Merge branch '6.15打包前最后优化' into 'develop'

提交

See merge request aibis-dream/aibis-dream!468
This commit is contained in:
2025-06-15 14:32:13 +00:00
2 changed files with 3 additions and 3 deletions
+2 -2
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@@ -599,7 +599,7 @@ MonoBehaviour:
mobileObjectDatas:
- itemName: "\u5217\u8F66"
direction: {x: 1, y: 0}
speed: {x: 13, y: 13}
speed: {x: 20, y: 20}
mobileType: 1
assetAddressArray:
- "Mobile/\u76F8\u9519\u5217\u8F66\u50CF\u7D20\u7248"
@@ -616,7 +616,7 @@ MonoBehaviour:
initMode: 2
isDistanceMode: 1
existTime: 0
existDistance: 50
existDistance: 80
intervalRange: {x: 12, y: 12}
--- !u!1 &519420028
GameObject:
@@ -30,7 +30,7 @@ namespace AibisDream.FixSystem
private CutLine _cutLine;
[Header("CutText闪烁效果")] private float cutTextFlickerThreshold = 0.7f; // 开始闪烁的阈值
[Header("CutText闪烁效果")] private float cutTextFlickerThreshold = 0.4f; // 开始闪烁的阈值
private float cutTextFlickerInterval = 0.1f; // 闪烁间隔
private float cutTextFlickerTimer = 0f; // 闪烁计时器
private bool isCutTextFlickering = false; // 是否正在闪烁