44 lines
945 B
C#
44 lines
945 B
C#
using System.Collections;
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using UnityEngine.UI;
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namespace AibisDream
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{
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public class MainUIController : Singleton<MainUIController>
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{
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private const string TVScene = "TV Scene";
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private const string FadeImage = "Fade Image";
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#region 主场景图片
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private Image _tvScene;
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private Image _fadeImage;
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#endregion
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protected override void Awake()
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{
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InitChildObj();
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}
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public void FadeIn()
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{
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}
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public IEnumerator FadeInSync()
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{
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yield return null;
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}
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public void HideMainUI()
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{
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gameObject.SetActive(false);
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}
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private void InitChildObj()
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{
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_tvScene = transform.Find(TVScene).gameObject.GetComponent<Image>();
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_fadeImage = transform.Find(FadeImage).gameObject.GetComponent<Image>();
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}
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}
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} |