621166, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3356305640573621166, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3356305640573621166, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6388638343240283516, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: CutWheel
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -3161,7 +2983,7 @@ SceneRoots:
|
||||
- {fileID: 519420032}
|
||||
- {fileID: 619394802}
|
||||
- {fileID: 776759389}
|
||||
- {fileID: 1568743344}
|
||||
- {fileID: 4180026279802710596}
|
||||
- {fileID: 1598025876}
|
||||
- {fileID: 1599995100}
|
||||
- {fileID: 2135342730}
|
||||
|
||||
+3134
-308
File diff suppressed because it is too large
Load Diff
+635
-635
File diff suppressed because it is too large
Load Diff
@@ -56,7 +56,7 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
if (_cutting && Input.GetMouseButton(0))
|
||||
{
|
||||
OnCut();
|
||||
//OnCut();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -112,66 +112,71 @@ namespace AibisDream.FixSystem
|
||||
#endregion
|
||||
|
||||
#region 切割相关
|
||||
|
||||
public void EnableCut()
|
||||
public SpriteRenderer GetSpriteRenderer()
|
||||
{
|
||||
// 打开或获取CutLine
|
||||
ShowCutLine();
|
||||
_cutLine.OnCuttingDown += OnCuttingDown;
|
||||
_cutting = true;
|
||||
return _targetSpriteRenderer;
|
||||
}
|
||||
|
||||
|
||||
// public void EnableCut()
|
||||
// {
|
||||
// // 打开或获取CutLine
|
||||
// ShowCutLine();
|
||||
// _cutLine.OnCuttingDown += OnCuttingDown;
|
||||
// _cutting = true;
|
||||
|
||||
EnumEventSystem.Global.Send(EventEnum.CutStart);
|
||||
}
|
||||
// EnumEventSystem.Global.Send(EventEnum.CutStart);
|
||||
// }
|
||||
|
||||
private void OnCut()
|
||||
{
|
||||
Vector2 mousePos = CommonUtil.GetMouseWorldPos(Input.mousePosition);
|
||||
_cutLine.DetectLineClick(mousePos, clickRadius);
|
||||
}
|
||||
// private void OnCut()
|
||||
// {
|
||||
// Vector2 mousePos = CommonUtil.GetMouseWorldPos(Input.mousePosition);
|
||||
// _cutLine.DetectLineClick(mousePos, clickRadius);
|
||||
// }
|
||||
|
||||
private void OnCuttingDown()
|
||||
{
|
||||
_cutLine.OnCuttingDown -= OnCuttingDown;
|
||||
_cutting = false;
|
||||
// 模块脱落
|
||||
_cutLine.HideLine();
|
||||
_bodyModuleSystem.RemoveModule(this);
|
||||
ActionKit.Sequence()
|
||||
.Delay(0.8f)
|
||||
.DOTween(() => transform.DOMoveY(ConstRef.TweenEndY,
|
||||
(transform.position.y - ConstRef.TweenEndY) / (ConstRef.FallSpeed * 0.6f))
|
||||
.SetEase(Ease.InQuad))
|
||||
.Callback(() => DialogController.Instance?.StartDialogNode($"{data.moduleName}CutDown"))
|
||||
.Callback(() => EnumEventSystem.Global.Send(EventEnum.CutEnd))
|
||||
.Start(this, () => Destroy(gameObject));
|
||||
}
|
||||
// private void OnCuttingDown()
|
||||
// {
|
||||
// _cutLine.OnCuttingDown -= OnCuttingDown;
|
||||
// _cutting = false;
|
||||
// // 模块脱落
|
||||
// _cutLine.HideLine();
|
||||
// _bodyModuleSystem.RemoveModule(this);
|
||||
// ActionKit.Sequence()
|
||||
// .Delay(0.8f)
|
||||
// .DOTween(() => transform.DOMoveY(ConstRef.TweenEndY,
|
||||
// (transform.position.y - ConstRef.TweenEndY) / (ConstRef.FallSpeed * 0.6f))
|
||||
// .SetEase(Ease.InQuad))
|
||||
// .Callback(() => DialogController.Instance?.StartDialogNode($"{data.moduleName}CutDown"))
|
||||
// .Callback(() => EnumEventSystem.Global.Send(EventEnum.CutEnd))
|
||||
// .Start(this, () => Destroy(gameObject));
|
||||
// }
|
||||
|
||||
private void ShowCutLine()
|
||||
{
|
||||
// 切割线不存在,就新建一个
|
||||
if (!_cutLine)
|
||||
{
|
||||
var prefab = ResourceKit.LoadAssetSync<GameObject>(ConstRef.CutLinePrefabName);
|
||||
var cutLineObj = Instantiate(prefab, transform);
|
||||
_cutLine = cutLineObj.GetComponent<CutLine>();
|
||||
}
|
||||
// private void ShowCutLine()
|
||||
// {
|
||||
// // 切割线不存在,就新建一个
|
||||
// if (!_cutLine)
|
||||
// {
|
||||
// var prefab = ResourceKit.LoadAssetSync<GameObject>(ConstRef.CutLinePrefabName);
|
||||
// var cutLineObj = Instantiate(prefab, transform);
|
||||
// _cutLine = cutLineObj.GetComponent<CutLine>();
|
||||
// }
|
||||
|
||||
// 对切割线进行初始化
|
||||
var shapePoints = new List<Vector2>();
|
||||
_targetSpriteRenderer.sprite.GetPhysicsShape(0, shapePoints);
|
||||
if (shapePoints.Count <= 0)
|
||||
{
|
||||
Debug.LogWarning($"{name} has no shape");
|
||||
return;
|
||||
}
|
||||
// // 对切割线进行初始化
|
||||
// var shapePoints = new List<Vector2>();
|
||||
// _targetSpriteRenderer.sprite.GetPhysicsShape(0, shapePoints);
|
||||
// if (shapePoints.Count <= 0)
|
||||
// {
|
||||
// Debug.LogWarning($"{name} has no shape");
|
||||
// return;
|
||||
// }
|
||||
|
||||
// 本地坐标转世界坐标
|
||||
var shapePointsV3 = shapePoints
|
||||
.Select(item => _targetSpriteRenderer.transform.TransformPoint(item))
|
||||
.ToList();
|
||||
// // 本地坐标转世界坐标
|
||||
// var shapePointsV3 = shapePoints
|
||||
// .Select(item => _targetSpriteRenderer.transform.TransformPoint(item))
|
||||
// .ToList();
|
||||
|
||||
_cutLine.Init(shapePointsV3, clickRadius);
|
||||
}
|
||||
// _cutLine.Init(shapePointsV3, clickRadius);
|
||||
// }
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -10,13 +10,13 @@ namespace AibisDream
|
||||
private static BodyModuleSystem BodyModuleSystem => FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
|
||||
private static PunchTapeSystem PunchTapeSystem => FixSystemCenter.SystemDic.Get<PunchTapeSystem>();
|
||||
|
||||
[YarnCommand("enable_cut")]
|
||||
public static void EnableCut(string moduleName)
|
||||
{
|
||||
Reset_Plug();
|
||||
var cutModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
|
||||
cutModule.EnableCut();
|
||||
}
|
||||
// [YarnCommand("enable_cut")]
|
||||
// public static void EnableCut(string moduleName)
|
||||
// {
|
||||
// Reset_Plug();
|
||||
// var cutModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
|
||||
// cutModule.EnableCut();
|
||||
// }
|
||||
[YarnCommand("Reset_Plug")]
|
||||
public static void Reset_Plug()
|
||||
{
|
||||
|
||||
@@ -64,18 +64,23 @@ public class ClawMachineController : MonoBehaviour
|
||||
|
||||
// 3. 下降
|
||||
yield return Descend();
|
||||
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
|
||||
// 4. 再次调整抓钩
|
||||
//yield return AdjustClawsForGrab();
|
||||
yield return AdjustClawsForGrab();
|
||||
|
||||
// 5. 抓取目标
|
||||
//currentTarget.SetParent(transform);
|
||||
currentTarget.SetParent(transform);
|
||||
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
|
||||
// 6. 上升
|
||||
//yield return Ascend();
|
||||
yield return Ascend();
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
|
||||
// 7. 返回初始位置
|
||||
//yield return ReturnToInitialPosition();
|
||||
yield return ReturnToInitialPosition();
|
||||
|
||||
isGrabbing = false;
|
||||
isMoving = false;
|
||||
@@ -83,6 +88,14 @@ public class ClawMachineController : MonoBehaviour
|
||||
|
||||
private IEnumerator MoveToPosition(Vector3 targetPos)
|
||||
{
|
||||
if (currentTarget == null) yield break;
|
||||
|
||||
SpriteRenderer targetSprite = currentTarget.GetComponent<SpriteRenderer>();
|
||||
if (targetSprite == null) yield break;
|
||||
float targetLeft = targetSprite.bounds.min.x;
|
||||
float targetRight = targetSprite.bounds.max.x;
|
||||
|
||||
targetPos.x=(targetLeft+targetRight)/2;
|
||||
float distance = Vector3.Distance(transform.position, targetPos);
|
||||
float duration = distance / moveSpeed;
|
||||
|
||||
@@ -97,24 +110,22 @@ public class ClawMachineController : MonoBehaviour
|
||||
SpriteRenderer targetSprite = currentTarget.GetComponent<SpriteRenderer>();
|
||||
if (targetSprite == null) yield break;
|
||||
|
||||
// 计算目标上边沿位置
|
||||
// 计算目标边界
|
||||
float targetTop = targetSprite.bounds.max.y;
|
||||
float currentTop = topEdge.position.y;
|
||||
float targetLeft = targetSprite.bounds.min.x;
|
||||
|
||||
// 计算需要移动的距离
|
||||
float moveDistance = targetTop - currentTop + grabOffset;
|
||||
|
||||
// 调整位置使上边沿接近目标上边沿
|
||||
|
||||
float topOffset = targetTop - topEdge.position.y + 0.5f; // 确保上边沿高于目标
|
||||
float leftOffset = leftClaw.position.x -(targetLeft-0.5f); // 确保左爪超出目标左边界
|
||||
|
||||
// 调整位置
|
||||
Vector3 newPos = transform.position;
|
||||
newPos.y += moveDistance;
|
||||
newPos.y += topOffset;
|
||||
yield return MoveToPosition(newPos);
|
||||
|
||||
// 调整爪子位置
|
||||
float targetWidth = targetSprite.bounds.size.x;
|
||||
float currentWidth = Vector3.Distance(leftClaw.position, rightClaw.position);
|
||||
|
||||
// 计算需要的爪子伸缩量
|
||||
float extendAmount = (targetWidth + grabOffset * 2) - currentWidth;
|
||||
float extendAmount=leftOffset;
|
||||
|
||||
yield return ExtendClaws(extendAmount);
|
||||
}
|
||||
|
||||
@@ -134,11 +145,22 @@ public class ClawMachineController : MonoBehaviour
|
||||
SpriteRenderer targetSprite = currentTarget.GetComponent<SpriteRenderer>();
|
||||
if (targetSprite == null) yield break;
|
||||
|
||||
// 计算目标宽度
|
||||
float targetWidth = targetSprite.bounds.size.x;
|
||||
// 计算目标边界
|
||||
float targetTop = targetSprite.bounds.max.y;
|
||||
float targetLeft = targetSprite.bounds.min.x;
|
||||
|
||||
// 调整爪子位置以卡住边缘
|
||||
float extendAmount = targetWidth + grabOffset;
|
||||
|
||||
// float topOffset = targetTop - topEdge.position.y + grabOffset; // 确保上边沿高于目标
|
||||
float leftOffset = leftClaw.position.x -(targetLeft-grabOffset); // 确保左爪超出目标左边界
|
||||
|
||||
// 调整位置
|
||||
// Vector3 newPos = transform.position;
|
||||
// newPos.y += topOffset;
|
||||
// yield return MoveToPosition(newPos);
|
||||
|
||||
// 调整爪子位置
|
||||
float extendAmount=leftOffset;
|
||||
|
||||
yield return ExtendClaws(extendAmount);
|
||||
}
|
||||
|
||||
@@ -147,10 +169,10 @@ public class ClawMachineController : MonoBehaviour
|
||||
Vector3 leftTarget = leftClaw.localPosition;
|
||||
Vector3 rightTarget = rightClaw.localPosition;
|
||||
|
||||
leftTarget.x -= amount / 2;
|
||||
rightTarget.x += amount / 2;
|
||||
leftTarget.x -= amount;
|
||||
rightTarget.x += amount;
|
||||
|
||||
float duration = amount / clawExtendSpeed;
|
||||
float duration = Mathf.Abs(amount) / clawExtendSpeed;
|
||||
|
||||
leftClaw.DOLocalMove(leftTarget, duration).SetEase(Ease.Linear);
|
||||
rightClaw.DOLocalMove(rightTarget, duration).SetEase(Ease.Linear);
|
||||
|
||||
@@ -3,6 +3,7 @@ using Shapes;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
using UnityEngine.VFX;
|
||||
using DG.Tweening;
|
||||
|
||||
public class GearFollower : MonoBehaviour
|
||||
{
|
||||
@@ -29,6 +30,31 @@ public class GearFollower : MonoBehaviour
|
||||
public float maxEmissionRate = 50f; // 最大发射速率
|
||||
public float emissionChangeSpeed = 100f; // 发射速率变化速度
|
||||
|
||||
[Header("切割完成效果")]
|
||||
public float cutCompletionThreshold = 0.95f; // 切割完成阈值(切割路径占边缘的比例)
|
||||
public float minCutLength = 0.5f; // 最小切割长度(相对于总长度的比例)
|
||||
public float targetShakeAmount = 0.02f; // 目标抖动幅度
|
||||
public float cutCompleteTiltAngle = 15f; // 切割完成后的倾斜角度
|
||||
public float cutCompleteOffset = 0.2f; // 切割完成后的位移
|
||||
public float cutCompleteScale = 1.2f; // 切割完成后的放大倍数
|
||||
public float fadeOutDuration = 1f; // 淡出持续时间
|
||||
public float cutCompleteDelay = 1f; // 切割完成后的延迟时间
|
||||
public float scaleUpDuration = 1f; // 放大动画持续时间
|
||||
public float fadeOutDelay = 1f; // 淡出前的延迟时间
|
||||
public AudioClip cutCompleteSound; // 切割完成音效
|
||||
|
||||
private float totalEdgeLength = 0f; // 总边缘长度
|
||||
private float cutLength = 0f; // 已切割长度
|
||||
private bool isCutComplete = false;
|
||||
private bool isFadingOut = false;
|
||||
private float fadeOutTimer = 0f;
|
||||
private Vector3 originalTargetPosition;
|
||||
private Quaternion originalTargetRotation;
|
||||
private Vector3 originalTargetScale;
|
||||
private AudioSource audioSource;
|
||||
private Sequence cutCompleteSequence; // DOTween序列
|
||||
private HashSet<int> cutEdgeIndices = new HashSet<int>(); // 记录已切割的边缘点索引
|
||||
|
||||
private float currentEmissionRate = 0f;
|
||||
private Vector3 originalLocalPosition;
|
||||
private List<Vector2> edgePoints;
|
||||
@@ -62,6 +88,7 @@ public class GearFollower : MonoBehaviour
|
||||
{
|
||||
mainCamera = Camera.main;
|
||||
LoadEdgePointsFromSprite();
|
||||
CalculateTotalEdgeLength();
|
||||
if (cutLineRenderer != null)
|
||||
{
|
||||
cutLineRenderer.positionCount = 0;
|
||||
@@ -75,6 +102,19 @@ public class GearFollower : MonoBehaviour
|
||||
cutLight.intensity = 0f;
|
||||
cutLight.enabled = false;
|
||||
}
|
||||
|
||||
// 初始化目标相关变量
|
||||
if (targetSpriteRenderer != null)
|
||||
{
|
||||
originalTargetPosition = targetSpriteRenderer.transform.position;
|
||||
originalTargetRotation = targetSpriteRenderer.transform.rotation;
|
||||
originalTargetScale = targetSpriteRenderer.transform.localScale;
|
||||
}
|
||||
|
||||
// 添加音频源组件
|
||||
audioSource = gameObject.AddComponent<AudioSource>();
|
||||
audioSource.playOnAwake = false;
|
||||
audioSource.spatialBlend = 0f; // 2D音效
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
@@ -105,6 +145,13 @@ public class GearFollower : MonoBehaviour
|
||||
shakeOffset = (Vector3)baseShake;
|
||||
transform.position = targetPosition + shakeOffset;
|
||||
|
||||
// 目标抖动
|
||||
if (targetSpriteRenderer != null && !isCutComplete)
|
||||
{
|
||||
Vector2 targetShake = Random.insideUnitCircle * targetShakeAmount;
|
||||
targetSpriteRenderer.transform.position = originalTargetPosition + (Vector3)targetShake;
|
||||
}
|
||||
|
||||
// 根据震动幅度控制灯光强度
|
||||
if (cutLight != null)
|
||||
{
|
||||
@@ -112,10 +159,6 @@ public class GearFollower : MonoBehaviour
|
||||
float intensity = shakeOffset.magnitude / shakeAmount; // 得到 [0,1] 比例
|
||||
cutLight.intensity = intensity * lightMaxIntensity;
|
||||
}
|
||||
// if (sparkVFX != null)
|
||||
// {
|
||||
// sparkVFX.SendEvent("OnPlay"); // 这里的 "OnBurst" 是你在VFX Graph里定义的事件名,需要一致
|
||||
// }
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -131,10 +174,39 @@ public class GearFollower : MonoBehaviour
|
||||
cutLight.intensity = 0f;
|
||||
cutLight.enabled = false;
|
||||
}
|
||||
// if (sparkVFX != null)
|
||||
// {
|
||||
// sparkVFX.SendEvent("OnStop"); // 这里的 "OnBurst" 是你在VFX Graph里定义的事件名,需要一致
|
||||
// }
|
||||
}
|
||||
|
||||
// 处理淡出效果
|
||||
if (isFadingOut)
|
||||
{
|
||||
fadeOutTimer += Time.deltaTime;
|
||||
float alpha = 1f - (fadeOutTimer / fadeOutDuration);
|
||||
|
||||
if (targetSpriteRenderer != null)
|
||||
{
|
||||
Color color = targetSpriteRenderer.color;
|
||||
color.a = alpha;
|
||||
targetSpriteRenderer.color = color;
|
||||
}
|
||||
|
||||
// 齿轮也淡出
|
||||
SpriteRenderer gearRenderer = GetComponent<SpriteRenderer>();
|
||||
if (gearRenderer != null)
|
||||
{
|
||||
Color gearColor = gearRenderer.color;
|
||||
gearColor.a = alpha;
|
||||
gearRenderer.color = gearColor;
|
||||
}
|
||||
|
||||
if (fadeOutTimer >= fadeOutDuration)
|
||||
{
|
||||
// 淡出完成后销毁物体
|
||||
Destroy(gameObject);
|
||||
if (targetSpriteRenderer != null)
|
||||
{
|
||||
Destroy(targetSpriteRenderer.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -273,6 +345,7 @@ public class GearFollower : MonoBehaviour
|
||||
if (distance <= maxStep)
|
||||
{
|
||||
targetPosition = targetPoint;
|
||||
UpdateCutProgress(from, targetPoint); // 更新切割进度
|
||||
|
||||
if (Vector2.Distance(targetPoint, to) < 0.01f)
|
||||
{
|
||||
@@ -428,4 +501,136 @@ public class GearFollower : MonoBehaviour
|
||||
var segmentController = segObj.AddComponent<HeatLineSegmentController>();
|
||||
segmentController.duration = segmentDuration;
|
||||
}
|
||||
|
||||
private void CalculateTotalEdgeLength()
|
||||
{
|
||||
totalEdgeLength = 0f;
|
||||
for (int i = 0; i < edgePoints.Count - 1; i++)
|
||||
{
|
||||
totalEdgeLength += Vector2.Distance(edgePoints[i], edgePoints[i + 1]);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateCutProgress(Vector2 from, Vector2 to)
|
||||
{
|
||||
cutLength += Vector2.Distance(from, to);
|
||||
float progress = cutLength / totalEdgeLength;
|
||||
|
||||
// 记录已切割的边缘点
|
||||
cutEdgeIndices.Add(currentEdgeIndex);
|
||||
|
||||
// 检查是否满足切割完成条件
|
||||
if (!isCutComplete && progress >= cutCompletionThreshold && progress >= minCutLength)
|
||||
{
|
||||
// 检查是否形成了连续的切割路径
|
||||
bool hasContinuousCut = CheckContinuousCut();
|
||||
|
||||
if (hasContinuousCut)
|
||||
{
|
||||
isCutComplete = true;
|
||||
OnCutComplete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool CheckContinuousCut()
|
||||
{
|
||||
if (cutEdgeIndices.Count < 2) return false;
|
||||
|
||||
// 将索引转换为有序列表
|
||||
List<int> sortedIndices = new List<int>(cutEdgeIndices);
|
||||
sortedIndices.Sort();
|
||||
|
||||
// 检查是否有连续的切割点
|
||||
int continuousCount = 1;
|
||||
int maxContinuousCount = 1;
|
||||
|
||||
for (int i = 1; i < sortedIndices.Count; i++)
|
||||
{
|
||||
if (sortedIndices[i] == sortedIndices[i - 1] + 1)
|
||||
{
|
||||
continuousCount++;
|
||||
maxContinuousCount = Mathf.Max(maxContinuousCount, continuousCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
continuousCount = 1;
|
||||
}
|
||||
}
|
||||
|
||||
// 如果连续切割点的数量超过总点数的50%,认为形成了有效的切割路径
|
||||
return maxContinuousCount >= edgePoints.Count * 0.5f;
|
||||
}
|
||||
|
||||
private void OnCutComplete()
|
||||
{
|
||||
// 停止切割状态
|
||||
isCutting = false;
|
||||
isInTractionMode = false;
|
||||
enabled = false;
|
||||
|
||||
// 清理特效
|
||||
if (cutLight != null)
|
||||
{
|
||||
cutLight.enabled = false;
|
||||
}
|
||||
if (sparkVFX != null)
|
||||
{
|
||||
sparkVFX.Stop();
|
||||
}
|
||||
if (cutLineRenderer != null)
|
||||
{
|
||||
cutLineRenderer.positionCount = 0;
|
||||
}
|
||||
timedCutPoints.Clear();
|
||||
|
||||
// 目标倾斜和位移
|
||||
if (targetSpriteRenderer != null)
|
||||
{
|
||||
// 计算随机方向
|
||||
float randomAngle = Random.Range(-cutCompleteTiltAngle, cutCompleteTiltAngle);
|
||||
Vector2 randomOffset = Random.insideUnitCircle * cutCompleteOffset;
|
||||
|
||||
// 立即应用倾斜和位移
|
||||
targetSpriteRenderer.transform.rotation = Quaternion.Euler(0, 0, randomAngle);
|
||||
targetSpriteRenderer.transform.position = originalTargetPosition + (Vector3)randomOffset;
|
||||
|
||||
// 创建动画序列
|
||||
cutCompleteSequence = DOTween.Sequence();
|
||||
|
||||
// 等待一段时间后开始放大
|
||||
cutCompleteSequence.AppendInterval(cutCompleteDelay);
|
||||
cutCompleteSequence.Append(targetSpriteRenderer.transform.DOScale(originalTargetScale * cutCompleteScale, scaleUpDuration)
|
||||
.SetEase(Ease.OutQuad));
|
||||
|
||||
// 等待一段时间后开始淡出
|
||||
cutCompleteSequence.AppendInterval(fadeOutDelay);
|
||||
cutCompleteSequence.Append(targetSpriteRenderer.DOFade(0f, fadeOutDuration));
|
||||
|
||||
// 齿轮也同时淡出
|
||||
SpriteRenderer gearRenderer = GetComponent<SpriteRenderer>();
|
||||
if (gearRenderer != null)
|
||||
{
|
||||
cutCompleteSequence.Join(gearRenderer.DOFade(0f, fadeOutDuration));
|
||||
}
|
||||
|
||||
// 动画完成后销毁物体
|
||||
cutCompleteSequence.OnComplete(() => {
|
||||
Destroy(gameObject);
|
||||
if (targetSpriteRenderer != null)
|
||||
{
|
||||
Destroy(targetSpriteRenderer.gameObject);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// 清理DOTween序列
|
||||
if (cutCompleteSequence != null)
|
||||
{
|
||||
cutCompleteSequence.Kill();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -485,6 +485,7 @@ namespace AibisDream.FixSystem
|
||||
public IEnumerator Enter()
|
||||
{
|
||||
var bodyModuleSystem = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
|
||||
var openSystem = FixSystemCenter.SystemDic.Get<OpenSystem>();
|
||||
if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule))
|
||||
{
|
||||
var bodyModule = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
|
||||
@@ -493,7 +494,8 @@ namespace AibisDream.FixSystem
|
||||
}
|
||||
bodyModuleSystem.CableSystem.ResetPlug();
|
||||
yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutEmo);
|
||||
bodyModuleSystem.FindBodyModuleByName("Emo").EnableCut();
|
||||
openSystem.EnableCut(bodyModuleSystem.FindBodyModuleByName("Emo"));
|
||||
// bodyModuleSystem.FindBodyModuleByName("Emo").EnableCut();
|
||||
}
|
||||
|
||||
public IEnumerator Exit()
|
||||
@@ -514,6 +516,7 @@ namespace AibisDream.FixSystem
|
||||
public IEnumerator Enter()
|
||||
{
|
||||
var bodyModuleSystem = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
|
||||
var openSystem = FixSystemCenter.SystemDic.Get<OpenSystem>();
|
||||
if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule))
|
||||
{
|
||||
var bodyModule = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
|
||||
@@ -522,7 +525,8 @@ namespace AibisDream.FixSystem
|
||||
}
|
||||
bodyModuleSystem.CableSystem.ResetPlug();
|
||||
yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutMemory);
|
||||
bodyModuleSystem.FindBodyModuleByName("Memory").EnableCut();
|
||||
openSystem.EnableCut(bodyModuleSystem.FindBodyModuleByName("Memory"));
|
||||
// bodyModuleSystem.FindBodyModuleByName("Memory").EnableCut();
|
||||
}
|
||||
|
||||
|
||||
@@ -552,7 +556,7 @@ namespace AibisDream.FixSystem
|
||||
}
|
||||
bodyModuleSystem.CableSystem.ResetPlug();
|
||||
yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutLogic);
|
||||
bodyModuleSystem.FindBodyModuleByName("Logic").EnableCut();
|
||||
// bodyModuleSystem.FindBodyModuleByName("Logic").EnableCut();
|
||||
}
|
||||
|
||||
public IEnumerator Exit()
|
||||
|
||||
@@ -16,6 +16,7 @@ namespace AibisDream
|
||||
public SpriteDeepIn deepIn;
|
||||
public LightRoom lightRoom;
|
||||
public GameObject screen;
|
||||
public GearFollower gearFollower;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@@ -26,9 +27,12 @@ namespace AibisDream
|
||||
var virtualCam1 = transform.Find("Cut Emo Camera").GetComponent<ICinemachineCamera>();
|
||||
var virtualCam2 = transform.Find("Cut Memory Camera").GetComponent<ICinemachineCamera>();
|
||||
var virtualCam3 = transform.Find("Cut Logic Camera").GetComponent<ICinemachineCamera>();
|
||||
var virtualCam4 = transform.Find("Cut Emo Deep Camera").GetComponent<ICinemachineCamera>();
|
||||
CameraKit.Instance.RegisterCamera(CameraEnum.CutEmo, virtualCam1);
|
||||
CameraKit.Instance.RegisterCamera(CameraEnum.CutMemory, virtualCam2);
|
||||
CameraKit.Instance.RegisterCamera(CameraEnum.CutLogic, virtualCam3);
|
||||
CameraKit.Instance.RegisterCamera(CameraEnum.CutEmoDeep, virtualCam4);
|
||||
|
||||
|
||||
// 组装
|
||||
deepInClock.OnClockReached += PlayFadeIn;
|
||||
@@ -80,8 +84,14 @@ namespace AibisDream
|
||||
{
|
||||
DialogController.Instance.StartDialogNode("DeepInEnd");
|
||||
}
|
||||
public void EnableCut(BodyModule bodyModule)
|
||||
{
|
||||
var spriteRenderer = bodyModule.GetSpriteRenderer();
|
||||
gearFollower.targetSpriteRenderer = spriteRenderer;
|
||||
gearFollower.gameObject.SetActive(true);
|
||||
gearFollower.transform.position = new Vector3(Screen.width / 1.8f, Screen.height / 2f, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public static class OpenYarnCommand
|
||||
{
|
||||
private static OpenSystem OpenSystem => FixSystemCenter.SystemDic.Get<OpenSystem>();
|
||||
|
||||
@@ -328,6 +328,7 @@ namespace AibisDream.Framework
|
||||
Op,
|
||||
CutEmo,
|
||||
CutMemory,
|
||||
CutLogic
|
||||
CutLogic,
|
||||
CutEmoDeep
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user