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用于显示记忆处理结束的表现 public Image memoryFinishedImageForFade; // 用于显示记忆处理结束的表现 public Image memoryFinishedImageNoColor; // 用于显示记忆处理结束的表现 - //public Button searchMemoryButton; // 搜寻记忆按钮 - - //public Sprite defaultSprite; // 默认图片 - //public List memorySprites; // 记忆图片列表 public Slider frequencySlider; // 频率调节滑动条 @@ -51,7 +49,20 @@ public class MemoryProcess : MonoBehaviour public void OpenMemoryView() { memoryView.gameObject.SetActive(true); - + // coverOpen.SetActive(true); + // coverClose.SetActive(false); + } + public IEnumerator DropMemoryProjector() + { + Sequence zoomInSequence = DOTween.Sequence(); + zoomInSequence.Append(projector.transform.DOLocalMoveY(-5, 2f).SetEase(Ease.OutElastic,0.5f)); + yield return zoomInSequence.WaitForCompletion(); + } + public IEnumerator PullMemoryProjector() + { + Sequence zoomInSequence = DOTween.Sequence(); + zoomInSequence.Append(projector.transform.DOLocalMoveY(0, 2f).SetEase(Ease.OutElastic,0.5f)); + yield return zoomInSequence.WaitForCompletion(); } 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0, a: 0} + - _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0} + - _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0} + - _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0} + - _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0} + - _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0} + - _FullGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0} + - _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _GlitchDistortion: {r: 0.1, g: 0, b: 0, a: 0} + - _GlitchDistortionScale: {r: 0, g: 3, b: 0, a: 0} + - _GlitchDistortionSpeed: {r: 0, g: 1, b: 0, a: 0} + - _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0} + - _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0} + - _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0} + - _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0} + - _HalftonePosition: {r: 0, g: 0, b: 0, a: 0} + - _HologramTint: {r: 0.3137255, 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_MetalNoiseDistortion: {r: 0.5, g: 0.5, b: 0, a: 0} + - _MetalNoiseDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _MetalNoiseDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0} + - _MetalNoiseScale: {r: 0.25, g: 0.25, b: 0, a: 0} + - _MetalNoiseSpeed: {r: 0.05, g: 0.05, b: 0, a: 0} + - _OuterOutlineColor: {r: 1, g: 1, b: 1, a: 1} + - _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0} + - _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0} + - _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0} + - _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0} + - _PingPongGlowFrom: {r: 5.992157, g: 0.1882353, b: 0.1882353, a: 0} + - _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0} + - _PixelOutlineColor: {r: 0, g: 0, b: 0, a: 1} + - _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0} + - _PoisonColor: {r: 0.3137255, g: 2.996078, b: 0.3137255, a: 0} + - _PoisonNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _PoisonNoiseSpeed: {r: 0, g: -0.2, b: 0, a: 0} + - _RainbowCenter: {r: 0, g: 0, b: 0, a: 0} + - _RainbowNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0} + - _RecolorRGBBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBRedTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPCyanTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPPurpleTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPRedTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608} + - _RendererColor: {r: 1, g: 1, b: 1, a: 1} + - _ScreenTilingOffset: {r: 0, g: 0, b: 0, a: 0} + - _ScreenTilingScale: {r: 1, g: 1, b: 0, a: 0} + - _ShadowColor: {r: 0, g: 0, b: 0, a: 1} + - _ShadowOffset: {r: 0.05, g: -0.05, b: 0, a: 0} + - _ShiftingColorA: {r: 1.498039, g: 0, b: 0, a: 0} + - _ShiftingColorB: {r: 1.498039, g: 0.7490196, b: 0, a: 0} + - _ShineColor: {r: 1, g: 1, b: 1, a: 1} + - _SineGlowColor: {r: 0, g: 2.007843, b: 2.996078, a: 0} + - _SineMoveFrequency: {r: 1, g: 1, b: 0, a: 0} + - _SineMoveOffset: {r: 0, g: 0.5, b: 0, a: 0} + - _SineRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0} + - _SineScaleFactor: {r: 0.2, g: 0.2, b: 0, a: 0} + - _SourceAlphaDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0} + - _SourceAlphaDissolvePosition: {r: 0, g: 0, b: 0, a: 0} + - _SourceGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0} + - _SourceGlowDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0} + - _SourceGlowDissolvePosition: {r: 0, g: 0, b: 0, a: 0} + - _SplitToningHighlightsColor: {r: 1, g: 0.1, b: 0.1, a: 0} + - _SplitToningShadowsColor: {r: 0.1, g: 0.4000002, b: 1, a: 0} + - _SpriteSheetRect: {r: 0, g: 0, b: 1, a: 1} + - _SqueezeCenter: {r: 0.5, g: 0.5, b: 0, a: 0} + - _SqueezeScale: {r: 2, g: 0, b: 0, a: 0} + - _StrongTintTint: {r: 1, g: 1, b: 1, a: 1} + - _TextureLayer1Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1} + - _TextureLayer1Offset: {r: 0, g: 0, b: 0, a: 0} + - _TextureLayer1Scale: {r: 1, g: 1, b: 0, a: 0} + - _TextureLayer1ScrollSpeed: {r: 0, g: 1, b: 0, a: 0} + - _TextureLayer2Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1} + - _TextureLayer2Offset: {r: 0, g: 0, b: 0, a: 0} + - _TextureLayer2Scale: {r: 1, g: 1, b: 0, a: 0} + - _TextureLayer2ScrollSpeed: {r: 0, g: 1, b: 0, a: 0} + - _UVDistortFrom: {r: -0.02, g: -0.02, b: 0, a: 0} + - _UVDistortNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0} + - _UVDistortSpeed: {r: 2, g: 2, b: 0, a: 0} + - _UVDistortTo: {r: 0.02, g: 0.02, b: 0, a: 0} + - _UVRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0} + - _UVScalePivot: {r: 0.5, g: 0.5, b: 0, a: 0} + - _UVScaleScale: {r: 1, g: 1, b: 0, a: 0} + - _UVScrollSpeed: {r: 0.2, g: 0, b: 0, a: 0} + - _WorldTilingOffset: {r: 0, g: 0, b: 0, a: 0} + - _WorldTilingScale: {r: 1, g: 1, b: 0, a: 0} + m_BuildTextureStacks: [] diff --git a/Assets/Resources/Materials/OnlyOutLineMaterial.mat.meta b/Assets/Resources/Materials/OnlyOutLineMaterial.mat.meta new file mode 100644 index 000000000..4108e9131 --- /dev/null +++ b/Assets/Resources/Materials/OnlyOutLineMaterial.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bb59a1b27931ec74daef7fd23a5ccbe4 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Prefabs/Fix/Body Module System.prefab b/Assets/Resources/Prefabs/Fix/Body Module System.prefab index f410b0604..635627649 100644 --- a/Assets/Resources/Prefabs/Fix/Body Module System.prefab +++ b/Assets/Resources/Prefabs/Fix/Body Module System.prefab @@ -79,7 +79,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 1, y: 1} + m_Size: {x: 0.43, y: 0.43} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -207,7 +207,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 1, y: 1} + m_Size: {x: 0.135, y: 0.36} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -250,7 +250,7 @@ BoxCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 0.135, y: 0.36} - newSize: {x: 1, y: 1} + newSize: {x: 0.135, y: 0.36} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -337,7 +337,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 1 - m_Size: {x: 3.3, y: 2.3} + m_Size: {x: 3.255, y: 2.295} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -634,7 +634,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 1.87, y: 3.67} + m_Size: {x: 3.485, y: 1.78} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -909,6 +909,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: a2e20b111511460a8f3a151bd470da9d, type: 3} m_Name: m_EditorClassIdentifier: + state: {fileID: 0} isScanning: 0 isPlaying: 0 canScan: 0 @@ -1147,7 +1148,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 1, y: 1} + m_Size: {x: 0.805, y: 0.56} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -1190,7 +1191,7 @@ BoxCollider2D: border: {x: 0, y: 0, z: 0, w: 0} pivot: {x: 0.5, y: 0.5} oldSize: {x: 0.805, y: 0.56} - newSize: {x: 1, y: 1} + newSize: {x: 0.805, y: 0.56} adaptiveTilingThreshold: 0.5 drawMode: 0 adaptiveTiling: 0 @@ -1419,6 +1420,7 @@ MonoBehaviour: bodyModulePrefab: {fileID: 2359294975205654025, guid: de6db0026fa152946b2d033cd4e76b7e, type: 3} bodyModuleGroup: {fileID: 2309837242789316790} oscilloscopeSystem: {fileID: 0} + heatMapController: {fileID: 0} plugInEvent: m_PersistentCalls: m_Calls: [] @@ -1671,7 +1673,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 1, y: 1} + m_Size: {x: 3.255, y: 0.505} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -1759,7 +1761,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 1, y: 1} + m_Size: {x: 2.9, y: 0.555} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 @@ -1886,7 +1888,7 @@ SpriteRenderer: m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 - m_Size: {x: 1, y: 1} + m_Size: {x: 3.85, y: 2.64} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 diff --git a/Assets/Resources/Prefabs/Fix/Default Module.prefab b/Assets/Resources/Prefabs/Fix/Default Module.prefab index 31fae33be..791c77c65 100644 --- a/Assets/Resources/Prefabs/Fix/Default Module.prefab +++ b/Assets/Resources/Prefabs/Fix/Default Module.prefab @@ -130,6 +130,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 485fe5a69106f8146a3ef9ca070f306d, type: 3} m_Name: m_EditorClassIdentifier: + _socketPos: {fileID: 0} data: moduleName: modulePicPath: @@ -141,8 +142,14 @@ MonoBehaviour: x: 0 y: 0 z: 0 + indicatorPos: + x: 0 + y: 0 + z: 0 waveformType: 0 waveHasError: 0 + ignoreWaveCheck: 0 + cantStopRunning: 0 --- !u!1 &7933871335801960612 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/ClueBoard.yarn b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/ClueBoard.yarn index c2e0cd7ae..7fc9680f4 100644 --- a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/ClueBoard.yarn +++ b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/ClueBoard.yarn @@ -184,6 +184,7 @@ position: 43,-97 <> === + // title: UF图像问题回答正确 // tags: // position: 43,-97 diff --git a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Eye.yarn b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Eye.yarn index ef64bd023..cf02105d1 100644 --- a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Eye.yarn +++ b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Eye.yarn @@ -1,4 +1,4 @@ -title: EyeDeepIn +title: EyeDeepIn tags: position: -9,21 --- @@ -65,11 +65,7 @@ colorID: 6 group:视觉检查 position: 16,782 --- -// me: 为什么视觉模块会从记忆调用数据呢…奇怪了。 -// me: 我怎么也找不到…… -// <> -// <> -// peipei: 医生…对不起…我没有主动告诉你我看不见颜色。 + peipei: 还有一件事,我最好还是主动告诉你。 me: 啊…什么? peipei: 我不是故意要瞒着的…只是我还以为,这不是什么大问题。 @@ -82,10 +78,9 @@ me: 啊? peipei: 我其实能够以某种方式看到一些颜色…… <> <> -<> -<> -<> +<> <> +<> <> <> me: 记忆…向视觉发送了数据?然后生成了这些颜色? @@ -193,10 +188,9 @@ peipei: 坏了!我还有一张海报没出…… peipei: 啊……我差点忘了。我来这里就是为了这个。 <> <> -<> -<> -<> +<> <> +<> <> ->放入收藏夹 <> @@ -230,9 +224,9 @@ peipei: 我还是把它养死了。 peipei: 我愧疚了好久,那时的我真的以为小草可以长成一棵树。 <> <> -<> +<> <> -<> +<> <> <> ->放入收藏夹 diff --git a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Memory.yarn b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Memory.yarn index f95265de8..501a21c8c 100644 --- a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Memory.yarn +++ b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Memory.yarn @@ -2,6 +2,19 @@ tags: --- <> +<> + me: 把打孔带放进插槽里,读取记忆吧。 + <> +<> +<> + <> + me: 该看的都看过了 + <> + <> +<4>> + me: 该看的都看过了 + <> +<> === title: End_memoryPaly diff --git a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Plug.yarn b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Plug.yarn index 92c333a46..cd052d417 100644 --- a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Plug.yarn +++ b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Plug.yarn @@ -1,4 +1,4 @@ - + title: PlugFinished tags: 待编辑 colorID: 8 @@ -18,6 +18,11 @@ tags: 待编辑 colorID: 8 position: -2,-3039 --- +<> +<> +<> +<> +<> <> <> <> @@ -28,7 +33,11 @@ tags: 待编辑 colorID: 8 position: 240,-2640 --- -//待编辑 +<> +<> +<> +<> +<> <> <> <> @@ -39,9 +48,13 @@ tags: 待编辑 colorID: 8 position: 480,-3040 --- +<> +<> +<> +<> +<> <> <> - 受到发热的影响,佩佩有点神智不清 <> <> //待编辑 @@ -53,9 +66,12 @@ tags: 待编辑 colorID: 8 position: 240,-2840 --- +<> +<> +<> +<> <> <> - 待编辑 <> <> @@ -66,12 +82,19 @@ tags: 待编辑 colorID: 8 position: 240,-3040 --- +<> +<> +<> +<> +<> +<> +<> <> <> <> - <> + //总体表现:对工作的焦虑、虚弱的身体状态 === title: UFPlugIn @@ -79,7 +102,14 @@ tags: 待编辑 colorID: 8 position: 0,-2840 --- -<> +<> +<> +<> +<> +<> +<> +<> +// <> === title: EyePlugIn tags: 待编辑 @@ -88,8 +118,22 @@ position: 480,-2840 --- //待编辑 //佩佩很害怕,她意识到了原来的颜色再也回不来了 +<> +<> +<> + <> + <> + <> +<> + <> + <> + <> +<> +<> +<> <> <> + //<> <> <> diff --git a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Re_LTS_Peipeiday1.yarn b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Re_LTS_Peipeiday1.yarn index 0807dedd9..183f3279d 100644 --- a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Re_LTS_Peipeiday1.yarn +++ b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Re_LTS_Peipeiday1.yarn @@ -240,6 +240,7 @@ colorID: 3 position: 251,-1150 --- <> +<> <> //<> //<> @@ -247,48 +248,23 @@ position: 251,-1150 <> <> <> - me: (脑内)刚刚我和佩佩用UF画了一幅画,检查UF的运作就能定位到问题的源头。 - <> - me: (脑内)这个就是UF模块了,封条……果然是美术部的核心技术啊。 - <> - //如果玩家此时插线其他模块 - me: 在做全身检查前,先检查一下UF的情况吧。 - //玩家插线UF模块 - me: 拒绝访问……?但可以调取1标准时内的Log记录,还好。 - //展示UF的Log信息(可以先用unity的log截图替代) - me: 这些记录,标注了佩佩1标准时内与UF有关的生理心理活动。 - me: 按照出图的时间筛选一遍吧。 - <> - //未来可以做筛选log功能,但现在先用一个进度条过渡一下 (筛选中) - me: 有了,在画图时,UF引用了佩佩记忆模块中的三个记忆…… - me: 也就是说,在画图时,佩佩*回想*起了三个记忆,它们直接参与到了绘图的过程里,影响到了绘图结果。 - me: 佩佩想起的这三个记忆非常重要,先记录下来吧。 + 【占位】进入维修后,你想要进UF内部看一看,但是UF不允许,UF只允许调取最近1h的记录 + 【占位】好在这也够了,你调取了上一次绘图的记录,生成了三个记忆索引 <> - <> - <> - <> - <> - <> - <> + <> <> <> ->放入收藏夹 <> <> - <> - <> - <> - <> + <> <> <> ->放入收藏夹 <> <> - <> - <> - <> - <> + <> <> <> ->放入收藏夹 @@ -298,6 +274,7 @@ position: 251,-1150 助手: (脑内)语焉不详,有问题。 me: 总之先去记忆模块打开这些记忆卡带吧 <> + <> <> <> === @@ -560,7 +537,7 @@ tags: colorID: 8 position: 460,-2977 --- -//第一次看 +position: 460,-2977 <> me: 这似乎是佩佩的核心模块…让我查查。 <> diff --git a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Re_LTS_Peipeiday1.yarnproject b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Re_LTS_Peipeiday1.yarnproject index f6fcc7227..016b7ab29 100644 --- a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Re_LTS_Peipeiday1.yarnproject +++ b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/Re_LTS_Peipeiday1.yarnproject @@ -1,7 +1,7 @@ -{ +{ "projectFileVersion": 2, "sourceFiles": [ - "**/*.yarn" + "*.yarn" ], "excludeFiles": [ "**/*~/*" diff --git a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/tutorial.yarn b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/tutorial.yarn index 6a38cb756..6e0794f50 100644 --- a/Assets/Resources/Yarn/Re_LTS_Peipeiday1/tutorial.yarn +++ b/Assets/Resources/Yarn/Re_LTS_Peipeiday1/tutorial.yarn @@ -12,7 +12,6 @@ position: -870,-2464 <>> <> <=3>> - <> <> <> === diff --git a/Assets/Resources/Yarn/Re_LTS_Peipeiday2/Memory.yarn b/Assets/Resources/Yarn/Re_LTS_Peipeiday2/Memory.yarn index 9f4fe58c2..e8ba79b87 100644 --- a/Assets/Resources/Yarn/Re_LTS_Peipeiday2/Memory.yarn +++ b/Assets/Resources/Yarn/Re_LTS_Peipeiday2/Memory.yarn @@ -3,7 +3,7 @@ tags: colorID: 6 position: -579,564 --- -<> +<> <> <> <> diff --git a/Assets/Resources/Yarn/Re_LTS_Peipeiday2/Re_LTS_Peipeiday2.yarn b/Assets/Resources/Yarn/Re_LTS_Peipeiday2/Re_LTS_Peipeiday2.yarn index df89369e2..006b6b289 100644 --- a/Assets/Resources/Yarn/Re_LTS_Peipeiday2/Re_LTS_Peipeiday2.yarn +++ b/Assets/Resources/Yarn/Re_LTS_Peipeiday2/Re_LTS_Peipeiday2.yarn @@ -15,7 +15,6 @@ tags: colorID: 4 position: 240,-2040 --- - <> //记录是否已经完成了UF的检查 diff --git a/Assets/Scenes/PeipeiFixScene.unity b/Assets/Scenes/PeipeiFixScene.unity index 55a76d5c2..6ae14763b 100644 --- a/Assets/Scenes/PeipeiFixScene.unity +++ b/Assets/Scenes/PeipeiFixScene.unity @@ -204,13 +204,13 @@ 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slot; + private void Start() { canvas = GetComponentInParent(); clueItem = GetComponent(); rectTransform = GetComponent(); + slot=FindObjectOfType(); // 存储初始尺寸属性 StoreOriginalTransform(); @@ -92,13 +95,17 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit { if (!isFavorited||isLocked) return; - transform.position = Input.mousePosition; + transform.position = Input.mousePosition+new Vector3(0,200,0); + transform.rotation = Quaternion.Euler(0, 0, -90f); } public void OnEndDrag(PointerEventData eventData) { + slot.OnDrop(eventData); + if (!isFavorited||isLocked) return; + if (transform.parent == canvas.transform) { ReturnToOriginalPosition(); @@ -109,6 +116,7 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit public void ReturnToOriginalPosition() { isLocked=false; + transform.rotation = Quaternion.Euler(0, 0, 0); transform.SetParent(originalParent); rectTransform.anchorMin = originalAnchorMin; rectTransform.anchorMax = originalAnchorMax; @@ -134,4 +142,8 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit { this.isFavorited = isFavorited; } + public void SetIsLock(bool isLocked) + { + this.isLocked = isLocked; + } } diff --git a/Assets/Scripts/Clue/ClueSlotBase.cs b/Assets/Scripts/Clue/ClueSlotBase.cs index 097c1a43b..cf2719c51 100644 --- a/Assets/Scripts/Clue/ClueSlotBase.cs +++ b/Assets/Scripts/Clue/ClueSlotBase.cs @@ -2,6 +2,8 @@ using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; +using DG.Tweening; +using System.Numerics; public class ClueSlotBase : MonoBehaviour, IDropHandler { @@ -11,6 +13,11 @@ public class ClueSlotBase : MonoBehaviour, IDropHandler protected RectTransform OriginalTransform; // Clue 的交互 [HideInInspector] public ClueItem currentClueItem; // 当前插入的 ClueItem + public Image punchTapeImage; + public Image coverClose; + public Image coverOpen; + + private RectTransform punchtapeStartpos; [HideInInspector] public bool isOccupied = false; // 插槽是否已占用 @@ -18,27 +25,24 @@ public class ClueSlotBase : MonoBehaviour, IDropHandler [HideInInspector] public bool isLocked = false; // 插槽是否已占用 - private Image slotFrame; protected virtual void Start() { currentClueItem = null; - slotFrame=transform.GetChild(0).GetComponent(); + coverClose.enabled=false; + coverOpen.enabled=true; + punchTapeImage.enabled=false; + punchtapeStartpos=punchTapeImage.rectTransform; //slotFrame.color=Color.white; } public void SetSlotCorrect() { - slotFrame.color=Color.green; + SetSlotLockState(true); } public void OnDrop(PointerEventData eventData) { - // if (isOccupied) - // { - // Debug.Log("ClueSlot locked"); - // return; - // } ClueItem clueItem = eventData.pointerDrag.GetComponent(); if (clueItem != null) { @@ -47,16 +51,21 @@ public void OnDrop(PointerEventData eventData) if (clue != null && interaction != null&&!isOccupied) { - + interaction.SetIsLock(true); // 更新当前的 ClueItem currentClueItem = clueItem; isOccupied = true; - // 调整位置和父对象 - RectTransform slotRectTransform = GetComponent(); - interaction.SetClueParentAndPosition(slotRectTransform); - - // 调用虚方法处理插入逻辑 - OnClueInserted(clue); + Destroy(clueItem); + punchTapeImage.enabled=true; + punchTapeImage.rectTransform.DOAnchorPosY(-473f,2f) + .OnComplete(() => + { + punchTapeImage.enabled=false; + + punchTapeImage.rectTransform.DOAnchorPosY(-3f,0.1f); + OnClueInserted(clue); + + }); } else { @@ -65,17 +74,12 @@ public void OnDrop(PointerEventData eventData) } } } - - // 释放插槽时调用 public virtual void ReleaseSlot() { - //FavoritesManager.Instance.RemoveClue(currentClueItem.GetClueData()); - if (currentClueItem != null) - { - currentClueItem.used=true; - ReturnClueToCollection(currentClueItem); - } + Debug.Log("释放记忆插槽"); + coverClose.enabled=false; + coverOpen.enabled=true; isOccupied = false; currentClueItem = null; interaction = null; diff --git a/Assets/Scripts/Clue/FavoritesManager.cs b/Assets/Scripts/Clue/FavoritesManager.cs index 4a4e1b67f..785ed2301 100644 --- a/Assets/Scripts/Clue/FavoritesManager.cs +++ b/Assets/Scripts/Clue/FavoritesManager.cs @@ -86,22 +86,22 @@ public class FavoritesManager : MonoBehaviour public void RemoveClue(Clue clue) { - if (clue.ClueType==ClueType.PunchTape) - { - if (punchTapeFavorites.Contains(clue)) - { + // if (clue.ClueType==ClueType.PunchTape) + // { + // if (punchTapeFavorites.Contains(clue)) + // { punchTapeFavorites.Remove(clue); UpdateFavoritesUI(); - } - } - if (clue.ClueType==ClueType.ImageClue) - { - if (punchTapeFavorites.Contains(clue)) - { - punchTapeFavorites.Remove(clue); - UpdateFavoritesUI(); - } - } + // } + // } + // if (clue.ClueType==ClueType.ImageClue) + // { + // if (punchTapeFavorites.Contains(clue)) + // { + // punchTapeFavorites.Remove(clue); + // UpdateFavoritesUI(); + // } + // } } private void UpdateFavoritesUI() { @@ -158,6 +158,7 @@ public class FavoritesManager : MonoBehaviour public void CloseFavorites() { + UpdateFavoritesUI(); isFavoritesOpen = false; // 用DOTween移动回右侧屏幕外 diff --git a/Assets/Scripts/Clue/MemoryClueSlot.cs b/Assets/Scripts/Clue/MemoryClueSlot.cs index 4a865a84f..3847e5005 100644 --- a/Assets/Scripts/Clue/MemoryClueSlot.cs +++ b/Assets/Scripts/Clue/MemoryClueSlot.cs @@ -10,21 +10,19 @@ public class MemoryClueSlot : ClueSlotBase protected override void Start() { base.Start(); // 初始化基类中的内容 - memoryManager = FindObjectOfType(); + memoryManager = FindObjectOfType(); expectedClueType=ClueType.PunchTape; } // 重写基类的 OnClueInserted 方法,处理播放记忆的逻辑 protected override void OnClueInserted(Clue clue) { - - if (clue is PunchTape) - { punchTape = clue as PunchTape; - //punchTape.used=true; + coverClose.enabled=true; + coverOpen.enabled=false; PlayMemory(punchTape); FavoritesManager.Instance.RemoveClue(clue); - } + } public override void ReleaseSlot() { diff --git a/Assets/Scripts/FixSystem/Cable/Socket.cs b/Assets/Scripts/FixSystem/Cable/Socket.cs index 4139cc2ac..1c3479768 100644 --- a/Assets/Scripts/FixSystem/Cable/Socket.cs +++ b/Assets/Scripts/FixSystem/Cable/Socket.cs @@ -10,14 +10,6 @@ public class Socket : MonoBehaviour, ISocket public Plug plug=null; private YarnOption _option; private bool waitYarnCommand = false; - - // private int heatNum=0; - - // public int HeatNum() - // { - // return heatNum; - // } - public bool WaitYarnCommand { get { return waitYarnCommand; } diff --git a/Assets/Scripts/FixSystem/Screen/MessageBox.cs b/Assets/Scripts/FixSystem/Screen/MessageBox.cs index 8f452fd2c..7fbca90a7 100644 --- a/Assets/Scripts/FixSystem/Screen/MessageBox.cs +++ b/Assets/Scripts/FixSystem/Screen/MessageBox.cs @@ -23,25 +23,25 @@ public class MessageBox : MonoBehaviour } } // Yarn Command处理方法 - [YarnCommand("messagebox")] - public void HandleMessageBoxCommand(string type, string message) - { - switch (type.ToLower()) - { - case "warning": - SetWarning(message); - break; - case "normal": - SetNormal(message); - break; - case "null": - SetNull(); - break; - default: - Debug.LogError("Invalid message type for messagebox command: " + type); - break; - } - } + // [YarnCommand("messagebox")] + // public void HandleMessageBoxCommand(string type, string message) + // { + // switch (type.ToLower()) + // { + // case "warning": + // SetWarning(message); + // break; + // case "normal": + // SetNormal(message); + // break; + // case "null": + // SetNull(); + // break; + // default: + // Debug.LogError("Invalid message type for messagebox command: " + type); + // break; + // } + // } private void Start() { SetNull(); @@ -54,7 +54,7 @@ public class MessageBox : MonoBehaviour state.color = Color.red; // 红色 text.text = message; text.color = Color.white; // 默认文本颜色 - StartCoroutine(FlashWarning()); // 开始闪烁效果 + //StartCoroutine(FlashWarning()); // 开始闪烁效果 } // 设置为Normal状态 @@ -64,7 +64,7 @@ public class MessageBox : MonoBehaviour state.color = new Color(1.0f, 0.55f, 0.0f); // 琥珀色 text.text = message; text.color = Color.white; // 默认文本颜色 - StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁) + //StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁) } // 设置为Null状态 @@ -74,7 +74,7 @@ public class MessageBox : MonoBehaviour state.color = Color.blue; // 蓝色 text.text = string.Empty; text.color = Color.white; // 默认文本颜色 - StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁) + //StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁) } // 闪烁警告效果 diff --git a/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs b/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs index 06ad10896..e3de45f1a 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs @@ -11,9 +11,16 @@ namespace AibisDream.FixSystem private const string SocketObjName = "Socket"; private const string ModulePicName = "Module Pic"; + private const string IndicatorName = "Indicator"; public Transform _socketPos; + // public Transform _indicatorPos; private BodyModuleSystem _bodyModuleSystem; - + private Material highlightMaterial; + private Material alarmMaterial; + private Material originalMaterial; // 原材质 + + private SpriteRenderer targetSpriteRenderer; // 目标的 SpriteRenderer + #endregion // 模块基本数据 @@ -25,15 +32,18 @@ namespace AibisDream.FixSystem // 获取组件索引 InitReference(); } - private void InitReference() { _socketPos = transform.Find(SocketObjName); _bodyModuleSystem = transform.parent.parent.GetComponent(); + + targetSpriteRenderer=transform.Find("Module Pic").GetComponent(); + originalMaterial = targetSpriteRenderer.GetComponent().material; + highlightMaterial = Resources.Load("Materials/HighlightMaterial"); + alarmMaterial=Resources.Load("Materials/AlarmMaterial"); } #region 插槽功能 - public bool IsAvailable() { return available; @@ -42,11 +52,10 @@ namespace AibisDream.FixSystem { available=isAvailable; } - public void PlugIn() { // 插入后先播放wave - ShowWave(); + //ShowWave(); if(DialogController.Instance!=null) // 然后触发Yarn节点 DialogController.Instance.StartDialogNode(_bodyModuleSystem.inHotErr ? "系统过热" : data.PlugInNodeName); @@ -54,16 +63,18 @@ namespace AibisDream.FixSystem public void PlugOut() { + _bodyModuleSystem.oscilloscopeSystem.MessageBoxSetNull(); + StartCoroutine(_bodyModuleSystem.oscilloscopeSystem.DisableDeepInButton()); // 先关闭wave - _bodyModuleSystem.oscilloscopeSystem.ShowScreenMessage("未插入任何模块", Color.white); - CloseWave(); + //_bodyModuleSystem.oscilloscopeSystem.ShowScreenMessage("未插入任何模块", Color.white); + //CloseWave(); // TODO 触发Yarn节点(似乎目前没有拔出对话?) } public void DeepIn() { - if (!data.waveHasError&&!data.ignoreWaveCheck) return; - // 如果有错误并且已经深入了 + // if (!data.waveHasError&&!data.ignoreWaveCheck) return; + // // 如果有错误并且已经深入了 if(DialogController.Instance!=null) DialogController.Instance.StartDialogNode(data.DeepInNodeName); } @@ -130,6 +141,7 @@ namespace AibisDream.FixSystem { var modulePic = transform.Find(ModulePicName).GetComponent(); var socketPos = transform.Find(SocketObjName); + //var indicatorPos = transform.Find(IndicatorName); return new BodyModuleData { @@ -140,13 +152,40 @@ namespace AibisDream.FixSystem waveformType = data.waveformType, waveHasError = data.waveHasError, ignoreWaveCheck = data.ignoreWaveCheck, - cantStopRunning=data.cantStopRunning + cantStopRunning=data.cantStopRunning, + //IndicatorPos=indicatorPos.localPosition + //indicatorPos= indicatorPos.position }; } #endregion - } + #region 高亮提示和隐藏 + public void Highlight(bool enable) + { + if (targetSpriteRenderer != null && highlightMaterial != null&&targetSpriteRenderer.material!=alarmMaterial) + { + targetSpriteRenderer.material = enable ? highlightMaterial : originalMaterial; + } + } + public void Alarm(bool enable) + { + if (targetSpriteRenderer != null && alarmMaterial != null) + { + targetSpriteRenderer.material = enable ? alarmMaterial : originalMaterial; + } + } + // public void HideModule(bool enable) + // { + // if (targetSpriteRenderer != null && highlightMaterial != null) + // { + // targetSpriteRenderer.material = enable ? highlightMaterial : originalMaterial; + // } + // } + #endregion + + } + [Serializable] public struct BodyModuleData { @@ -161,6 +200,8 @@ namespace AibisDream.FixSystem public SerializableVector3 modulePos; public SerializableVector3 socketPos; + public SerializableVector3 indicatorPos; + // 功能信息 public WaveformType waveformType; @@ -194,5 +235,11 @@ namespace AibisDream.FixSystem get => socketPos.ToVector3(); set => socketPos = new SerializableVector3(value); } + // [JsonIgnore] + // public Vector3 IndicatorPos + // { + // get => indicatorPos.ToVector3(); + // set => indicatorPos = new SerializableVector3(value); + // } } } \ No newline at end of file diff --git a/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs b/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs index 9baaa4f75..190eea076 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleYarnCommand.cs @@ -7,8 +7,9 @@ namespace AibisDream public static class BodyModuleYarnCommand { private static BodyModuleSystem BodyModuleSystem => FixSystemCenter.SystemDic.Get(); + private static OscilloscopeSystem OscilloscopeSystem => FixSystemCenter.SystemDic.Get(); - + private static PunchTapeSystem PunchTapeSystem => FixSystemCenter.SystemDic.Get(); [YarnCommand("SetModuleState_CantStopRunning")] public static void SetModuleState_CantStopRunning(string ModuleName,bool state) { @@ -68,7 +69,7 @@ namespace AibisDream [YarnCommand("Temp_InstallChip")] public static void Temp_InstallChip() { - var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Module Pic").gameObject; + var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Chip").gameObject; if(!_UFCover.activeInHierarchy) { _UFCover.SetActive(true); @@ -77,7 +78,7 @@ namespace AibisDream [YarnCommand("Temp_RemoveChip")] public static void Temp_RemoveChip() { - var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Module Pic").gameObject; + var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Chip").gameObject; if(_UFCover.activeInHierarchy) { _UFCover.SetActive(false); @@ -89,5 +90,62 @@ namespace AibisDream var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName); targetModule.SetSocketAvailable(isAvailable); } + [YarnCommand("ModuleHightLight")] + public static void ModuleHightLight(string moduleName,bool enable) + { + var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName); + targetModule.Highlight(enable); + } + [YarnCommand("ModuleAlarm")] + public static void ModuleAlarm(string moduleName,bool enable) + { + var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName); + targetModule.Alarm(enable); + } + [YarnCommand("MessageBoxSetError")] + public static void MessageBoxSetError() + { + OscilloscopeSystem.MessageBoxSetError(); + } + [YarnCommand("MessageBoxSetWarning")] + public static void MessageBoxSetWarning() + { + OscilloscopeSystem.MessageBoxSetWarning(); + } + [YarnCommand("MessageBoxSetNormal")] + public static void MessageBoxSetNormal() + { + OscilloscopeSystem.MessageBoxSetNormal(); + } + [YarnCommand("MessageBoxSetChecking")] + public static void MessageBoxSetChecking() + { + OscilloscopeSystem.MessageBoxSetChecking(); + } + [YarnCommand("MessageBoxSetNull")] + public static void MessageBoxSetNull() + { + OscilloscopeSystem.MessageBoxSetNull(); + } + [YarnCommand("MessageBoxSetText")] + public static void MessageBoxSetText(string text) + { + OscilloscopeSystem.MessageBoxSetText(text); + } + [YarnCommand("EnableDeepInButton")] + public static void EnableDeepInButton() + { + OscilloscopeSystem.StartCoroutine(OscilloscopeSystem.EnableDeepInButton()); + } + [YarnCommand("DisableDeepInButton")] + public static void DisableDeepInButton() + { + OscilloscopeSystem.StartCoroutine(OscilloscopeSystem.DisableDeepInButton()); + } + [YarnCommand("PrintPunchTapes")] + public static IEnumerator PrintPunchTapes(int count) + { + yield return PunchTapeSystem.StartCoroutine(PunchTapeSystem.PrintPunchTapes(count)); + } } } diff --git a/Assets/Scripts/FixSystemNew/BodyModule/OscilloscopeSystem.cs b/Assets/Scripts/FixSystemNew/BodyModule/OscilloscopeSystem.cs index 9d6a467f9..cfec5c8a0 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/OscilloscopeSystem.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/OscilloscopeSystem.cs @@ -1,7 +1,10 @@ using AibisDream.Utility; using TMPro; using UnityEngine; +using DG.Tweening; +using Febucci.UI; using Random = UnityEngine.Random; +using System.Collections; namespace AibisDream.FixSystem { @@ -10,8 +13,8 @@ namespace AibisDream.FixSystem #region 组件索引 private BodyModuleSystem _bodyModuleSystem; - - private TMP_Text _screenText; + public TMP_Text state; // 显示状态的TextMeshPro组件 + private TMP_Text _screenText;// 显示消息的TextMeshPro组件 private WaveformLine _waveformLine; private ScanLine _scanLine; private SpriteRenderer _screen; @@ -44,10 +47,10 @@ namespace AibisDream.FixSystem _screen = transform.Find("Screen").GetComponent(); _waveSlider = transform.Find("Wave Slider").GetComponent(); _deepinButton = new SpriteButton(transform.Find("Deepin Button").gameObject, false); - _waveformLine.SetLineSize(_screen.bounds.size.x, _screen.bounds.size.y); _scanLine.SetScreenSize(_screen.bounds.size.x, _screen.bounds.size.y); - _screenText.text = ""; + //_screenText.text = ""; + MessageBoxSetNull(); _deepinButton.OnButtonDown += HandleDeepInButtonClick; _scanLine.ScanErrorEvent += OnScanSuccess; @@ -119,14 +122,15 @@ namespace AibisDream.FixSystem } public void HandleDeepInButtonClick() { - if(_bodyModuleSystem.CableSystem.curBodyModule.data.ignoreWaveCheck==true) - { - _bodyModuleSystem.HandleDeepIn(); - } - else - { - StartScan(); - } + // if(_bodyModuleSystem.CableSystem.curBodyModule.data.ignoreWaveCheck==true) + // { + // _bodyModuleSystem.HandleDeepIn(); + // } + // else + // { + // StartScan(); + // } + _bodyModuleSystem.HandleDeepIn(); } @@ -159,8 +163,62 @@ namespace AibisDream.FixSystem } #endregion - } + + public void MessageBoxSetError() + { + state.text = "错误"; + state.color = Color.red; // 红色 + // _screenText.text = message; + // _screenText.color = Color.white; // 默认文本颜色 + } + + public void MessageBoxSetWarning() + { + state.text = "警告"; + state.color = new Color(1.0f, 0.55f, 0.0f); // 琥珀色 + // _screenText.text = message; + // _screenText.color = Color.white; // 默认文本颜色 + } + public void MessageBoxSetNormal() + { + state.text = "正常"; + state.color = Color.blue; // 琥珀色 + // _screenText.text = message; + // _screenText.color = Color.white; // 默认文本颜色 + } + public void MessageBoxSetChecking() + { + state.text = "检查中"; + state.color = Color.white; // 琥珀色 + // _screenText.text = string.Empty; + // _screenText.color = Color.white; // 默认文本颜色 + } + public void MessageBoxSetText(string text) + { + _screenText.color = Color.white; // 默认文本颜色 + _screenText.text += text+"
"; + } + public void MessageBoxSetNull() + { + state.text = "未检测到信号"; + state.color = Color.white; // 蓝色 + _screenText.text = string.Empty; + _screenText.color = Color.white; // 默认文本颜色 + } + public IEnumerator EnableDeepInButton() + { + yield return _deepinButton.GetTransform().DOLocalMoveX(0.5f, 0.5f).WaitForCompletion(); + _deepinButton.SetActive(true); + + } + public IEnumerator DisableDeepInButton() + { + yield return _deepinButton.GetTransform().DOLocalMoveX(-0.1f, 0.5f).WaitForCompletion(); + _deepinButton.SetActive(false); + + } + } public enum WaveformType { Default, diff --git a/Assets/Scripts/FixSystemNew/BodyModule/PunchTapeSystem.cs b/Assets/Scripts/FixSystemNew/BodyModule/PunchTapeSystem.cs new file mode 100644 index 000000000..51c934025 --- /dev/null +++ b/Assets/Scripts/FixSystemNew/BodyModule/PunchTapeSystem.cs @@ -0,0 +1,76 @@ +using System.Collections; +using System.Collections.Generic; +using DG.Tweening; +using UnityEngine; +using AibisDream.FixSystem; +using UnityEngine.UI; + +public class PunchTapeSystem : MonoBehaviour +{ + public RectTransform punchTapeMachine; + public RectTransform punchTape; + public float stepInterval = 0.1f; // Interval between each printing step + public float stepDistance = 0.5f; // Distance moved per step + public float[] stepPatterns = { 0.3f, 0.5f, 0.2f, 0.4f, 0.6f }; // Pattern of intervals to simulate rhythmic printing + + private void Awake() + { + FixSystemCenter.SystemDic.Register(this); + } + + public void Update() + { + if (Input.GetKeyDown(KeyCode.P)) + { + StartPrinting(2); + } + } + + public void StartPrinting(int tapeCount) + { + StartCoroutine(PrintPunchTapes(tapeCount)); + } + + public IEnumerator PrintPunchTapes(int tapeCount) + { + Vector3 machineStartPos = punchTapeMachine.anchoredPosition; + Vector3 tapeStartPos = punchTape.anchoredPosition; + Color tapeStartColor = punchTape.GetComponent().color; + + while (tapeCount > 0) + { + // Move the printer to x = 2 over 1 second + yield return punchTapeMachine.DOAnchorPos(new Vector2(-1252f, punchTapeMachine.anchoredPosition.y), 1f).WaitForCompletion(); + + // Gradually move the punch tape to x = -3.8 with rhythmic pattern + Vector2 targetPosition = new Vector2(796f, punchTape.anchoredPosition.y); + int patternIndex = 0; + + while (Vector2.Distance(punchTape.anchoredPosition, targetPosition) > stepDistance) + { + punchTape.anchoredPosition = Vector3.MoveTowards(punchTape.anchoredPosition, targetPosition, stepDistance); + yield return new WaitForSeconds(stepPatterns[patternIndex % stepPatterns.Length]); + patternIndex++; + } + + // Ensure exact final position + punchTape.anchoredPosition = targetPosition; + + // Fade out the punch tape over 1 second + yield return punchTape.GetComponent().DOFade(0f, 1f).WaitForCompletion(); + + // Reset the punch tape position and opacity + punchTape.anchoredPosition = tapeStartPos; + punchTape.GetComponent().color = tapeStartColor; + + // Decrement the tape count + tapeCount--; + } + + // Move the printer back to x = 0 over 1 second + yield return punchTapeMachine.DOAnchorPos(new Vector2(-1428.186f, punchTapeMachine.anchoredPosition.y), 1f).WaitForCompletion(); + } + +} + + diff --git a/Assets/Scripts/FixSystemNew/BodyModule/PunchTapeSystem.cs.meta b/Assets/Scripts/FixSystemNew/BodyModule/PunchTapeSystem.cs.meta new file mode 100644 index 000000000..34efb557d --- /dev/null +++ b/Assets/Scripts/FixSystemNew/BodyModule/PunchTapeSystem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4075ea95a82355544862690e0de983bd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/FixSystemNew/StateTransition/ClinicTransition.cs b/Assets/Scripts/FixSystemNew/StateTransition/ClinicTransition.cs index def56054b..55cbd93a5 100644 --- a/Assets/Scripts/FixSystemNew/StateTransition/ClinicTransition.cs +++ b/Assets/Scripts/FixSystemNew/StateTransition/ClinicTransition.cs @@ -1,4 +1,4 @@ -using System.Collections; +using System.Collections; using AibisDream.Framework; using UnityEngine; @@ -24,6 +24,7 @@ namespace AibisDream.FixSystem // 黑屏淡出 yield return MainUIController.Instance.FadeOutSync(FadeDuration); + } public void SetArgs(string arg) diff --git a/Assets/Scripts/FixSystemNew/StateTransition/FixState.cs b/Assets/Scripts/FixSystemNew/StateTransition/FixState.cs index ab326759b..78a934599 100644 --- a/Assets/Scripts/FixSystemNew/StateTransition/FixState.cs +++ b/Assets/Scripts/FixSystemNew/StateTransition/FixState.cs @@ -17,7 +17,7 @@ namespace AibisDream.FixSystem Engine, Gear } - + public interface ITransitionCommand { IEnumerator Execute(); @@ -27,12 +27,12 @@ namespace AibisDream.FixSystem public struct BodyModuleToClinicCommand : ITransitionCommand { private const float FadeDuration = 0.5f; - + public IEnumerator Execute() { var bodyModuleSystem = FixSystemCenter.SystemDic.Get(); var clinicSystem = FixSystemCenter.SystemDic.Get(); - + // 黑屏 yield return MainUIController.Instance.FadeInSync(FadeDuration); // 把线插回去 @@ -144,8 +144,8 @@ namespace AibisDream.FixSystem { // 引擎相机设置 private static readonly Vector3 CameraPos = new(0f, 0.5f, -10); - private const float OrthographicSize = 2.5f; - private const float Duration = 2f; + private const float OrthographicSize = 2f; + private const float Duration = 1f; public IEnumerator Execute() { @@ -156,6 +156,8 @@ namespace AibisDream.FixSystem bodyModuleSystem.ResetPlug(); // 相机聚焦到目标位 var cameraSq = CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration); + yield return new WaitForSeconds(Duration/2); + yield return MainUIController.Instance.FadeInSync(Duration/2); while (cameraSq.active && !cameraSq.IsComplete()) { yield return null; @@ -163,6 +165,7 @@ namespace AibisDream.FixSystem eyeSystem.OpenEyeView(); eyeSystem.OnEnter(); + yield return MainUIController.Instance.FadeOutSync(Duration/2); } public void SetArgs(string arg) @@ -173,15 +176,19 @@ namespace AibisDream.FixSystem public struct EyeToBodyModuleCommand : ITransitionCommand { - private const float Duration = 2f; + private const float Duration = 1f; public IEnumerator Execute() { var eyeSystem = FixSystemCenter.SystemDic.Get(); + //yield return new WaitForSeconds(Duration/2); + yield return MainUIController.Instance.FadeInSync(Duration/2); eyeSystem.CloseEyeView(); // 相机还原 var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration); + yield return new WaitForSeconds(Duration/2); + yield return MainUIController.Instance.FadeOutSync(Duration/2); while (cameraSq.active && !cameraSq.IsComplete()) { yield return null; @@ -198,8 +205,8 @@ namespace AibisDream.FixSystem public struct BodyModuleToMemoryCommand : ITransitionCommand { - // 引擎相机设置 - private static readonly Vector3 CameraPos = new(0f, 0.5f, -10); + // 引擎相机设置 + private static readonly Vector3 CameraPos = new(-2.5f, 5f, -10); private const float OrthographicSize = 2.5f; private const float Duration = 2f; @@ -207,11 +214,13 @@ namespace AibisDream.FixSystem { var bodyModuleSystem = FixSystemCenter.SystemDic.Get(); var memorySystem = FixSystemCenter.SystemDic.Get(); - + yield return memorySystem.DropMemoryProjector(); // 插头回到初始插孔 bodyModuleSystem.ResetPlug(); // 相机聚焦到目标位 var cameraSq = CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration); + yield return new WaitForSeconds(Duration/2); + yield return MainUIController.Instance.FadeInSync(Duration/2); while (cameraSq.active && !cameraSq.IsComplete()) { yield return null; @@ -219,6 +228,7 @@ namespace AibisDream.FixSystem memorySystem.OpenMemoryView(); memorySystem.OnShow(); + yield return MainUIController.Instance.FadeOutSync(Duration/2); } public void SetArgs(string arg) @@ -234,10 +244,20 @@ namespace AibisDream.FixSystem public IEnumerator Execute() { var memorySystem = FixSystemCenter.SystemDic.Get(); + + yield return MainUIController.Instance.FadeInSync(Duration/2); memorySystem.CloseMemoryView(); // 相机还原 - yield return CameraKit.Instance.ReturnInitCamera(Duration).WaitForCompletion(); + var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration); + yield return new WaitForSeconds(Duration/2); + + yield return MainUIController.Instance.FadeOutSync(Duration/2); + yield return memorySystem.PullMemoryProjector(); + while (cameraSq.active && !cameraSq.IsComplete()) + { + yield return null; + } memorySystem.OnExit(); } @@ -249,8 +269,8 @@ namespace AibisDream.FixSystem public struct BodyModuleToUFCommand : ITransitionCommand { - // 引擎相机设置 - private static readonly Vector3 CameraPos = new(0f, 0.5f, -10); + // 引擎相机设置 + private static readonly Vector3 CameraPos = new(-4.5f, 0.5f, -10); private const float OrthographicSize = 2.5f; private const float Duration = 2f; @@ -261,8 +281,16 @@ namespace AibisDream.FixSystem // 插头回到初始插孔 bodyModuleSystem.ResetPlug(); // 相机聚焦到目标位 - yield return CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration).WaitForCompletion(); + var cameraSq = CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration); + yield return new WaitForSeconds(Duration/2); + yield return MainUIController.Instance.FadeInSync(Duration/2); + while (cameraSq.active && !cameraSq.IsComplete()) + { + yield return null; + } UFSystem.OpenUFView(); + yield return MainUIController.Instance.FadeOutSync(Duration/2); + } public void SetArgs(string arg) @@ -278,10 +306,14 @@ namespace AibisDream.FixSystem public IEnumerator Execute() { var UFSystem = FixSystemCenter.SystemDic.Get(); + + yield return MainUIController.Instance.FadeInSync(Duration/2); UFSystem.CloseUFView(); // 相机还原 var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration); + yield return new WaitForSeconds(Duration/2); + yield return MainUIController.Instance.FadeOutSync(Duration/2); while (cameraSq.active && !cameraSq.IsComplete()) { yield return null; diff --git a/Assets/Scripts/Framework/OtherKit/MonoCenter.cs b/Assets/Scripts/Framework/OtherKit/MonoCenter.cs index 32b597702..d5e5ef12c 100644 --- a/Assets/Scripts/Framework/OtherKit/MonoCenter.cs +++ b/Assets/Scripts/Framework/OtherKit/MonoCenter.cs @@ -49,19 +49,8 @@ namespace AibisDream.Framework { if (Input.GetKeyDown(KeyCode.K)) { - MonoCenter.Mono.StartCoroutine(FixSystemYarnCommand.SwitchFixSystemTo("BodyModule")); - } - - if (Input.GetKeyDown(KeyCode.A)) - { - var cooling = FixSystemCenter.SystemDic.Get(); - MonoCenter.Mono.StartCoroutine(cooling.LinkTube()); - } - - if (Input.GetKeyDown(KeyCode.S)) - { - var cooling = FixSystemCenter.SystemDic.Get(); - MonoCenter.Mono.StartCoroutine(cooling.OpenBottleUI()); + MonoCenter.Mono.StartCoroutine(FixSystemYarnCommand.SwitchFixSystemTo("Eye")); + } } } diff --git a/Assets/Scripts/Game Loop/GameLoopManager.cs b/Assets/Scripts/Game Loop/GameLoopManager.cs index 020ad4e26..c8312da22 100644 --- a/Assets/Scripts/Game Loop/GameLoopManager.cs +++ b/Assets/Scripts/Game Loop/GameLoopManager.cs @@ -56,7 +56,8 @@ namespace AibisDream public IEnumerator StartTestGame() { // TODO 全部改好之后这里要直接进入FixScene - yield return SceneLoader.Instance.LoadSceneAsync(clinicScene); + yield return null; + //yield return SceneLoader.Instance.LoadSceneAsync(clinicScene); var proj = Resources.Load($"Yarn/{testYarnProject}/{testYarnProject}"); DialogController.Instance.StartDialog(proj); } diff --git a/Assets/Scripts/MiniGame/Engine/SpriteButton.cs b/Assets/Scripts/MiniGame/Engine/SpriteButton.cs index 49cd1025f..69039713d 100644 --- a/Assets/Scripts/MiniGame/Engine/SpriteButton.cs +++ b/Assets/Scripts/MiniGame/Engine/SpriteButton.cs @@ -61,5 +61,9 @@ namespace AibisDream { isButtonActive = isActive; } + public Transform GetTransform() + { + return _self.transform; + } } } diff --git a/Assets/StreamingAssets/LevelData/BodyModuleSystem/Peipei1.json b/Assets/StreamingAssets/LevelData/BodyModuleSystem/Peipei1.json index 71dcf88e8..3ee2fc17e 100644 --- a/Assets/StreamingAssets/LevelData/BodyModuleSystem/Peipei1.json +++ b/Assets/StreamingAssets/LevelData/BodyModuleSystem/Peipei1.json @@ -1 +1 @@ -{"hasHotErr":false,"moduleDataArray":[{"moduleName":"Memory","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/记忆模块","modulePos":{"x":-2.524,"y":2.662,"z":0.0},"socketPos":{"x":0.092,"y":0.017,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":true},{"moduleName":"UF","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/UF底板","modulePos":{"x":-4.406,"y":0.431,"z":0.0},"socketPos":{"x":-0.243,"y":0.148,"z":0.0},"waveformType":2,"waveHasError":true,"ignoreWaveCheck":false},{"moduleName":"Eye","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/右眼","modulePos":{"x":-0.471,"y":0.604,"z":0.0},"socketPos":{"x":-0.879,"y":-0.57,"z":0.0},"waveformType":1,"waveHasError":true,"ignoreWaveCheck":false},{"moduleName":"Color","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/色觉","modulePos":{"x":-2.554,"y":0.689,"z":0.0},"socketPos":{"x":-0.003,"y":-0.744,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Emo","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/情绪模块","modulePos":{"x":-4.5,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Logic","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/思维模块","modulePos":{"x":-0.67,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":2,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Speak","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/讲话模块","modulePos":{"x":-2.58,"y":-2.51,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false}]} \ No newline at end of file +{"hasHotErr":false,"moduleDataArray":[{"moduleName":"Memory","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/记忆模块","modulePos":{"x":-2.524,"y":2.662,"z":0.0},"socketPos":{"x":-0.89,"y":-0.31,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":true,"cantStopRunning":false},{"moduleName":"UF","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/UF底板","modulePos":{"x":-4.406,"y":0.431,"z":0.0},"socketPos":{"x":-0.243,"y":0.148,"z":0.0},"waveformType":2,"waveHasError":true,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Eye","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/右眼","modulePos":{"x":-0.471,"y":0.604,"z":0.0},"socketPos":{"x":-0.879,"y":-0.57,"z":0.0},"waveformType":1,"waveHasError":true,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Color","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/色觉","modulePos":{"x":-2.554,"y":0.689,"z":0.0},"socketPos":{"x":-0.003,"y":-0.744,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Emo","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/情绪模块 ","modulePos":{"x":-4.5,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Logic","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/思维模块","modulePos":{"x":-0.67,"y":2.16,"z":0.0},"socketPos":{"x":-0.377,"y":-0.244,"z":0.0},"waveformType":2,"waveHasError":false,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Speak","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/讲话模块","modulePos":{"x":-2.58,"y":-2.51,"z":0.0},"socketPos":{"x":-0.035,"y":-0.024,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false,"cantStopRunning":false}]} \ No newline at end of file