78 lines
2.4 KiB
C#
78 lines
2.4 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Newtonsoft.Json.Serialization;
|
|
using UnityEngine;
|
|
|
|
namespace AibisDream.Kit
|
|
{
|
|
public class ConfigUtil : SingletonBase<ConfigUtil>
|
|
{
|
|
private const string CharacterConfigPath = "/Config/character.csv";
|
|
private const string BaseConfigPath = "/Config/base_config.csv";
|
|
|
|
private Dictionary<string, string> _baseConfigDic;
|
|
private Dictionary<string, Character> _characters;
|
|
|
|
/// <summary>
|
|
/// 用于单例模式
|
|
/// </summary>
|
|
private ConfigUtil() {}
|
|
|
|
/// <summary>
|
|
/// 调用时初始化
|
|
/// </summary>
|
|
public override void OnSingletonInit()
|
|
{
|
|
InitBaseConfig();
|
|
InitCharacterConfig();
|
|
}
|
|
|
|
private void InitBaseConfig()
|
|
{
|
|
var baseList = CsvUtil.Read(Application.streamingAssetsPath + BaseConfigPath);
|
|
if (baseList.Count <= 0)
|
|
{
|
|
Debug.Log("基础配置不存在");
|
|
}
|
|
|
|
// 基础配置只有key和value
|
|
_baseConfigDic = new Dictionary<string, string>();
|
|
foreach (var arr in baseList)
|
|
{
|
|
_baseConfigDic.Add(arr[0], arr[1]);
|
|
}
|
|
}
|
|
|
|
private void InitCharacterConfig()
|
|
{
|
|
var characterList = CsvUtil.ReadAsBean<Character>(Application.streamingAssetsPath + CharacterConfigPath);
|
|
_characters = characterList.ToDictionary(item => item.Key, item => item);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 按key获取角色预设
|
|
/// </summary>
|
|
/// <param name="key">key</param>
|
|
/// <param name="character">角色配置</param>
|
|
/// <returns>是否能获取</returns>
|
|
public bool TryGetCharacter(string key, out Character character)
|
|
{
|
|
return _characters.TryGetValue(key, out character);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 按key获取基础配置
|
|
/// </summary>
|
|
/// <param name="key">key</param>
|
|
/// <param name="value">配置项</param>
|
|
/// <returns>是否能获取</returns>
|
|
public bool TryGetBaseConfig(string key, out string value)
|
|
{
|
|
return _baseConfigDic.TryGetValue(key, out value);
|
|
}
|
|
|
|
// public bool TryToLoadConfig<T>(string path, string key, out T res)
|
|
// {
|
|
// }
|
|
}
|
|
} |