diff --git a/Assets/Render/Renderer2Dtest.asset b/Assets/Render/Renderer2Dtest.asset index 9567890c3..751a12ed4 100644 --- a/Assets/Render/Renderer2Dtest.asset +++ b/Assets/Render/Renderer2Dtest.asset @@ -1053,18 +1053,19 @@ MonoBehaviour: m_PostInfinity: 2 m_RotationOrder: 4 _filter: - - 0.004854369 - - 0.021177985 - - 0.06010355 - - 0.106563106 - - 0.14548868 - - 0.1618123 - - 0.1618123 - - 0.14548868 - - 0.106563106 - - 0.06010355 - - 0.021177985 - - 0.004854369 + - 0.0048309183 + - 0.016401261 + - 0.04532712 + - 0.08293076 + - 0.12053438 + - 0.14946026 + - 0.1610306 + - 0.14946026 + - 0.12053438 + - 0.08293076 + - 0.04532712 + - 0.016401261 + - 0.0048309183 --- !u!114 &-6086986437317696584 MonoBehaviour: m_ObjectHideFlags: 3 diff --git a/Assets/Resources/Yarn/FP_Peipei2/Stage5_UF检查.yarn b/Assets/Resources/Yarn/FP_Peipei2/Stage5_UF检查.yarn index 7fd4262f6..c50e8735b 100644 --- a/Assets/Resources/Yarn/FP_Peipei2/Stage5_UF检查.yarn +++ b/Assets/Resources/Yarn/FP_Peipei2/Stage5_UF检查.yarn @@ -30,14 +30,162 @@ position: 275,-222 // <> === - - - title: UFCheck tags: colorID: 3 group:视觉检查 position: -2052,-2351 +--- + <> + ULM自训练进程: 检测到进程接管请求!正在识别手动选择的目标…… + <> + ULM自训练进程: 已池化图像卷积数据!正在上传神经网络数据集…… + <> + ULM自训练进程: 目标标记,天空,蓝色,数据上传UF共享网络... + ULM自训练进程: 正在结合机体记忆进行"天空"相关的生成训练…… + peipei: 这个圆圆的是…治疗室的窗户吗?
我都快认不出了… + <> + ULM自训练进程: 目标标记,植物,绿色,数据上传UF共享网络... + ULM自训练进程: 正在结合机体记忆进行"植物"相关的生成训练…… + peipei: 这是…那盆绿萝吗?
我几乎认不出了… + <> + ULM自训练进程: 目标标记,人物面部,数据上传UF共享网络... + ULM自训练进程: 正在结合机体记忆进行"人脸"相关的生成训练…… + peipei: 这个是…那张护肤机油的海报吗?
我几乎认不出了… + <> + ULM自训练进程: 训练样本机体对该目标无反应,选择其他目标 + <> + <> + me: 【占位】UF在把看到的画面变成数据...? + me: 【占位】捕获机体的视觉数据,结合数据关联的记忆,最后把数据和权重上传网络共享... + me: 【占位】这就是UF创造力的来源么 + peipei: 啊,痛…又开始了…… + <> + <> + peipei: 【占位】不是这样的... + me: 【占位】佩佩,你做了什么? + peipei: 【占位】我还记得... + <> + <> + peipei: 【占位】那些颜色,那些感受,我都还记得... + me: 【占位】是佩佩的记忆!佩佩的记忆在做数据写入! + me: 【占位】佩佩的记忆把UF的数据...纂改了... + <> + <> + <> + <> + peipei: 【占位】视觉目标为什么改变了?现在应该是我在操控视觉目标才对... + <> + ULM自训练进程: 目标标记,植物,绿色,数据上传UF共享网络... + ULM自训练进程: 正在结合机体记忆进行"植物"相关的生成训练…… + <> + peipei: 【占位】海浪一样的草地,是绿色的,我们在那绘画,我记得... + <> + <> + <> + <> + <> + <> + <> + <> + <> + peipei: 【占位】该死,为什么我不能控制? + <> + ULM自训练进程: 目标标记,人物面部,数据上传UF共享网络... + ULM自训练进程: 正在结合机体记忆进行"人脸"相关的生成训练…… + <> + peipei: 【占位】生气涨红的脸,是红色的,她总是生气,我记得的... + <> + <> + <> + <> + <> + <> + <> + <> + <> + <> + <> + ULM自训练进程: 目标标记,天空,蓝色,数据上传UF共享网络... + ULM自训练进程: 正在结合机体记忆进行"天空"相关的生成训练…… + <> + peipei: 【占位】窗外的天空,是蓝色的,我总是生病,我记得的... + <> + <> + <> + <> + <> + <> + <> + <> + <> + <> + <> + ULM自训练进程: 目标标记,人物面部,数据上传UF共享网络... + ULM自训练进程: 正在结合机体记忆进行"人脸"相关的生成训练…… + <> + peipei: 【占位】生气涨红的脸,是红色的,她总是生气,我记得的... + <> + <> + <> + <> + <> + <> + <> + <> + <> + <> + <> + ULM自训练进程: 目标标记,人物面部,数据上传UF共享网络... + ULM自训练进程: 正在结合机体记忆进行"人脸"相关的生成训练…… + <> + peipei: 【占位】窗外的天空,是蓝色的,我总是生病,我记得的... + <> + <> + <> + <> + <> + <> + <> + <> + <> + ULM自训练进程: 目标标记,植物,绿色,数据上传UF共享网络... + ULM自训练进程: 正在结合机体记忆进行"植物"相关的生成训练…… + <> + <> + peipei: 【占位】海浪一样的草地,是绿色的,我们在那绘画,我记得... + <> + <> + <> + <> + <> + <> + <> + <> + <> + <> + <> + me: 【占位】我明白了,是佩佩自己在无意识的覆盖我的操作... + me: 【占位】佩佩,在不停的想象 + me: 【占位】用记忆作为"弹药“,和UF争夺控制权,导致温度升高 + me: 【占位】这样下去温度会受不了的!佩佩,停下! + <> + <> + <> + <> + peipei: 【占位】医生,我...我这是怎么了... + me: 【占位】我大概明白了佩佩...我们先退出UF的深入模式吧 + <> + <> + <> +=== + + +title: UFCheck暂时废弃 +tags: +colorID: 3 +group:视觉检查 +position: -2052,-2351 --- <> ULM自训练进程: 检测到进程接管请求!正在识别手动选择的目标…… diff --git a/Assets/Scenes/PeipeiFixScene.unity b/Assets/Scenes/PeipeiFixScene.unity index c3010d200..5db34103d 100644 --- a/Assets/Scenes/PeipeiFixScene.unity +++ b/Assets/Scenes/PeipeiFixScene.unity @@ -1762,9 +1762,9 @@ MonoBehaviour: m_EditorClassIdentifier: targets: - 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{r: 1, g: 1, b: 1, a: 1} + - {r: 1, g: 1, b: 1, a: 1} + - {r: 1, g: 1, b: 1, a: 1} + - {r: 1, g: 1, b: 1, a: 1} + - {r: 1, g: 1, b: 1, a: 1} + - {r: 1, g: 1, b: 1, a: 1} + - {r: 1, g: 1, b: 1, a: 1} + - {r: 1, g: 1, b: 1, a: 1} + - {r: 1, g: 1, b: 1, a: 1} + m_Hue: + m_OverrideState: 1 + m_Value: 0 + m_Saturation: + m_OverrideState: 1 + m_Value: 0.37 + m_Brightness: + m_OverrideState: 1 + m_Value: 0 + m_Contrast: + m_OverrideState: 0 + m_Value: 0 + m_Alpha: + m_OverrideState: 0 + m_Value: 0 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 @@ -116,6 +207,7 @@ MonoBehaviour: - {fileID: 8330860632620692832} - {fileID: 462570543301206416} - {fileID: -7487097363603556489} + - {fileID: -4931148722146916872} --- !u!114 &462570543301206416 MonoBehaviour: m_ObjectHideFlags: 3 @@ -131,7 +223,7 @@ MonoBehaviour: active: 1 m_Intencity: m_OverrideState: 1 - m_Value: 1.49 + m_Value: 1.3 m_Threshold: m_OverrideState: 1 m_Value: @@ -194,7 +286,7 @@ MonoBehaviour: - {r: 1, g: 1, b: 1, a: 1} m_Scatter: m_OverrideState: 1 - m_Value: 0.7 + m_Value: 0.67 m_Color: m_OverrideState: 0 m_Value: @@ -281,8 +373,8 @@ MonoBehaviour: m_OverrideState: 1 m_Value: 0.92 m_Ascii: - m_OverrideState: 1 - m_Value: {r: 0, g: 1, b: 0.34237242, a: 1} + m_OverrideState: 0 + m_Value: {r: 0, g: 1, b: 0.17560267, a: 1} m_Mapping: m_OverrideState: 1 m_Value: @@ -299,7 +391,16 @@ MonoBehaviour: inWeight: 0 outWeight: 0 - serializedVersion: 3 - time: 1 + time: 0.35167342 + value: 0.5092921 + inSlope: 1.6044602 + outSlope: 1.6044602 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 0.9333191 value: 1 inSlope: 0 outSlope: 0 @@ -312,58 +413,58 @@ MonoBehaviour: m_RotationOrder: 4 _pixels: - {r: 0, g: 0, b: 0, a: 0} - - {r: 0.0030546137, g: 0.0030546137, b: 0.0030546137, a: 0.0030546137} - - {r: 0.011949917, g: 0.011949917, b: 0.011949917, a: 0.011949917} - - {r: 0.026283104, g: 0.026283104, b: 0.026283104, a: 0.026283104} - - {r: 0.04565137, g: 0.04565137, b: 0.04565137, a: 0.04565137} - 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{r: 0.96065307, g: 0.96065307, b: 0.96065307, a: 0.96065307} + - {r: 0.9748618, g: 0.9748618, b: 0.9748618, a: 0.9748618} + - {r: 0.98594946, g: 0.98594946, b: 0.98594946, a: 0.98594946} + - {r: 0.9938667, g: 0.9938667, b: 0.9938667, a: 0.9938667} + - {r: 0.9985641, g: 0.9985641, b: 0.9985641, a: 0.9985641} + - {r: 1, g: 1, b: 1, a: 1} + - {r: 1, g: 1, b: 1, a: 1} - {r: 1, g: 1, b: 1, a: 1} m_Image: - m_OverrideState: 1 + m_OverrideState: 0 m_Value: {r: 0, g: 0, b: 0, a: 1} m_Solid: m_OverrideState: 1 m_Value: 1 m_Gradient: m_OverrideState: 1 - m_Value: {fileID: 2800000, guid: a4e4b50799621d14faeade24b5182c49, type: 3} + m_Value: {fileID: 2800000, guid: 304746cb4b9280143a65990007398ff6, type: 3} m_Depth: m_OverrideState: 1 - m_Value: 3 + m_Value: 4 m_Fps: m_OverrideState: 1 - m_Value: 17 + m_Value: 39 m_Noise: m_OverrideState: 1 m_Value: 3 m_Palette: m_OverrideState: 1 - m_Value: {fileID: 2800000, guid: 375120ba5ec0f1d4eaa7f761d1a3d758, type: 3} + m_Value: {fileID: 2800000, guid: aa9c9c3981da72943862cc428132c245, type: 3} m_Impact: m_OverrideState: 1 m_Value: 1 diff --git a/Assets/Scenes/VFXtest/想象效果.asset b/Assets/Scenes/VFXtest/想象效果.asset index 4cdf7ae13..cf077273d 100644 --- a/Assets/Scenes/VFXtest/想象效果.asset +++ b/Assets/Scenes/VFXtest/想象效果.asset @@ -265,7 +265,7 @@ MonoBehaviour: m_Value: 1 _Intensity: m_OverrideState: 1 - m_Value: 0.615 + m_Value: 0.62 _Radial: m_OverrideState: 1 m_Value: -0.29 @@ -274,13 +274,13 @@ MonoBehaviour: m_Value: 1 _Angle: m_OverrideState: 1 - m_Value: -0.051 + m_Value: -0.42 _Split: m_OverrideState: 1 - m_Value: 0.46 + m_Value: 0.31 _Sat: m_OverrideState: 1 - m_Value: 0.802 + m_Value: 0.833 _Mono: m_OverrideState: 1 m_Value: 0 diff --git a/Assets/Scenes/VFXtest/最终效果 Profile.asset b/Assets/Scenes/VFXtest/最终效果 Profile.asset index 479f87a03..1e4e8a3b9 100644 --- a/Assets/Scenes/VFXtest/最终效果 Profile.asset +++ b/Assets/Scenes/VFXtest/最终效果 Profile.asset @@ -15,7 +15,7 @@ MonoBehaviour: active: 1 m_Weight: m_OverrideState: 1 - m_Value: 0.382 + m_Value: 0.232 m_Value: m_OverrideState: 1 m_Value: 0.083 @@ -43,7 +43,7 @@ MonoBehaviour: active: 1 _Weight: m_OverrideState: 1 - m_Value: 1 + m_Value: 0.819 _Intensity: m_OverrideState: 1 m_Value: 0.101 @@ -97,7 +97,7 @@ MonoBehaviour: active: 1 _weight: m_OverrideState: 1 - m_Value: 0.561 + m_Value: 0.494 _power: m_OverrideState: 1 m_Value: 0.054 diff --git a/Assets/Scripts/MiniGame/Peipei/UF/UFSystem.cs b/Assets/Scripts/MiniGame/Peipei/UF/UFSystem.cs index e3317747b..1ddde710d 100644 --- a/Assets/Scripts/MiniGame/Peipei/UF/UFSystem.cs +++ b/Assets/Scripts/MiniGame/Peipei/UF/UFSystem.cs @@ -44,7 +44,19 @@ public class UFSystem : MonoBehaviour // 动态调整权重 DOTween.To(() => postProcessingVolume.weight, x => postProcessingVolume.weight = x, targetWeight, duration); } - [YarnCommand("UFEffect_ImageIn")] + [YarnCommand("UF_UFEffect")] + public IEnumerator UF_UFEffect(float duration = 1.5f) + { + if (eyeSystem.CurrentTarget != null) + { + AudioManager.RandomPlayInteraction("colorimagine"); + eyeSystem.CurrentTarget.ImageIn(duration); + //TweenWeight(imageVolume, 1, duration); + } + yield return new WaitForSeconds(duration); + } + + [YarnCommand("UF_MmeoryIn")] public IEnumerator UFImageIn(float duration = 1.5f) { if (eyeSystem.CurrentTarget != null) @@ -55,7 +67,7 @@ public class UFSystem : MonoBehaviour } yield return new WaitForSeconds(duration); } - [YarnCommand("UFEffect_ImageOut")] + [YarnCommand("UF_MmeoryOut")] public IEnumerator UFImageOut(float duration = 1.5f) { if (eyeSystem.CurrentTarget != null) @@ -68,30 +80,7 @@ public class UFSystem : MonoBehaviour } yield return new WaitForSeconds(0); } - // [YarnCommand("UFEffect_Processing")] - // public IEnumerator UFProcessing(EyeTarget eyeSystem.CurrentTarget) - // { - // if (eyeSystem.CurrentTarget != null) - // { - // TweenWeight(imageVolume,1,1); - // TweenWeight(imageAscillVolume,1,1); - // TweenWeight(finalVolume,0,1); - // AudioManager.RandomPlayInteraction("colorimagine"); - // } - // yield return new WaitForSeconds(1); - // } - // [YarnCommand("UFEffect_ImageOutFinfish")] - // public IEnumerator UFImageOutFinfish(float duration=1.5f) - // { - // if (eyeSystem.CurrentTarget != null) - // { - // AudioManager.RandomPlayInteraction("colorimagine"); - // eyeSystem.CurrentTarget.ImageOut(2); - // TweenWeight(imageVolume,0,2); - // } - // yield return new WaitForSeconds(2); - // } - [YarnCommand("UFEffect_ImageFinish")] + [YarnCommand("UF_MmeoryFinished")] public IEnumerator UFImageFinish(float duration = 1.5f) { if (eyeSystem.CurrentTarget != null) @@ -103,8 +92,6 @@ public class UFSystem : MonoBehaviour } yield return new WaitForSeconds(duration); } - - [YarnCommand("StartUFEffect_loop")] public void UFImageLoop() { @@ -115,7 +102,7 @@ public class UFSystem : MonoBehaviour { isLoopImage = false; } - [YarnCommand("UFEffect_ImageAll")] + [YarnCommand("UF_ImaginationAll")] public void ImageAll() { UFImageIn(1); @@ -151,7 +138,7 @@ public class UFSystem : MonoBehaviour StartCoroutine(UFImageOut(0.5f)); index++; // 如果到达列表末尾,则回到开头 - if (index >= eyeSystem.Targets.Count) + if (index >= eyeSystem.Targets.Count-2) { index = 0; }