UF检查部分改动

This commit is contained in:
2025-02-07 12:12:13 +08:00
parent 51460d405a
commit 68eb043ecb
10 changed files with 956 additions and 121 deletions
+13 -12
View File
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// <<jump 结束UF检查>>
===
title: UFCheck
tags:
colorID: 3
group:视觉检查
position: -2052,-2351
---
<<UF_ImaginationAll UFSystem>>
ULM自训练进程: 检测到进程接管请求!正在识别手动选择的目标……
<<UF_UFEffect UFSystem>>
ULM自训练进程: 已池化图像卷积数据!正在上传神经网络数据集……
<<if $currentEyeTarget=="sky">>
ULM自训练进程: 目标标记,天空,蓝色,数据上传UF共享网络...
ULM自训练进程: 正在结合机体记忆进行"天空"相关的生成训练……
peipei: 这个圆圆的是…治疗室的窗户吗?<br>我都快认不出了…
<<elseif $currentEyeTarget=="plant">>
ULM自训练进程: 目标标记,植物,绿色,数据上传UF共享网络...
ULM自训练进程: 正在结合机体记忆进行"植物"相关的生成训练……
peipei: 这是…那盆绿萝吗?<br>我几乎认不出了…
<<elseif $currentEyeTarget=="poster">>
ULM自训练进程: 目标标记,人物面部,数据上传UF共享网络...
ULM自训练进程: 正在结合机体记忆进行"人脸"相关的生成训练……
peipei: 这个是…那张护肤机油的海报吗?<br>我几乎认不出了…
<<elseif $currentEyeTarget=="computer">>
ULM自训练进程: 训练样本机体对该目标无反应,选择其他目标
<<jump UFCheckEnd>>
<<endif>>
me: 【占位】UF在把看到的画面变成数据...?
me: 【占位】捕获机体的视觉数据,结合数据关联的记忆,最后把数据和权重上传网络共享...
me: 【占位】这就是UF创造力的来源么
peipei: 啊,痛…又开始了……
<<UF_MmeoryIn UFSystem>>
<<OpenSingleButtonWindow WindowManager 警告! 检测到兼容性错误:发现未授权的数据传入!>>
peipei: 【占位】不是这样的...
me: 【占位】佩佩,你做了什么?
peipei: 【占位】我还记得...
<<UF_MmeoryFinished UFSystem>>
<<wait 0.5>>
peipei: 【占位】那些颜色,那些感受,我都还记得...
me: 【占位】是佩佩的记忆!佩佩的记忆在做数据写入!
me: 【占位】佩佩的记忆把UF的数据...纂改了...
<<OpenSingleButtonWindow WindowManager 警告! 杀死记忆非法写入进程,模块温度上升>>
<<if $currentEyeTarget=="sky">>
<<UF_MmeoryOut UFSystem>>
<<set_Eyetarget EyeManager "plant" false>>
peipei: 【占位】视觉目标为什么改变了?现在应该是我在操控视觉目标才对...
<<UF_UFEffect UFSystem>>
ULM自训练进程: 目标标记,植物,绿色,数据上传UF共享网络...
ULM自训练进程: 正在结合机体记忆进行"植物"相关的生成训练……
<<wait 0.5>>
peipei: 【占位】海浪一样的草地,是绿色的,我们在那绘画,我记得...
<<wait 1>>
<<UF_MmeoryIn UFSystem>>
<<wait 1>>
<<OpenSingleButtonWindow WindowManager 警告! 检测到兼容性错误:发现未授权的数据传入!>>
<<UF_MmeoryFinished UFSystem>>
<<wait 1.5>>
<<OpenSingleButtonWindow WindowManager 警告! 杀死记忆非法写入进程,模块温度上升>>
<<UF_MmeoryOut UFSystem>>
<<set_Eyetarget EyeManager "poster" false>>
peipei: 【占位】该死,为什么我不能控制?
<<UF_UFEffect UFSystem>>
ULM自训练进程: 目标标记,人物面部,数据上传UF共享网络...
ULM自训练进程: 正在结合机体记忆进行"人脸"相关的生成训练……
<<wait 0.5>>
peipei: 【占位】生气涨红的脸,是红色的,她总是生气,我记得的...
<<OpenSingleButtonWindow WindowManager 警告! 检测到兼容性错误:发现未授权的数据传入!>>
<<wait 1>>
<<UF_MmeoryIn UFSystem>>
<<wait 1>>
<<UF_MmeoryFinished UFSystem>>
<<wait 1.5>>
<<OpenSingleButtonWindow WindowManager 警告! 杀死记忆非法写入进程,模块温度上升>>
<<elseif $currentEyeTarget=="plant">>
<<UF_MmeoryOut UFSystem>>
<<set_Eyetarget EyeManager "sky" false>>
<<UF_UFEffect UFSystem>>
ULM自训练进程: 目标标记,天空,蓝色,数据上传UF共享网络...
ULM自训练进程: 正在结合机体记忆进行"天空"相关的生成训练……
<<wait 0.5>>
peipei: 【占位】窗外的天空,是蓝色的,我总是生病,我记得的...
<<wait 1>>
<<UF_MmeoryIn UFSystem>>
<<wait 1>>
<<OpenSingleButtonWindow WindowManager 警告! 检测到兼容性错误:发现未授权的数据传入!>>
<<UF_MmeoryFinished UFSystem>>
<<wait 1.5>>
<<UF_MmeoryOut UFSystem>>
<<wait 1.5>>
<<OpenSingleButtonWindow WindowManager 警告! 杀死记忆非法写入进程,模块温度上升>>
<<set_Eyetarget EyeManager "poster" false>>
<<UF_UFEffect UFSystem>>
ULM自训练进程: 目标标记,人物面部,数据上传UF共享网络...
ULM自训练进程: 正在结合机体记忆进行"人脸"相关的生成训练……
<<wait 0.5>>
peipei: 【占位】生气涨红的脸,是红色的,她总是生气,我记得的...
<<wait 1>>
<<UF_MmeoryIn UFSystem>>
<<wait 1>>
<<OpenSingleButtonWindow WindowManager 警告! 检测到兼容性错误:发现未授权的数据传入!>>
<<UF_MmeoryFinished UFSystem>>
<<wait 1.5>>
<<OpenSingleButtonWindow WindowManager 警告! 杀死记忆非法写入进程,模块温度上升>>
<<elseif $currentEyeTarget=="poster">>
<<UF_MmeoryOut UFSystem>>
<<set_Eyetarget EyeManager "sky" false>>
<<UF_UFEffect UFSystem>>
ULM自训练进程: 目标标记,人物面部,数据上传UF共享网络...
ULM自训练进程: 正在结合机体记忆进行"人脸"相关的生成训练……
<<wait 0.5>>
peipei: 【占位】窗外的天空,是蓝色的,我总是生病,我记得的...
<<wait 1>>
<<UF_MmeoryIn UFSystem>>
<<wait 1>>
<<OpenSingleButtonWindow WindowManager 警告! 检测到兼容性错误:发现未授权的数据传入!>>
<<UF_MmeoryFinished UFSystem>>
<<wait 1.5>>
<<OpenSingleButtonWindow WindowManager 警告! 杀死记忆非法写入进程,模块温度上升>>
<<UF_MmeoryOut UFSystem>>
<<set_Eyetarget EyeManager "plant" false>>
ULM自训练进程: 目标标记,植物,绿色,数据上传UF共享网络...
ULM自训练进程: 正在结合机体记忆进行"植物"相关的生成训练……
<<UF_UFEffect UFSystem>>
<<wait 0.5>>
peipei: 【占位】海浪一样的草地,是绿色的,我们在那绘画,我记得...
<<wait 1>>
<<UF_MmeoryIn UFSystem>>
<<wait 1>>
<<OpenSingleButtonWindow WindowManager 警告! 检测到兼容性错误:发现未授权的数据传入!>>
<<UF_MmeoryFinished UFSystem>>
<<wait 1.5>>
<<OpenSingleButtonWindow WindowManager 警告! 杀死记忆非法写入进程,模块温度上升>>
<<UF_MmeoryOut UFSystem>>
<<endif>>
<<StartUFEffect_loop UFSystem>>
<<wait 2>>
me: 【占位】我明白了,是佩佩自己在无意识的覆盖我的操作...
me: 【占位】佩佩,在不停的想象
me: 【占位】用记忆作为"弹药“,和UF争夺控制权,导致温度升高
me: 【占位】这样下去温度会受不了的!佩佩,停下!
<<hide_dialog>>
<<wait 2>>
<<StopUFEffect_loop UFSystem>>
<<wait 2>>
peipei: 【占位】医生,我...我这是怎么了...
me: 【占位】我大概明白了佩佩...我们先退出UF的深入模式吧
<<StopUFEffect_loop UFSystem>>
<<Set_MouseMovementLockState EyeManager false>>
<<jump 退出UF>>
===
title: UFCheck暂时废弃
tags:
colorID: 3
group:视觉检查
position: -2052,-2351
---
<<if $gameStage == "UF检查">>
ULM自训练进程: 检测到进程接管请求!正在识别手动选择的目标……
+147 -27
View File
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- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
m_Hue:
m_OverrideState: 1
m_Value: 0
m_Saturation:
m_OverrideState: 1
m_Value: 0.37
m_Brightness:
m_OverrideState: 1
m_Value: 0
m_Contrast:
m_OverrideState: 0
m_Value: 0
m_Alpha:
m_OverrideState: 0
m_Value: 0
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -116,6 +207,7 @@ MonoBehaviour:
- {fileID: 8330860632620692832}
- {fileID: 462570543301206416}
- {fileID: -7487097363603556489}
- {fileID: -4931148722146916872}
--- !u!114 &462570543301206416
MonoBehaviour:
m_ObjectHideFlags: 3
@@ -131,7 +223,7 @@ MonoBehaviour:
active: 1
m_Intencity:
m_OverrideState: 1
m_Value: 1.49
m_Value: 1.3
m_Threshold:
m_OverrideState: 1
m_Value:
@@ -194,7 +286,7 @@ MonoBehaviour:
- {r: 1, g: 1, b: 1, a: 1}
m_Scatter:
m_OverrideState: 1
m_Value: 0.7
m_Value: 0.67
m_Color:
m_OverrideState: 0
m_Value:
@@ -281,8 +373,8 @@ MonoBehaviour:
m_OverrideState: 1
m_Value: 0.92
m_Ascii:
m_OverrideState: 1
m_Value: {r: 0, g: 1, b: 0.34237242, a: 1}
m_OverrideState: 0
m_Value: {r: 0, g: 1, b: 0.17560267, a: 1}
m_Mapping:
m_OverrideState: 1
m_Value:
@@ -299,7 +391,16 @@ MonoBehaviour:
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
time: 0.35167342
value: 0.5092921
inSlope: 1.6044602
outSlope: 1.6044602
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.9333191
value: 1
inSlope: 0
outSlope: 0
@@ -312,58 +413,58 @@ MonoBehaviour:
m_RotationOrder: 4
_pixels:
- {r: 0, g: 0, b: 0, a: 0}
- {r: 0.0030546137, g: 0.0030546137, b: 0.0030546137, a: 0.0030546137}
- {r: 0.011949917, g: 0.011949917, b: 0.011949917, a: 0.011949917}
- {r: 0.026283104, g: 0.026283104, b: 0.026283104, a: 0.026283104}
- {r: 0.04565137, g: 0.04565137, b: 0.04565137, a: 0.04565137}
- {r: 0.0696519, g: 0.0696519, b: 0.0696519, a: 0.0696519}
- {r: 0.097881906, g: 0.097881906, b: 0.097881906, a: 0.097881906}
- {r: 0.12993856, g: 0.12993856, b: 0.12993856, a: 0.12993856}
- {r: 0.16541909, g: 0.16541909, b: 0.16541909, a: 0.16541909}
- {r: 0.20392065, g: 0.20392065, b: 0.20392065, a: 0.20392065}
- {r: 0.24504046, g: 0.24504046, b: 0.24504046, a: 0.24504046}
- {r: 0.28837568, g: 0.28837568, b: 0.28837568, a: 0.28837568}
- {r: 0.33352354, g: 0.33352354, b: 0.33352354, a: 0.33352354}
- {r: 0.38008124, g: 0.38008124, b: 0.38008124, a: 0.38008124}
- {r: 0.4276459, g: 0.4276459, b: 0.4276459, a: 0.4276459}
- {r: 0.47581482, g: 0.47581482, b: 0.47581482, a: 0.47581482}
- {r: 0.5241851, g: 0.5241851, b: 0.5241851, a: 0.5241851}
- {r: 0.5723541, g: 0.5723541, b: 0.5723541, a: 0.5723541}
- {r: 0.61991876, g: 0.61991876, b: 0.61991876, a: 0.61991876}
- {r: 0.6664764, g: 0.6664764, b: 0.6664764, a: 0.6664764}
- {r: 0.71162426, g: 0.71162426, b: 0.71162426, a: 0.71162426}
- {r: 0.7549595, g: 0.7549595, b: 0.7549595, a: 0.7549595}
- {r: 0.79607934, g: 0.79607934, b: 0.79607934, a: 0.79607934}
- {r: 0.83458096, g: 0.83458096, b: 0.83458096, a: 0.83458096}
- {r: 0.8700614, g: 0.8700614, b: 0.8700614, a: 0.8700614}
- {r: 0.90211815, g: 0.90211815, b: 0.90211815, a: 0.90211815}
- {r: 0.93034804, g: 0.93034804, b: 0.93034804, a: 0.93034804}
- {r: 0.9543487, g: 0.9543487, b: 0.9543487, a: 0.9543487}
- {r: 0.97371686, g: 0.97371686, b: 0.97371686, a: 0.97371686}
- {r: 0.98805004, g: 0.98805004, b: 0.98805004, a: 0.98805004}
- {r: 0.9969453, g: 0.9969453, b: 0.9969453, a: 0.9969453}
- {r: 0.007757241, g: 0.007757241, b: 0.007757241, a: 0.007757241}
- {r: 0.029626358, g: 0.029626358, b: 0.029626358, a: 0.029626358}
- {r: 0.063503444, g: 0.063503444, b: 0.063503444, a: 0.063503444}
- {r: 0.10728459, g: 0.10728459, b: 0.10728459, a: 0.10728459}
- {r: 0.15886588, g: 0.15886588, b: 0.15886588, a: 0.15886588}
- {r: 0.21614343, g: 0.21614343, b: 0.21614343, a: 0.21614343}
- {r: 0.2770133, g: 0.2770133, b: 0.2770133, a: 0.2770133}
- {r: 0.33937162, g: 0.33937162, b: 0.33937162, a: 0.33937162}
- {r: 0.4011145, g: 0.4011145, b: 0.4011145, a: 0.4011145}
- {r: 0.46013793, g: 0.46013793, b: 0.46013793, a: 0.46013793}
- {r: 0.514359, g: 0.514359, b: 0.514359, a: 0.514359}
- {r: 0.564654, g: 0.564654, b: 0.564654, a: 0.564654}
- {r: 0.612469, g: 0.612469, b: 0.612469, a: 0.612469}
- {r: 0.65775484, g: 0.65775484, b: 0.65775484, a: 0.65775484}
- {r: 0.70046204, g: 0.70046204, b: 0.70046204, a: 0.70046204}
- {r: 0.74054134, g: 0.74054134, b: 0.74054134, a: 0.74054134}
- {r: 0.7779435, g: 0.7779435, b: 0.7779435, a: 0.7779435}
- {r: 0.812619, g: 0.812619, b: 0.812619, a: 0.812619}
- {r: 0.8445187, g: 0.8445187, b: 0.8445187, a: 0.8445187}
- {r: 0.8735932, g: 0.8735932, b: 0.8735932, a: 0.8735932}
- {r: 0.89979327, g: 0.89979327, b: 0.89979327, a: 0.89979327}
- {r: 0.92306936, g: 0.92306936, b: 0.92306936, a: 0.92306936}
- {r: 0.9433725, g: 0.9433725, b: 0.9433725, a: 0.9433725}
- {r: 0.96065307, g: 0.96065307, b: 0.96065307, a: 0.96065307}
- {r: 0.9748618, g: 0.9748618, b: 0.9748618, a: 0.9748618}
- {r: 0.98594946, g: 0.98594946, b: 0.98594946, a: 0.98594946}
- {r: 0.9938667, g: 0.9938667, b: 0.9938667, a: 0.9938667}
- {r: 0.9985641, g: 0.9985641, b: 0.9985641, a: 0.9985641}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
- {r: 1, g: 1, b: 1, a: 1}
m_Image:
m_OverrideState: 1
m_OverrideState: 0
m_Value: {r: 0, g: 0, b: 0, a: 1}
m_Solid:
m_OverrideState: 1
m_Value: 1
m_Gradient:
m_OverrideState: 1
m_Value: {fileID: 2800000, guid: a4e4b50799621d14faeade24b5182c49, type: 3}
m_Value: {fileID: 2800000, guid: 304746cb4b9280143a65990007398ff6, type: 3}
m_Depth:
m_OverrideState: 1
m_Value: 3
m_Value: 4
m_Fps:
m_OverrideState: 1
m_Value: 17
m_Value: 39
m_Noise:
m_OverrideState: 1
m_Value: 3
m_Palette:
m_OverrideState: 1
m_Value: {fileID: 2800000, guid: 375120ba5ec0f1d4eaa7f761d1a3d758, type: 3}
m_Value: {fileID: 2800000, guid: aa9c9c3981da72943862cc428132c245, type: 3}
m_Impact:
m_OverrideState: 1
m_Value: 1
+4 -4
View File
@@ -265,7 +265,7 @@ MonoBehaviour:
m_Value: 1
_Intensity:
m_OverrideState: 1
m_Value: 0.615
m_Value: 0.62
_Radial:
m_OverrideState: 1
m_Value: -0.29
@@ -274,13 +274,13 @@ MonoBehaviour:
m_Value: 1
_Angle:
m_OverrideState: 1
m_Value: -0.051
m_Value: -0.42
_Split:
m_OverrideState: 1
m_Value: 0.46
m_Value: 0.31
_Sat:
m_OverrideState: 1
m_Value: 0.802
m_Value: 0.833
_Mono:
m_OverrideState: 1
m_Value: 0
@@ -15,7 +15,7 @@ MonoBehaviour:
active: 1
m_Weight:
m_OverrideState: 1
m_Value: 0.382
m_Value: 0.232
m_Value:
m_OverrideState: 1
m_Value: 0.083
@@ -43,7 +43,7 @@ MonoBehaviour:
active: 1
_Weight:
m_OverrideState: 1
m_Value: 1
m_Value: 0.819
_Intensity:
m_OverrideState: 1
m_Value: 0.101
@@ -97,7 +97,7 @@ MonoBehaviour:
active: 1
_weight:
m_OverrideState: 1
m_Value: 0.561
m_Value: 0.494
_power:
m_OverrideState: 1
m_Value: 0.054
+17 -30
View File
@@ -44,7 +44,19 @@ public class UFSystem : MonoBehaviour
// 动态调整权重
DOTween.To(() => postProcessingVolume.weight, x => postProcessingVolume.weight = x, targetWeight, duration);
}
[YarnCommand("UFEffect_ImageIn")]
[YarnCommand("UF_UFEffect")]
public IEnumerator UF_UFEffect(float duration = 1.5f)
{
if (eyeSystem.CurrentTarget != null)
{
AudioManager.RandomPlayInteraction("colorimagine");
eyeSystem.CurrentTarget.ImageIn(duration);
//TweenWeight(imageVolume, 1, duration);
}
yield return new WaitForSeconds(duration);
}
[YarnCommand("UF_MmeoryIn")]
public IEnumerator UFImageIn(float duration = 1.5f)
{
if (eyeSystem.CurrentTarget != null)
@@ -55,7 +67,7 @@ public class UFSystem : MonoBehaviour
}
yield return new WaitForSeconds(duration);
}
[YarnCommand("UFEffect_ImageOut")]
[YarnCommand("UF_MmeoryOut")]
public IEnumerator UFImageOut(float duration = 1.5f)
{
if (eyeSystem.CurrentTarget != null)
@@ -68,30 +80,7 @@ public class UFSystem : MonoBehaviour
}
yield return new WaitForSeconds(0);
}
// [YarnCommand("UFEffect_Processing")]
// public IEnumerator UFProcessing(EyeTarget eyeSystem.CurrentTarget)
// {
// if (eyeSystem.CurrentTarget != null)
// {
// TweenWeight(imageVolume,1,1);
// TweenWeight(imageAscillVolume,1,1);
// TweenWeight(finalVolume,0,1);
// AudioManager.RandomPlayInteraction("colorimagine");
// }
// yield return new WaitForSeconds(1);
// }
// [YarnCommand("UFEffect_ImageOutFinfish")]
// public IEnumerator UFImageOutFinfish(float duration=1.5f)
// {
// if (eyeSystem.CurrentTarget != null)
// {
// AudioManager.RandomPlayInteraction("colorimagine");
// eyeSystem.CurrentTarget.ImageOut(2);
// TweenWeight(imageVolume,0,2);
// }
// yield return new WaitForSeconds(2);
// }
[YarnCommand("UFEffect_ImageFinish")]
[YarnCommand("UF_MmeoryFinished")]
public IEnumerator UFImageFinish(float duration = 1.5f)
{
if (eyeSystem.CurrentTarget != null)
@@ -103,8 +92,6 @@ public class UFSystem : MonoBehaviour
}
yield return new WaitForSeconds(duration);
}
[YarnCommand("StartUFEffect_loop")]
public void UFImageLoop()
{
@@ -115,7 +102,7 @@ public class UFSystem : MonoBehaviour
{
isLoopImage = false;
}
[YarnCommand("UFEffect_ImageAll")]
[YarnCommand("UF_ImaginationAll")]
public void ImageAll()
{
UFImageIn(1);
@@ -151,7 +138,7 @@ public class UFSystem : MonoBehaviour
StartCoroutine(UFImageOut(0.5f));
index++;
// 如果到达列表末尾,则回到开头
if (index >= eyeSystem.Targets.Count)
if (index >= eyeSystem.Targets.Count-2)
{
index = 0;
}