diff --git a/Assets/Scenes/ClinicOut.unity b/Assets/Scenes/ClinicOut.unity index 7fc64d285..c1e029bc4 100644 --- a/Assets/Scenes/ClinicOut.unity +++ b/Assets/Scenes/ClinicOut.unity @@ -599,7 +599,7 @@ MonoBehaviour: mobileObjectDatas: - itemName: "\u5217\u8F66" direction: {x: 1, y: 0} - speed: {x: 13, y: 13} + speed: {x: 20, y: 20} mobileType: 1 assetAddressArray: - "Mobile/\u76F8\u9519\u5217\u8F66\u50CF\u7D20\u7248" @@ -616,7 +616,7 @@ MonoBehaviour: initMode: 2 isDistanceMode: 1 existTime: 0 - existDistance: 50 + existDistance: 80 intervalRange: {x: 12, y: 12} --- !u!1 &519420028 GameObject: diff --git a/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs b/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs index f3a6561aa..123b27f02 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs @@ -30,7 +30,7 @@ namespace AibisDream.FixSystem private CutLine _cutLine; - [Header("CutText闪烁效果")] private float cutTextFlickerThreshold = 0.7f; // 开始闪烁的阈值 + [Header("CutText闪烁效果")] private float cutTextFlickerThreshold = 0.4f; // 开始闪烁的阈值 private float cutTextFlickerInterval = 0.1f; // 闪烁间隔 private float cutTextFlickerTimer = 0f; // 闪烁计时器 private bool isCutTextFlickering = false; // 是否正在闪烁