增加部分音频
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@@ -1,4 +1,4 @@
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title: Start
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title: Start
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tags:
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colorID: 8
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position: 253,-2041
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@@ -13,19 +13,24 @@ tags:
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<<indoor_new 1>>
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<<switch_fix_system_to "BodyModule">>
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<<switch_fix_system_to "Memory">>
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<<generate_PunchTape ClueManager UF绘图1 UFView ying2-1>>
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<<generate_PunchTape ClueManager UF绘图1 UFView 英里生气>>
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<<CollectionClue ClueManager>>
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<<generate_PunchTape ClueManager UF绘图2 UFView 记忆占位>>
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<<generate_PunchTape ClueManager UF绘图2 UFView 戈塔什诱惑>>
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<<CollectionClue ClueManager>>
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<<generate_PunchTape ClueManager UF绘图3 UFView 海边>>
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<<CollectionClue ClueManager>>
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<<generate_PunchTape ClueManager 天空 EyeView liuying1-3>>
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<<CollectionClue ClueManager>>
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<<generate_PunchTape ClueManager "植物" "EyeView" "liuying1-2">>
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<<CollectionClue ClueManager>>
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===
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title: End_memoryPaly
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tags:
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colorID: 3
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position: -1,976
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---
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<<MemoryFinished MemoryManager>>
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<<MemoryFinished MemoryManager>>
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===
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title: UF绘图1
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@@ -149,6 +149,7 @@ position: 480,-2840
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<<MessageBoxSetText 视觉模块整体干涩,但不影响工作,无需干预>>
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<<MessageBoxSetText 视觉模块有错误记录>>
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<<MessageBoxSetText 需要深入视觉模块查看详细情况>>
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<<random_play_interaction beep_error>>
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<<MessageBoxSetError>>
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<<endif>>
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<<wait 0.5>>
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@@ -114,6 +114,7 @@ me: 佩佩,该放手了。
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<<wait 2>>
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<<MessageBoxSetText 检测到记忆模正在被外部调用,无法进入>>
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<<MessageBoxSetText 记忆模块温度正在以异常速度升高>>
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<<random_play_interaction beep_error>>
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<<MessageBoxSetWarning>>
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<<endif>>
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<<if visited("MemoryPlugIn")==false>>
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@@ -140,6 +141,7 @@ position: 0,-2840
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<<wait 2>>
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<<MessageBoxSetText UF模块运转出现错误>>
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<<MessageBoxSetText 需要深入UF模块控制台查看详细进程>>
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<<random_play_interaction beep_error>>
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<<MessageBoxSetError>>
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<<wait 0.5>>
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<<EnableDeepInButton>>
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@@ -164,6 +166,7 @@ position: 480,-2840
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<<else>>
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<<MessageBoxSetText 视觉模块发现异常>>
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<<MessageBoxSetText 需要深入视觉模块查看详细情况>>
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<<random_play_interaction beep_error>>
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<<MessageBoxSetError>>
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<<EnableDeepInButton>>
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<<endif>>
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@@ -12864,7 +12864,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!114 &659675442
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -32075,8 +32075,8 @@ MonoBehaviour:
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punchTapeMachine: {fileID: 35416255}
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punchTape: {fileID: 2028795587}
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blackPanel: {fileID: 964820569}
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stepInterval: 0.05
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stepDistance: 50
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stepInterval: 0.08
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stepDistance: 24
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stepPatterns:
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- 0.1
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- 0.2
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@@ -39770,7 +39770,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 1369475798980233471, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
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propertyPath: m_LocalPosition.x
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value: -0.269
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value: -0.2
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objectReference: {fileID: 0}
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- target: {fileID: 1369475798980233471, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
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propertyPath: m_LocalPosition.y
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@@ -209,13 +209,13 @@ namespace AibisDream.FixSystem
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public IEnumerator EnableDeepInButton()
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{
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yield return _deepinButton.GetTransform().DOLocalMoveX(0.5f, 0.5f).WaitForCompletion();
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yield return _deepinButton.GetTransform().DOLocalMoveX(0.35f, 0.5f).WaitForCompletion();
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_deepinButton.SetActive(true);
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}
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public IEnumerator DisableDeepInButton()
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{
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yield return _deepinButton.GetTransform().DOLocalMoveX(-0.1f, 0.5f).WaitForCompletion();
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yield return _deepinButton.GetTransform().DOLocalMoveX(-0.2f, 0.5f).WaitForCompletion();
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_deepinButton.SetActive(false);
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}
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@@ -5,6 +5,7 @@ using UnityEngine;
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using AibisDream.FixSystem;
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using UnityEngine.UI;
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using Unity.VisualScripting;
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using AibisDream;
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public class PunchTapeSystem : MonoBehaviour
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{
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@@ -46,7 +47,7 @@ public class PunchTapeSystem : MonoBehaviour
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{
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// Move the printer to x = 2 over 1 second
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yield return punchTapeMachine.DOAnchorPos(new Vector2(-1252f, punchTapeMachine.anchoredPosition.y), 1f).WaitForCompletion();
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AudioManager.RandomPlayInteraction("typing");
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// Gradually move the punch tape to x = -3.8 with rhythmic pattern
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Vector2 targetPosition = new Vector2(796f, punchTape.anchoredPosition.y);
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int patternIndex = 0;
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