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{fileID: 404617209} - {fileID: 9210352354887959608} - - {fileID: 198450015} + - {fileID: 1160729755} + - {fileID: 1588112244} - {fileID: 189626722} - {fileID: 710768231} - - {fileID: 167080102} diff --git a/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs b/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs index fb125bf82..b65f9a51b 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs @@ -5,6 +5,7 @@ using AibisDream.Framework; using AibisDream.Kit; using AibisDream.Utility; using DG.Tweening; +using JetBrains.Annotations; using Newtonsoft.Json; using UnityEngine; @@ -25,6 +26,9 @@ namespace AibisDream.FixSystem private SpriteRenderer _targetSpriteRenderer; // 目标的 SpriteRenderer + private SpriteRenderer _cutSpriteRenderer; + + private CutLine _cutLine; #endregion @@ -47,7 +51,10 @@ namespace AibisDream.FixSystem _bodyModuleSystem = transform.parent.parent.GetComponent(); _targetSpriteRenderer = transform.Find("Module Pic").GetComponent(); - _originalMaterial = _targetSpriteRenderer.GetComponent().material; + _originalMaterial = _targetSpriteRenderer.GetComponent().material; + + _cutSpriteRenderer = transform.Find("Cut Pic").GetComponent(); + _highlightMaterial = Resources.Load("Materials/HighlightMaterial"); _alarmMaterial = Resources.Load("Materials/AlarmMaterial"); } @@ -117,6 +124,19 @@ namespace AibisDream.FixSystem return _targetSpriteRenderer; } + public void OnCuttingDown() + { + _bodyModuleSystem.RemoveModule(this); + + DialogController.Instance?.StartDialogNode($"{data.moduleName}CutDown"); + EnumEventSystem.Global.Send(EventEnum.CutEnd); + Destroy(gameObject); + } + + public SpriteRenderer GetCutSpriteRenderer() + { + return _cutSpriteRenderer; + } // public void EnableCut() // { diff --git a/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs b/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs index 81038d70d..85f536f3e 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs @@ -10,13 +10,13 @@ namespace AibisDream private static BodyModuleSystem BodyModuleSystem => FixSystemCenter.SystemDic.Get(); private static PunchTapeSystem PunchTapeSystem => FixSystemCenter.SystemDic.Get(); - // [YarnCommand("enable_cut")] - // public static void EnableCut(string moduleName) - // { - // Reset_Plug(); - // var cutModule = BodyModuleSystem.FindBodyModuleByName(moduleName); - // cutModule.EnableCut(); - // } + [YarnCommand("enable_cut")] + public static void EnableCut(string moduleName) + { + Reset_Plug(); + var cutModule = BodyModuleSystem.FindBodyModuleByName(moduleName); + //cutModule.EnableCut(); + } [YarnCommand("Reset_Plug")] public static void Reset_Plug() { diff --git a/Assets/Scripts/FixSystemNew/BodyModule/CuttingManager.cs b/Assets/Scripts/FixSystemNew/BodyModule/CuttingManager.cs new file mode 100644 index 000000000..48d091019 --- /dev/null +++ b/Assets/Scripts/FixSystemNew/BodyModule/CuttingManager.cs @@ -0,0 +1,105 @@ +using UnityEngine; +using AibisDream; +using AibisDream.FixSystem; +using Cinemachine; +using AibisDream.Framework; +using AibisDream.Kit; +using UnityEditor.Localization.Plugins.XLIFF.V12; + +namespace AibisDream +{ + public class CuttingManager : MonoBehaviour + { + [Header("切割组件")] + public GameObject gearFollowerPrefab; + private GearFollower gearFollower; + private bool isCuttingMode = false; + private BodyModule _targetModule; + private SpriteRenderer _targetSpriteRenderer; + + private void Awake() + { + // 注册 + FixSystemCenter.SystemDic.Register(this); + var virtualCam1 = transform.Find("Cut Emo Camera").GetComponent(); + var virtualCam2 = transform.Find("Cut Memory Camera").GetComponent(); + var virtualCam3 = transform.Find("Cut Logic Camera").GetComponent(); + var virtualCam4 = transform.Find("Cut Emo Deep Camera").GetComponent(); + var virtualCam5 = transform.Find("Cut Memory Deep Camera").GetComponent(); + var virtualCam6 = transform.Find("Cut Logic Deep Camera").GetComponent(); + CameraKit.Instance.RegisterCamera(CameraEnum.CutEmo, virtualCam1); + CameraKit.Instance.RegisterCamera(CameraEnum.CutMemory, virtualCam2); + CameraKit.Instance.RegisterCamera(CameraEnum.CutLogic, virtualCam3); + CameraKit.Instance.RegisterCamera(CameraEnum.CutEmoDeep, virtualCam4); + CameraKit.Instance.RegisterCamera(CameraEnum.CutMemoryDeep, virtualCam5); + CameraKit.Instance.RegisterCamera(CameraEnum.CutLogicDeep, virtualCam6); + } + + private void Update() + { + if (isCuttingMode && gearFollower != null) + { + gearFollower.GearUpdate(); + } + } + + public void StartCutting(BodyModule targetModule) + { + // 检查参数 + if (targetModule == null) + { + Debug.LogError("targetModule 为空"); + return; + } + + // 保存目标模块 + _targetModule = targetModule; + + // 获取目标精灵渲染器 + _targetSpriteRenderer = targetModule.GetCutSpriteRenderer(); + if (_targetSpriteRenderer == null) + { + Debug.LogError("targetSprite 为空"); + return; + } + + // 停止之前的切割 + StopCutting(); + + // 设置切割模式 + isCuttingMode = true; + + // 创建GearFollower + Vector3 SpawnPosition = new Vector3(Screen.width / 2f, Screen.height / 4f, 0); + GameObject gearFollowerObj = Instantiate(gearFollowerPrefab, SpawnPosition, Quaternion.identity); + gearFollower = gearFollowerObj.GetComponent(); + gearFollower.Init(_targetSpriteRenderer); + } + + public void OnCutComplete() + { + isCuttingMode = false; + if (gearFollower != null) + { + gearFollower.FinishCutting(); + } + } + public void UpdateModule() + { + if (_targetModule != null) + { + _targetModule.OnCuttingDown(); + } + } + + public void StopCutting() + { + isCuttingMode = false; + if (gearFollower != null) + { + Destroy(gearFollower.gameObject); + gearFollower = null; + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/FixSystemNew/BodyModule/CuttingManager.cs.meta b/Assets/Scripts/FixSystemNew/BodyModule/CuttingManager.cs.meta new file mode 100644 index 000000000..07401be40 --- /dev/null +++ b/Assets/Scripts/FixSystemNew/BodyModule/CuttingManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fe673cb153d7fdf428d58d3261c48863 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/FixSystemNew/BodyModule/GearFollower.cs b/Assets/Scripts/FixSystemNew/BodyModule/GearFollower.cs index e002011ec..a9e9ed8b6 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/GearFollower.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/GearFollower.cs @@ -4,12 +4,14 @@ using UnityEngine; using UnityEngine.Rendering.Universal; using UnityEngine.VFX; using DG.Tweening; +using AibisDream.FixSystem; +using AibisDream; // 添加OpenSystem的命名空间 public class GearFollower : MonoBehaviour { [Header("参数")] public SpriteRenderer targetSpriteRenderer; - public float snapDistance = 0.3f; + public float snapDistance = 1.0f; public float detachDistance = 1.0f; public float tractionSpeed = 2f; public float edgePointsScale = 1.2f; // 边缘点缩放倍率 @@ -42,7 +44,7 @@ public class GearFollower : MonoBehaviour public float scaleUpDuration = 1f; // 放大动画持续时间 public float fadeOutDelay = 1f; // 淡出前的延迟时间 public AudioClip cutCompleteSound; // 切割完成音效 - + private float totalEdgeLength = 0f; // 总边缘长度 private float cutLength = 0f; // 已切割长度 private bool isCutComplete = false; @@ -86,6 +88,16 @@ public class GearFollower : MonoBehaviour void Start() { + } + public void Init(SpriteRenderer targetSpriteRenderer) + { + SpriteRenderer gearRenderer = GetComponent(); + if (gearRenderer != null) + { + gearRenderer.color = new Color(1, 1, 1, 1); + } + this.targetSpriteRenderer = null; + this.targetSpriteRenderer = targetSpriteRenderer; mainCamera = Camera.main; LoadEdgePointsFromSprite(); CalculateTotalEdgeLength(); @@ -118,7 +130,24 @@ public class GearFollower : MonoBehaviour } void Update() { - Vector2 mouseWorldPos = mainCamera.ScreenToWorldPoint(Input.mousePosition); + + } + public void GearUpdate() + { + // 获取鼠标在屏幕上的位置 + Vector3 mouseScreenPos = Input.mousePosition; + // 将屏幕坐标转换为世界坐标 + Vector3 mouseWorldPos = mainCamera.ScreenToWorldPoint(new Vector3(mouseScreenPos.x, mouseScreenPos.y, -mainCamera.transform.position.z)); + mouseWorldPos.z = 0; // 确保z坐标为0 + + Debug.Log($"鼠标屏幕坐标: {mouseScreenPos}"); + Debug.Log($"鼠标世界坐标: {mouseWorldPos}"); + Debug.Log($"齿轮当前位置: {transform.position}"); + if (targetSpriteRenderer != null) + { + Debug.Log($"目标精灵位置: {targetSpriteRenderer.transform.position}"); + Debug.Log($"目标精灵边界: {targetSpriteRenderer.bounds}"); + } if (Input.GetMouseButton(0)) { @@ -181,7 +210,7 @@ public class GearFollower : MonoBehaviour { fadeOutTimer += Time.deltaTime; float alpha = 1f - (fadeOutTimer / fadeOutDuration); - + if (targetSpriteRenderer != null) { Color color = targetSpriteRenderer.color; @@ -220,6 +249,7 @@ public class GearFollower : MonoBehaviour Debug.LogError("targetSpriteRenderer 为空"); return; } + List shapePoints = new List(); targetSpriteRenderer.sprite.GetPhysicsShape(0, shapePoints); @@ -228,33 +258,70 @@ public class GearFollower : MonoBehaviour Debug.LogError("目标Sprite没有物理形状点"); return; } + Debug.Log($"原始形状点数量: {shapePoints.Count}"); float desiredSegmentLength = 0.1f; edgePoints.Clear(); originalEdgePoints.Clear(); - Vector2 center = Vector2.zero; - foreach (Vector2 point in shapePoints) - { - center += point; - } - center /= shapePoints.Count; + + // 获取精灵的世界坐标 + Vector3 spriteWorldPos = targetSpriteRenderer.transform.position; + Debug.Log($"精灵世界坐标: {spriteWorldPos}"); + + // 计算精灵的局部边界 + Bounds localBounds = targetSpriteRenderer.bounds; + Vector3 localCenter = localBounds.center; + Vector3 localSize = localBounds.size; + + // 计算缩放后的边界 + float maxScale = Mathf.Max(localSize.x, localSize.y) * edgePointsScale; + float minScale = Mathf.Min(localSize.x, localSize.y) * edgePointsScale; + + Debug.Log($"精灵局部边界: 中心={localCenter}, 大小={localSize}"); + Debug.Log($"缩放后边界: 最大={maxScale}, 最小={minScale}"); + for (int i = 0; i < shapePoints.Count; i++) { - Vector2 p1 = targetSpriteRenderer.transform.TransformPoint(shapePoints[i]); - Vector2 p2 = targetSpriteRenderer.transform.TransformPoint(shapePoints[(i + 1) % shapePoints.Count]); + // 将局部坐标转换为世界坐标 + Vector3 localPoint1 = shapePoints[i]; + Vector3 localPoint2 = shapePoints[(i + 1) % shapePoints.Count]; - Vector2 scaledP1 = center + (p1 - center) * edgePointsScale; - Vector2 scaledP2 = center + (p2 - center) * edgePointsScale; + // 转换为世界坐标 + Vector3 worldPoint1 = targetSpriteRenderer.transform.TransformPoint(localPoint1); + Vector3 worldPoint2 = targetSpriteRenderer.transform.TransformPoint(localPoint2); - float segmentLength = Vector2.Distance(scaledP1, scaledP2); + // 确保坐标在合理范围内 + worldPoint1 = ClampPosition(worldPoint1, spriteWorldPos, maxScale); + worldPoint2 = ClampPosition(worldPoint2, spriteWorldPos, maxScale); + + Debug.Log($"点 {i} 局部坐标: {localPoint1} -> 世界坐标: {worldPoint1}"); + + // 计算相对于精灵中心点的缩放 + Vector3 scaledPoint1 = spriteWorldPos + (worldPoint1 - spriteWorldPos) * edgePointsScale; + Vector3 scaledPoint2 = spriteWorldPos + (worldPoint2 - spriteWorldPos) * edgePointsScale; + + // 确保缩放后的点也在合理范围内 + scaledPoint1 = ClampPosition(scaledPoint1, spriteWorldPos, maxScale); + scaledPoint2 = ClampPosition(scaledPoint2, spriteWorldPos, maxScale); + + Debug.Log($"点 {i} 缩放后世界坐标: {scaledPoint1}"); + + float segmentLength = Vector3.Distance(scaledPoint1, scaledPoint2); int steps = Mathf.Max(1, Mathf.CeilToInt(segmentLength / desiredSegmentLength)); + for (int s = 0; s < steps; s++) { float t = (float)s / steps; - Vector2 interpolated = Vector2.Lerp(scaledP1, scaledP2, t); - Vector2 originalInterpolated = Vector2.Lerp(p1, p2, t); - edgePoints.Add(interpolated); - originalEdgePoints.Add(originalInterpolated); + Vector3 interpolated = Vector3.Lerp(scaledPoint1, scaledPoint2, t); + Vector3 originalInterpolated = Vector3.Lerp(worldPoint1, worldPoint2, t); + + // 确保插值点也在合理范围内 + interpolated = ClampPosition(interpolated, spriteWorldPos, maxScale); + originalInterpolated = ClampPosition(originalInterpolated, spriteWorldPos, maxScale); + + // 存储为Vector2,但保持世界坐标 + edgePoints.Add(new Vector2(interpolated.x, interpolated.y)); + originalEdgePoints.Add(new Vector2(originalInterpolated.x, originalInterpolated.y)); } } @@ -263,22 +330,48 @@ public class GearFollower : MonoBehaviour edgePoints.Add(edgePoints[0]); originalEdgePoints.Add(originalEdgePoints[0]); } + + Debug.Log($"生成的边缘点数量: {edgePoints.Count}"); + Debug.Log($"第一个边缘点世界坐标: {edgePoints[0]}"); + Debug.Log($"最后一个边缘点世界坐标: {edgePoints[edgePoints.Count - 1]}"); } + + // 添加一个辅助方法来限制坐标范围 + private Vector3 ClampPosition(Vector3 position, Vector3 center, float maxDistance) + { + Vector3 offset = position - center; + float distance = offset.magnitude; + + if (distance > maxDistance) + { + offset = offset.normalized * maxDistance; + position = center + offset; + } + + return position; + } + private void UpdateFollowState(Vector2 mousePos) { transform.position = mousePos; isInTractionMode = false; int nearestIndex = FindNearestEdgePointIndex(mousePos, out float dist); + Debug.Log($"最近边缘点索引: {nearestIndex}, 距离: {dist}"); + Debug.Log($"最近边缘点位置: {edgePoints[nearestIndex]}"); + Debug.Log($"当前snapDistance: {snapDistance}"); + if (dist < snapDistance) { currentEdgeIndex = nearestIndex; Vector2 prev = edgePoints[WrapIndex(currentEdgeIndex - 1)]; Vector2 next = edgePoints[WrapIndex(currentEdgeIndex + 1)]; + Debug.Log($"前一个点: {prev}, 后一个点: {next}"); float distToPrev = Vector2.Distance(mousePos, prev); float distToNext = Vector2.Distance(mousePos, next); + Debug.Log($"到前一个点距离: {distToPrev}, 到后一个点距离: {distToNext}"); tractionDirection = (distToNext < distToPrev) ? 1 : -1; @@ -454,12 +547,14 @@ public class GearFollower : MonoBehaviour sparkVFX.Stop(); } + } private int FindNearestEdgePointIndex(Vector2 pos, out float minDist) { int nearestIndex = 0; minDist = float.MaxValue; + // 使用世界坐标进行距离计算 for (int i = 0; i < edgePoints.Count; i++) { float dist = Vector2.Distance(pos, edgePoints[i]); @@ -509,22 +604,29 @@ public class GearFollower : MonoBehaviour { totalEdgeLength += Vector2.Distance(edgePoints[i], edgePoints[i + 1]); } + Debug.Log($"计算总边缘长度: {totalEdgeLength}"); } private void UpdateCutProgress(Vector2 from, Vector2 to) { - cutLength += Vector2.Distance(from, to); - float progress = cutLength / totalEdgeLength; - + // 计算当前段的切割长度 + float segmentLength = Vector2.Distance(from, to); + cutLength += segmentLength; + // 记录已切割的边缘点 cutEdgeIndices.Add(currentEdgeIndex); - + + // 计算切割进度 + float progress = cutLength / totalEdgeLength; + Debug.Log($"当前切割长度: {cutLength}, 总长度: {totalEdgeLength}, 进度: {progress * 100}%"); + // 检查是否满足切割完成条件 - if (!isCutComplete && progress >= cutCompletionThreshold && progress >= minCutLength) + if (!isCutComplete && progress >= cutCompletionThreshold) { // 检查是否形成了连续的切割路径 bool hasContinuousCut = CheckContinuousCut(); - + Debug.Log($"连续切割检查: {hasContinuousCut}, 已切割点数: {cutEdgeIndices.Count}, 总点数: {edgePoints.Count}"); + if (hasContinuousCut) { isCutComplete = true; @@ -544,32 +646,64 @@ public class GearFollower : MonoBehaviour // 检查是否有连续的切割点 int continuousCount = 1; int maxContinuousCount = 1; + int totalPoints = edgePoints.Count; - for (int i = 1; i < sortedIndices.Count; i++) + // 检查所有可能的连续段 + for (int startIndex = 0; startIndex < sortedIndices.Count; startIndex++) { - if (sortedIndices[i] == sortedIndices[i - 1] + 1) + continuousCount = 1; + int currentIndex = sortedIndices[startIndex]; + + // 向前检查 + for (int i = 1; i < sortedIndices.Count; i++) { - continuousCount++; - maxContinuousCount = Mathf.Max(maxContinuousCount, continuousCount); + int nextIndex = (currentIndex + i) % totalPoints; + if (sortedIndices.Contains(nextIndex)) + { + continuousCount++; + } + else + { + break; + } } - else + + // 向后检查 + for (int i = 1; i < sortedIndices.Count; i++) { - continuousCount = 1; + int prevIndex = (currentIndex - i + totalPoints) % totalPoints; + if (sortedIndices.Contains(prevIndex)) + { + continuousCount++; + } + else + { + break; + } } + + maxContinuousCount = Mathf.Max(maxContinuousCount, continuousCount); } - // 如果连续切割点的数量超过总点数的50%,认为形成了有效的切割路径 - return maxContinuousCount >= edgePoints.Count * 0.5f; + // 计算连续切割点的比例 + float continuousRatio = (float)maxContinuousCount / totalPoints; + Debug.Log($"最大连续切割点数: {maxContinuousCount}, 总点数: {totalPoints}, 比例: {continuousRatio * 100}%"); + + // 如果连续切割点的数量超过总点数的70%,认为形成了有效的切割路径 + return continuousRatio >= 0.7f; } private void OnCutComplete() { - // 停止切割状态 - isCutting = false; - isInTractionMode = false; - enabled = false; - - // 清理特效 + var cuttingManager = FixSystemCenter.SystemDic.Get(); + if (cuttingManager != null) + { + cuttingManager.OnCutComplete(); + } + } + public void FinishCutting() + { + // 清理特效 if (cutLight != null) { cutLight.enabled = false; @@ -582,47 +716,42 @@ public class GearFollower : MonoBehaviour { cutLineRenderer.positionCount = 0; } - timedCutPoints.Clear(); + // 计算随机方向 + float randomAngle = Random.Range(-cutCompleteTiltAngle, cutCompleteTiltAngle); + Vector2 randomOffset = Random.insideUnitCircle * cutCompleteOffset; - // 目标倾斜和位移 - if (targetSpriteRenderer != null) + // 立即应用倾斜和位移 + targetSpriteRenderer.transform.rotation = Quaternion.Euler(0, 0, randomAngle); + targetSpriteRenderer.transform.position = originalTargetPosition + (Vector3)randomOffset; + + // 创建动画序列 + cutCompleteSequence = DOTween.Sequence(); + + // 等待一段时间后开始放大 + cutCompleteSequence.AppendInterval(cutCompleteDelay); + cutCompleteSequence.Append(targetSpriteRenderer.transform.DOScale(originalTargetScale * cutCompleteScale, scaleUpDuration) + .SetEase(Ease.OutQuad)); + + // 等待一段时间后开始淡出 + cutCompleteSequence.AppendInterval(fadeOutDelay); + cutCompleteSequence.Append(targetSpriteRenderer.DOFade(0f, fadeOutDuration)); + + // 齿轮也同时淡出 + SpriteRenderer gearRenderer = GetComponent(); + if (gearRenderer != null) { - // 计算随机方向 - float randomAngle = Random.Range(-cutCompleteTiltAngle, cutCompleteTiltAngle); - Vector2 randomOffset = Random.insideUnitCircle * cutCompleteOffset; - - // 立即应用倾斜和位移 - targetSpriteRenderer.transform.rotation = Quaternion.Euler(0, 0, randomAngle); - targetSpriteRenderer.transform.position = originalTargetPosition + (Vector3)randomOffset; - - // 创建动画序列 - cutCompleteSequence = DOTween.Sequence(); - - // 等待一段时间后开始放大 - cutCompleteSequence.AppendInterval(cutCompleteDelay); - cutCompleteSequence.Append(targetSpriteRenderer.transform.DOScale(originalTargetScale * cutCompleteScale, scaleUpDuration) - .SetEase(Ease.OutQuad)); - - // 等待一段时间后开始淡出 - cutCompleteSequence.AppendInterval(fadeOutDelay); - cutCompleteSequence.Append(targetSpriteRenderer.DOFade(0f, fadeOutDuration)); - - // 齿轮也同时淡出 - SpriteRenderer gearRenderer = GetComponent(); - if (gearRenderer != null) + cutCompleteSequence.Join(gearRenderer.DOFade(0f, fadeOutDuration)); + } + cutCompleteSequence.OnComplete(() => { - cutCompleteSequence.Join(gearRenderer.DOFade(0f, fadeOutDuration)); - } - - // 动画完成后销毁物体 - cutCompleteSequence.OnComplete(() => { - Destroy(gameObject); - if (targetSpriteRenderer != null) + Destroy(this.gameObject); + var cuttingManager = FixSystemCenter.SystemDic.Get(); + if (cuttingManager != null) { - Destroy(targetSpriteRenderer.gameObject); + cuttingManager.UpdateModule(); } }); - } + } private void OnDestroy() diff --git a/Assets/Scripts/FixSystemNew/FixStateMachine.cs b/Assets/Scripts/FixSystemNew/FixStateMachine.cs index 0a7aa1dbe..f373fc0df 100644 --- a/Assets/Scripts/FixSystemNew/FixStateMachine.cs +++ b/Assets/Scripts/FixSystemNew/FixStateMachine.cs @@ -485,23 +485,36 @@ namespace AibisDream.FixSystem public IEnumerator Enter() { var bodyModuleSystem = FixSystemCenter.SystemDic.Get(); - var openSystem = FixSystemCenter.SystemDic.Get(); + var cuttingManager = FixSystemCenter.SystemDic.Get(); if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule)) { - var bodyModule = FixSystemCenter.SystemDic.Get(); - bodyModule.SwitchModuleGroup(ModuleState.Head); + bodyModuleSystem.SwitchModuleGroup(ModuleState.Head); yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule); } bodyModuleSystem.CableSystem.ResetPlug(); + var bodyModule=bodyModuleSystem.FindBodyModuleByName("Emo"); + if(bodyModule!=null) + { + bodyModule.GetCutSpriteRenderer().sortingOrder=100; + bodyModule.GetCutSpriteRenderer().color=new Color(1f,1f,1f,1f); + bodyModule.GetCutSpriteRenderer().GetComponentInChildren().color=new Color(1f,1f,1f,1f); + } yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutEmo); - openSystem.EnableCut(bodyModuleSystem.FindBodyModuleByName("Emo")); - // bodyModuleSystem.FindBodyModuleByName("Emo").EnableCut(); + yield return UIManager.Instance.GetPanel().FadeInAsync(0.1f); + yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutEmoDeep); + yield return UIManager.Instance.GetPanel().FadeOutAsync(0.1f); + cuttingManager.StartCutting(bodyModule); + + + } public IEnumerator Exit() { // 无 - yield break; + yield return UIManager.Instance.GetPanel().FadeInAsync(0.1f); + yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutEmo); + yield return UIManager.Instance.GetPanel().FadeOutAsync(0.1f); } } public struct MemoryCutState : IState @@ -516,24 +529,35 @@ namespace AibisDream.FixSystem public IEnumerator Enter() { var bodyModuleSystem = FixSystemCenter.SystemDic.Get(); - var openSystem = FixSystemCenter.SystemDic.Get(); + var cuttingManager = FixSystemCenter.SystemDic.Get(); if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule)) { - var bodyModule = FixSystemCenter.SystemDic.Get(); - bodyModule.SwitchModuleGroup(ModuleState.Head); + bodyModuleSystem.SwitchModuleGroup(ModuleState.Head); yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule); } bodyModuleSystem.CableSystem.ResetPlug(); + var bodyModule=bodyModuleSystem.FindBodyModuleByName("Memory"); + if(bodyModule!=null) + { + bodyModule.GetCutSpriteRenderer().sortingOrder=100; + bodyModule.GetCutSpriteRenderer().color=new Color(1f,1f,1f,1f); + bodyModule.GetCutSpriteRenderer().GetComponentInChildren().color=new Color(1f,1f,1f,1f); + } yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutMemory); - openSystem.EnableCut(bodyModuleSystem.FindBodyModuleByName("Memory")); - // bodyModuleSystem.FindBodyModuleByName("Memory").EnableCut(); + yield return UIManager.Instance.GetPanel().FadeInAsync(0.1f); + yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutMemoryDeep); + yield return UIManager.Instance.GetPanel().FadeOutAsync(0.1f); + cuttingManager.StartCutting(bodyModule); + + } public IEnumerator Exit() { - // 无 - yield break; + yield return UIManager.Instance.GetPanel().FadeInAsync(0.1f); + yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutMemory); + yield return UIManager.Instance.GetPanel().FadeOutAsync(0.1f); } } public struct LogicCutState : IState @@ -547,22 +571,34 @@ namespace AibisDream.FixSystem public IEnumerator Enter() { + var cuttingManager = FixSystemCenter.SystemDic.Get(); var bodyModuleSystem = FixSystemCenter.SystemDic.Get(); if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule)) { - var bodyModule = FixSystemCenter.SystemDic.Get(); - bodyModule.SwitchModuleGroup(ModuleState.Head); + bodyModuleSystem.SwitchModuleGroup(ModuleState.Head); yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule); } bodyModuleSystem.CableSystem.ResetPlug(); + var bodyModule=bodyModuleSystem.FindBodyModuleByName("Logic"); + if(bodyModule!=null) + { + bodyModule.GetCutSpriteRenderer().sortingOrder=100; + bodyModule.GetCutSpriteRenderer().color=new Color(1f,1f,1f,1f); + bodyModule.GetCutSpriteRenderer().GetComponentInChildren().color=new Color(1f,1f,1f,1f); + } yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutLogic); - // bodyModuleSystem.FindBodyModuleByName("Logic").EnableCut(); + yield return UIManager.Instance.GetPanel().FadeInAsync(0.1f); + yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutLogicDeep); + yield return UIManager.Instance.GetPanel().FadeOutAsync(0.1f); + cuttingManager.StartCutting(bodyModule); + } public IEnumerator Exit() - { - // 无 - yield break; + { + yield return UIManager.Instance.GetPanel().FadeInAsync(0.1f); + yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutLogic); + yield return UIManager.Instance.GetPanel().FadeOutAsync(0.1f); } } diff --git a/Assets/Scripts/FixSystemNew/Open/OpenSystem.cs b/Assets/Scripts/FixSystemNew/Open/OpenSystem.cs index 7b912dbe4..9c80eaa9b 100644 --- a/Assets/Scripts/FixSystemNew/Open/OpenSystem.cs +++ b/Assets/Scripts/FixSystemNew/Open/OpenSystem.cs @@ -1,3 +1,4 @@ +using System.Linq.Expressions; using AibisDream.FixSystem; using AibisDream.Framework; using AibisDream.Kit; @@ -16,7 +17,13 @@ namespace AibisDream public SpriteDeepIn deepIn; public LightRoom lightRoom; public GameObject screen; - public GearFollower gearFollower; + public CuttingManager cuttingManager; + + public SpriteRenderer cutEmoSpriteRenderer; + public SpriteRenderer cutMemorySpriteRenderer; + public SpriteRenderer cutLogicSpriteRenderer; + + private bool isCuttingMode = false; private void Awake() { @@ -40,7 +47,7 @@ namespace AibisDream deepIn.OnFinished += Finished; } - private void Update() + public void Update() { if (Input.GetKeyDown(KeyCode.K)) { @@ -84,13 +91,10 @@ namespace AibisDream { DialogController.Instance.StartDialogNode("DeepInEnd"); } - public void EnableCut(BodyModule bodyModule) - { - var spriteRenderer = bodyModule.GetSpriteRenderer(); - gearFollower.targetSpriteRenderer = spriteRenderer; - gearFollower.gameObject.SetActive(true); - gearFollower.transform.position = new Vector3(Screen.width / 1.8f, Screen.height / 2f, 0); - } + + + // 添加切割完成的回调方法 + } public static class OpenYarnCommand { diff --git a/Assets/Scripts/Framework/OtherKit/CameraKit.cs b/Assets/Scripts/Framework/OtherKit/CameraKit.cs index d10f99e1c..39579ffcd 100644 --- a/Assets/Scripts/Framework/OtherKit/CameraKit.cs +++ b/Assets/Scripts/Framework/OtherKit/CameraKit.cs @@ -329,6 +329,8 @@ namespace AibisDream.Framework CutEmo, CutMemory, CutLogic, - CutEmoDeep + CutEmoDeep, + CutMemoryDeep, + CutLogicDeep } } \ No newline at end of file diff --git a/Assets/Scripts/Utility/ConstRef.cs b/Assets/Scripts/Utility/ConstRef.cs index bd302363d..64bc9fd65 100644 --- a/Assets/Scripts/Utility/ConstRef.cs +++ b/Assets/Scripts/Utility/ConstRef.cs @@ -25,6 +25,7 @@ namespace AibisDream.Utility #region 资产 public const string CutLinePrefabName = "CutLine"; + public const string GearFollowerPrefabName = "GearFollower"; #endregion