Merge branch '增加音频' into 'develop'

增加部分音频

See merge request aibis-dream/aibis-dream!156
This commit is contained in:
2024-12-30 09:48:25 +00:00
16 changed files with 21 additions and 11 deletions
@@ -1,4 +1,4 @@
title: Start
title: Start
tags:
colorID: 8
position: 253,-2041
@@ -13,19 +13,24 @@ tags:
<<indoor_new 1>>
<<switch_fix_system_to "BodyModule">>
<<switch_fix_system_to "Memory">>
<<generate_PunchTape ClueManager UF绘图1 UFView ying2-1>>
<<generate_PunchTape ClueManager UF绘图1 UFView 英里生气>>
<<CollectionClue ClueManager>>
<<generate_PunchTape ClueManager UF绘图2 UFView 记忆占位>>
<<generate_PunchTape ClueManager UF绘图2 UFView 戈塔什诱惑>>
<<CollectionClue ClueManager>>
<<generate_PunchTape ClueManager UF绘图3 UFView 海边>>
<<CollectionClue ClueManager>>
<<generate_PunchTape ClueManager 天空 EyeView liuying1-3>>
<<CollectionClue ClueManager>>
<<generate_PunchTape ClueManager "植物" "EyeView" "liuying1-2">>
<<CollectionClue ClueManager>>
===
title: End_memoryPaly
tags:
colorID: 3
position: -1,976
---
<<MemoryFinished MemoryManager>>
<<MemoryFinished MemoryManager>>
===
title: UF绘图1
@@ -149,6 +149,7 @@ position: 480,-2840
<<MessageBoxSetText 视觉模块整体干涩,但不影响工作,无需干预>>
<<MessageBoxSetText 视觉模块有错误记录>>
<<MessageBoxSetText 需要深入视觉模块查看详细情况>>
<<random_play_interaction beep_error>>
<<MessageBoxSetError>>
<<endif>>
<<wait 0.5>>
@@ -114,6 +114,7 @@ me: 佩佩,该放手了。
<<wait 2>>
<<MessageBoxSetText 检测到记忆模正在被外部调用,无法进入>>
<<MessageBoxSetText 记忆模块温度正在以异常速度升高>>
<<random_play_interaction beep_error>>
<<MessageBoxSetWarning>>
<<endif>>
<<if visited("MemoryPlugIn")==false>>
@@ -140,6 +141,7 @@ position: 0,-2840
<<wait 2>>
<<MessageBoxSetText UF模块运转出现错误>>
<<MessageBoxSetText 需要深入UF模块控制台查看详细进程>>
<<random_play_interaction beep_error>>
<<MessageBoxSetError>>
<<wait 0.5>>
<<EnableDeepInButton>>
@@ -164,6 +166,7 @@ position: 480,-2840
<<else>>
<<MessageBoxSetText 视觉模块发现异常>>
<<MessageBoxSetText 需要深入视觉模块查看详细情况>>
<<random_play_interaction beep_error>>
<<MessageBoxSetError>>
<<EnableDeepInButton>>
<<endif>>
+4 -4
View File
@@ -12864,7 +12864,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!114 &659675442
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -32075,8 +32075,8 @@ MonoBehaviour:
punchTapeMachine: {fileID: 35416255}
punchTape: {fileID: 2028795587}
blackPanel: {fileID: 964820569}
stepInterval: 0.05
stepDistance: 50
stepInterval: 0.08
stepDistance: 24
stepPatterns:
- 0.1
- 0.2
@@ -39770,7 +39770,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 1369475798980233471, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
propertyPath: m_LocalPosition.x
value: -0.269
value: -0.2
objectReference: {fileID: 0}
- target: {fileID: 1369475798980233471, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
propertyPath: m_LocalPosition.y
@@ -209,13 +209,13 @@ namespace AibisDream.FixSystem
public IEnumerator EnableDeepInButton()
{
yield return _deepinButton.GetTransform().DOLocalMoveX(0.5f, 0.5f).WaitForCompletion();
yield return _deepinButton.GetTransform().DOLocalMoveX(0.35f, 0.5f).WaitForCompletion();
_deepinButton.SetActive(true);
}
public IEnumerator DisableDeepInButton()
{
yield return _deepinButton.GetTransform().DOLocalMoveX(-0.1f, 0.5f).WaitForCompletion();
yield return _deepinButton.GetTransform().DOLocalMoveX(-0.2f, 0.5f).WaitForCompletion();
_deepinButton.SetActive(false);
}
@@ -5,6 +5,7 @@ using UnityEngine;
using AibisDream.FixSystem;
using UnityEngine.UI;
using Unity.VisualScripting;
using AibisDream;
public class PunchTapeSystem : MonoBehaviour
{
@@ -46,7 +47,7 @@ public class PunchTapeSystem : MonoBehaviour
{
// Move the printer to x = 2 over 1 second
yield return punchTapeMachine.DOAnchorPos(new Vector2(-1252f, punchTapeMachine.anchoredPosition.y), 1f).WaitForCompletion();
AudioManager.RandomPlayInteraction("typing");
// Gradually move the punch tape to x = -3.8 with rhythmic pattern
Vector2 targetPosition = new Vector2(796f, punchTape.anchoredPosition.y);
int patternIndex = 0;