Merge branch '6.15打包前最后优化' into 'develop'
提交 See merge request aibis-dream/aibis-dream!468
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@@ -599,7 +599,7 @@ MonoBehaviour:
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mobileObjectDatas:
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- itemName: "\u5217\u8F66"
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direction: {x: 1, y: 0}
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speed: {x: 13, y: 13}
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speed: {x: 20, y: 20}
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mobileType: 1
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assetAddressArray:
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- "Mobile/\u76F8\u9519\u5217\u8F66\u50CF\u7D20\u7248"
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@@ -616,7 +616,7 @@ MonoBehaviour:
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initMode: 2
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isDistanceMode: 1
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existTime: 0
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existDistance: 50
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existDistance: 80
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intervalRange: {x: 12, y: 12}
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--- !u!1 &519420028
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GameObject:
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@@ -30,7 +30,7 @@ namespace AibisDream.FixSystem
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private CutLine _cutLine;
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[Header("CutText闪烁效果")] private float cutTextFlickerThreshold = 0.7f; // 开始闪烁的阈值
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[Header("CutText闪烁效果")] private float cutTextFlickerThreshold = 0.4f; // 开始闪烁的阈值
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private float cutTextFlickerInterval = 0.1f; // 闪烁间隔
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private float cutTextFlickerTimer = 0f; // 闪烁计时器
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private bool isCutTextFlickering = false; // 是否正在闪烁
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