Merge remote-tracking branch 'origin/12月版本优化' into feature/merge
This commit is contained in:
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public GameObject projector;
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// 进入视图时的逻辑
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||||
- _OuterOutlineOutlineOnlyToggle: 0
|
||||
- _OuterOutlineTextureToggle: 0
|
||||
- _OuterOutlineWidth: -24.23
|
||||
- _PingPongGlowContrast: 1
|
||||
- _PingPongGlowFade: 1
|
||||
- _PingPongGlowFrequency: 3
|
||||
- _PixelOutlineFade: 1
|
||||
- _PixelOutlineOutlineOnlyToggle: 0
|
||||
- _PixelOutlineTextureToggle: 0
|
||||
- _PixelOutlineWidth: 1
|
||||
- _PixelPerfectSpace: 0
|
||||
- _PixelPerfectUV: 0
|
||||
- _PixelateFade: 1
|
||||
- _PixelatePixelDensity: 16
|
||||
- _PixelatePixelsPerUnit: 100
|
||||
- _PixelsPerUnit: 100
|
||||
- _PoisonDensity: 3
|
||||
- _PoisonFade: 1
|
||||
- _PoisonNoiseBrightness: 2
|
||||
- _PoisonRecolorFactor: 0.5
|
||||
- _PoisonShiftSpeed: 0.2
|
||||
- _RainbowBrightness: 2
|
||||
- _RainbowContrast: 1
|
||||
- _RainbowDensity: 0.5
|
||||
- _RainbowFade: 1
|
||||
- _RainbowNoiseFactor: 0.2
|
||||
- _RainbowSaturation: 1
|
||||
- _RainbowSpeed: 1
|
||||
- _RecolorRGBFade: 1
|
||||
- _RecolorRGBTextureToggle: 0
|
||||
- _RecolorRGBYCPFade: 1
|
||||
- _RecolorRGBYCPTextureToggle: 0
|
||||
- _RectHeight: 100
|
||||
- _RectWidth: 100
|
||||
- _Saturation: 1
|
||||
- _ScreenTilingPixelsPerUnit: 100
|
||||
- _ScreenWidthUnits: 10
|
||||
- _ShaderFading: 0
|
||||
- _ShaderSpace: 0
|
||||
- _ShadowFade: 1
|
||||
- _SharpenFactor: 4
|
||||
- _SharpenFade: 1
|
||||
- _SharpenOffset: 2
|
||||
- _ShiftHueSpeed: 0.5
|
||||
- _ShiftingBrightness: 1
|
||||
- _ShiftingContrast: 0.5
|
||||
- _ShiftingDensity: 1.5
|
||||
- _ShiftingFade: 1
|
||||
- _ShiftingRainbowToggle: 0
|
||||
- _ShiftingSaturation: 0.8
|
||||
- _ShiftingSpeed: 0.5
|
||||
- _ShineContrast: 2
|
||||
- _ShineFade: 1
|
||||
- _ShineFrequency: 0.3
|
||||
- _ShineMaskToggle: 0
|
||||
- _ShineRotation: 30
|
||||
- _ShineSaturation: 0.5
|
||||
- _ShineSmooth: 1
|
||||
- _ShineSpeed: 5
|
||||
- _ShineWidth: 0.1
|
||||
- _SineGlowContrast: 1
|
||||
- _SineGlowFade: 1
|
||||
- _SineGlowFrequency: 4
|
||||
- _SineGlowMaskToggle: 0
|
||||
- _SineGlowMax: 1
|
||||
- _SineGlowMin: 0
|
||||
- _SineMoveFade: 1
|
||||
- _SineRotateAngle: 15
|
||||
- _SineRotateFade: 1
|
||||
- _SineRotateFrequency: 1
|
||||
- _SineScaleFrequency: 2
|
||||
- _SmokeAlpha: 1
|
||||
- _SmokeDarkEdge: 1
|
||||
- _SmokeNoiseFactor: 0.4
|
||||
- _SmokeNoiseScale: 0.5
|
||||
- _SmokeSmoothness: 1
|
||||
- _SmokeVertexSeed: 0
|
||||
- _SourceAlphaDissolveFade: 1
|
||||
- _SourceAlphaDissolveInvert: 0
|
||||
- _SourceAlphaDissolveNoiseFactor: 0.2
|
||||
- _SourceAlphaDissolveWidth: 0.2
|
||||
- _SourceGlowDissolveFade: 1
|
||||
- _SourceGlowDissolveInvert: 0
|
||||
- _SourceGlowDissolveNoiseFactor: 0.2
|
||||
- _SourceGlowDissolveWidth: 0.1
|
||||
- _SplitToningBalance: 1
|
||||
- _SplitToningContrast: 1
|
||||
- _SplitToningFade: 1
|
||||
- _SplitToningShift: 0
|
||||
- _SpriteSheetFix: 0
|
||||
- _SqueezeFade: 1
|
||||
- _SqueezePower: 1
|
||||
- _SquishFade: 1
|
||||
- _SquishFlip: 0
|
||||
- _SquishSquish: 0.1
|
||||
- _SquishStretch: 0.1
|
||||
- _StrongTintContrast: 0
|
||||
- _StrongTintContrastToggle: 0
|
||||
- _StrongTintFade: 1
|
||||
- _StrongTintMaskToggle: 0
|
||||
- _TextureLayer1Columns: 3
|
||||
- _TextureLayer1Contrast: 1
|
||||
- _TextureLayer1ContrastToggle: 0
|
||||
- _TextureLayer1EdgeClip: 0.005
|
||||
- _TextureLayer1Fade: 1
|
||||
- _TextureLayer1Rows: 3
|
||||
- _TextureLayer1ScrollToggle: 0
|
||||
- _TextureLayer1SheetToggle: 1
|
||||
- _TextureLayer1Speed: 20
|
||||
- _TextureLayer1StartFrame: 0
|
||||
- _TextureLayer2Columns: 3
|
||||
- _TextureLayer2Contrast: 1
|
||||
- _TextureLayer2ContrastToggle: 0
|
||||
- _TextureLayer2EdgeClip: 0.005
|
||||
- _TextureLayer2Fade: 1
|
||||
- _TextureLayer2Rows: 3
|
||||
- _TextureLayer2ScrollToggle: 0
|
||||
- _TextureLayer2SheetToggle: 1
|
||||
- _TextureLayer2Speed: 20
|
||||
- _TextureLayer2StartFrame: 0
|
||||
- _TilingFix: 0
|
||||
- _TimeFPS: 5
|
||||
- _TimeFrequency: 2
|
||||
- _TimeRange: 0.5
|
||||
- _TimeSpeed: 1
|
||||
- _TimeValue: 0
|
||||
- _ToggleCustomTime: 0
|
||||
- _ToggleTimeFPS: 0
|
||||
- _ToggleTimeFrequency: 0
|
||||
- _ToggleTimeSpeed: 0
|
||||
- _ToggleUnscaledTime: 0
|
||||
- _UVDistortFade: 1
|
||||
- _UVDistortMaskToggle: 0
|
||||
- _UVRotateSpeed: 1
|
||||
- _VertexTintFirst: 0
|
||||
- _VibrateFade: 1
|
||||
- _VibrateFrequency: 100
|
||||
- _VibrateOffset: 0.04
|
||||
- _VibrateRotation: 4
|
||||
- _WiggleFade: 1
|
||||
- _WiggleFixedGroundToggle: 0
|
||||
- _WiggleFrequency: 2
|
||||
- _WiggleOffset: 0.02
|
||||
- _WiggleSpeed: 2
|
||||
- _WindFlip: 0
|
||||
- _WindHighQualityNoise: 0
|
||||
- _WindIsParallax: 0
|
||||
- _WindLocalWind: 0
|
||||
- _WindMaxIntensity: 0.4
|
||||
- _WindMaxRotation: 2
|
||||
- _WindMinIntensity: -0.4
|
||||
- _WindNoiseScale: 0.1
|
||||
- _WindNoiseSpeed: 1
|
||||
- _WindRotation: 0
|
||||
- _WindRotationWindFactor: 1
|
||||
- _WindSquishFactor: 0.3
|
||||
- _WindSquishWindFactor: 0
|
||||
- _WindXPosition: 0
|
||||
- _WorldTilingPixelsPerUnit: 100
|
||||
m_Colors:
|
||||
- _AddColorColor: {r: 2.996078, g: 0, b: 0, a: 0}
|
||||
- _AlphaTintColor: {r: 95.87451, g: 5.019608, b: 95.87451, a: 0}
|
||||
- _BlackTintColor: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _BurnEdgeColor: {r: 11.98431, g: 1.129412, b: 0.1254902, a: 0}
|
||||
- _BurnEdgeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _BurnInsideColor: {r: 0.75, g: 0.5625, b: 0.525, a: 0}
|
||||
- _BurnInsideNoiseColor: {r: 3084.047, g: 257.0039, b: 0, a: 0}
|
||||
- _BurnInsideNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _BurnPosition: {r: 0, g: 5, b: 0, a: 0}
|
||||
- _BurnSwirlNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageBaseColor: {r: 0.7450981, g: 0.7254902, b: 0.5686274, a: 0}
|
||||
- _CamouflageColorA: {r: 0.62745106, g: 0.5882353, b: 0.43137258, a: 0}
|
||||
- _CamouflageColorB: {r: 0.47058815, g: 0.43137258, b: 0.31372547, a: 0}
|
||||
- _CamouflageDistortionIntensity: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageDistortionScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _CamouflageDistortionSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageNoiseScaleA: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _CamouflageNoiseScaleB: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ColorReplaceFromColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _ColorReplaceToColor: {r: 0, g: 0, b: 0.2, a: 0}
|
||||
- _CustomFadeNoiseScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _DirectionalAlphaFadeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _DirectionalDistortionDistortion: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _DirectionalDistortionDistortionScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _DirectionalDistortionNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
|
||||
- _DirectionalGlowFadeEdgeColor: {r: 11.98431, g: 0.6901961, b: 0.6901961, a: 0}
|
||||
- _DirectionalGlowFadeNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
|
||||
- _EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0}
|
||||
- _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0}
|
||||
- _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FadingPosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0}
|
||||
- _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0}
|
||||
- _Flip: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1}
|
||||
- _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
|
||||
- _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0}
|
||||
- _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0}
|
||||
- _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _FullGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
|
||||
- _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _GlitchDistortion: {r: 0.1, g: 0, b: 0, a: 0}
|
||||
- _GlitchDistortionScale: {r: 0, g: 3, b: 0, a: 0}
|
||||
- _GlitchDistortionSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0}
|
||||
- _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0}
|
||||
- _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0}
|
||||
- _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _HalftonePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _HologramTint: {r: 0.3137255, g: 1.662745, b: 2.996078, a: 1}
|
||||
- _InkSpreadColor: {r: 8.47419, g: 5.013525, b: 0.08873497, a: 0}
|
||||
- _InkSpreadNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
|
||||
- _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0}
|
||||
- _InnerOutlineColor: {r: 5.3403144, g: 5.3403144, b: 5.3403144, a: 1}
|
||||
- _InnerOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
|
||||
- _InnerOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
|
||||
- _InnerOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _InnerOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
|
||||
- _MetalColor: {r: 5.992157, g: 3.639216, b: 0.3137255, a: 1}
|
||||
- _MetalHighlightColor: {r: 5.992157, g: 3.796078, b: 0.6588235, a: 1}
|
||||
- _MetalNoiseDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _MetalNoiseDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _MetalNoiseDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
|
||||
- _MetalNoiseScale: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _MetalNoiseSpeed: {r: 0.05, g: 0.05, b: 0, a: 0}
|
||||
- _OuterOutlineColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
|
||||
- _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
|
||||
- _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
|
||||
- _PingPongGlowFrom: {r: 5.992157, g: 0.1882353, b: 0.1882353, a: 0}
|
||||
- _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0}
|
||||
- _PixelOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
|
||||
- _PoisonColor: {r: 0.3137255, g: 2.996078, b: 0.3137255, a: 0}
|
||||
- _PoisonNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _PoisonNoiseSpeed: {r: 0, g: -0.2, b: 0, a: 0}
|
||||
- _RainbowCenter: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _RainbowNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _RecolorRGBBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPCyanTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPPurpleTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ScreenTilingOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _ScreenTilingScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _ShadowColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ShadowOffset: {r: 0.05, g: -0.05, b: 0, a: 0}
|
||||
- _ShiftingColorA: {r: 1.498039, g: 0, b: 0, a: 0}
|
||||
- _ShiftingColorB: {r: 1.498039, g: 0.7490196, b: 0, a: 0}
|
||||
- _ShineColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _SineGlowColor: {r: 0, g: 2.007843, b: 2.996078, a: 0}
|
||||
- _SineMoveFrequency: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _SineMoveOffset: {r: 0, g: 0.5, b: 0, a: 0}
|
||||
- _SineRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _SineScaleFactor: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _SourceAlphaDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _SourceAlphaDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _SourceGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
|
||||
- _SourceGlowDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _SourceGlowDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _SplitToningHighlightsColor: {r: 1, g: 0.1, b: 0.1, a: 0}
|
||||
- _SplitToningShadowsColor: {r: 0.1, g: 0.4000002, b: 1, a: 0}
|
||||
- _SpriteSheetRect: {r: 0, g: 0, b: 1, a: 1}
|
||||
- _SqueezeCenter: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _SqueezeScale: {r: 2, g: 0, b: 0, a: 0}
|
||||
- _StrongTintTint: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _TextureLayer1Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
|
||||
- _TextureLayer1Offset: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _TextureLayer1Scale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _TextureLayer1ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _TextureLayer2Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
|
||||
- _TextureLayer2Offset: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _TextureLayer2Scale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _TextureLayer2ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _UVDistortFrom: {r: -0.02, g: -0.02, b: 0, a: 0}
|
||||
- _UVDistortNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _UVDistortSpeed: {r: 2, g: 2, b: 0, a: 0}
|
||||
- _UVDistortTo: {r: 0.02, g: 0.02, b: 0, a: 0}
|
||||
- _UVRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _UVScalePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _UVScaleScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _UVScrollSpeed: {r: 0.2, g: 0, b: 0, a: 0}
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|
||||
@@ -1759,7 +1761,7 @@ SpriteRenderer:
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_Size: {x: 2.9, y: 0.555}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
@@ -1886,7 +1888,7 @@ SpriteRenderer:
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_Size: {x: 3.85, y: 2.64}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
|
||||
@@ -130,6 +130,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 485fe5a69106f8146a3ef9ca070f306d, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_socketPos: {fileID: 0}
|
||||
data:
|
||||
moduleName:
|
||||
modulePicPath:
|
||||
@@ -141,8 +142,14 @@ MonoBehaviour:
|
||||
x: 0
|
||||
y: 0
|
||||
z: 0
|
||||
indicatorPos:
|
||||
x: 0
|
||||
y: 0
|
||||
z: 0
|
||||
waveformType: 0
|
||||
waveHasError: 0
|
||||
ignoreWaveCheck: 0
|
||||
cantStopRunning: 0
|
||||
--- !u!1 &7933871335801960612
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -184,6 +184,7 @@ position: 43,-97
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
|
||||
// title: UF图像问题回答正确
|
||||
// tags:
|
||||
// position: 43,-97
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
title: EyeDeepIn
|
||||
title: EyeDeepIn
|
||||
tags:
|
||||
position: -9,21
|
||||
---
|
||||
@@ -65,11 +65,7 @@ colorID: 6
|
||||
group:视觉检查
|
||||
position: 16,782
|
||||
---
|
||||
// me: 为什么视觉模块会从记忆调用数据呢…奇怪了。
|
||||
// me: 我怎么也找不到……
|
||||
// <<hide_dialog>>
|
||||
// <<wait 1>>
|
||||
// peipei: 医生…对不起…我没有主动告诉你我看不见颜色。
|
||||
|
||||
peipei: 还有一件事,我最好还是主动告诉你。
|
||||
me: 啊…什么?
|
||||
peipei: 我不是故意要瞒着的…只是我还以为,这不是什么大问题。
|
||||
@@ -82,10 +78,9 @@ me: 啊?
|
||||
peipei: 我其实能够以某种方式看到一些颜色……
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 记忆编号#3014_03_08_ABBA 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<OpenProgressWindow WindowManager 非法记忆引用1 记忆索引卡带打印中...请等待... 2>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager 天空 EyeView liuying1-3>>
|
||||
<<wait 1>>
|
||||
me: 记忆…向视觉发送了数据?然后生成了这些颜色?
|
||||
@@ -193,10 +188,9 @@ peipei: 坏了!我还有一张海报没出……
|
||||
peipei: 啊……我差点忘了。我来这里就是为了这个。
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 记忆编号#3014_03_08_ABBA 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<OpenProgressWindow WindowManager 非法记忆引用1 记忆索引卡带打印中...请等待... 2>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager "海报" "EyeView" "liuying1-1">>
|
||||
->放入收藏夹
|
||||
<<CollectionClue ClueManager>>
|
||||
@@ -230,9 +224,9 @@ peipei: 我还是把它养死了。
|
||||
peipei: 我愧疚了好久,那时的我真的以为小草可以长成一棵树。
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 记忆编号#3014_03_08_ABBA 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<OpenProgressWindow WindowManager 非法记忆引用1 记忆索引卡带打印中...请等待... 2>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<wait 0.5>>
|
||||
<<generate_PunchTape ClueManager "植物" "EyeView" "liuying1-2">>
|
||||
->放入收藏夹
|
||||
|
||||
@@ -2,6 +2,19 @@
|
||||
tags:
|
||||
---
|
||||
<<switch_fix_system_to Memory>>
|
||||
<<if visited("OnMemoryViewShow")==false>>
|
||||
me: 把打孔带放进插槽里,读取记忆吧。
|
||||
<<ShowNotification ClueManager 提示 将打孔带拖至槽位>>
|
||||
<<endif>>
|
||||
<<if $gameStage<4>>
|
||||
<<if $memoryCount==3>>
|
||||
me: 该看的都看过了
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
<<endif>>
|
||||
<<elseif $gameStage>4>>
|
||||
me: 该看的都看过了
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
title: End_memoryPaly
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
|
||||
|
||||
title: PlugFinished
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
@@ -18,6 +18,11 @@ tags: 待编辑
|
||||
colorID: 8
|
||||
position: -2,-3039
|
||||
---
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 2>>
|
||||
<<MessageBoxSetText 检测到情绪模块温度高,负荷超过平均值>>
|
||||
<<MessageBoxSetText 仍未到达干预阈值,无需干预>>
|
||||
<<MessageBoxSetNormal>>
|
||||
<<if visited("EmoPlugIn")==false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<jump PlugFinished>>
|
||||
@@ -28,7 +33,11 @@ tags: 待编辑
|
||||
colorID: 8
|
||||
position: 240,-2640
|
||||
---
|
||||
//待编辑
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 2>>
|
||||
<<MessageBoxSetText 语言模块运转正常,使用频率低>>
|
||||
<<MessageBoxSetNormal>>
|
||||
<<wait 0.5>>
|
||||
<<if visited("SpeakPlugIn")==false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<jump PlugFinished>>
|
||||
@@ -39,9 +48,13 @@ tags: 待编辑
|
||||
colorID: 8
|
||||
position: 480,-3040
|
||||
---
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 2>>
|
||||
<<MessageBoxSetText 检测到逻辑模块负荷低于平均值>>
|
||||
<<MessageBoxSetText 仍未到达干预阈值,无需干预>>
|
||||
<<MessageBoxSetNormal>>
|
||||
<<if visited("LogicPlugIn")==false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
受到发热的影响,佩佩有点神智不清
|
||||
<<jump PlugFinished>>
|
||||
<<endif>>
|
||||
//待编辑
|
||||
@@ -53,9 +66,12 @@ tags: 待编辑
|
||||
colorID: 8
|
||||
position: 240,-2840
|
||||
---
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 2>>
|
||||
<<MessageBoxSetText 未找到色觉晶圆>>
|
||||
<<MessageBoxSetWarning>>
|
||||
<<if visited("ColorPlugIn")==false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
待编辑
|
||||
<<jump PlugFinished>>
|
||||
<<endif>>
|
||||
|
||||
@@ -66,12 +82,19 @@ tags: 待编辑
|
||||
colorID: 8
|
||||
position: 240,-3040
|
||||
---
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 2>>
|
||||
<<MessageBoxSetText 检测到记忆模块运转正常>>
|
||||
<<MessageBoxSetText 检测到拥有合法记忆卡带>>
|
||||
<<MessageBoxSetText 可以深入记忆模块查看记忆>>
|
||||
<<MessageBoxSetNormal>>
|
||||
<<EnableDeepInButton>>
|
||||
<<if visited("MemoryPlugIn")==false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<jump PlugFinished>>
|
||||
|
||||
<<endif>>
|
||||
|
||||
|
||||
//总体表现:对工作的焦虑、虚弱的身体状态
|
||||
===
|
||||
title: UFPlugIn
|
||||
@@ -79,7 +102,14 @@ tags: 待编辑
|
||||
colorID: 8
|
||||
position: 0,-2840
|
||||
---
|
||||
<<jump PlugFinished>>
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 2>>
|
||||
<<MessageBoxSetText UF模块运转出现错误>>
|
||||
<<MessageBoxSetText 需要深入UF模块控制台查看详细进程>>
|
||||
<<MessageBoxSetError>>
|
||||
<<wait 0.5>>
|
||||
<<EnableDeepInButton>>
|
||||
// <<jump PlugFinished>>
|
||||
===
|
||||
title: EyePlugIn
|
||||
tags: 待编辑
|
||||
@@ -88,8 +118,22 @@ position: 480,-2840
|
||||
---
|
||||
//待编辑
|
||||
//佩佩很害怕,她意识到了原来的颜色再也回不来了
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 2>>
|
||||
<<if $gameStage==7>>
|
||||
<<MessageBoxSetText 视觉模块未发现明显异常>>
|
||||
<<MessageBoxSetText 仍需深入视觉模块详细复查>>
|
||||
<<MessageBoxSetWarning>>
|
||||
<<else>>
|
||||
<<MessageBoxSetText 视觉模块运转出现错误>>
|
||||
<<MessageBoxSetText 需要深入视觉模块查看详细情况>>
|
||||
<<MessageBoxSetError>>
|
||||
<<endif>>
|
||||
<<wait 0.5>>
|
||||
<<EnableDeepInButton>>
|
||||
<<if visited("EyePlugIn")==false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
//<<jump 发现视觉异常>>
|
||||
<<jump PlugFinished>>
|
||||
<<endif>>
|
||||
|
||||
|
||||
@@ -240,6 +240,7 @@ colorID: 3
|
||||
position: 251,-1150
|
||||
---
|
||||
<<fade_in 0.5>>
|
||||
<<Temp_RemoveChip>>
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
//<<SetExternalError ViewManager MemoryView true>>
|
||||
//<<Set_ViewVisualState ViewManager "ColorView" 1>>
|
||||
@@ -247,48 +248,23 @@ position: 251,-1150
|
||||
<<fade_out 0.5>>
|
||||
<<add_task TaskManager 寻找绘图异常相关线索>>
|
||||
<<task_moveIn TaskManager>>
|
||||
me: (脑内)刚刚我和佩佩用UF画了一幅画,检查UF的运作就能定位到问题的源头。
|
||||
<<trans_camera -3.82 0.55 2 1>>
|
||||
me: (脑内)这个就是UF模块了,封条……果然是美术部的核心技术啊。
|
||||
<<return_init_camera>>
|
||||
//如果玩家此时插线其他模块
|
||||
me: 在做全身检查前,先检查一下UF的情况吧。
|
||||
//玩家插线UF模块
|
||||
me: 拒绝访问……?但可以调取1标准时内的Log记录,还好。
|
||||
//展示UF的Log信息(可以先用unity的log截图替代)
|
||||
me: 这些记录,标注了佩佩1标准时内与UF有关的生理心理活动。
|
||||
me: 按照出图的时间筛选一遍吧。
|
||||
<<wait 2>>
|
||||
//未来可以做筛选log功能,但现在先用一个进度条过渡一下 (筛选中)
|
||||
me: 有了,在画图时,UF引用了佩佩记忆模块中的三个记忆……
|
||||
me: 也就是说,在画图时,佩佩*回想*起了三个记忆,它们直接参与到了绘图的过程里,影响到了绘图结果。
|
||||
me: 佩佩想起的这三个记忆非常重要,先记录下来吧。
|
||||
【占位】进入维修后,你想要进UF内部看一看,但是UF不允许,UF只允许调取最近1h的记录
|
||||
【占位】好在这也够了,你调取了上一次绘图的记录,生成了三个记忆索引
|
||||
|
||||
<<hide_dialog>>
|
||||
<<OpenSingleButtonWindow WindowManager UF模块运行记录 共三条引用记录,是否确认调取?>>
|
||||
<<wait 0.5>>
|
||||
<<OpenSingleButtonWindow WindowManager 引用1 记忆编号#3014_03_08_ABBA,是否确认打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<OpenProgressWindow WindowManager 引用1 记忆索引卡带打印中...请等待... 2>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager UF绘图1 UFView 记忆占位>>
|
||||
<<wait 1>>
|
||||
->放入收藏夹
|
||||
<<CollectionClue ClueManager>>
|
||||
<<hide_dialog>>
|
||||
<<OpenSingleButtonWindow WindowManager 引用2 记忆编号#3022_01_21_CBBA,是否确认打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<OpenProgressWindow WindowManager 引用2 记忆索引卡带打印中...请等待... 2>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager UF绘图2 UFView 记忆占位>>
|
||||
<<wait 1>>
|
||||
->放入收藏夹
|
||||
<<CollectionClue ClueManager>>
|
||||
<<hide_dialog>>
|
||||
<<OpenSingleButtonWindow WindowManager 引用3 记忆编号#3018_05_12_DBAC,是否确认打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<OpenProgressWindow WindowManager 引用3 记忆索引卡带打印中...请等待... 2>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager UF绘图3 UFView liuying1-3>>
|
||||
<<wait 1>>
|
||||
->放入收藏夹
|
||||
@@ -298,6 +274,7 @@ position: 251,-1150
|
||||
助手: (脑内)语焉不详,有问题。
|
||||
me: 总之先去记忆模块打开这些记忆卡带吧
|
||||
<<add_task TaskManager 在记忆模块检查UF生成的索引 寻找绘图异常相关线索>>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<set $gameStage=2>>
|
||||
<<jump 主维修界面游戏状态检查>>
|
||||
===
|
||||
@@ -560,7 +537,7 @@ tags:
|
||||
colorID: 8
|
||||
position: 460,-2977
|
||||
---
|
||||
//第一次看
|
||||
position: 460,-2977
|
||||
<<if $chipmissingKnown == false>>
|
||||
me: 这似乎是佩佩的核心模块…让我查查。
|
||||
<<ShowNotification ClueManager 数据库 正在查询:_美工_核心模块_……>>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
{
|
||||
"projectFileVersion": 2,
|
||||
"sourceFiles": [
|
||||
"**/*.yarn"
|
||||
"*.yarn"
|
||||
],
|
||||
"excludeFiles": [
|
||||
"**/*~/*"
|
||||
|
||||
@@ -12,7 +12,6 @@ position: -870,-2464
|
||||
<<if $gameStage<=2>>>
|
||||
<<add_task TaskManager 深入视觉模块 寻找绘图异常相关线索>>
|
||||
<<elseif $gameStage>=3>>
|
||||
<<add_task TaskManager 深入视觉模块 找到异常记忆的来源>>
|
||||
<<endif>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
@@ -3,7 +3,7 @@ tags:
|
||||
colorID: 6
|
||||
position: -579,564
|
||||
---
|
||||
<<switch_fix_system_to Memory >>
|
||||
<<switch_fix_system_to Memory>>
|
||||
<<if $gameStage == 7 && $isPeipeiBE == true>>
|
||||
<<jump 记忆初始化深度>>
|
||||
<<elseif $gameStage == 7 && $isPeipeiBE == false>>
|
||||
|
||||
@@ -15,7 +15,6 @@ tags:
|
||||
colorID: 4
|
||||
position: 240,-2040
|
||||
---
|
||||
|
||||
<<declare $isFinishedClueBoard=false>>
|
||||
|
||||
//记录是否已经完成了UF的检查
|
||||
|
||||
+5271
-299
File diff suppressed because it is too large
Load Diff
+129
-129
@@ -1700,17 +1700,6 @@ PrefabInstance:
|
||||
addedObject: {fileID: 835225200}
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: a1dbef2a0a50ecf49a39eae2d3e486b2, type: 3}
|
||||
--- !u!114 &99451802 stripped
|
||||
MonoBehaviour:
|
||||
m_CorrespondingSourceObject: {fileID: 5319491456343907424, guid: a1dbef2a0a50ecf49a39eae2d3e486b2, type: 3}
|
||||
m_PrefabInstance: {fileID: 99451801}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 99451805}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 38cb05a0012a4c99982acfcd8ebd2b10, type: 3}
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@@ -25,11 +25,14 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit
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private bool isLocked=false;
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private MemoryClueSlot slot;
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private void Start()
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{
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canvas = GetComponentInParent<Canvas>();
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clueItem = GetComponent<ClueItem>();
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rectTransform = GetComponent<RectTransform>();
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slot=FindObjectOfType<MemoryClueSlot>();
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// 存储初始尺寸属性
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StoreOriginalTransform();
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@@ -92,13 +95,17 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit
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{
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if (!isFavorited||isLocked) return;
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transform.position = Input.mousePosition;
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transform.position = Input.mousePosition+new Vector3(0,200,0);
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transform.rotation = Quaternion.Euler(0, 0, -90f);
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public void OnEndDrag(PointerEventData eventData)
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{
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slot.OnDrop(eventData);
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if (!isFavorited||isLocked) return;
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if (transform.parent == canvas.transform)
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{
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ReturnToOriginalPosition();
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@@ -109,6 +116,7 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit
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public void ReturnToOriginalPosition()
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{
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isLocked=false;
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transform.rotation = Quaternion.Euler(0, 0, 0);
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transform.SetParent(originalParent);
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rectTransform.anchorMin = originalAnchorMin;
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rectTransform.anchorMax = originalAnchorMax;
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@@ -134,4 +142,8 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit
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||||
{
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||||
this.isFavorited = isFavorited;
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}
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public void SetIsLock(bool isLocked)
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{
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this.isLocked = isLocked;
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}
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}
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@@ -2,6 +2,8 @@
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using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using DG.Tweening;
|
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using System.Numerics;
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||||
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public class ClueSlotBase : MonoBehaviour, IDropHandler
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{
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@@ -11,6 +13,11 @@ public class ClueSlotBase : MonoBehaviour, IDropHandler
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protected RectTransform OriginalTransform; // Clue 的交互
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[HideInInspector]
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public ClueItem currentClueItem; // 当前插入的 ClueItem
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public Image punchTapeImage;
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public Image coverClose;
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public Image coverOpen;
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private RectTransform punchtapeStartpos;
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[HideInInspector]
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public bool isOccupied = false; // 插槽是否已占用
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@@ -18,27 +25,24 @@ public class ClueSlotBase : MonoBehaviour, IDropHandler
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||||
[HideInInspector]
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||||
public bool isLocked = false; // 插槽是否已占用
|
||||
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private Image slotFrame;
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||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
currentClueItem = null;
|
||||
slotFrame=transform.GetChild(0).GetComponent<Image>();
|
||||
coverClose.enabled=false;
|
||||
coverOpen.enabled=true;
|
||||
punchTapeImage.enabled=false;
|
||||
punchtapeStartpos=punchTapeImage.rectTransform;
|
||||
//slotFrame.color=Color.white;
|
||||
}
|
||||
public void SetSlotCorrect()
|
||||
{
|
||||
slotFrame.color=Color.green;
|
||||
|
||||
SetSlotLockState(true);
|
||||
}
|
||||
|
||||
public void OnDrop(PointerEventData eventData)
|
||||
{
|
||||
// if (isOccupied)
|
||||
// {
|
||||
// Debug.Log("ClueSlot locked");
|
||||
// return;
|
||||
// }
|
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ClueItem clueItem = eventData.pointerDrag.GetComponent<ClueItem>();
|
||||
if (clueItem != null)
|
||||
{
|
||||
@@ -47,16 +51,21 @@ public void OnDrop(PointerEventData eventData)
|
||||
|
||||
if (clue != null && interaction != null&&!isOccupied)
|
||||
{
|
||||
|
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interaction.SetIsLock(true);
|
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// 更新当前的 ClueItem
|
||||
currentClueItem = clueItem;
|
||||
isOccupied = true;
|
||||
// 调整位置和父对象
|
||||
RectTransform slotRectTransform = GetComponent<RectTransform>();
|
||||
interaction.SetClueParentAndPosition(slotRectTransform);
|
||||
|
||||
// 调用虚方法处理插入逻辑
|
||||
OnClueInserted(clue);
|
||||
Destroy(clueItem);
|
||||
punchTapeImage.enabled=true;
|
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punchTapeImage.rectTransform.DOAnchorPosY(-473f,2f)
|
||||
.OnComplete(() =>
|
||||
{
|
||||
punchTapeImage.enabled=false;
|
||||
|
||||
punchTapeImage.rectTransform.DOAnchorPosY(-3f,0.1f);
|
||||
OnClueInserted(clue);
|
||||
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -65,17 +74,12 @@ public void OnDrop(PointerEventData eventData)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 释放插槽时调用
|
||||
public virtual void ReleaseSlot()
|
||||
{
|
||||
//FavoritesManager.Instance.RemoveClue(currentClueItem.GetClueData());
|
||||
if (currentClueItem != null)
|
||||
{
|
||||
currentClueItem.used=true;
|
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ReturnClueToCollection(currentClueItem);
|
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}
|
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Debug.Log("释放记忆插槽");
|
||||
coverClose.enabled=false;
|
||||
coverOpen.enabled=true;
|
||||
isOccupied = false;
|
||||
currentClueItem = null;
|
||||
interaction = null;
|
||||
|
||||
@@ -86,22 +86,22 @@ public class FavoritesManager : MonoBehaviour
|
||||
|
||||
public void RemoveClue(Clue clue)
|
||||
{
|
||||
if (clue.ClueType==ClueType.PunchTape)
|
||||
{
|
||||
if (punchTapeFavorites.Contains(clue))
|
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{
|
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// if (clue.ClueType==ClueType.PunchTape)
|
||||
// {
|
||||
// if (punchTapeFavorites.Contains(clue))
|
||||
// {
|
||||
punchTapeFavorites.Remove(clue);
|
||||
UpdateFavoritesUI();
|
||||
}
|
||||
}
|
||||
if (clue.ClueType==ClueType.ImageClue)
|
||||
{
|
||||
if (punchTapeFavorites.Contains(clue))
|
||||
{
|
||||
punchTapeFavorites.Remove(clue);
|
||||
UpdateFavoritesUI();
|
||||
}
|
||||
}
|
||||
// }
|
||||
// }
|
||||
// if (clue.ClueType==ClueType.ImageClue)
|
||||
// {
|
||||
// if (punchTapeFavorites.Contains(clue))
|
||||
// {
|
||||
// punchTapeFavorites.Remove(clue);
|
||||
// UpdateFavoritesUI();
|
||||
// }
|
||||
// }
|
||||
}
|
||||
private void UpdateFavoritesUI()
|
||||
{
|
||||
@@ -158,6 +158,7 @@ public class FavoritesManager : MonoBehaviour
|
||||
|
||||
public void CloseFavorites()
|
||||
{
|
||||
UpdateFavoritesUI();
|
||||
isFavoritesOpen = false;
|
||||
|
||||
// 用DOTween移动回右侧屏幕外
|
||||
|
||||
@@ -10,21 +10,19 @@ public class MemoryClueSlot : ClueSlotBase
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start(); // 初始化基类中的内容
|
||||
memoryManager = FindObjectOfType<MemoryProcess>();
|
||||
memoryManager = FindObjectOfType<MemoryProcess>();
|
||||
expectedClueType=ClueType.PunchTape;
|
||||
}
|
||||
|
||||
// 重写基类的 OnClueInserted 方法,处理播放记忆的逻辑
|
||||
protected override void OnClueInserted(Clue clue)
|
||||
{
|
||||
|
||||
if (clue is PunchTape)
|
||||
{
|
||||
punchTape = clue as PunchTape;
|
||||
//punchTape.used=true;
|
||||
coverClose.enabled=true;
|
||||
coverOpen.enabled=false;
|
||||
PlayMemory(punchTape);
|
||||
FavoritesManager.Instance.RemoveClue(clue);
|
||||
}
|
||||
|
||||
}
|
||||
public override void ReleaseSlot()
|
||||
{
|
||||
|
||||
@@ -10,14 +10,6 @@ public class Socket : MonoBehaviour, ISocket
|
||||
public Plug plug=null;
|
||||
private YarnOption _option;
|
||||
private bool waitYarnCommand = false;
|
||||
|
||||
// private int heatNum=0;
|
||||
|
||||
// public int HeatNum()
|
||||
// {
|
||||
// return heatNum;
|
||||
// }
|
||||
|
||||
public bool WaitYarnCommand
|
||||
{
|
||||
get { return waitYarnCommand; }
|
||||
|
||||
@@ -23,25 +23,25 @@ public class MessageBox : MonoBehaviour
|
||||
}
|
||||
}
|
||||
// Yarn Command处理方法
|
||||
[YarnCommand("messagebox")]
|
||||
public void HandleMessageBoxCommand(string type, string message)
|
||||
{
|
||||
switch (type.ToLower())
|
||||
{
|
||||
case "warning":
|
||||
SetWarning(message);
|
||||
break;
|
||||
case "normal":
|
||||
SetNormal(message);
|
||||
break;
|
||||
case "null":
|
||||
SetNull();
|
||||
break;
|
||||
default:
|
||||
Debug.LogError("Invalid message type for messagebox command: " + type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// [YarnCommand("messagebox")]
|
||||
// public void HandleMessageBoxCommand(string type, string message)
|
||||
// {
|
||||
// switch (type.ToLower())
|
||||
// {
|
||||
// case "warning":
|
||||
// SetWarning(message);
|
||||
// break;
|
||||
// case "normal":
|
||||
// SetNormal(message);
|
||||
// break;
|
||||
// case "null":
|
||||
// SetNull();
|
||||
// break;
|
||||
// default:
|
||||
// Debug.LogError("Invalid message type for messagebox command: " + type);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
private void Start()
|
||||
{
|
||||
SetNull();
|
||||
@@ -54,7 +54,7 @@ public class MessageBox : MonoBehaviour
|
||||
state.color = Color.red; // 红色
|
||||
text.text = message;
|
||||
text.color = Color.white; // 默认文本颜色
|
||||
StartCoroutine(FlashWarning()); // 开始闪烁效果
|
||||
//StartCoroutine(FlashWarning()); // 开始闪烁效果
|
||||
}
|
||||
|
||||
// 设置为Normal状态
|
||||
@@ -64,7 +64,7 @@ public class MessageBox : MonoBehaviour
|
||||
state.color = new Color(1.0f, 0.55f, 0.0f); // 琥珀色
|
||||
text.text = message;
|
||||
text.color = Color.white; // 默认文本颜色
|
||||
StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁)
|
||||
//StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁)
|
||||
}
|
||||
|
||||
// 设置为Null状态
|
||||
@@ -74,7 +74,7 @@ public class MessageBox : MonoBehaviour
|
||||
state.color = Color.blue; // 蓝色
|
||||
text.text = string.Empty;
|
||||
text.color = Color.white; // 默认文本颜色
|
||||
StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁)
|
||||
//StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁)
|
||||
}
|
||||
|
||||
// 闪烁警告效果
|
||||
|
||||
@@ -11,9 +11,16 @@ namespace AibisDream.FixSystem
|
||||
|
||||
private const string SocketObjName = "Socket";
|
||||
private const string ModulePicName = "Module Pic";
|
||||
private const string IndicatorName = "Indicator";
|
||||
public Transform _socketPos;
|
||||
// public Transform _indicatorPos;
|
||||
private BodyModuleSystem _bodyModuleSystem;
|
||||
|
||||
private Material highlightMaterial;
|
||||
private Material alarmMaterial;
|
||||
private Material originalMaterial; // 原材质
|
||||
|
||||
private SpriteRenderer targetSpriteRenderer; // 目标的 SpriteRenderer
|
||||
|
||||
#endregion
|
||||
|
||||
// 模块基本数据
|
||||
@@ -25,15 +32,18 @@ namespace AibisDream.FixSystem
|
||||
// 获取组件索引
|
||||
InitReference();
|
||||
}
|
||||
|
||||
private void InitReference()
|
||||
{
|
||||
_socketPos = transform.Find(SocketObjName);
|
||||
_bodyModuleSystem = transform.parent.parent.GetComponent<BodyModuleSystem>();
|
||||
|
||||
targetSpriteRenderer=transform.Find("Module Pic").GetComponent<SpriteRenderer>();
|
||||
originalMaterial = targetSpriteRenderer.GetComponent<SpriteRenderer>().material;
|
||||
highlightMaterial = Resources.Load<Material>("Materials/HighlightMaterial");
|
||||
alarmMaterial=Resources.Load<Material>("Materials/AlarmMaterial");
|
||||
}
|
||||
|
||||
#region 插槽功能
|
||||
|
||||
public bool IsAvailable()
|
||||
{
|
||||
return available;
|
||||
@@ -42,11 +52,10 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
available=isAvailable;
|
||||
}
|
||||
|
||||
public void PlugIn()
|
||||
{
|
||||
// 插入后先播放wave
|
||||
ShowWave();
|
||||
//ShowWave();
|
||||
if(DialogController.Instance!=null)
|
||||
// 然后触发Yarn节点
|
||||
DialogController.Instance.StartDialogNode(_bodyModuleSystem.inHotErr ? "系统过热" : data.PlugInNodeName);
|
||||
@@ -54,16 +63,18 @@ namespace AibisDream.FixSystem
|
||||
|
||||
public void PlugOut()
|
||||
{
|
||||
_bodyModuleSystem.oscilloscopeSystem.MessageBoxSetNull();
|
||||
StartCoroutine(_bodyModuleSystem.oscilloscopeSystem.DisableDeepInButton());
|
||||
// 先关闭wave
|
||||
_bodyModuleSystem.oscilloscopeSystem.ShowScreenMessage("未插入任何模块", Color.white);
|
||||
CloseWave();
|
||||
//_bodyModuleSystem.oscilloscopeSystem.ShowScreenMessage("未插入任何模块", Color.white);
|
||||
//CloseWave();
|
||||
// TODO 触发Yarn节点(似乎目前没有拔出对话?)
|
||||
}
|
||||
|
||||
public void DeepIn()
|
||||
{
|
||||
if (!data.waveHasError&&!data.ignoreWaveCheck) return;
|
||||
// 如果有错误并且已经深入了
|
||||
// if (!data.waveHasError&&!data.ignoreWaveCheck) return;
|
||||
// // 如果有错误并且已经深入了
|
||||
if(DialogController.Instance!=null)
|
||||
DialogController.Instance.StartDialogNode(data.DeepInNodeName);
|
||||
}
|
||||
@@ -130,6 +141,7 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
var modulePic = transform.Find(ModulePicName).GetComponent<SpriteRenderer>();
|
||||
var socketPos = transform.Find(SocketObjName);
|
||||
//var indicatorPos = transform.Find(IndicatorName);
|
||||
|
||||
return new BodyModuleData
|
||||
{
|
||||
@@ -140,13 +152,40 @@ namespace AibisDream.FixSystem
|
||||
waveformType = data.waveformType,
|
||||
waveHasError = data.waveHasError,
|
||||
ignoreWaveCheck = data.ignoreWaveCheck,
|
||||
cantStopRunning=data.cantStopRunning
|
||||
cantStopRunning=data.cantStopRunning,
|
||||
//IndicatorPos=indicatorPos.localPosition
|
||||
//indicatorPos= indicatorPos.position
|
||||
};
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
#region 高亮提示和隐藏
|
||||
public void Highlight(bool enable)
|
||||
{
|
||||
if (targetSpriteRenderer != null && highlightMaterial != null&&targetSpriteRenderer.material!=alarmMaterial)
|
||||
{
|
||||
targetSpriteRenderer.material = enable ? highlightMaterial : originalMaterial;
|
||||
}
|
||||
}
|
||||
public void Alarm(bool enable)
|
||||
{
|
||||
if (targetSpriteRenderer != null && alarmMaterial != null)
|
||||
{
|
||||
targetSpriteRenderer.material = enable ? alarmMaterial : originalMaterial;
|
||||
}
|
||||
}
|
||||
// public void HideModule(bool enable)
|
||||
// {
|
||||
// if (targetSpriteRenderer != null && highlightMaterial != null)
|
||||
// {
|
||||
// targetSpriteRenderer.material = enable ? highlightMaterial : originalMaterial;
|
||||
// }
|
||||
// }
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct BodyModuleData
|
||||
{
|
||||
@@ -161,6 +200,8 @@ namespace AibisDream.FixSystem
|
||||
public SerializableVector3 modulePos;
|
||||
public SerializableVector3 socketPos;
|
||||
|
||||
public SerializableVector3 indicatorPos;
|
||||
|
||||
// 功能信息
|
||||
public WaveformType waveformType;
|
||||
|
||||
@@ -194,5 +235,11 @@ namespace AibisDream.FixSystem
|
||||
get => socketPos.ToVector3();
|
||||
set => socketPos = new SerializableVector3(value);
|
||||
}
|
||||
// [JsonIgnore]
|
||||
// public Vector3 IndicatorPos
|
||||
// {
|
||||
// get => indicatorPos.ToVector3();
|
||||
// set => indicatorPos = new SerializableVector3(value);
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -7,8 +7,9 @@ namespace AibisDream
|
||||
public static class BodyModuleYarnCommand
|
||||
{
|
||||
private static BodyModuleSystem BodyModuleSystem => FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
|
||||
private static OscilloscopeSystem OscilloscopeSystem => FixSystemCenter.SystemDic.Get<OscilloscopeSystem>();
|
||||
|
||||
|
||||
private static PunchTapeSystem PunchTapeSystem => FixSystemCenter.SystemDic.Get<PunchTapeSystem>();
|
||||
[YarnCommand("SetModuleState_CantStopRunning")]
|
||||
public static void SetModuleState_CantStopRunning(string ModuleName,bool state)
|
||||
{
|
||||
@@ -68,7 +69,7 @@ namespace AibisDream
|
||||
[YarnCommand("Temp_InstallChip")]
|
||||
public static void Temp_InstallChip()
|
||||
{
|
||||
var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Module Pic").gameObject;
|
||||
var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Chip").gameObject;
|
||||
if(!_UFCover.activeInHierarchy)
|
||||
{
|
||||
_UFCover.SetActive(true);
|
||||
@@ -77,7 +78,7 @@ namespace AibisDream
|
||||
[YarnCommand("Temp_RemoveChip")]
|
||||
public static void Temp_RemoveChip()
|
||||
{
|
||||
var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Module Pic").gameObject;
|
||||
var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Chip").gameObject;
|
||||
if(_UFCover.activeInHierarchy)
|
||||
{
|
||||
_UFCover.SetActive(false);
|
||||
@@ -89,5 +90,62 @@ namespace AibisDream
|
||||
var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
|
||||
targetModule.SetSocketAvailable(isAvailable);
|
||||
}
|
||||
[YarnCommand("ModuleHightLight")]
|
||||
public static void ModuleHightLight(string moduleName,bool enable)
|
||||
{
|
||||
var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
|
||||
targetModule.Highlight(enable);
|
||||
}
|
||||
[YarnCommand("ModuleAlarm")]
|
||||
public static void ModuleAlarm(string moduleName,bool enable)
|
||||
{
|
||||
var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
|
||||
targetModule.Alarm(enable);
|
||||
}
|
||||
[YarnCommand("MessageBoxSetError")]
|
||||
public static void MessageBoxSetError()
|
||||
{
|
||||
OscilloscopeSystem.MessageBoxSetError();
|
||||
}
|
||||
[YarnCommand("MessageBoxSetWarning")]
|
||||
public static void MessageBoxSetWarning()
|
||||
{
|
||||
OscilloscopeSystem.MessageBoxSetWarning();
|
||||
}
|
||||
[YarnCommand("MessageBoxSetNormal")]
|
||||
public static void MessageBoxSetNormal()
|
||||
{
|
||||
OscilloscopeSystem.MessageBoxSetNormal();
|
||||
}
|
||||
[YarnCommand("MessageBoxSetChecking")]
|
||||
public static void MessageBoxSetChecking()
|
||||
{
|
||||
OscilloscopeSystem.MessageBoxSetChecking();
|
||||
}
|
||||
[YarnCommand("MessageBoxSetNull")]
|
||||
public static void MessageBoxSetNull()
|
||||
{
|
||||
OscilloscopeSystem.MessageBoxSetNull();
|
||||
}
|
||||
[YarnCommand("MessageBoxSetText")]
|
||||
public static void MessageBoxSetText(string text)
|
||||
{
|
||||
OscilloscopeSystem.MessageBoxSetText(text);
|
||||
}
|
||||
[YarnCommand("EnableDeepInButton")]
|
||||
public static void EnableDeepInButton()
|
||||
{
|
||||
OscilloscopeSystem.StartCoroutine(OscilloscopeSystem.EnableDeepInButton());
|
||||
}
|
||||
[YarnCommand("DisableDeepInButton")]
|
||||
public static void DisableDeepInButton()
|
||||
{
|
||||
OscilloscopeSystem.StartCoroutine(OscilloscopeSystem.DisableDeepInButton());
|
||||
}
|
||||
[YarnCommand("PrintPunchTapes")]
|
||||
public static IEnumerator PrintPunchTapes(int count)
|
||||
{
|
||||
yield return PunchTapeSystem.StartCoroutine(PunchTapeSystem.PrintPunchTapes(count));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
using AibisDream.Utility;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
using Febucci.UI;
|
||||
using Random = UnityEngine.Random;
|
||||
using System.Collections;
|
||||
|
||||
namespace AibisDream.FixSystem
|
||||
{
|
||||
@@ -10,8 +13,8 @@ namespace AibisDream.FixSystem
|
||||
#region 组件索引
|
||||
|
||||
private BodyModuleSystem _bodyModuleSystem;
|
||||
|
||||
private TMP_Text _screenText;
|
||||
public TMP_Text state; // 显示状态的TextMeshPro组件
|
||||
private TMP_Text _screenText;// 显示消息的TextMeshPro组件
|
||||
private WaveformLine _waveformLine;
|
||||
private ScanLine _scanLine;
|
||||
private SpriteRenderer _screen;
|
||||
@@ -44,10 +47,10 @@ namespace AibisDream.FixSystem
|
||||
_screen = transform.Find("Screen").GetComponent<SpriteRenderer>();
|
||||
_waveSlider = transform.Find("Wave Slider").GetComponent<WaveSlider>();
|
||||
_deepinButton = new SpriteButton(transform.Find("Deepin Button").gameObject, false);
|
||||
|
||||
_waveformLine.SetLineSize(_screen.bounds.size.x, _screen.bounds.size.y);
|
||||
_scanLine.SetScreenSize(_screen.bounds.size.x, _screen.bounds.size.y);
|
||||
_screenText.text = "";
|
||||
//_screenText.text = "";
|
||||
MessageBoxSetNull();
|
||||
|
||||
_deepinButton.OnButtonDown += HandleDeepInButtonClick;
|
||||
_scanLine.ScanErrorEvent += OnScanSuccess;
|
||||
@@ -119,14 +122,15 @@ namespace AibisDream.FixSystem
|
||||
}
|
||||
public void HandleDeepInButtonClick()
|
||||
{
|
||||
if(_bodyModuleSystem.CableSystem.curBodyModule.data.ignoreWaveCheck==true)
|
||||
{
|
||||
_bodyModuleSystem.HandleDeepIn();
|
||||
}
|
||||
else
|
||||
{
|
||||
StartScan();
|
||||
}
|
||||
// if(_bodyModuleSystem.CableSystem.curBodyModule.data.ignoreWaveCheck==true)
|
||||
// {
|
||||
// _bodyModuleSystem.HandleDeepIn();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// StartScan();
|
||||
// }
|
||||
_bodyModuleSystem.HandleDeepIn();
|
||||
}
|
||||
|
||||
|
||||
@@ -159,8 +163,62 @@ namespace AibisDream.FixSystem
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
|
||||
public void MessageBoxSetError()
|
||||
{
|
||||
state.text = "错误";
|
||||
state.color = Color.red; // 红色
|
||||
// _screenText.text = message;
|
||||
// _screenText.color = Color.white; // 默认文本颜色
|
||||
}
|
||||
|
||||
public void MessageBoxSetWarning()
|
||||
{
|
||||
state.text = "警告";
|
||||
state.color = new Color(1.0f, 0.55f, 0.0f); // 琥珀色
|
||||
// _screenText.text = message;
|
||||
// _screenText.color = Color.white; // 默认文本颜色
|
||||
}
|
||||
public void MessageBoxSetNormal()
|
||||
{
|
||||
state.text = "正常";
|
||||
state.color = Color.blue; // 琥珀色
|
||||
// _screenText.text = message;
|
||||
// _screenText.color = Color.white; // 默认文本颜色
|
||||
}
|
||||
public void MessageBoxSetChecking()
|
||||
{
|
||||
state.text = "检查中";
|
||||
state.color = Color.white; // 琥珀色
|
||||
// _screenText.text = string.Empty;
|
||||
// _screenText.color = Color.white; // 默认文本颜色
|
||||
}
|
||||
public void MessageBoxSetText(string text)
|
||||
{
|
||||
_screenText.color = Color.white; // 默认文本颜色
|
||||
_screenText.text += text+"<br>";
|
||||
}
|
||||
public void MessageBoxSetNull()
|
||||
{
|
||||
state.text = "未检测到信号";
|
||||
state.color = Color.white; // 蓝色
|
||||
_screenText.text = string.Empty;
|
||||
_screenText.color = Color.white; // 默认文本颜色
|
||||
}
|
||||
public IEnumerator EnableDeepInButton()
|
||||
{
|
||||
yield return _deepinButton.GetTransform().DOLocalMoveX(0.5f, 0.5f).WaitForCompletion();
|
||||
_deepinButton.SetActive(true);
|
||||
|
||||
}
|
||||
public IEnumerator DisableDeepInButton()
|
||||
{
|
||||
yield return _deepinButton.GetTransform().DOLocalMoveX(-0.1f, 0.5f).WaitForCompletion();
|
||||
_deepinButton.SetActive(false);
|
||||
|
||||
}
|
||||
}
|
||||
public enum WaveformType
|
||||
{
|
||||
Default,
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using AibisDream.FixSystem;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PunchTapeSystem : MonoBehaviour
|
||||
{
|
||||
public RectTransform punchTapeMachine;
|
||||
public RectTransform punchTape;
|
||||
public float stepInterval = 0.1f; // Interval between each printing step
|
||||
public float stepDistance = 0.5f; // Distance moved per step
|
||||
public float[] stepPatterns = { 0.3f, 0.5f, 0.2f, 0.4f, 0.6f }; // Pattern of intervals to simulate rhythmic printing
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
FixSystemCenter.SystemDic.Register(this);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.P))
|
||||
{
|
||||
StartPrinting(2);
|
||||
}
|
||||
}
|
||||
|
||||
public void StartPrinting(int tapeCount)
|
||||
{
|
||||
StartCoroutine(PrintPunchTapes(tapeCount));
|
||||
}
|
||||
|
||||
public IEnumerator PrintPunchTapes(int tapeCount)
|
||||
{
|
||||
Vector3 machineStartPos = punchTapeMachine.anchoredPosition;
|
||||
Vector3 tapeStartPos = punchTape.anchoredPosition;
|
||||
Color tapeStartColor = punchTape.GetComponent<Image>().color;
|
||||
|
||||
while (tapeCount > 0)
|
||||
{
|
||||
// Move the printer to x = 2 over 1 second
|
||||
yield return punchTapeMachine.DOAnchorPos(new Vector2(-1252f, punchTapeMachine.anchoredPosition.y), 1f).WaitForCompletion();
|
||||
|
||||
// Gradually move the punch tape to x = -3.8 with rhythmic pattern
|
||||
Vector2 targetPosition = new Vector2(796f, punchTape.anchoredPosition.y);
|
||||
int patternIndex = 0;
|
||||
|
||||
while (Vector2.Distance(punchTape.anchoredPosition, targetPosition) > stepDistance)
|
||||
{
|
||||
punchTape.anchoredPosition = Vector3.MoveTowards(punchTape.anchoredPosition, targetPosition, stepDistance);
|
||||
yield return new WaitForSeconds(stepPatterns[patternIndex % stepPatterns.Length]);
|
||||
patternIndex++;
|
||||
}
|
||||
|
||||
// Ensure exact final position
|
||||
punchTape.anchoredPosition = targetPosition;
|
||||
|
||||
// Fade out the punch tape over 1 second
|
||||
yield return punchTape.GetComponent<Image>().DOFade(0f, 1f).WaitForCompletion();
|
||||
|
||||
// Reset the punch tape position and opacity
|
||||
punchTape.anchoredPosition = tapeStartPos;
|
||||
punchTape.GetComponent<Image>().color = tapeStartColor;
|
||||
|
||||
// Decrement the tape count
|
||||
tapeCount--;
|
||||
}
|
||||
|
||||
// Move the printer back to x = 0 over 1 second
|
||||
yield return punchTapeMachine.DOAnchorPos(new Vector2(-1428.186f, punchTapeMachine.anchoredPosition.y), 1f).WaitForCompletion();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4075ea95a82355544862690e0de983bd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Collections;
|
||||
using System.Collections;
|
||||
using AibisDream.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -24,6 +24,7 @@ namespace AibisDream.FixSystem
|
||||
|
||||
// 黑屏淡出
|
||||
yield return MainUIController.Instance.FadeOutSync(FadeDuration);
|
||||
|
||||
}
|
||||
|
||||
public void SetArgs(string arg)
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace AibisDream.FixSystem
|
||||
Engine,
|
||||
Gear
|
||||
}
|
||||
|
||||
|
||||
public interface ITransitionCommand
|
||||
{
|
||||
IEnumerator Execute();
|
||||
@@ -27,12 +27,12 @@ namespace AibisDream.FixSystem
|
||||
public struct BodyModuleToClinicCommand : ITransitionCommand
|
||||
{
|
||||
private const float FadeDuration = 0.5f;
|
||||
|
||||
|
||||
public IEnumerator Execute()
|
||||
{
|
||||
var bodyModuleSystem = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
|
||||
var clinicSystem = FixSystemCenter.SystemDic.Get<ClinicSystem>();
|
||||
|
||||
|
||||
// 黑屏
|
||||
yield return MainUIController.Instance.FadeInSync(FadeDuration);
|
||||
// 把线插回去
|
||||
@@ -144,8 +144,8 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
// 引擎相机设置
|
||||
private static readonly Vector3 CameraPos = new(0f, 0.5f, -10);
|
||||
private const float OrthographicSize = 2.5f;
|
||||
private const float Duration = 2f;
|
||||
private const float OrthographicSize = 2f;
|
||||
private const float Duration = 1f;
|
||||
|
||||
public IEnumerator Execute()
|
||||
{
|
||||
@@ -156,6 +156,8 @@ namespace AibisDream.FixSystem
|
||||
bodyModuleSystem.ResetPlug();
|
||||
// 相机聚焦到目标位
|
||||
var cameraSq = CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration);
|
||||
yield return new WaitForSeconds(Duration/2);
|
||||
yield return MainUIController.Instance.FadeInSync(Duration/2);
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
@@ -163,6 +165,7 @@ namespace AibisDream.FixSystem
|
||||
|
||||
eyeSystem.OpenEyeView();
|
||||
eyeSystem.OnEnter();
|
||||
yield return MainUIController.Instance.FadeOutSync(Duration/2);
|
||||
}
|
||||
|
||||
public void SetArgs(string arg)
|
||||
@@ -173,15 +176,19 @@ namespace AibisDream.FixSystem
|
||||
|
||||
public struct EyeToBodyModuleCommand : ITransitionCommand
|
||||
{
|
||||
private const float Duration = 2f;
|
||||
private const float Duration = 1f;
|
||||
|
||||
public IEnumerator Execute()
|
||||
{
|
||||
var eyeSystem = FixSystemCenter.SystemDic.Get<EyeSystem>();
|
||||
//yield return new WaitForSeconds(Duration/2);
|
||||
yield return MainUIController.Instance.FadeInSync(Duration/2);
|
||||
eyeSystem.CloseEyeView();
|
||||
|
||||
// 相机还原
|
||||
var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration);
|
||||
yield return new WaitForSeconds(Duration/2);
|
||||
yield return MainUIController.Instance.FadeOutSync(Duration/2);
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
@@ -198,8 +205,8 @@ namespace AibisDream.FixSystem
|
||||
|
||||
public struct BodyModuleToMemoryCommand : ITransitionCommand
|
||||
{
|
||||
// 引擎相机设置
|
||||
private static readonly Vector3 CameraPos = new(0f, 0.5f, -10);
|
||||
// 引擎相机设置
|
||||
private static readonly Vector3 CameraPos = new(-2.5f, 5f, -10);
|
||||
private const float OrthographicSize = 2.5f;
|
||||
private const float Duration = 2f;
|
||||
|
||||
@@ -207,11 +214,13 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
var bodyModuleSystem = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
|
||||
var memorySystem = FixSystemCenter.SystemDic.Get<MemoryProcess>();
|
||||
|
||||
yield return memorySystem.DropMemoryProjector();
|
||||
// 插头回到初始插孔
|
||||
bodyModuleSystem.ResetPlug();
|
||||
// 相机聚焦到目标位
|
||||
var cameraSq = CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration);
|
||||
yield return new WaitForSeconds(Duration/2);
|
||||
yield return MainUIController.Instance.FadeInSync(Duration/2);
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
@@ -219,6 +228,7 @@ namespace AibisDream.FixSystem
|
||||
|
||||
memorySystem.OpenMemoryView();
|
||||
memorySystem.OnShow();
|
||||
yield return MainUIController.Instance.FadeOutSync(Duration/2);
|
||||
}
|
||||
|
||||
public void SetArgs(string arg)
|
||||
@@ -234,10 +244,20 @@ namespace AibisDream.FixSystem
|
||||
public IEnumerator Execute()
|
||||
{
|
||||
var memorySystem = FixSystemCenter.SystemDic.Get<MemoryProcess>();
|
||||
|
||||
yield return MainUIController.Instance.FadeInSync(Duration/2);
|
||||
memorySystem.CloseMemoryView();
|
||||
|
||||
// 相机还原
|
||||
yield return CameraKit.Instance.ReturnInitCamera(Duration).WaitForCompletion();
|
||||
var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration);
|
||||
yield return new WaitForSeconds(Duration/2);
|
||||
|
||||
yield return MainUIController.Instance.FadeOutSync(Duration/2);
|
||||
yield return memorySystem.PullMemoryProjector();
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
memorySystem.OnExit();
|
||||
}
|
||||
|
||||
@@ -249,8 +269,8 @@ namespace AibisDream.FixSystem
|
||||
|
||||
public struct BodyModuleToUFCommand : ITransitionCommand
|
||||
{
|
||||
// 引擎相机设置
|
||||
private static readonly Vector3 CameraPos = new(0f, 0.5f, -10);
|
||||
// 引擎相机设置
|
||||
private static readonly Vector3 CameraPos = new(-4.5f, 0.5f, -10);
|
||||
private const float OrthographicSize = 2.5f;
|
||||
private const float Duration = 2f;
|
||||
|
||||
@@ -261,8 +281,16 @@ namespace AibisDream.FixSystem
|
||||
// 插头回到初始插孔
|
||||
bodyModuleSystem.ResetPlug();
|
||||
// 相机聚焦到目标位
|
||||
yield return CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration).WaitForCompletion();
|
||||
var cameraSq = CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration);
|
||||
yield return new WaitForSeconds(Duration/2);
|
||||
yield return MainUIController.Instance.FadeInSync(Duration/2);
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
UFSystem.OpenUFView();
|
||||
yield return MainUIController.Instance.FadeOutSync(Duration/2);
|
||||
|
||||
}
|
||||
|
||||
public void SetArgs(string arg)
|
||||
@@ -278,10 +306,14 @@ namespace AibisDream.FixSystem
|
||||
public IEnumerator Execute()
|
||||
{
|
||||
var UFSystem = FixSystemCenter.SystemDic.Get<UFSystem>();
|
||||
|
||||
yield return MainUIController.Instance.FadeInSync(Duration/2);
|
||||
UFSystem.CloseUFView();
|
||||
|
||||
// 相机还原
|
||||
var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration);
|
||||
yield return new WaitForSeconds(Duration/2);
|
||||
yield return MainUIController.Instance.FadeOutSync(Duration/2);
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
|
||||
@@ -49,19 +49,8 @@ namespace AibisDream.Framework
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.K))
|
||||
{
|
||||
MonoCenter.Mono.StartCoroutine(FixSystemYarnCommand.SwitchFixSystemTo("BodyModule"));
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.A))
|
||||
{
|
||||
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
|
||||
MonoCenter.Mono.StartCoroutine(cooling.LinkTube());
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
|
||||
MonoCenter.Mono.StartCoroutine(cooling.OpenBottleUI());
|
||||
MonoCenter.Mono.StartCoroutine(FixSystemYarnCommand.SwitchFixSystemTo("Eye"));
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,7 +56,8 @@ namespace AibisDream
|
||||
public IEnumerator StartTestGame()
|
||||
{
|
||||
// TODO 全部改好之后这里要直接进入FixScene
|
||||
yield return SceneLoader.Instance.LoadSceneAsync(clinicScene);
|
||||
yield return null;
|
||||
//yield return SceneLoader.Instance.LoadSceneAsync(clinicScene);
|
||||
var proj = Resources.Load<YarnProject>($"Yarn/{testYarnProject}/{testYarnProject}");
|
||||
DialogController.Instance.StartDialog(proj);
|
||||
}
|
||||
|
||||
@@ -61,5 +61,9 @@ namespace AibisDream
|
||||
{
|
||||
isButtonActive = isActive;
|
||||
}
|
||||
public Transform GetTransform()
|
||||
{
|
||||
return _self.transform;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1 +1 @@
|
||||
{"hasHotErr":false,"moduleDataArray":[{"moduleName":"Memory","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/记忆模块","modulePos":{"x":-2.524,"y":2.662,"z":0.0},"socketPos":{"x":0.092,"y":0.017,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":true},{"moduleName":"UF","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/UF底板","modulePos":{"x":-4.406,"y":0.431,"z":0.0},"socketPos":{"x":-0.243,"y":0.148,"z":0.0},"waveformType":2,"waveHasError":true,"ignoreWaveCheck":false},{"moduleName":"Eye","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/右眼","modulePos":{"x":-0.471,"y":0.604,"z":0.0},"socketPos":{"x":-0.879,"y":-0.57,"z":0.0},"waveformType":1,"waveHasError":true,"ignoreWaveCheck":false},{"moduleName":"Color","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/色觉","modulePos":{"x":-2.554,"y":0.689,"z":0.0},"socketPos":{"x":-0.003,"y":-0.744,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Emo","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/情绪模块","modulePos":{"x":-4.5,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Logic","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/思维模块","modulePos":{"x":-0.67,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":2,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Speak","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/讲话模块","modulePos":{"x":-2.58,"y":-2.51,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false}]}
|
||||
{"hasHotErr":false,"moduleDataArray":[{"moduleName":"Memory","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/记忆模块","modulePos":{"x":-2.524,"y":2.662,"z":0.0},"socketPos":{"x":-0.89,"y":-0.31,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":true,"cantStopRunning":false},{"moduleName":"UF","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/UF底板","modulePos":{"x":-4.406,"y":0.431,"z":0.0},"socketPos":{"x":-0.243,"y":0.148,"z":0.0},"waveformType":2,"waveHasError":true,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Eye","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/右眼","modulePos":{"x":-0.471,"y":0.604,"z":0.0},"socketPos":{"x":-0.879,"y":-0.57,"z":0.0},"waveformType":1,"waveHasError":true,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Color","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/色觉","modulePos":{"x":-2.554,"y":0.689,"z":0.0},"socketPos":{"x":-0.003,"y":-0.744,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Emo","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/情绪模块 ","modulePos":{"x":-4.5,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Logic","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/思维模块","modulePos":{"x":-0.67,"y":2.16,"z":0.0},"socketPos":{"x":-0.377,"y":-0.244,"z":0.0},"waveformType":2,"waveHasError":false,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Speak","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/讲话模块","modulePos":{"x":-2.58,"y":-2.51,"z":0.0},"socketPos":{"x":-0.035,"y":-0.024,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false,"cantStopRunning":false}]}
|
||||
Reference in New Issue
Block a user