添加转场
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--- !u!1 &1557925019
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@@ -1,27 +1,23 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Yarn.Markup;
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using Yarn.Unity;
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namespace AibisDream
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{
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public class CommandOptionView : DialogueViewBase
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{
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// 进入指令选项模式
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// 进入指令选项模式
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private bool isInCommand;
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private string commandName;
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public override void RunLine(LocalizedLine dialogueLine, Action onDialogueLineFinished)
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{
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// 判断是否进入Command状态
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// 判断是否进入Command状态
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isInCommand = dialogueLine.Text.TryGetCommandAttr(out var name);
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if (isInCommand)
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{
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// 保存指令
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// 保存指令
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commandName = name;
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// 进入下一步
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// 进入下一步
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onDialogueLineFinished.Invoke();
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}
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else
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@@ -32,14 +28,14 @@ namespace AibisDream
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public override void RunOptions(DialogueOption[] dialogueOptions, Action<int> onOptionSelected)
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{
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// 非指令直接跳过
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// 非指令直接跳过
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if (!isInCommand)
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{
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base.RunOptions(dialogueOptions, onOptionSelected);
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return;
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}
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// 传输选项
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// 传输选项
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YarnOption[] options = YarnOption.GeneOptions(dialogueOptions, onOptionSelected);
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DialogController.Instance.InvokeOptionCommand(commandName, options);
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commandName = null;
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@@ -12,7 +12,7 @@ namespace AibisDream
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{
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private DialogueRunner dialogueRunner;
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private Dictionary<string, Action<YarnOption[]>> commandMap = new Dictionary<string, Action<YarnOption[]>>();
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private Dictionary<string, Action<YarnOption[]>> commandMap;
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private void Start()
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{
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@@ -8,7 +8,7 @@ namespace AibisDream
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{
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public class LineView : DialogueViewBase
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{
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// ½øÈëÖ¸ÁîÑ¡Ïîģʽ
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// 进入指令选项模式
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private bool isInCommand;
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public override void RunLine(LocalizedLine dialogueLine, Action onDialogueLineFinished)
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@@ -19,7 +19,7 @@ namespace AibisDream
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}
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/// <summary>
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/// 选项中的文字
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/// 选项中的文字
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/// </summary>
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public string Text
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{
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@@ -30,13 +30,13 @@ namespace AibisDream
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}
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/// <summary>
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/// 选择该选项
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/// 选择该选项
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/// </summary>
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public void SelectOption()
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{
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if (onOptionSelected == null)
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{
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Debug.LogWarning($"选项 {Text} 已经执行过了");
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Debug.LogWarning($"选项 {Text} 已经执行过了");
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}
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else
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{
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@@ -46,11 +46,11 @@ namespace AibisDream
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}
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/// <summary>
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/// 生成选项
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/// 生成选项
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/// </summary>
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/// <param name="options">原始选项</param>
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/// <param name="onOptionSelected">选择</param>
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/// <returns>包装选项</returns>
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/// <param name="options">原始选项</param>
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/// <param name="onOptionSelected">选择</param>
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/// <returns>包装选项</returns>
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public static YarnOption[] GeneOptions(DialogueOption[] options, Action<int> onOptionSelected)
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{
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YarnOption[] yarnOptions = new YarnOption[options.Length];
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@@ -1,20 +1,44 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace AibisDream
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{
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public class MainUIController : Singleton<MainUIController>
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{
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private const string TVScene = "TV Scene";
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private const string FadeImage = "Fade Image";
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#region 主场景图片
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private Image _tvScene;
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private Image _fadeImage;
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#endregion
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protected override void Awake()
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{
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InitChildObj();
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}
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public void FadeIn()
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{
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}
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public IEnumerator FadeInSync()
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{
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yield return null;
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}
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public void HideMainUI()
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{
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gameObject.SetActive(false);
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}
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public void ShowMainUI()
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private void InitChildObj()
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{
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gameObject.SetActive(true);
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_tvScene = transform.Find(TVScene).gameObject.GetComponent<Image>();
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_fadeImage = transform.Find(FadeImage).gameObject.GetComponent<Image>();
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}
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}
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}
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}
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