Merge remote-tracking branch 'origin/12月版本优化' into feature/merge
This commit is contained in:
@@ -11,9 +11,16 @@ namespace AibisDream.FixSystem
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private const string SocketObjName = "Socket";
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private const string ModulePicName = "Module Pic";
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private const string IndicatorName = "Indicator";
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public Transform _socketPos;
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// public Transform _indicatorPos;
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private BodyModuleSystem _bodyModuleSystem;
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private Material highlightMaterial;
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private Material alarmMaterial;
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private Material originalMaterial; // 原材质
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private SpriteRenderer targetSpriteRenderer; // 目标的 SpriteRenderer
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#endregion
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// 模块基本数据
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@@ -25,15 +32,18 @@ namespace AibisDream.FixSystem
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// 获取组件索引
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InitReference();
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}
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private void InitReference()
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{
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_socketPos = transform.Find(SocketObjName);
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_bodyModuleSystem = transform.parent.parent.GetComponent<BodyModuleSystem>();
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targetSpriteRenderer=transform.Find("Module Pic").GetComponent<SpriteRenderer>();
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originalMaterial = targetSpriteRenderer.GetComponent<SpriteRenderer>().material;
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highlightMaterial = Resources.Load<Material>("Materials/HighlightMaterial");
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alarmMaterial=Resources.Load<Material>("Materials/AlarmMaterial");
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}
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#region 插槽功能
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public bool IsAvailable()
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{
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return available;
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@@ -42,11 +52,10 @@ namespace AibisDream.FixSystem
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{
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available=isAvailable;
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}
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public void PlugIn()
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{
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// 插入后先播放wave
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ShowWave();
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//ShowWave();
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if(DialogController.Instance!=null)
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// 然后触发Yarn节点
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DialogController.Instance.StartDialogNode(_bodyModuleSystem.inHotErr ? "系统过热" : data.PlugInNodeName);
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@@ -54,16 +63,18 @@ namespace AibisDream.FixSystem
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public void PlugOut()
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{
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_bodyModuleSystem.oscilloscopeSystem.MessageBoxSetNull();
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StartCoroutine(_bodyModuleSystem.oscilloscopeSystem.DisableDeepInButton());
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// 先关闭wave
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_bodyModuleSystem.oscilloscopeSystem.ShowScreenMessage("未插入任何模块", Color.white);
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CloseWave();
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//_bodyModuleSystem.oscilloscopeSystem.ShowScreenMessage("未插入任何模块", Color.white);
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//CloseWave();
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// TODO 触发Yarn节点(似乎目前没有拔出对话?)
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}
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public void DeepIn()
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{
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if (!data.waveHasError&&!data.ignoreWaveCheck) return;
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// 如果有错误并且已经深入了
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// if (!data.waveHasError&&!data.ignoreWaveCheck) return;
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// // 如果有错误并且已经深入了
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if(DialogController.Instance!=null)
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DialogController.Instance.StartDialogNode(data.DeepInNodeName);
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}
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@@ -130,6 +141,7 @@ namespace AibisDream.FixSystem
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{
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var modulePic = transform.Find(ModulePicName).GetComponent<SpriteRenderer>();
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var socketPos = transform.Find(SocketObjName);
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//var indicatorPos = transform.Find(IndicatorName);
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return new BodyModuleData
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{
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@@ -140,13 +152,40 @@ namespace AibisDream.FixSystem
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waveformType = data.waveformType,
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waveHasError = data.waveHasError,
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ignoreWaveCheck = data.ignoreWaveCheck,
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cantStopRunning=data.cantStopRunning
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cantStopRunning=data.cantStopRunning,
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//IndicatorPos=indicatorPos.localPosition
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//indicatorPos= indicatorPos.position
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};
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}
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#endregion
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}
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#region 高亮提示和隐藏
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public void Highlight(bool enable)
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{
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if (targetSpriteRenderer != null && highlightMaterial != null&&targetSpriteRenderer.material!=alarmMaterial)
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{
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targetSpriteRenderer.material = enable ? highlightMaterial : originalMaterial;
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}
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}
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public void Alarm(bool enable)
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{
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if (targetSpriteRenderer != null && alarmMaterial != null)
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{
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targetSpriteRenderer.material = enable ? alarmMaterial : originalMaterial;
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}
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}
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// public void HideModule(bool enable)
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// {
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// if (targetSpriteRenderer != null && highlightMaterial != null)
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// {
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// targetSpriteRenderer.material = enable ? highlightMaterial : originalMaterial;
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// }
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// }
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#endregion
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}
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[Serializable]
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public struct BodyModuleData
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{
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@@ -161,6 +200,8 @@ namespace AibisDream.FixSystem
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public SerializableVector3 modulePos;
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public SerializableVector3 socketPos;
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public SerializableVector3 indicatorPos;
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// 功能信息
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public WaveformType waveformType;
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@@ -194,5 +235,11 @@ namespace AibisDream.FixSystem
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get => socketPos.ToVector3();
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set => socketPos = new SerializableVector3(value);
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}
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// [JsonIgnore]
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// public Vector3 IndicatorPos
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// {
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// get => indicatorPos.ToVector3();
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// set => indicatorPos = new SerializableVector3(value);
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// }
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}
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}
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@@ -7,8 +7,9 @@ namespace AibisDream
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public static class BodyModuleYarnCommand
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{
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private static BodyModuleSystem BodyModuleSystem => FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
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private static OscilloscopeSystem OscilloscopeSystem => FixSystemCenter.SystemDic.Get<OscilloscopeSystem>();
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private static PunchTapeSystem PunchTapeSystem => FixSystemCenter.SystemDic.Get<PunchTapeSystem>();
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[YarnCommand("SetModuleState_CantStopRunning")]
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public static void SetModuleState_CantStopRunning(string ModuleName,bool state)
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{
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@@ -68,7 +69,7 @@ namespace AibisDream
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[YarnCommand("Temp_InstallChip")]
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public static void Temp_InstallChip()
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{
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var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Module Pic").gameObject;
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var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Chip").gameObject;
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if(!_UFCover.activeInHierarchy)
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{
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_UFCover.SetActive(true);
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@@ -77,7 +78,7 @@ namespace AibisDream
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[YarnCommand("Temp_RemoveChip")]
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public static void Temp_RemoveChip()
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{
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var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Module Pic").gameObject;
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var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Chip").gameObject;
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if(_UFCover.activeInHierarchy)
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{
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_UFCover.SetActive(false);
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@@ -89,5 +90,62 @@ namespace AibisDream
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var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
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targetModule.SetSocketAvailable(isAvailable);
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}
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[YarnCommand("ModuleHightLight")]
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public static void ModuleHightLight(string moduleName,bool enable)
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{
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var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
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targetModule.Highlight(enable);
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}
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[YarnCommand("ModuleAlarm")]
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public static void ModuleAlarm(string moduleName,bool enable)
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{
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var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
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targetModule.Alarm(enable);
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}
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[YarnCommand("MessageBoxSetError")]
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public static void MessageBoxSetError()
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{
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OscilloscopeSystem.MessageBoxSetError();
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}
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[YarnCommand("MessageBoxSetWarning")]
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public static void MessageBoxSetWarning()
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{
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OscilloscopeSystem.MessageBoxSetWarning();
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}
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[YarnCommand("MessageBoxSetNormal")]
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public static void MessageBoxSetNormal()
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{
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OscilloscopeSystem.MessageBoxSetNormal();
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}
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[YarnCommand("MessageBoxSetChecking")]
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public static void MessageBoxSetChecking()
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{
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OscilloscopeSystem.MessageBoxSetChecking();
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}
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[YarnCommand("MessageBoxSetNull")]
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public static void MessageBoxSetNull()
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{
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OscilloscopeSystem.MessageBoxSetNull();
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}
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[YarnCommand("MessageBoxSetText")]
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public static void MessageBoxSetText(string text)
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{
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OscilloscopeSystem.MessageBoxSetText(text);
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}
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[YarnCommand("EnableDeepInButton")]
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public static void EnableDeepInButton()
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{
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OscilloscopeSystem.StartCoroutine(OscilloscopeSystem.EnableDeepInButton());
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}
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[YarnCommand("DisableDeepInButton")]
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public static void DisableDeepInButton()
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{
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OscilloscopeSystem.StartCoroutine(OscilloscopeSystem.DisableDeepInButton());
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}
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[YarnCommand("PrintPunchTapes")]
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public static IEnumerator PrintPunchTapes(int count)
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{
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yield return PunchTapeSystem.StartCoroutine(PunchTapeSystem.PrintPunchTapes(count));
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}
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}
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}
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@@ -1,7 +1,10 @@
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using AibisDream.Utility;
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using TMPro;
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using UnityEngine;
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using DG.Tweening;
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using Febucci.UI;
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using Random = UnityEngine.Random;
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using System.Collections;
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namespace AibisDream.FixSystem
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{
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@@ -10,8 +13,8 @@ namespace AibisDream.FixSystem
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#region 组件索引
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private BodyModuleSystem _bodyModuleSystem;
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private TMP_Text _screenText;
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public TMP_Text state; // 显示状态的TextMeshPro组件
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private TMP_Text _screenText;// 显示消息的TextMeshPro组件
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private WaveformLine _waveformLine;
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private ScanLine _scanLine;
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private SpriteRenderer _screen;
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@@ -44,10 +47,10 @@ namespace AibisDream.FixSystem
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_screen = transform.Find("Screen").GetComponent<SpriteRenderer>();
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_waveSlider = transform.Find("Wave Slider").GetComponent<WaveSlider>();
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_deepinButton = new SpriteButton(transform.Find("Deepin Button").gameObject, false);
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_waveformLine.SetLineSize(_screen.bounds.size.x, _screen.bounds.size.y);
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_scanLine.SetScreenSize(_screen.bounds.size.x, _screen.bounds.size.y);
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_screenText.text = "";
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//_screenText.text = "";
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MessageBoxSetNull();
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_deepinButton.OnButtonDown += HandleDeepInButtonClick;
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_scanLine.ScanErrorEvent += OnScanSuccess;
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@@ -119,14 +122,15 @@ namespace AibisDream.FixSystem
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}
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public void HandleDeepInButtonClick()
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{
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if(_bodyModuleSystem.CableSystem.curBodyModule.data.ignoreWaveCheck==true)
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{
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_bodyModuleSystem.HandleDeepIn();
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}
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else
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{
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StartScan();
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}
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// if(_bodyModuleSystem.CableSystem.curBodyModule.data.ignoreWaveCheck==true)
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// {
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// _bodyModuleSystem.HandleDeepIn();
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// }
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// else
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// {
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// StartScan();
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// }
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_bodyModuleSystem.HandleDeepIn();
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}
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@@ -159,8 +163,62 @@ namespace AibisDream.FixSystem
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}
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#endregion
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}
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public void MessageBoxSetError()
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{
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state.text = "错误";
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state.color = Color.red; // 红色
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// _screenText.text = message;
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// _screenText.color = Color.white; // 默认文本颜色
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}
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public void MessageBoxSetWarning()
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{
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state.text = "警告";
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state.color = new Color(1.0f, 0.55f, 0.0f); // 琥珀色
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// _screenText.text = message;
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// _screenText.color = Color.white; // 默认文本颜色
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}
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public void MessageBoxSetNormal()
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{
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state.text = "正常";
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state.color = Color.blue; // 琥珀色
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// _screenText.text = message;
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// _screenText.color = Color.white; // 默认文本颜色
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}
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public void MessageBoxSetChecking()
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{
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state.text = "检查中";
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state.color = Color.white; // 琥珀色
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// _screenText.text = string.Empty;
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// _screenText.color = Color.white; // 默认文本颜色
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}
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public void MessageBoxSetText(string text)
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{
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_screenText.color = Color.white; // 默认文本颜色
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_screenText.text += text+"<br>";
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}
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public void MessageBoxSetNull()
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{
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state.text = "未检测到信号";
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state.color = Color.white; // 蓝色
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_screenText.text = string.Empty;
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_screenText.color = Color.white; // 默认文本颜色
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}
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public IEnumerator EnableDeepInButton()
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{
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yield return _deepinButton.GetTransform().DOLocalMoveX(0.5f, 0.5f).WaitForCompletion();
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_deepinButton.SetActive(true);
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}
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public IEnumerator DisableDeepInButton()
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{
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yield return _deepinButton.GetTransform().DOLocalMoveX(-0.1f, 0.5f).WaitForCompletion();
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_deepinButton.SetActive(false);
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}
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}
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public enum WaveformType
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{
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Default,
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@@ -0,0 +1,76 @@
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using UnityEngine;
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using AibisDream.FixSystem;
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using UnityEngine.UI;
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public class PunchTapeSystem : MonoBehaviour
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{
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public RectTransform punchTapeMachine;
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public RectTransform punchTape;
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public float stepInterval = 0.1f; // Interval between each printing step
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public float stepDistance = 0.5f; // Distance moved per step
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public float[] stepPatterns = { 0.3f, 0.5f, 0.2f, 0.4f, 0.6f }; // Pattern of intervals to simulate rhythmic printing
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private void Awake()
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{
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FixSystemCenter.SystemDic.Register(this);
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}
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public void Update()
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{
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if (Input.GetKeyDown(KeyCode.P))
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{
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StartPrinting(2);
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}
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}
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public void StartPrinting(int tapeCount)
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{
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StartCoroutine(PrintPunchTapes(tapeCount));
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}
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public IEnumerator PrintPunchTapes(int tapeCount)
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{
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Vector3 machineStartPos = punchTapeMachine.anchoredPosition;
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Vector3 tapeStartPos = punchTape.anchoredPosition;
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Color tapeStartColor = punchTape.GetComponent<Image>().color;
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while (tapeCount > 0)
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{
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// Move the printer to x = 2 over 1 second
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yield return punchTapeMachine.DOAnchorPos(new Vector2(-1252f, punchTapeMachine.anchoredPosition.y), 1f).WaitForCompletion();
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// Gradually move the punch tape to x = -3.8 with rhythmic pattern
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Vector2 targetPosition = new Vector2(796f, punchTape.anchoredPosition.y);
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int patternIndex = 0;
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while (Vector2.Distance(punchTape.anchoredPosition, targetPosition) > stepDistance)
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{
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punchTape.anchoredPosition = Vector3.MoveTowards(punchTape.anchoredPosition, targetPosition, stepDistance);
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yield return new WaitForSeconds(stepPatterns[patternIndex % stepPatterns.Length]);
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patternIndex++;
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}
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// Ensure exact final position
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punchTape.anchoredPosition = targetPosition;
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// Fade out the punch tape over 1 second
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yield return punchTape.GetComponent<Image>().DOFade(0f, 1f).WaitForCompletion();
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// Reset the punch tape position and opacity
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punchTape.anchoredPosition = tapeStartPos;
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punchTape.GetComponent<Image>().color = tapeStartColor;
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// Decrement the tape count
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tapeCount--;
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}
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// Move the printer back to x = 0 over 1 second
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yield return punchTapeMachine.DOAnchorPos(new Vector2(-1428.186f, punchTapeMachine.anchoredPosition.y), 1f).WaitForCompletion();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4075ea95a82355544862690e0de983bd
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user