This commit is contained in:
2024-11-23 21:20:10 +08:00
parent c4a0b4a377
commit 55ceaf239e
36 changed files with 706 additions and 2162 deletions
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* https://gitee.com/liangxiegame/QFramework
*
* Author:
* liangxie https://github.com/liangxie
* soso https://github.com/so-sos-so
*
* Contributor
* TastSong https://github.com/TastSong
* 京产肠饭 https://gitee.com/JingChanChangFan/hk_-unity-tools
* 猫叔(一只皮皮虾) https://space.bilibili.com/656352/
* misakiMeiii https://github.com/misakiMeiii
* New一天
* 幽飞冷凝雪~冷
*
* Community
* QQ Group: 623597263
*
* Latest Update: 2024.5.12 20:17 add UnRegisterWhenCurrentSceneUnloaded(Suggested by misakiMeiii)
****************************************************************************/
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace QFramework
{
#region Architecture
public interface IArchitecture
{
void RegisterSystem<T>(T system) where T : ISystem;
void RegisterModel<T>(T model) where T : IModel;
void RegisterUtility<T>(T utility) where T : IUtility;
T GetSystem<T>() where T : class, ISystem;
T GetModel<T>() where T : class, IModel;
T GetUtility<T>() where T : class, IUtility;
void SendCommand<T>(T command) where T : ICommand;
TResult SendCommand<TResult>(ICommand<TResult> command);
TResult SendQuery<TResult>(IQuery<TResult> query);
void SendEvent<T>() where T : new();
void SendEvent<T>(T e);
IUnRegister RegisterEvent<T>(Action<T> onEvent);
void UnRegisterEvent<T>(Action<T> onEvent);
void Deinit();
}
public abstract class Architecture<T> : IArchitecture where T : Architecture<T>, new()
{
private bool mInited = false;
public static Action<T> OnRegisterPatch = architecture => { };
protected static T mArchitecture;
public static IArchitecture Interface
{
get
{
if (mArchitecture == null) MakeSureArchitecture();
return mArchitecture;
}
}
static void MakeSureArchitecture()
{
if (mArchitecture == null)
{
mArchitecture = new T();
mArchitecture.Init();
OnRegisterPatch?.Invoke(mArchitecture);
foreach (var model in mArchitecture.mContainer.GetInstancesByType<IModel>().Where(m => !m.Initialized))
{
model.Init();
model.Initialized = true;
}
foreach (var system in mArchitecture.mContainer.GetInstancesByType<ISystem>()
.Where(m => !m.Initialized))
{
system.Init();
system.Initialized = true;
}
mArchitecture.mInited = true;
}
}
protected abstract void Init();
public void Deinit()
{
OnDeinit();
foreach (var system in mContainer.GetInstancesByType<ISystem>().Where(s => s.Initialized)) system.Deinit();
foreach (var model in mContainer.GetInstancesByType<IModel>().Where(m => m.Initialized)) model.Deinit();
mContainer.Clear();
mArchitecture = null;
}
protected virtual void OnDeinit()
{
}
private IOCContainer mContainer = new IOCContainer();
public void RegisterSystem<TSystem>(TSystem system) where TSystem : ISystem
{
system.SetArchitecture(this);
mContainer.Register<TSystem>(system);
if (mInited)
{
system.Init();
system.Initialized = true;
}
}
public void RegisterModel<TModel>(TModel model) where TModel : IModel
{
model.SetArchitecture(this);
mContainer.Register<TModel>(model);
if (mInited)
{
model.Init();
model.Initialized = true;
}
}
public void RegisterUtility<TUtility>(TUtility utility) where TUtility : IUtility =>
mContainer.Register<TUtility>(utility);
public TSystem GetSystem<TSystem>() where TSystem : class, ISystem => mContainer.Get<TSystem>();
public TModel GetModel<TModel>() where TModel : class, IModel => mContainer.Get<TModel>();
public TUtility GetUtility<TUtility>() where TUtility : class, IUtility => mContainer.Get<TUtility>();
public TResult SendCommand<TResult>(ICommand<TResult> command) => ExecuteCommand(command);
public void SendCommand<TCommand>(TCommand command) where TCommand : ICommand => ExecuteCommand(command);
protected virtual TResult ExecuteCommand<TResult>(ICommand<TResult> command)
{
command.SetArchitecture(this);
return command.Execute();
}
protected virtual void ExecuteCommand(ICommand command)
{
command.SetArchitecture(this);
command.Execute();
}
public TResult SendQuery<TResult>(IQuery<TResult> query) => DoQuery<TResult>(query);
protected virtual TResult DoQuery<TResult>(IQuery<TResult> query)
{
query.SetArchitecture(this);
return query.Do();
}
private TypeEventSystem mTypeEventSystem = new TypeEventSystem();
public void SendEvent<TEvent>() where TEvent : new() => mTypeEventSystem.Send<TEvent>();
public void SendEvent<TEvent>(TEvent e) => mTypeEventSystem.Send<TEvent>(e);
public IUnRegister RegisterEvent<TEvent>(Action<TEvent> onEvent) => mTypeEventSystem.Register<TEvent>(onEvent);
public void UnRegisterEvent<TEvent>(Action<TEvent> onEvent) => mTypeEventSystem.UnRegister<TEvent>(onEvent);
}
public interface IOnEvent<T>
{
void OnEvent(T e);
}
public static class OnGlobalEventExtension
{
public static IUnRegister RegisterEvent<T>(this IOnEvent<T> self) where T : struct =>
TypeEventSystem.Global.Register<T>(self.OnEvent);
public static void UnRegisterEvent<T>(this IOnEvent<T> self) where T : struct =>
TypeEventSystem.Global.UnRegister<T>(self.OnEvent);
}
#endregion
#region Controller
public interface IController : IBelongToArchitecture, ICanSendCommand, ICanGetSystem, ICanGetModel,
ICanRegisterEvent, ICanSendQuery, ICanGetUtility
{
}
#endregion
#region System
public interface ISystem : IBelongToArchitecture, ICanSetArchitecture, ICanGetModel, ICanGetUtility,
ICanRegisterEvent, ICanSendEvent, ICanGetSystem, ICanInit
{
}
public abstract class AbstractSystem : ISystem
{
private IArchitecture mArchitecture;
IArchitecture IBelongToArchitecture.GetArchitecture() => mArchitecture;
void ICanSetArchitecture.SetArchitecture(IArchitecture architecture) => mArchitecture = architecture;
public bool Initialized { get; set; }
void ICanInit.Init() => OnInit();
public void Deinit() => OnDeinit();
protected virtual void OnDeinit()
{
}
protected abstract void OnInit();
}
#endregion
#region Model
public interface IModel : IBelongToArchitecture, ICanSetArchitecture, ICanGetUtility, ICanSendEvent, ICanInit
{
}
public abstract class AbstractModel : IModel
{
private IArchitecture mArchitecturel;
IArchitecture IBelongToArchitecture.GetArchitecture() => mArchitecturel;
void ICanSetArchitecture.SetArchitecture(IArchitecture architecture) => mArchitecturel = architecture;
public bool Initialized { get; set; }
void ICanInit.Init() => OnInit();
public void Deinit() => OnDeinit();
protected virtual void OnDeinit()
{
}
protected abstract void OnInit();
}
#endregion
#region Utility
public interface IUtility
{
}
#endregion
#region Command
public interface ICommand : IBelongToArchitecture, ICanSetArchitecture, ICanGetSystem, ICanGetModel, ICanGetUtility,
ICanSendEvent, ICanSendCommand, ICanSendQuery
{
void Execute();
}
public interface ICommand<TResult> : IBelongToArchitecture, ICanSetArchitecture, ICanGetSystem, ICanGetModel,
ICanGetUtility,
ICanSendEvent, ICanSendCommand, ICanSendQuery
{
TResult Execute();
}
public abstract class AbstractCommand : ICommand
{
private IArchitecture mArchitecture;
IArchitecture IBelongToArchitecture.GetArchitecture() => mArchitecture;
void ICanSetArchitecture.SetArchitecture(IArchitecture architecture) => mArchitecture = architecture;
void ICommand.Execute() => OnExecute();
protected abstract void OnExecute();
}
public abstract class AbstractCommand<TResult> : ICommand<TResult>
{
private IArchitecture mArchitecture;
IArchitecture IBelongToArchitecture.GetArchitecture() => mArchitecture;
void ICanSetArchitecture.SetArchitecture(IArchitecture architecture) => mArchitecture = architecture;
TResult ICommand<TResult>.Execute() => OnExecute();
protected abstract TResult OnExecute();
}
#endregion
#region Query
public interface IQuery<TResult> : IBelongToArchitecture, ICanSetArchitecture, ICanGetModel, ICanGetSystem,
ICanSendQuery
{
TResult Do();
}
public abstract class AbstractQuery<T> : IQuery<T>
{
public T Do() => OnDo();
protected abstract T OnDo();
private IArchitecture mArchitecture;
public IArchitecture GetArchitecture() => mArchitecture;
public void SetArchitecture(IArchitecture architecture) => mArchitecture = architecture;
}
#endregion
#region Rule
public interface IBelongToArchitecture
{
IArchitecture GetArchitecture();
}
public interface ICanSetArchitecture
{
void SetArchitecture(IArchitecture architecture);
}
public interface ICanGetModel : IBelongToArchitecture
{
}
public static class CanGetModelExtension
{
public static T GetModel<T>(this ICanGetModel self) where T : class, IModel =>
self.GetArchitecture().GetModel<T>();
}
public interface ICanGetSystem : IBelongToArchitecture
{
}
public static class CanGetSystemExtension
{
public static T GetSystem<T>(this ICanGetSystem self) where T : class, ISystem =>
self.GetArchitecture().GetSystem<T>();
}
public interface ICanGetUtility : IBelongToArchitecture
{
}
public static class CanGetUtilityExtension
{
public static T GetUtility<T>(this ICanGetUtility self) where T : class, IUtility =>
self.GetArchitecture().GetUtility<T>();
}
public interface ICanRegisterEvent : IBelongToArchitecture
{
}
public static class CanRegisterEventExtension
{
public static IUnRegister RegisterEvent<T>(this ICanRegisterEvent self, Action<T> onEvent) =>
self.GetArchitecture().RegisterEvent<T>(onEvent);
public static void UnRegisterEvent<T>(this ICanRegisterEvent self, Action<T> onEvent) =>
self.GetArchitecture().UnRegisterEvent<T>(onEvent);
}
public interface ICanSendCommand : IBelongToArchitecture
{
}
public static class CanSendCommandExtension
{
public static void SendCommand<T>(this ICanSendCommand self) where T : ICommand, new() =>
self.GetArchitecture().SendCommand<T>(new T());
public static void SendCommand<T>(this ICanSendCommand self, T command) where T : ICommand =>
self.GetArchitecture().SendCommand<T>(command);
public static TResult SendCommand<TResult>(this ICanSendCommand self, ICommand<TResult> command) =>
self.GetArchitecture().SendCommand(command);
}
public interface ICanSendEvent : IBelongToArchitecture
{
}
public static class CanSendEventExtension
{
public static void SendEvent<T>(this ICanSendEvent self) where T : new() =>
self.GetArchitecture().SendEvent<T>();
public static void SendEvent<T>(this ICanSendEvent self, T e) => self.GetArchitecture().SendEvent<T>(e);
}
public interface ICanSendQuery : IBelongToArchitecture
{
}
public static class CanSendQueryExtension
{
public static TResult SendQuery<TResult>(this ICanSendQuery self, IQuery<TResult> query) =>
self.GetArchitecture().SendQuery(query);
}
public interface ICanInit
{
bool Initialized { get; set; }
void Init();
void Deinit();
}
#endregion
#region TypeEventSystem
public interface IUnRegister
{
void UnRegister();
}
public interface IUnRegisterList
{
List<IUnRegister> UnregisterList { get; }
}
public static class IUnRegisterListExtension
{
public static void AddToUnregisterList(this IUnRegister self, IUnRegisterList unRegisterList) =>
unRegisterList.UnregisterList.Add(self);
public static void UnRegisterAll(this IUnRegisterList self)
{
foreach (var unRegister in self.UnregisterList)
{
unRegister.UnRegister();
}
self.UnregisterList.Clear();
}
}
public struct CustomUnRegister : IUnRegister
{
private Action mOnUnRegister { get; set; }
public CustomUnRegister(Action onUnRegister) => mOnUnRegister = onUnRegister;
public void UnRegister()
{
mOnUnRegister.Invoke();
mOnUnRegister = null;
}
}
#if UNITY_5_6_OR_NEWER
public abstract class UnRegisterTrigger : UnityEngine.MonoBehaviour
{
private readonly HashSet<IUnRegister> mUnRegisters = new HashSet<IUnRegister>();
public IUnRegister AddUnRegister(IUnRegister unRegister)
{
mUnRegisters.Add(unRegister);
return unRegister;
}
public void RemoveUnRegister(IUnRegister unRegister) => mUnRegisters.Remove(unRegister);
public void UnRegister()
{
foreach (var unRegister in mUnRegisters)
{
unRegister.UnRegister();
}
mUnRegisters.Clear();
}
}
public class UnRegisterOnDestroyTrigger : UnRegisterTrigger
{
private void OnDestroy()
{
UnRegister();
}
}
public class UnRegisterOnDisableTrigger : UnRegisterTrigger
{
private void OnDisable()
{
UnRegister();
}
}
public class UnRegisterCurrentSceneUnloadedTrigger : UnRegisterTrigger
{
private static UnRegisterCurrentSceneUnloadedTrigger mDefault;
public static UnRegisterCurrentSceneUnloadedTrigger Get
{
get
{
if (!mDefault)
{
mDefault = new GameObject("UnRegisterCurrentSceneUnloadedTrigger")
.AddComponent<UnRegisterCurrentSceneUnloadedTrigger>();
}
return mDefault;
}
}
private void Awake()
{
DontDestroyOnLoad(this);
hideFlags = HideFlags.HideInHierarchy;
SceneManager.sceneUnloaded += OnSceneUnloaded;
}
private void OnDestroy() => SceneManager.sceneUnloaded -= OnSceneUnloaded;
void OnSceneUnloaded(Scene scene) => UnRegister();
}
#endif
public static class UnRegisterExtension
{
#if UNITY_5_6_OR_NEWER
static T GetOrAddComponent<T>(GameObject gameObject) where T : Component
{
var trigger = gameObject.GetComponent<T>();
if (!trigger)
{
trigger = gameObject.AddComponent<T>();
}
return trigger;
}
public static IUnRegister UnRegisterWhenGameObjectDestroyed(this IUnRegister unRegister,
UnityEngine.GameObject gameObject) =>
GetOrAddComponent<UnRegisterOnDestroyTrigger>(gameObject)
.AddUnRegister(unRegister);
public static IUnRegister UnRegisterWhenGameObjectDestroyed<T>(this IUnRegister self, T component)
where T : UnityEngine.Component =>
self.UnRegisterWhenGameObjectDestroyed(component.gameObject);
public static IUnRegister UnRegisterWhenDisabled<T>(this IUnRegister self, T component)
where T : UnityEngine.Component =>
self.UnRegisterWhenDisabled(component.gameObject);
public static IUnRegister UnRegisterWhenDisabled(this IUnRegister unRegister,
UnityEngine.GameObject gameObject) =>
GetOrAddComponent<UnRegisterOnDisableTrigger>(gameObject)
.AddUnRegister(unRegister);
public static IUnRegister UnRegisterWhenCurrentSceneUnloaded(this IUnRegister self) =>
UnRegisterCurrentSceneUnloadedTrigger.Get.AddUnRegister(self);
#endif
#if GODOT
public static IUnRegister UnRegisterWhenNodeExitTree(this IUnRegister unRegister, Godot.Node node)
{
node.TreeExiting += unRegister.UnRegister;
return unRegister;
}
#endif
}
public class TypeEventSystem
{
private readonly EasyEvents mEvents = new EasyEvents();
public static readonly TypeEventSystem Global = new TypeEventSystem();
public void Send<T>() where T : new() => mEvents.GetEvent<EasyEvent<T>>()?.Trigger(new T());
public void Send<T>(T e) => mEvents.GetEvent<EasyEvent<T>>()?.Trigger(e);
public IUnRegister Register<T>(Action<T> onEvent) => mEvents.GetOrAddEvent<EasyEvent<T>>().Register(onEvent);
public void UnRegister<T>(Action<T> onEvent)
{
var e = mEvents.GetEvent<EasyEvent<T>>();
e?.UnRegister(onEvent);
}
}
#endregion
#region IOC
public class IOCContainer
{
private Dictionary<Type, object> mInstances = new Dictionary<Type, object>();
public void Register<T>(T instance)
{
var key = typeof(T);
if (mInstances.ContainsKey(key))
{
mInstances[key] = instance;
}
else
{
mInstances.Add(key, instance);
}
}
public T Get<T>() where T : class
{
var key = typeof(T);
if (mInstances.TryGetValue(key, out var retInstance))
{
return retInstance as T;
}
return null;
}
public IEnumerable<T> GetInstancesByType<T>()
{
var type = typeof(T);
return mInstances.Values.Where(instance => type.IsInstanceOfType(instance)).Cast<T>();
}
public void Clear() => mInstances.Clear();
}
#endregion
#region BindableProperty
public interface IBindableProperty<T> : IReadonlyBindableProperty<T>
{
new T Value { get; set; }
void SetValueWithoutEvent(T newValue);
}
public interface IReadonlyBindableProperty<T> : IEasyEvent
{
T Value { get; }
IUnRegister RegisterWithInitValue(Action<T> action);
void UnRegister(Action<T> onValueChanged);
IUnRegister Register(Action<T> onValueChanged);
}
public class BindableProperty<T> : IBindableProperty<T>
{
public BindableProperty(T defaultValue = default) => mValue = defaultValue;
protected T mValue;
public static Func<T, T, bool> Comparer { get; set; } = (a, b) => a.Equals(b);
public BindableProperty<T> WithComparer(Func<T, T, bool> comparer)
{
Comparer = comparer;
return this;
}
public T Value
{
get => GetValue();
set
{
if (value == null && mValue == null) return;
if (value != null && Comparer(value, mValue)) return;
SetValue(value);
mOnValueChanged.Trigger(value);
}
}
protected virtual void SetValue(T newValue) => mValue = newValue;
protected virtual T GetValue() => mValue;
public void SetValueWithoutEvent(T newValue) => mValue = newValue;
private EasyEvent<T> mOnValueChanged = new EasyEvent<T>();
public IUnRegister Register(Action<T> onValueChanged)
{
return mOnValueChanged.Register(onValueChanged);
}
public IUnRegister RegisterWithInitValue(Action<T> onValueChanged)
{
onValueChanged(mValue);
return Register(onValueChanged);
}
public void UnRegister(Action<T> onValueChanged) => mOnValueChanged.UnRegister(onValueChanged);
IUnRegister IEasyEvent.Register(Action onEvent)
{
return Register(Action);
void Action(T _) => onEvent();
}
public override string ToString() => Value.ToString();
}
internal class ComparerAutoRegister
{
#if UNITY_5_6_OR_NEWER
[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.BeforeSceneLoad)]
public static void AutoRegister()
{
BindableProperty<int>.Comparer = (a, b) => a == b;
BindableProperty<float>.Comparer = (a, b) => a == b;
BindableProperty<double>.Comparer = (a, b) => a == b;
BindableProperty<string>.Comparer = (a, b) => a == b;
BindableProperty<long>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.Vector2>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.Vector3>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.Vector4>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.Color>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.Color32>.Comparer =
(a, b) => a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
BindableProperty<UnityEngine.Bounds>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.Rect>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.Quaternion>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.Vector2Int>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.Vector3Int>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.BoundsInt>.Comparer = (a, b) => a == b;
BindableProperty<UnityEngine.RangeInt>.Comparer = (a, b) => a.start == b.start && a.length == b.length;
BindableProperty<UnityEngine.RectInt>.Comparer = (a, b) => a.Equals(b);
}
#endif
}
#endregion
#region EasyEvent
public interface IEasyEvent
{
IUnRegister Register(Action onEvent);
}
public class EasyEvent : IEasyEvent
{
private Action mOnEvent = () => { };
public IUnRegister Register(Action onEvent)
{
mOnEvent += onEvent;
return new CustomUnRegister(() => { UnRegister(onEvent); });
}
public void UnRegister(Action onEvent) => mOnEvent -= onEvent;
public void Trigger() => mOnEvent?.Invoke();
}
public class EasyEvent<T> : IEasyEvent
{
private Action<T> mOnEvent = e => { };
public IUnRegister Register(Action<T> onEvent)
{
mOnEvent += onEvent;
return new CustomUnRegister(() => { UnRegister(onEvent); });
}
public void UnRegister(Action<T> onEvent) => mOnEvent -= onEvent;
public void Trigger(T t) => mOnEvent?.Invoke(t);
IUnRegister IEasyEvent.Register(Action onEvent)
{
return Register(Action);
void Action(T _) => onEvent();
}
}
public class EasyEvent<T, K> : IEasyEvent
{
private Action<T, K> mOnEvent = (t, k) => { };
public IUnRegister Register(Action<T, K> onEvent)
{
mOnEvent += onEvent;
return new CustomUnRegister(() => { UnRegister(onEvent); });
}
public void UnRegister(Action<T, K> onEvent) => mOnEvent -= onEvent;
public void Trigger(T t, K k) => mOnEvent?.Invoke(t, k);
IUnRegister IEasyEvent.Register(Action onEvent)
{
return Register(Action);
void Action(T _, K __) => onEvent();
}
}
public class EasyEvent<T, K, S> : IEasyEvent
{
private Action<T, K, S> mOnEvent = (t, k, s) => { };
public IUnRegister Register(Action<T, K, S> onEvent)
{
mOnEvent += onEvent;
return new CustomUnRegister(() => { UnRegister(onEvent); });
}
public void UnRegister(Action<T, K, S> onEvent) => mOnEvent -= onEvent;
public void Trigger(T t, K k, S s) => mOnEvent?.Invoke(t, k, s);
IUnRegister IEasyEvent.Register(Action onEvent)
{
return Register(Action);
void Action(T _, K __, S ___) => onEvent();
}
}
public class EasyEvents
{
private static readonly EasyEvents mGlobalEvents = new EasyEvents();
public static T Get<T>() where T : IEasyEvent => mGlobalEvents.GetEvent<T>();
public static void Register<T>() where T : IEasyEvent, new() => mGlobalEvents.AddEvent<T>();
private readonly Dictionary<Type, IEasyEvent> mTypeEvents = new Dictionary<Type, IEasyEvent>();
public void AddEvent<T>() where T : IEasyEvent, new() => mTypeEvents.Add(typeof(T), new T());
public T GetEvent<T>() where T : IEasyEvent
{
return mTypeEvents.TryGetValue(typeof(T), out var e) ? (T)e : default;
}
public T GetOrAddEvent<T>() where T : IEasyEvent, new()
{
var eType = typeof(T);
if (mTypeEvents.TryGetValue(eType, out var e))
{
return (T)e;
}
var t = new T();
mTypeEvents.Add(eType, t);
return t;
}
}
#endregion
#region Event Extension
public class OrEvent : IUnRegisterList
{
public OrEvent Or(IEasyEvent easyEvent)
{
easyEvent.Register(Trigger).AddToUnregisterList(this);
return this;
}
private Action mOnEvent = () => { };
public IUnRegister Register(Action onEvent)
{
mOnEvent += onEvent;
return new CustomUnRegister(() => { UnRegister(onEvent); });
}
public void UnRegister(Action onEvent)
{
mOnEvent -= onEvent;
this.UnRegisterAll();
}
private void Trigger() => mOnEvent?.Invoke();
public List<IUnRegister> UnregisterList { get; } = new List<IUnRegister>();
}
public static class OrEventExtensions
{
public static OrEvent Or(this IEasyEvent self, IEasyEvent e) => new OrEvent().Or(self).Or(e);
}
#endregion
#if UNITY_EDITOR
internal class EditorMenus
{
[UnityEditor.MenuItem("QFramework/Install QFrameworkWithToolKits")]
public static void InstallPackageKit() => UnityEngine.Application.OpenURL("https://qframework.cn/qf");
}
#endif
}
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m_Father: {fileID: 1112213369}
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@@ -3696,6 +3384,58 @@ MonoBehaviour:
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@@ -4529,6 +4269,39 @@ SpriteRenderer:
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@@ -1,5 +1,6 @@
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json.Serialization;
using UnityEngine;
namespace AibisDream.Kit
@@ -69,5 +70,9 @@ namespace AibisDream.Kit
{
return _baseConfigDic.TryGetValue(key, out value);
}
// public bool TryToLoadConfig<T>(string path, string key, out T res)
// {
// }
}
}
@@ -0,0 +1,9 @@
namespace Framework.Core
{
public enum RunType
{
Editor,
Test,
Pro
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a1e14444d3ce49aabda2476eefb6e20f
timeCreated: 1732360239
+64 -18
View File
@@ -1,37 +1,83 @@
using System;
using System.Collections.Generic;
using MeadowGames.UINodeConnect4.GraphicRenderer;
using System.Linq;
using Newtonsoft.Json;
namespace Framework.Core
namespace AibisDream.Framework
{
public interface IModule
{
void Init();
void Enable();
void Disable();
void End();
void Deinit();
}
public interface ISystem
{
void Init();
void Enable();
void Disable();
void Deinit();
}
public interface IData
{
void SaveData();
void LoadData();
}
public interface IConfig
public static class DataExtension
{
void SaveConfig();
void LoadConfig();
public static void Save(this IData data)
{
string json = JsonConvert.SerializeObject(data, Formatting.Indented);
}
public static void Load(this IData data)
{
}
}
#region IOC容器
public class IOCContainer
{
private readonly Dictionary<Type, object> _instances = new Dictionary<Type, object>();
public void Register<T>(T instance)
{
var key = typeof(T);
if (_instances.ContainsKey(key))
{
_instances[key] = instance;
}
else
{
_instances.Add(key, instance);
}
}
public T Get<T>() where T : class
{
var key = typeof(T);
if (_instances.TryGetValue(key, out var retInstance))
{
return retInstance as T;
}
return null;
}
public IEnumerable<T> GetInstancesByType<T>()
{
var type = typeof(T);
return _instances.Values.Where(instance => type.IsInstanceOfType(instance)).Cast<T>();
}
public void Clear() => _instances.Clear();
}
public interface ISystem : IModule, IConfig, IData
{
}
public class IocContainer
{
private Dictionary<Type, object> _container;
public void Register<T>() {}
}
#endregion
}
+81 -29
View File
@@ -10,6 +10,7 @@ namespace Framework.Core
{
public readonly string goName;
public readonly bool getChild;
/// <summary>
/// 查找游戏物体组件的特性
/// </summary>
@@ -17,13 +18,20 @@ namespace Framework.Core
/// <param name="getChild">
/// true => 查找对应名字对象的下一级子物体 通常名字为父物体名字 类型为子物体
/// false => 查找对应名字的对象 通常会将类型和名字对应</param>
public FindComponentAttribute(string goName, bool getChild = true)
public FindComponentAttribute(string goName = null, bool getChild = true)
{
this.goName = goName;
this.getChild = getChild;
}
}
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
public class FindComponentsInChildrenAttribute : Attribute
{
/// 空类
/// 直接获取下层所有组件
}
public static class UnityTool
{
/// <summary>
@@ -32,47 +40,91 @@ namespace Framework.Core
/// </summary>
public static void FindComponents(this Component mono)
{
Dictionary<Type, Component[]> dic = null;
Dictionary<Type, Component[]> dic = new();
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance;
foreach (var field in mono.GetType().GetFields(flags))
{
var attribute = field.GetCustomAttribute<FindComponentAttribute>();
Attribute attribute = GetFindCompAttribute(field);
if (attribute == null) continue;
dic ??= new Dictionary<Type, Component[]>();
Type type = field.FieldType;
if (!dic.TryGetValue(type, out var components))
var components = GetComponentsByType(mono, type, dic);
switch (attribute)
{
components = mono.GetComponentsInChildren(type, true);
if (components == null || components.Length == 0)
{
#if UNITY_EDITOR
Debug.Log($"无法找到{type}对象");
#endif
continue;
}
dic.Add(type, components);
case FindComponentAttribute componentAttribute:
HandleFindComponent(mono, field, components, componentAttribute);
break;
case FindComponentsInChildrenAttribute:
HandleFindComponentsInChildren(mono, field, components);
break;
}
if (attribute.getChild)
}
}
private static Attribute GetFindCompAttribute(FieldInfo field)
{
var attr1 = field.GetCustomAttribute<FindComponentAttribute>();
if (attr1 != null)
{
return attr1;
}
var attr2 = field.GetCustomAttribute<FindComponentsInChildrenAttribute>();
return attr2;
}
private static void HandleFindComponent(Component mono, FieldInfo field, Component[] components,
FindComponentAttribute attribute)
{
if (string.IsNullOrEmpty(attribute.goName))
{
field.SetValue(mono, components[0]);
return;
}
if (attribute.getChild)
{
foreach (var component in components)
{
foreach (var component in components)
if (component.transform.parent.name == attribute.goName)
{
if (component.transform.parent.name == attribute.goName)
{
field.SetValue(mono, component);
break;
}
}
}
else
{
foreach (var component in components)
{
if (component.name != attribute.goName) continue;
field.SetValue(mono, component);
break;
}
}
}
else
{
foreach (var component in components)
{
if (component.name != attribute.goName) continue;
field.SetValue(mono, component);
break;
}
}
}
private static void HandleFindComponentsInChildren(Component mono, FieldInfo field, Component[] components)
{
field.SetValue(mono, components);
}
private static Component[] GetComponentsByType(Component mono, Type type, Dictionary<Type, Component[]> dic)
{
if (dic.TryGetValue(type, out var components)) return components;
components = mono.GetComponentsInChildren(type, true);
if (components == null || components.Length == 0)
{
#if UNITY_EDITOR
Debug.Log($"无法找到{type}对象");
#endif
return null;
}
dic.Add(type, components);
return components;
}
}
}
-70
View File
@@ -1,70 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace AibisDream.Framework
{
public class IocContainer
{
private readonly Dictionary<Type, object> _container = new();
public void Register<T>(T instance)
{
var key = typeof(T);
if (_container.ContainsKey(key))
{
_container[key] = instance;
}
else
{
_container.Add(key, instance);
}
}
public T Get<T>() where T : class
{
var key = typeof(T);
if (_container.TryGetValue(key, out var retInstance))
{
return retInstance as T;
}
return null;
}
public IEnumerable<T> GetInstancesByType<T>()
{
var type = typeof(T);
return _container.Values.Where(instance => type.IsInstanceOfType(instance)).Cast<T>();
}
public void Clear() => _container.Clear();
}
public static class IocTools
{
private static readonly IocContainer IocContainer = new();
public static void RegisterIoc<T>(this object self, T instance)
{
IocContainer.Register(instance);
}
public static T GetIoc<T>(this object self) where T : class
{
return IocContainer.Get<T>();
}
public static IEnumerable<T> GetIocInstancesByType<T>()
{
return IocContainer.GetInstancesByType<T>();
}
public static void ClearIoc()
{
IocContainer.Clear();
}
}
}
@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: e3900bea9d184aa0b42e5a151b931571
timeCreated: 1731417783
+3
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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9a9cfd121f9a45c0a72e5f056e7ce308
timeCreated: 1732358305
@@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AibisDream
namespace AibisDream.Framework
{
public interface IMoveable
{
@@ -0,0 +1,79 @@
using System;
using UnityEngine;
namespace AibisDream.Framework
{
public class MoveableSystem : MonoBehaviour
{
private bool _isDragging;
private IMoveable _dragObj;
private Vector3 _offset;
private Camera _camera;
private void Start()
{
_camera = Camera.main;
}
private void Update()
{
// 鼠标按下
if (Input.GetMouseButtonDown(0))
{
OnMouseClickDown();
}
// 鼠标按住
if (Input.GetMouseButton(0) && _isDragging)
{
OnMouseHolding();
}
// 鼠标松开
if (Input.GetMouseButtonUp(0))
{
OnMouseClickUp();
}
}
private void OnMouseClickDown()
{
// 按下时发出检查射线
Ray ray = _camera.ScreenPointToRay(Input.mousePosition);
RaycastHit2D hit = Physics2D.Raycast(ray.origin, ray.direction);
// 检测命中的物体
if (hit.collider && hit.collider.CompareTag("Moveable"))
{
_dragObj = hit.collider.gameObject.GetComponent<IMoveable>();
if (_dragObj == null) return;
_dragObj.StartMove();
_offset = hit.collider.transform.position - GetMouseAsWorldPoint();
_isDragging = true;
}
}
private void OnMouseHolding()
{
_dragObj.Move(GetMouseAsWorldPoint() + _offset);
}
private void OnMouseClickUp()
{
if (!_isDragging) return;
_dragObj?.StopMove();
_dragObj = null;
_isDragging = false;
}
private Vector3 GetMouseAsWorldPoint()
{
Vector3 mousePoint = Input.mousePosition;
mousePoint.z = _camera.nearClipPlane;
return _camera.ScreenToWorldPoint(mousePoint);
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5d755460ba0142f39c5677d8f948c777
timeCreated: 1732358554
+6 -12
View File
@@ -1,30 +1,24 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Framework.Core;
using UnityEngine;
namespace AibisDream
{
public class AirDashboard : Dashboard
{
private Transform _pointer;
private Transform _minPointer;
private Transform _maxPointer;
[FindComponent("Pointer")] private Transform _pointer;
[FindComponent("Min Pointer")] private Transform _minPointer;
[FindComponent("Max Pointer")] private Transform _maxPointer;
[SerializeField] private float topPosY;
[SerializeField] private float bottomPosY;
protected override void OnStart()
{
_pointer = transform.Find("Pointer");
_maxPointer = transform.Find("Max Pointer");
_minPointer = transform.Find("Min Pointer");
}
protected override void UpdateDashboard(EngineData data)
{
// 气门
var targetPosY = (topPosY - bottomPosY) * data.curAir + bottomPosY;
_pointer.position = new Vector3(_pointer.position.x, targetPosY, _pointer.position.z);
_pointer.DOScaleY(data.curAir, Time.deltaTime);
// 气门上下限
var minPosY = (topPosY - bottomPosY) * data.curAirMin + bottomPosY;
@@ -1,3 +1,4 @@
using Framework.Core;
using UnityEngine;
namespace AibisDream
@@ -9,6 +10,7 @@ namespace AibisDream
private void Awake()
{
engineSystem = transform.parent.GetComponent<EngineSystem>();
this.FindComponents();
OnStart();
}
+2 -14
View File
@@ -1,25 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
namespace AibisDream
{
public class OilDashBoard : Dashboard
{
private Transform _pointer;
[SerializeField] private float topPosY;
[SerializeField] private float bottomPosY;
protected override void OnStart()
{
_pointer = transform.Find("Pointer");
}
protected override void UpdateDashboard(EngineData data)
{
var targetPosY = (topPosY - bottomPosY) * data.curOil + bottomPosY;
_pointer.position = new Vector3(_pointer.position.x, targetPosY, _pointer.position.z);
transform.DOScaleY(data.curOil, Time.deltaTime);
}
}
}
+1 -1
View File
@@ -1,3 +1,4 @@
using AibisDream.Framework;
using DG.Tweening;
using UnityEngine;
@@ -10,7 +11,6 @@ namespace AibisDream
public GearModel Data
{
get => data;
set
{
data = value;
+66 -56
View File
@@ -1,77 +1,69 @@
using AibisDream.Framework;
using Framework.Core;
using UnityEngine;
namespace AibisDream
{
public class GearController : MonoBehaviour
public class GearController : MonoBehaviour, ISystem
{
[SerializeField] private GameObject gearPrefab;
#region
private ShaftGraph shaftGraph;
private GameObject _gearPrefab;
[FindComponentsInChildren] private Shaft[] _shafts;
[FindComponentsInChildren] private Gear[] _gears;
private Shaft[] shafts;
private Vector3 offset; // 鼠标点击位置与物体pos偏移量
private Gear draggingGear;
#endregion
private ShaftGraph _shaftGraph;
private GearSysTemLevelData _levelData;
public RunType runType;
private void Awake()
{
shafts = GetComponentsInChildren<Shaft>();
Init();
}
private void OnEnable()
{
shaftGraph = new ShaftGraph(shafts);
Enable();
}
private void OnDisable()
{
shaftGraph = null;
Disable();
}
private void Update()
#region
public void Init()
{
// 鼠标按下
if (Input.GetMouseButtonDown(0))
{
OnMouseClickDown();
}
// 鼠标拖动
if (Input.GetMouseButton(0) && draggingGear)
{
draggingGear.Move(GetMouseAsWorldPoint() + offset);
}
// 鼠标释放
if (Input.GetMouseButtonUp(0)) // 检查鼠标左键释放
{
draggingGear?.StopMove();
if (draggingGear && draggingGear.targetShaft)
{
shaftGraph.ChangeVertex(draggingGear.targetShaft.GetInstanceID());
}
draggingGear = null;
}
this.FindComponents();
_gearPrefab = Resources.Load<GameObject>("Prefabs/Gear System/Gear");
}
private void OnMouseClickDown()
public void Enable()
{
// 按下时发出检查射线
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit2D hit = Physics2D.Raycast(ray.origin, ray.direction);
// 检测命中的物体
if (hit.collider && hit.collider.CompareTag("Moveable"))
if (runType == RunType.Editor)
{
offset = hit.collider.transform.position - GetMouseAsWorldPoint();
draggingGear = hit.collider.gameObject.GetComponent<Gear>();
draggingGear.StartMove();
}
_shaftGraph = new ShaftGraph(_shafts);
}
public void Disable()
{
_shaftGraph = null;
}
public void Deinit()
{
throw new System.NotImplementedException();
}
#endregion
/// <summary>
/// 判断吸附位置
/// </summary>
@@ -80,16 +72,9 @@ namespace AibisDream
/// <returns>能够被吸附的轴</returns>
public Shaft CheckClosestShaft(Vector3 pos, float gearRadius)
{
return shaftGraph.QuerySnapShaft(pos, gearRadius);
return _shaftGraph.QuerySnapShaft(pos, gearRadius);
}
private Vector3 GetMouseAsWorldPoint()
{
Vector3 mousePoint = Input.mousePosition;
mousePoint.z = Camera.main.nearClipPlane;
return Camera.main.ScreenToWorldPoint(mousePoint);
}
/// <summary>
/// 生成齿轮
/// </summary>
@@ -99,15 +84,40 @@ namespace AibisDream
/// <returns>齿轮Obj</returns>
public GameObject InitGear(Vector3 pos, GearModel gearModel, float speed)
{
GameObject gear = Instantiate(gearPrefab, pos, Quaternion.identity);
GameObject gear = Instantiate(_gearPrefab, pos, Quaternion.identity);
gear.transform.parent = transform.GetChild(0).transform;
gear.GetComponent<Gear>().Data = gearModel;
return gear;
}
/// <summary>
/// 某个轴上齿轮发生变化时更新临接关系
/// </summary>
/// <param name="shaftId">轴ID</param>
public void ChangeGraphVertex(int shaftId)
{
_shaftGraph?.ChangeVertex(shaftId);
}
public void Succeed()
{
Debug.Log("达成目标");
}
/// <summary>
/// 加载关卡配置
/// </summary>
public void LoadLevelData()
{
}
/// <summary>
/// 保存关卡配置
/// </summary>
public void SaveLevelData()
{
}
}
}
@@ -0,0 +1,40 @@
using System;
using UnityEngine;
namespace AibisDream
{
[Serializable]
public class GearSysTemLevelData
{
public GearLevelData[] gearLevelDataArray;
public ShaftLevelData[] shaftLevelDataArray;
}
[Serializable]
public class GearLevelData
{
public const string GearPicPath = "Art/Fix/Stone";
public Vector3 gearPos;
public float radius;
public string gearPic;
public Sprite GearSprite => Resources.Load<Sprite>($"{GearPicPath}/{gearPic}");
}
[Serializable]
public class ShaftLevelData
{
public int id;
public ShaftType shaftType;
// 初始角速度(仅Driver有)
public float initialSpeed;
// 目标角速度(仅Target有)
public float targetSpeed;
// 初始齿轮情况(Driver, Target, Constant必须有,Pluggable不一定)
public bool hasChildGear;
public float radius;
public string gearPic;
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1f588bece13144969fb1eb88bed44f56
timeCreated: 1732358007
+2 -1
View File
@@ -197,6 +197,7 @@ namespace AibisDream
Driver, // 拥有初始速度,没有目标速度,全局仅有一个
Target, // 没有初始速度,有目标速度,全局有多个
Constant, // 没有初始速度,没有目标速度,不可拖动
Pluggable // 没有初始速度,没有目标速度,可拔插
Pluggable, // 没有初始速度,没有目标速度,可拔插
Outside // 放在身体外面的轴,仅用于放置齿轮
}
}
+40 -44
View File
@@ -8,33 +8,29 @@ namespace AibisDream
public class ShaftGraph
{
// 顶点数量
int vertexSize;
private readonly int _vertexSize;
// 顶点Map
Shaft[] vertexArray;
private readonly Shaft[] _vertexArray;
// 邻接表
float[,] edgeTable;
private float[,] _edgeTable;
// 遍历记录
bool[] vertexRecordArray;
private readonly bool[] _vertexRecordArray;
// 动力轴序号
int rootIdx;
private readonly int _rootIdx;
public ShaftGraph(Shaft[] shafts)
{
// 为轴赋值
vertexSize = shafts.Length;
vertexRecordArray = new bool[vertexSize];
vertexArray = shafts;
foreach (var shaft in vertexArray)
_vertexSize = shafts.Length;
_vertexRecordArray = new bool[_vertexSize];
_vertexArray = shafts;
foreach (var shaft in _vertexArray)
{
shaft.InitShaft();
}
// 寻找唯一的驱动轴序号
rootIdx = FindDriverIdx();
_rootIdx = FindDriverIdx();
// 生成边邻接表
GeneEdgeTable();
@@ -44,9 +40,9 @@ namespace AibisDream
private int FindDriverIdx()
{
for (int i = 0; i < vertexSize; i++)
for (int i = 0; i < _vertexSize; i++)
{
if (vertexArray[i].shaftType == ShaftType.Driver)
if (_vertexArray[i].shaftType == ShaftType.Driver)
{
return i;
}
@@ -60,22 +56,22 @@ namespace AibisDream
/// </summary>
private void GeneEdgeTable()
{
edgeTable = new float[vertexSize, vertexSize];
_edgeTable = new float[_vertexSize, _vertexSize];
for (int i = 0; i < vertexSize - 1; i++)
for (int i = 0; i < _vertexSize - 1; i++)
{
for (int j = i + 1; j < vertexSize; j++)
for (int j = i + 1; j < _vertexSize; j++)
{
// 判断两个Shaft是否临接
if (Shaft.IsShaftConnected(vertexArray[i], vertexArray[j]))
if (Shaft.IsShaftConnected(_vertexArray[i], _vertexArray[j]))
{
edgeTable[i, j] = Shaft.CalcAngularVelocityRatio(vertexArray[i], vertexArray[j]);
edgeTable[j, i] = Shaft.CalcAngularVelocityRatio(vertexArray[j], vertexArray[i]);
_edgeTable[i, j] = Shaft.CalcAngularVelocityRatio(_vertexArray[i], _vertexArray[j]);
_edgeTable[j, i] = Shaft.CalcAngularVelocityRatio(_vertexArray[j], _vertexArray[i]);
}
else
{
edgeTable[i, j] = 0;
edgeTable[j, i] = 0;
_edgeTable[i, j] = 0;
_edgeTable[j, i] = 0;
}
}
}
@@ -91,7 +87,7 @@ namespace AibisDream
int idx = TranInstanceIDToIdx(instanceID);
// 更新该节点对应的邻接表
for (int i = 0; i < vertexSize; i++)
for (int i = 0; i < _vertexSize; i++)
{
// 遇到自身跳过
if (i == idx)
@@ -100,15 +96,15 @@ namespace AibisDream
}
// 判断两个Shaft是否临接
if (Shaft.IsShaftConnected(vertexArray[idx], vertexArray[i]))
if (Shaft.IsShaftConnected(_vertexArray[idx], _vertexArray[i]))
{
edgeTable[idx, i] = Shaft.CalcAngularVelocityRatio(vertexArray[idx], vertexArray[i]);
edgeTable[i, idx] = Shaft.CalcAngularVelocityRatio(vertexArray[i], vertexArray[idx]);
_edgeTable[idx, i] = Shaft.CalcAngularVelocityRatio(_vertexArray[idx], _vertexArray[i]);
_edgeTable[i, idx] = Shaft.CalcAngularVelocityRatio(_vertexArray[i], _vertexArray[idx]);
}
else
{
edgeTable[idx, i] = 0;
edgeTable[i, idx] = 0;
_edgeTable[idx, i] = 0;
_edgeTable[i, idx] = 0;
}
}
@@ -119,9 +115,9 @@ namespace AibisDream
{
// 查找对应的序号
int idx = -1;
for (int i = 0; i < vertexSize; i++)
for (int i = 0; i < _vertexSize; i++)
{
if (instanceID == vertexArray[i].GetInstanceID())
if (instanceID == _vertexArray[i].GetInstanceID())
{
idx = i;
break;
@@ -137,12 +133,12 @@ namespace AibisDream
public void UpdateSpeed()
{
// 清除遍历记录
Array.Clear(vertexRecordArray, 0, vertexSize);
Array.Clear(_vertexRecordArray, 0, _vertexSize);
// 从驱动轴开始计算速度
vertexRecordArray[rootIdx] = true;
UpdateShaftSpeedByIdx(rootIdx);
_vertexRecordArray[_rootIdx] = true;
UpdateShaftSpeedByIdx(_rootIdx);
// 更新完速度后统一更新动画
foreach (var shaft in vertexArray)
foreach (var shaft in _vertexArray)
{
shaft.UpdateSpeed();
}
@@ -151,23 +147,23 @@ namespace AibisDream
private void UpdateShaftSpeedByIdx(int idx)
{
// 已知当前齿轮速度
float currentSpeed = vertexArray[idx].speed;
float currentSpeed = _vertexArray[idx].speed;
for (int i = 0; i < vertexSize; i++)
for (int i = 0; i < _vertexSize; i++)
{
// 遍历临接齿轮
if (i != idx && edgeTable[idx, i] > 0)
if (i != idx && _edgeTable[idx, i] > 0)
{
// 已遍历过就跳过
if (vertexRecordArray[i])
if (_vertexRecordArray[i])
{
continue;
}
// 更新速度
vertexArray[i].speed = - currentSpeed * edgeTable[idx, i];
_vertexArray[i].speed = - currentSpeed * _edgeTable[idx, i];
// 已遍历的轴加上标记
vertexRecordArray[i] = true;
_vertexRecordArray[i] = true;
// 继续寻找相邻齿轮
UpdateShaftSpeedByIdx(i);
}
@@ -182,7 +178,7 @@ namespace AibisDream
/// <returns>吸附轴</returns>
public Shaft QuerySnapShaft(Vector3 pos, float gearRadius)
{
if (vertexArray == null || vertexArray.Length == 0)
if (_vertexArray == null || _vertexArray.Length == 0)
{
return null;
}
@@ -190,7 +186,7 @@ namespace AibisDream
// 查询距离最近的,可吸附的Shaft
Shaft closestShaft = null;
float minDistance = -1;
foreach (var vertex in vertexArray)
foreach (var vertex in _vertexArray)
{
if (vertex.shaftType == ShaftType.Pluggable && !vertex.HasChildGear())
{
+43
View File
@@ -0,0 +1,43 @@
using System.IO;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Newtonsoft.Json.Serialization;
using UnityEngine.Device;
namespace Utility
{
public static class JsonUtil
{
// public static T ReadBean<T>(string path, string key)
// {
// // 加载自由结构Json
// string json = File.ReadAllText(path);
// var jObject = JObject.Parse(json);
// jObject.TryGetValue(key);
// }
/// <summary>
/// 按路径加载Json
/// </summary>
/// <param name="path"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static T ReadBean<T>(string path)
{
string json = File.ReadAllText(path);
return JsonConvert.DeserializeObject<T>(json);
}
/// <summary>
/// 按路径加载Json
/// </summary>
/// <param name="path">路径</param>
/// <typeparam name="T">Bean</typeparam>
/// <returns>目标Bean</returns>
public static T[] ReadBeanArray<T>(string path)
{
string json = File.ReadAllText(path);
return JsonConvert.DeserializeObject<T[]>(json);
}
}
}
+3
View File
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1057e13b721749ac9d715da49023320a
timeCreated: 1732363097