Merge remote-tracking branch 'origin/12月版本优化' into feature/merge

This commit is contained in:
2024-12-26 14:38:34 +08:00
48 changed files with 12250 additions and 1284 deletions
+13 -1
View File
@@ -25,11 +25,14 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit
private bool isLocked=false;
private MemoryClueSlot slot;
private void Start()
{
canvas = GetComponentInParent<Canvas>();
clueItem = GetComponent<ClueItem>();
rectTransform = GetComponent<RectTransform>();
slot=FindObjectOfType<MemoryClueSlot>();
// 存储初始尺寸属性
StoreOriginalTransform();
@@ -92,13 +95,17 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit
{
if (!isFavorited||isLocked) return;
transform.position = Input.mousePosition;
transform.position = Input.mousePosition+new Vector3(0,200,0);
transform.rotation = Quaternion.Euler(0, 0, -90f);
}
public void OnEndDrag(PointerEventData eventData)
{
slot.OnDrop(eventData);
if (!isFavorited||isLocked) return;
if (transform.parent == canvas.transform)
{
ReturnToOriginalPosition();
@@ -109,6 +116,7 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit
public void ReturnToOriginalPosition()
{
isLocked=false;
transform.rotation = Quaternion.Euler(0, 0, 0);
transform.SetParent(originalParent);
rectTransform.anchorMin = originalAnchorMin;
rectTransform.anchorMax = originalAnchorMax;
@@ -134,4 +142,8 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit
{
this.isFavorited = isFavorited;
}
public void SetIsLock(bool isLocked)
{
this.isLocked = isLocked;
}
}
+27 -23
View File
@@ -2,6 +2,8 @@
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using DG.Tweening;
using System.Numerics;
public class ClueSlotBase : MonoBehaviour, IDropHandler
{
@@ -11,6 +13,11 @@ public class ClueSlotBase : MonoBehaviour, IDropHandler
protected RectTransform OriginalTransform; // Clue 的交互
[HideInInspector]
public ClueItem currentClueItem; // 当前插入的 ClueItem
public Image punchTapeImage;
public Image coverClose;
public Image coverOpen;
private RectTransform punchtapeStartpos;
[HideInInspector]
public bool isOccupied = false; // 插槽是否已占用
@@ -18,27 +25,24 @@ public class ClueSlotBase : MonoBehaviour, IDropHandler
[HideInInspector]
public bool isLocked = false; // 插槽是否已占用
private Image slotFrame;
protected virtual void Start()
{
currentClueItem = null;
slotFrame=transform.GetChild(0).GetComponent<Image>();
coverClose.enabled=false;
coverOpen.enabled=true;
punchTapeImage.enabled=false;
punchtapeStartpos=punchTapeImage.rectTransform;
//slotFrame.color=Color.white;
}
public void SetSlotCorrect()
{
slotFrame.color=Color.green;
SetSlotLockState(true);
}
public void OnDrop(PointerEventData eventData)
{
// if (isOccupied)
// {
// Debug.Log("ClueSlot locked");
// return;
// }
ClueItem clueItem = eventData.pointerDrag.GetComponent<ClueItem>();
if (clueItem != null)
{
@@ -47,16 +51,21 @@ public void OnDrop(PointerEventData eventData)
if (clue != null && interaction != null&&!isOccupied)
{
interaction.SetIsLock(true);
// 更新当前的 ClueItem
currentClueItem = clueItem;
isOccupied = true;
// 调整位置和父对象
RectTransform slotRectTransform = GetComponent<RectTransform>();
interaction.SetClueParentAndPosition(slotRectTransform);
// 调用虚方法处理插入逻辑
OnClueInserted(clue);
Destroy(clueItem);
punchTapeImage.enabled=true;
punchTapeImage.rectTransform.DOAnchorPosY(-473f,2f)
.OnComplete(() =>
{
punchTapeImage.enabled=false;
punchTapeImage.rectTransform.DOAnchorPosY(-3f,0.1f);
OnClueInserted(clue);
});
}
else
{
@@ -65,17 +74,12 @@ public void OnDrop(PointerEventData eventData)
}
}
}
// 释放插槽时调用
public virtual void ReleaseSlot()
{
//FavoritesManager.Instance.RemoveClue(currentClueItem.GetClueData());
if (currentClueItem != null)
{
currentClueItem.used=true;
ReturnClueToCollection(currentClueItem);
}
Debug.Log("释放记忆插槽");
coverClose.enabled=false;
coverOpen.enabled=true;
isOccupied = false;
currentClueItem = null;
interaction = null;
+15 -14
View File
@@ -86,22 +86,22 @@ public class FavoritesManager : MonoBehaviour
public void RemoveClue(Clue clue)
{
if (clue.ClueType==ClueType.PunchTape)
{
if (punchTapeFavorites.Contains(clue))
{
// if (clue.ClueType==ClueType.PunchTape)
// {
// if (punchTapeFavorites.Contains(clue))
// {
punchTapeFavorites.Remove(clue);
UpdateFavoritesUI();
}
}
if (clue.ClueType==ClueType.ImageClue)
{
if (punchTapeFavorites.Contains(clue))
{
punchTapeFavorites.Remove(clue);
UpdateFavoritesUI();
}
}
// }
// }
// if (clue.ClueType==ClueType.ImageClue)
// {
// if (punchTapeFavorites.Contains(clue))
// {
// punchTapeFavorites.Remove(clue);
// UpdateFavoritesUI();
// }
// }
}
private void UpdateFavoritesUI()
{
@@ -158,6 +158,7 @@ public class FavoritesManager : MonoBehaviour
public void CloseFavorites()
{
UpdateFavoritesUI();
isFavoritesOpen = false;
// 用DOTween移动回右侧屏幕外
+4 -6
View File
@@ -10,21 +10,19 @@ public class MemoryClueSlot : ClueSlotBase
protected override void Start()
{
base.Start(); // 初始化基类中的内容
memoryManager = FindObjectOfType<MemoryProcess>();
memoryManager = FindObjectOfType<MemoryProcess>();
expectedClueType=ClueType.PunchTape;
}
// 重写基类的 OnClueInserted 方法,处理播放记忆的逻辑
protected override void OnClueInserted(Clue clue)
{
if (clue is PunchTape)
{
punchTape = clue as PunchTape;
//punchTape.used=true;
coverClose.enabled=true;
coverOpen.enabled=false;
PlayMemory(punchTape);
FavoritesManager.Instance.RemoveClue(clue);
}
}
public override void ReleaseSlot()
{
-8
View File
@@ -10,14 +10,6 @@ public class Socket : MonoBehaviour, ISocket
public Plug plug=null;
private YarnOption _option;
private bool waitYarnCommand = false;
// private int heatNum=0;
// public int HeatNum()
// {
// return heatNum;
// }
public bool WaitYarnCommand
{
get { return waitYarnCommand; }
+22 -22
View File
@@ -23,25 +23,25 @@ public class MessageBox : MonoBehaviour
}
}
// Yarn Command处理方法
[YarnCommand("messagebox")]
public void HandleMessageBoxCommand(string type, string message)
{
switch (type.ToLower())
{
case "warning":
SetWarning(message);
break;
case "normal":
SetNormal(message);
break;
case "null":
SetNull();
break;
default:
Debug.LogError("Invalid message type for messagebox command: " + type);
break;
}
}
// [YarnCommand("messagebox")]
// public void HandleMessageBoxCommand(string type, string message)
// {
// switch (type.ToLower())
// {
// case "warning":
// SetWarning(message);
// break;
// case "normal":
// SetNormal(message);
// break;
// case "null":
// SetNull();
// break;
// default:
// Debug.LogError("Invalid message type for messagebox command: " + type);
// break;
// }
// }
private void Start()
{
SetNull();
@@ -54,7 +54,7 @@ public class MessageBox : MonoBehaviour
state.color = Color.red; // 红色
text.text = message;
text.color = Color.white; // 默认文本颜色
StartCoroutine(FlashWarning()); // 开始闪烁效果
//StartCoroutine(FlashWarning()); // 开始闪烁效果
}
// 设置为Normal状态
@@ -64,7 +64,7 @@ public class MessageBox : MonoBehaviour
state.color = new Color(1.0f, 0.55f, 0.0f); // 琥珀色
text.text = message;
text.color = Color.white; // 默认文本颜色
StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁)
//StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁)
}
// 设置为Null状态
@@ -74,7 +74,7 @@ public class MessageBox : MonoBehaviour
state.color = Color.blue; // 蓝色
text.text = string.Empty;
text.color = Color.white; // 默认文本颜色
StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁)
//StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁)
}
// 闪烁警告效果
@@ -11,9 +11,16 @@ namespace AibisDream.FixSystem
private const string SocketObjName = "Socket";
private const string ModulePicName = "Module Pic";
private const string IndicatorName = "Indicator";
public Transform _socketPos;
// public Transform _indicatorPos;
private BodyModuleSystem _bodyModuleSystem;
private Material highlightMaterial;
private Material alarmMaterial;
private Material originalMaterial; // 原材质
private SpriteRenderer targetSpriteRenderer; // 目标的 SpriteRenderer
#endregion
// 模块基本数据
@@ -25,15 +32,18 @@ namespace AibisDream.FixSystem
// 获取组件索引
InitReference();
}
private void InitReference()
{
_socketPos = transform.Find(SocketObjName);
_bodyModuleSystem = transform.parent.parent.GetComponent<BodyModuleSystem>();
targetSpriteRenderer=transform.Find("Module Pic").GetComponent<SpriteRenderer>();
originalMaterial = targetSpriteRenderer.GetComponent<SpriteRenderer>().material;
highlightMaterial = Resources.Load<Material>("Materials/HighlightMaterial");
alarmMaterial=Resources.Load<Material>("Materials/AlarmMaterial");
}
#region
public bool IsAvailable()
{
return available;
@@ -42,11 +52,10 @@ namespace AibisDream.FixSystem
{
available=isAvailable;
}
public void PlugIn()
{
// 插入后先播放wave
ShowWave();
//ShowWave();
if(DialogController.Instance!=null)
// 然后触发Yarn节点
DialogController.Instance.StartDialogNode(_bodyModuleSystem.inHotErr ? "系统过热" : data.PlugInNodeName);
@@ -54,16 +63,18 @@ namespace AibisDream.FixSystem
public void PlugOut()
{
_bodyModuleSystem.oscilloscopeSystem.MessageBoxSetNull();
StartCoroutine(_bodyModuleSystem.oscilloscopeSystem.DisableDeepInButton());
// 先关闭wave
_bodyModuleSystem.oscilloscopeSystem.ShowScreenMessage("未插入任何模块", Color.white);
CloseWave();
//_bodyModuleSystem.oscilloscopeSystem.ShowScreenMessage("未插入任何模块", Color.white);
//CloseWave();
// TODO 触发Yarn节点(似乎目前没有拔出对话?)
}
public void DeepIn()
{
if (!data.waveHasError&&!data.ignoreWaveCheck) return;
// 如果有错误并且已经深入了
// if (!data.waveHasError&&!data.ignoreWaveCheck) return;
// // 如果有错误并且已经深入了
if(DialogController.Instance!=null)
DialogController.Instance.StartDialogNode(data.DeepInNodeName);
}
@@ -130,6 +141,7 @@ namespace AibisDream.FixSystem
{
var modulePic = transform.Find(ModulePicName).GetComponent<SpriteRenderer>();
var socketPos = transform.Find(SocketObjName);
//var indicatorPos = transform.Find(IndicatorName);
return new BodyModuleData
{
@@ -140,13 +152,40 @@ namespace AibisDream.FixSystem
waveformType = data.waveformType,
waveHasError = data.waveHasError,
ignoreWaveCheck = data.ignoreWaveCheck,
cantStopRunning=data.cantStopRunning
cantStopRunning=data.cantStopRunning,
//IndicatorPos=indicatorPos.localPosition
//indicatorPos= indicatorPos.position
};
}
#endregion
}
#region
public void Highlight(bool enable)
{
if (targetSpriteRenderer != null && highlightMaterial != null&&targetSpriteRenderer.material!=alarmMaterial)
{
targetSpriteRenderer.material = enable ? highlightMaterial : originalMaterial;
}
}
public void Alarm(bool enable)
{
if (targetSpriteRenderer != null && alarmMaterial != null)
{
targetSpriteRenderer.material = enable ? alarmMaterial : originalMaterial;
}
}
// public void HideModule(bool enable)
// {
// if (targetSpriteRenderer != null && highlightMaterial != null)
// {
// targetSpriteRenderer.material = enable ? highlightMaterial : originalMaterial;
// }
// }
#endregion
}
[Serializable]
public struct BodyModuleData
{
@@ -161,6 +200,8 @@ namespace AibisDream.FixSystem
public SerializableVector3 modulePos;
public SerializableVector3 socketPos;
public SerializableVector3 indicatorPos;
// 功能信息
public WaveformType waveformType;
@@ -194,5 +235,11 @@ namespace AibisDream.FixSystem
get => socketPos.ToVector3();
set => socketPos = new SerializableVector3(value);
}
// [JsonIgnore]
// public Vector3 IndicatorPos
// {
// get => indicatorPos.ToVector3();
// set => indicatorPos = new SerializableVector3(value);
// }
}
}
@@ -7,8 +7,9 @@ namespace AibisDream
public static class BodyModuleYarnCommand
{
private static BodyModuleSystem BodyModuleSystem => FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
private static OscilloscopeSystem OscilloscopeSystem => FixSystemCenter.SystemDic.Get<OscilloscopeSystem>();
private static PunchTapeSystem PunchTapeSystem => FixSystemCenter.SystemDic.Get<PunchTapeSystem>();
[YarnCommand("SetModuleState_CantStopRunning")]
public static void SetModuleState_CantStopRunning(string ModuleName,bool state)
{
@@ -68,7 +69,7 @@ namespace AibisDream
[YarnCommand("Temp_InstallChip")]
public static void Temp_InstallChip()
{
var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Module Pic").gameObject;
var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Chip").gameObject;
if(!_UFCover.activeInHierarchy)
{
_UFCover.SetActive(true);
@@ -77,7 +78,7 @@ namespace AibisDream
[YarnCommand("Temp_RemoveChip")]
public static void Temp_RemoveChip()
{
var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Module Pic").gameObject;
var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Chip").gameObject;
if(_UFCover.activeInHierarchy)
{
_UFCover.SetActive(false);
@@ -89,5 +90,62 @@ namespace AibisDream
var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
targetModule.SetSocketAvailable(isAvailable);
}
[YarnCommand("ModuleHightLight")]
public static void ModuleHightLight(string moduleName,bool enable)
{
var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
targetModule.Highlight(enable);
}
[YarnCommand("ModuleAlarm")]
public static void ModuleAlarm(string moduleName,bool enable)
{
var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
targetModule.Alarm(enable);
}
[YarnCommand("MessageBoxSetError")]
public static void MessageBoxSetError()
{
OscilloscopeSystem.MessageBoxSetError();
}
[YarnCommand("MessageBoxSetWarning")]
public static void MessageBoxSetWarning()
{
OscilloscopeSystem.MessageBoxSetWarning();
}
[YarnCommand("MessageBoxSetNormal")]
public static void MessageBoxSetNormal()
{
OscilloscopeSystem.MessageBoxSetNormal();
}
[YarnCommand("MessageBoxSetChecking")]
public static void MessageBoxSetChecking()
{
OscilloscopeSystem.MessageBoxSetChecking();
}
[YarnCommand("MessageBoxSetNull")]
public static void MessageBoxSetNull()
{
OscilloscopeSystem.MessageBoxSetNull();
}
[YarnCommand("MessageBoxSetText")]
public static void MessageBoxSetText(string text)
{
OscilloscopeSystem.MessageBoxSetText(text);
}
[YarnCommand("EnableDeepInButton")]
public static void EnableDeepInButton()
{
OscilloscopeSystem.StartCoroutine(OscilloscopeSystem.EnableDeepInButton());
}
[YarnCommand("DisableDeepInButton")]
public static void DisableDeepInButton()
{
OscilloscopeSystem.StartCoroutine(OscilloscopeSystem.DisableDeepInButton());
}
[YarnCommand("PrintPunchTapes")]
public static IEnumerator PrintPunchTapes(int count)
{
yield return PunchTapeSystem.StartCoroutine(PunchTapeSystem.PrintPunchTapes(count));
}
}
}
@@ -1,7 +1,10 @@
using AibisDream.Utility;
using TMPro;
using UnityEngine;
using DG.Tweening;
using Febucci.UI;
using Random = UnityEngine.Random;
using System.Collections;
namespace AibisDream.FixSystem
{
@@ -10,8 +13,8 @@ namespace AibisDream.FixSystem
#region
private BodyModuleSystem _bodyModuleSystem;
private TMP_Text _screenText;
public TMP_Text state; // 显示状态的TextMeshPro组件
private TMP_Text _screenText;// 显示消息的TextMeshPro组件
private WaveformLine _waveformLine;
private ScanLine _scanLine;
private SpriteRenderer _screen;
@@ -44,10 +47,10 @@ namespace AibisDream.FixSystem
_screen = transform.Find("Screen").GetComponent<SpriteRenderer>();
_waveSlider = transform.Find("Wave Slider").GetComponent<WaveSlider>();
_deepinButton = new SpriteButton(transform.Find("Deepin Button").gameObject, false);
_waveformLine.SetLineSize(_screen.bounds.size.x, _screen.bounds.size.y);
_scanLine.SetScreenSize(_screen.bounds.size.x, _screen.bounds.size.y);
_screenText.text = "";
//_screenText.text = "";
MessageBoxSetNull();
_deepinButton.OnButtonDown += HandleDeepInButtonClick;
_scanLine.ScanErrorEvent += OnScanSuccess;
@@ -119,14 +122,15 @@ namespace AibisDream.FixSystem
}
public void HandleDeepInButtonClick()
{
if(_bodyModuleSystem.CableSystem.curBodyModule.data.ignoreWaveCheck==true)
{
_bodyModuleSystem.HandleDeepIn();
}
else
{
StartScan();
}
// if(_bodyModuleSystem.CableSystem.curBodyModule.data.ignoreWaveCheck==true)
// {
// _bodyModuleSystem.HandleDeepIn();
// }
// else
// {
// StartScan();
// }
_bodyModuleSystem.HandleDeepIn();
}
@@ -159,8 +163,62 @@ namespace AibisDream.FixSystem
}
#endregion
}
public void MessageBoxSetError()
{
state.text = "错误";
state.color = Color.red; // 红色
// _screenText.text = message;
// _screenText.color = Color.white; // 默认文本颜色
}
public void MessageBoxSetWarning()
{
state.text = "警告";
state.color = new Color(1.0f, 0.55f, 0.0f); // 琥珀色
// _screenText.text = message;
// _screenText.color = Color.white; // 默认文本颜色
}
public void MessageBoxSetNormal()
{
state.text = "正常";
state.color = Color.blue; // 琥珀色
// _screenText.text = message;
// _screenText.color = Color.white; // 默认文本颜色
}
public void MessageBoxSetChecking()
{
state.text = "检查中";
state.color = Color.white; // 琥珀色
// _screenText.text = string.Empty;
// _screenText.color = Color.white; // 默认文本颜色
}
public void MessageBoxSetText(string text)
{
_screenText.color = Color.white; // 默认文本颜色
_screenText.text += text+"<br>";
}
public void MessageBoxSetNull()
{
state.text = "未检测到信号";
state.color = Color.white; // 蓝色
_screenText.text = string.Empty;
_screenText.color = Color.white; // 默认文本颜色
}
public IEnumerator EnableDeepInButton()
{
yield return _deepinButton.GetTransform().DOLocalMoveX(0.5f, 0.5f).WaitForCompletion();
_deepinButton.SetActive(true);
}
public IEnumerator DisableDeepInButton()
{
yield return _deepinButton.GetTransform().DOLocalMoveX(-0.1f, 0.5f).WaitForCompletion();
_deepinButton.SetActive(false);
}
}
public enum WaveformType
{
Default,
@@ -0,0 +1,76 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using AibisDream.FixSystem;
using UnityEngine.UI;
public class PunchTapeSystem : MonoBehaviour
{
public RectTransform punchTapeMachine;
public RectTransform punchTape;
public float stepInterval = 0.1f; // Interval between each printing step
public float stepDistance = 0.5f; // Distance moved per step
public float[] stepPatterns = { 0.3f, 0.5f, 0.2f, 0.4f, 0.6f }; // Pattern of intervals to simulate rhythmic printing
private void Awake()
{
FixSystemCenter.SystemDic.Register(this);
}
public void Update()
{
if (Input.GetKeyDown(KeyCode.P))
{
StartPrinting(2);
}
}
public void StartPrinting(int tapeCount)
{
StartCoroutine(PrintPunchTapes(tapeCount));
}
public IEnumerator PrintPunchTapes(int tapeCount)
{
Vector3 machineStartPos = punchTapeMachine.anchoredPosition;
Vector3 tapeStartPos = punchTape.anchoredPosition;
Color tapeStartColor = punchTape.GetComponent<Image>().color;
while (tapeCount > 0)
{
// Move the printer to x = 2 over 1 second
yield return punchTapeMachine.DOAnchorPos(new Vector2(-1252f, punchTapeMachine.anchoredPosition.y), 1f).WaitForCompletion();
// Gradually move the punch tape to x = -3.8 with rhythmic pattern
Vector2 targetPosition = new Vector2(796f, punchTape.anchoredPosition.y);
int patternIndex = 0;
while (Vector2.Distance(punchTape.anchoredPosition, targetPosition) > stepDistance)
{
punchTape.anchoredPosition = Vector3.MoveTowards(punchTape.anchoredPosition, targetPosition, stepDistance);
yield return new WaitForSeconds(stepPatterns[patternIndex % stepPatterns.Length]);
patternIndex++;
}
// Ensure exact final position
punchTape.anchoredPosition = targetPosition;
// Fade out the punch tape over 1 second
yield return punchTape.GetComponent<Image>().DOFade(0f, 1f).WaitForCompletion();
// Reset the punch tape position and opacity
punchTape.anchoredPosition = tapeStartPos;
punchTape.GetComponent<Image>().color = tapeStartColor;
// Decrement the tape count
tapeCount--;
}
// Move the printer back to x = 0 over 1 second
yield return punchTapeMachine.DOAnchorPos(new Vector2(-1428.186f, punchTapeMachine.anchoredPosition.y), 1f).WaitForCompletion();
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4075ea95a82355544862690e0de983bd
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,4 +1,4 @@
using System.Collections;
using System.Collections;
using AibisDream.Framework;
using UnityEngine;
@@ -24,6 +24,7 @@ namespace AibisDream.FixSystem
// 黑屏淡出
yield return MainUIController.Instance.FadeOutSync(FadeDuration);
}
public void SetArgs(string arg)
@@ -17,7 +17,7 @@ namespace AibisDream.FixSystem
Engine,
Gear
}
public interface ITransitionCommand
{
IEnumerator Execute();
@@ -27,12 +27,12 @@ namespace AibisDream.FixSystem
public struct BodyModuleToClinicCommand : ITransitionCommand
{
private const float FadeDuration = 0.5f;
public IEnumerator Execute()
{
var bodyModuleSystem = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
var clinicSystem = FixSystemCenter.SystemDic.Get<ClinicSystem>();
// 黑屏
yield return MainUIController.Instance.FadeInSync(FadeDuration);
// 把线插回去
@@ -144,8 +144,8 @@ namespace AibisDream.FixSystem
{
// 引擎相机设置
private static readonly Vector3 CameraPos = new(0f, 0.5f, -10);
private const float OrthographicSize = 2.5f;
private const float Duration = 2f;
private const float OrthographicSize = 2f;
private const float Duration = 1f;
public IEnumerator Execute()
{
@@ -156,6 +156,8 @@ namespace AibisDream.FixSystem
bodyModuleSystem.ResetPlug();
// 相机聚焦到目标位
var cameraSq = CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration);
yield return new WaitForSeconds(Duration/2);
yield return MainUIController.Instance.FadeInSync(Duration/2);
while (cameraSq.active && !cameraSq.IsComplete())
{
yield return null;
@@ -163,6 +165,7 @@ namespace AibisDream.FixSystem
eyeSystem.OpenEyeView();
eyeSystem.OnEnter();
yield return MainUIController.Instance.FadeOutSync(Duration/2);
}
public void SetArgs(string arg)
@@ -173,15 +176,19 @@ namespace AibisDream.FixSystem
public struct EyeToBodyModuleCommand : ITransitionCommand
{
private const float Duration = 2f;
private const float Duration = 1f;
public IEnumerator Execute()
{
var eyeSystem = FixSystemCenter.SystemDic.Get<EyeSystem>();
//yield return new WaitForSeconds(Duration/2);
yield return MainUIController.Instance.FadeInSync(Duration/2);
eyeSystem.CloseEyeView();
// 相机还原
var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration);
yield return new WaitForSeconds(Duration/2);
yield return MainUIController.Instance.FadeOutSync(Duration/2);
while (cameraSq.active && !cameraSq.IsComplete())
{
yield return null;
@@ -198,8 +205,8 @@ namespace AibisDream.FixSystem
public struct BodyModuleToMemoryCommand : ITransitionCommand
{
// 引擎相机设置
private static readonly Vector3 CameraPos = new(0f, 0.5f, -10);
// 引擎相机设置
private static readonly Vector3 CameraPos = new(-2.5f, 5f, -10);
private const float OrthographicSize = 2.5f;
private const float Duration = 2f;
@@ -207,11 +214,13 @@ namespace AibisDream.FixSystem
{
var bodyModuleSystem = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
var memorySystem = FixSystemCenter.SystemDic.Get<MemoryProcess>();
yield return memorySystem.DropMemoryProjector();
// 插头回到初始插孔
bodyModuleSystem.ResetPlug();
// 相机聚焦到目标位
var cameraSq = CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration);
yield return new WaitForSeconds(Duration/2);
yield return MainUIController.Instance.FadeInSync(Duration/2);
while (cameraSq.active && !cameraSq.IsComplete())
{
yield return null;
@@ -219,6 +228,7 @@ namespace AibisDream.FixSystem
memorySystem.OpenMemoryView();
memorySystem.OnShow();
yield return MainUIController.Instance.FadeOutSync(Duration/2);
}
public void SetArgs(string arg)
@@ -234,10 +244,20 @@ namespace AibisDream.FixSystem
public IEnumerator Execute()
{
var memorySystem = FixSystemCenter.SystemDic.Get<MemoryProcess>();
yield return MainUIController.Instance.FadeInSync(Duration/2);
memorySystem.CloseMemoryView();
// 相机还原
yield return CameraKit.Instance.ReturnInitCamera(Duration).WaitForCompletion();
var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration);
yield return new WaitForSeconds(Duration/2);
yield return MainUIController.Instance.FadeOutSync(Duration/2);
yield return memorySystem.PullMemoryProjector();
while (cameraSq.active && !cameraSq.IsComplete())
{
yield return null;
}
memorySystem.OnExit();
}
@@ -249,8 +269,8 @@ namespace AibisDream.FixSystem
public struct BodyModuleToUFCommand : ITransitionCommand
{
// 引擎相机设置
private static readonly Vector3 CameraPos = new(0f, 0.5f, -10);
// 引擎相机设置
private static readonly Vector3 CameraPos = new(-4.5f, 0.5f, -10);
private const float OrthographicSize = 2.5f;
private const float Duration = 2f;
@@ -261,8 +281,16 @@ namespace AibisDream.FixSystem
// 插头回到初始插孔
bodyModuleSystem.ResetPlug();
// 相机聚焦到目标位
yield return CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration).WaitForCompletion();
var cameraSq = CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration);
yield return new WaitForSeconds(Duration/2);
yield return MainUIController.Instance.FadeInSync(Duration/2);
while (cameraSq.active && !cameraSq.IsComplete())
{
yield return null;
}
UFSystem.OpenUFView();
yield return MainUIController.Instance.FadeOutSync(Duration/2);
}
public void SetArgs(string arg)
@@ -278,10 +306,14 @@ namespace AibisDream.FixSystem
public IEnumerator Execute()
{
var UFSystem = FixSystemCenter.SystemDic.Get<UFSystem>();
yield return MainUIController.Instance.FadeInSync(Duration/2);
UFSystem.CloseUFView();
// 相机还原
var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration);
yield return new WaitForSeconds(Duration/2);
yield return MainUIController.Instance.FadeOutSync(Duration/2);
while (cameraSq.active && !cameraSq.IsComplete())
{
yield return null;
@@ -49,19 +49,8 @@ namespace AibisDream.Framework
{
if (Input.GetKeyDown(KeyCode.K))
{
MonoCenter.Mono.StartCoroutine(FixSystemYarnCommand.SwitchFixSystemTo("BodyModule"));
}
if (Input.GetKeyDown(KeyCode.A))
{
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
MonoCenter.Mono.StartCoroutine(cooling.LinkTube());
}
if (Input.GetKeyDown(KeyCode.S))
{
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
MonoCenter.Mono.StartCoroutine(cooling.OpenBottleUI());
MonoCenter.Mono.StartCoroutine(FixSystemYarnCommand.SwitchFixSystemTo("Eye"));
}
}
}
+2 -1
View File
@@ -56,7 +56,8 @@ namespace AibisDream
public IEnumerator StartTestGame()
{
// TODO 全部改好之后这里要直接进入FixScene
yield return SceneLoader.Instance.LoadSceneAsync(clinicScene);
yield return null;
//yield return SceneLoader.Instance.LoadSceneAsync(clinicScene);
var proj = Resources.Load<YarnProject>($"Yarn/{testYarnProject}/{testYarnProject}");
DialogController.Instance.StartDialog(proj);
}
@@ -61,5 +61,9 @@ namespace AibisDream
{
isButtonActive = isActive;
}
public Transform GetTransform()
{
return _self.transform;
}
}
}