Merge branch 'develop' into feature/yarn_shitou

This commit is contained in:
2024-12-26 15:56:17 +08:00
88 changed files with 19946 additions and 4474 deletions
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d539fa263af20b6489fdae7ccf0aff36
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
File diff suppressed because it is too large Load Diff
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2624f43fbe016a3448d6b3c166e4f3a7
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -13,4 +13,4 @@ MonoBehaviour:
m_Name: SpeedAction
m_EditorClassIdentifier:
tagID: speed
defaultSpeed: 2
defaultSpeed: 4
+9 -9
View File
@@ -17,7 +17,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &45499603671335862
RectTransform:
m_ObjectHideFlags: 0
@@ -29,8 +29,7 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 7924894876819984995}
m_Children: []
m_Father: {fileID: 4993650456917624668}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
@@ -93,7 +92,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1604617519185134939
RectTransform:
m_ObjectHideFlags: 0
@@ -264,6 +263,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 7924894876819984995}
- {fileID: 45499603671335862}
- {fileID: 1604617519185134939}
- {fileID: 6887531889344103689}
@@ -302,7 +302,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Sprite: {fileID: -4384947365909365838, guid: fd04c28739017964789d58d573f9fabb, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@@ -610,12 +610,12 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 45499603671335862}
m_Father: {fileID: 4993650456917624668}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_AnchoredPosition: {x: -100, y: 55.8}
m_SizeDelta: {x: -200, y: -100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8499524202528292966
CanvasRenderer:
@@ -708,7 +708,7 @@ MonoBehaviour:
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_margin: {x: 0, y: 6.3168945, z: -199.4336, w: 7.2193604}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
+6 -6
View File
@@ -34,7 +34,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: 100, y: 43}
m_AnchoredPosition: {x: 144, y: 66}
m_SizeDelta: {x: 200, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3996216564447825314
@@ -99,7 +99,7 @@ MonoBehaviour:
m_fontSizeMin: 18
m_fontSizeMax: 72
m_fontStyle: 0
m_HorizontalAlignment: 1
m_HorizontalAlignment: 2
m_VerticalAlignment: 256
m_textAlignment: 65535
m_characterSpacing: 0
@@ -128,7 +128,7 @@ MonoBehaviour:
m_VertexBufferAutoSizeReduction: 0
m_useMaxVisibleDescender: 1
m_pageToDisplay: 1
m_margin: {x: 0, y: 0, z: 0, w: 0}
m_margin: {x: -44.701233, y: -6.9536133, z: -256.287, w: 9.933594}
m_isUsingLegacyAnimationComponent: 0
m_isVolumetricText: 0
m_hasFontAssetChanged: 0
@@ -201,7 +201,7 @@ MonoBehaviour:
clueImageUI: {fileID: 0}
categoryText: {fileID: 6752808136549648365}
nameText: {fileID: 1936171647708474621}
stateText: {fileID: 2527786159571640101}
stateText: {fileID: 0}
used: 0
finished: {fileID: 3491718056792811219}
--- !u!1 &3491718056792811219
@@ -482,7 +482,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Sprite: {fileID: -4384947365909365838, guid: fd04c28739017964789d58d573f9fabb, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@@ -509,7 +509,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &7634610201877570304
RectTransform:
m_ObjectHideFlags: 0
@@ -10,16 +10,14 @@ using AibisDream.FixSystem;
public class MemoryProcess : MonoBehaviour
{
public GameObject memoryView;
public GameObject projector;
public Image memoryProcessImage; // 用于显示调取记忆的表现
public Image memoryFinishedImage; // 用于显示记忆处理结束的表现
public Image memoryFinishedImageForFade; // 用于显示记忆处理结束的表现
public Image memoryFinishedImageNoColor; // 用于显示记忆处理结束的表现
//public Button searchMemoryButton; // 搜寻记忆按钮
//public Sprite defaultSprite; // 默认图片
//public List<Sprite> memorySprites; // 记忆图片列表
public Slider frequencySlider; // 频率调节滑动条
@@ -51,7 +49,20 @@ public class MemoryProcess : MonoBehaviour
public void OpenMemoryView()
{
memoryView.gameObject.SetActive(true);
// coverOpen.SetActive(true);
// coverClose.SetActive(false);
}
public IEnumerator DropMemoryProjector()
{
Sequence zoomInSequence = DOTween.Sequence();
zoomInSequence.Append(projector.transform.DOLocalMoveY(-5, 2f).SetEase(Ease.OutElastic,0.5f));
yield return zoomInSequence.WaitForCompletion();
}
public IEnumerator PullMemoryProjector()
{
Sequence zoomInSequence = DOTween.Sequence();
zoomInSequence.Append(projector.transform.DOLocalMoveY(0, 2f).SetEase(Ease.OutElastic,0.5f));
yield return zoomInSequence.WaitForCompletion();
}
public void CloseMemoryView()
{
@@ -65,13 +76,7 @@ public class MemoryProcess : MonoBehaviour
public void OnEnter()
{
// 进入视图时的逻辑
Debug.Log("memoryView entered.");
// 可以在这里进行一些特定的初始化或加载数据
}
public void OnShow()
{
File diff suppressed because it is too large Load Diff
Binary file not shown.
@@ -0,0 +1,520 @@
fileFormatVersion: 2
guid: 42e853dad9e30be4e9dc2afd08b0ee55
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: b2a9591990af98743ba3ff7cf1000886, type: 3}
textureImporterSettings:
alphaSource: 1
mipMapMode: 0
enableMipMap: 1
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
convertToNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
swizzle: 50462976
isReadable: 0
streamingMipmaps: 1
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
nPOTScale: 1
sRGBTexture: 1
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 215
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 0
flipbookColumns: 0
ignorePngGamma: 0
cookieMode: 0
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
normalMap: 0
textureFormat: 0
maxTextureSize: 0
lightmap: 0
compressionQuality: 0
linearTexture: 0
grayScaleToAlpha: 0
rGBM: 0
cubemapConvolutionSteps: 0
cubemapConvolutionExponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
applyGammaDecoding: 0
spriteImportData:
- name:
originalName:
pivot: {x: 0, y: 0}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 0
y: 0
width: 0
height: 0
spriteID:
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 0, y: 0}
spritePosition: {x: 0, y: 0}
mosaicSpriteImportData: []
rigSpriteImportData:
- name: "\u7BA1\u5B50"
originalName:
pivot: {x: 0.5, y: 0.5}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 712
y: 837
width: 301
height: 478
spriteID: 7aac71a2d567f5f49b370c280902d0de
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 712, y: 837}
spritePosition: {x: 2266, y: 0}
- name: "\u6362\u6DB2\u8BBE\u5907"
originalName:
pivot: {x: 0.5, y: 0.5}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 712
y: 429
width: 361
height: 400
spriteID: 093b357bb85963b479679bc467bbf343
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 712, y: 429}
spritePosition: {x: 2044, y: 290}
- name: "\u95ED\u773C"
originalName:
pivot: {x: 0.5, y: 0.5}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 712
y: 1911
width: 292
height: 132
spriteID: 67dc6f8208dd8a442bba49730aa9f7f2
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 712, y: 1911}
spritePosition: {x: 1921, y: 1361}
- name: "\u5FAE\u7B11"
originalName:
pivot: {x: 0.5, y: 0.5}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 712
y: 1624
width: 330
height: 279
spriteID: 7dc0a4f646d9610479355d43491de8d3
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 712, y: 1624}
spritePosition: {x: 1921, y: 1230}
- name: "\u5634\u5DF4\u7B11"
originalName:
pivot: {x: 0.5, y: 0.5}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 4
y: 1869
width: 75
height: 49
spriteID: faf9cf13ee742f34db7ceab126fc27ef
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 4, y: 1869}
spritePosition: {x: 2033, y: 1267}
- name: "\u4E0D\u5F00\u5FC3"
originalName:
pivot: {x: 0.5, y: 0.5}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 712
y: 1323
width: 347
height: 293
spriteID: c25c2427a437b644981696b533111a0a
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 712, y: 1323}
spritePosition: {x: 1907, y: 1220}
- name: "\u65E0\u52A8\u4F5C"
originalName:
pivot: {x: 0.5, y: 0.5}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 1012
y: 1911
width: 0
height: 0
spriteID: 11cbcb0df6a09be459b60721825072d1
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 1012, y: 1911}
spritePosition: {x: 0, y: 2160}
- name: "\u753B\u753B\u52A8\u4F5C"
originalName:
pivot: {x: 0.5, y: 0.5}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 712
y: 4
width: 963
height: 417
spriteID: 2c195a970a2a814438822f6ae7122f6a
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 712, y: 4}
spritePosition: {x: 1435, y: 528}
- name: "\u5782\u624B"
originalName:
pivot: {x: 0.5, y: 0.5}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 4
y: 4
width: 700
height: 1857
spriteID: 0137379654f28ba4a898c70e55bc0a8b
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 4, y: 4}
spritePosition: {x: 1745, y: 0}
characterData:
bones: []
parts: []
dimension: {x: 0, y: 0}
characterGroups: []
pivot: {x: 0, y: 0}
boneReadOnly: 0
sharedRigSpriteImportData: []
sharedRigCharacterData:
bones: []
parts: []
dimension: {x: 0, y: 0}
characterGroups: []
pivot: {x: 0, y: 0}
boneReadOnly: 0
platformSettings:
- name: DefaultTexturePlatform
overridden: 0
ignorePlatformSupport: 0
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
forceMaximumCompressionQuality_BC6H_BC7: 0
crunchedCompression: 0
allowsAlphaSplitting: 0
androidETC2FallbackOverride: 0
- name: Standalone
overridden: 0
ignorePlatformSupport: 0
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
forceMaximumCompressionQuality_BC6H_BC7: 0
crunchedCompression: 0
allowsAlphaSplitting: 0
androidETC2FallbackOverride: 0
- name: Server
overridden: 0
ignorePlatformSupport: 0
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
forceMaximumCompressionQuality_BC6H_BC7: 0
crunchedCompression: 0
allowsAlphaSplitting: 0
androidETC2FallbackOverride: 0
- name: Android
overridden: 0
ignorePlatformSupport: 0
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
forceMaximumCompressionQuality_BC6H_BC7: 0
crunchedCompression: 0
allowsAlphaSplitting: 0
androidETC2FallbackOverride: 0
- name: WebGL
overridden: 0
ignorePlatformSupport: 0
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
forceMaximumCompressionQuality_BC6H_BC7: 0
crunchedCompression: 0
allowsAlphaSplitting: 0
androidETC2FallbackOverride: 0
mosaicLayers: 1
characterMode: 1
documentPivot: {x: 0, y: 0}
documentAlignment: 0
importHiddenLayers: 0
layerMappingOption: 2
generatePhysicsShape: 0
paperDollMode: 0
keepDupilcateSpriteName: 1
skeletonAssetReferenceID:
padding: 4
spriteSizeExpand: 0
spriteCategoryList:
categories: []
spritePackingTag:
resliceFromLayer: 0
mosaicPSDLayers: []
rigPSDLayers:
- name: "\u4F69\u4F69"
spriteName:
isGroup: 1
parentIndex: -1
spriteID: 21d06c1d654c3b8499cb0377337799e8
layerID: 3835
mosaicPosition: {x: 0, y: 0}
flatten: 0
isImported: 0
isVisible: 1
- name: "\u4F69\u4F69\u6362\u6DB2\u8BBE\u5907"
spriteName:
isGroup: 1
parentIndex: 0
spriteID: a4ba9d4dc100fae438821b3535cdc483
layerID: 4329
mosaicPosition: {x: 0, y: 0}
flatten: 0
isImported: 0
isVisible: 1
- name: "\u7BA1\u5B50"
spriteName: "\u7BA1\u5B50"
isGroup: 0
parentIndex: 1
spriteID: 7aac71a2d567f5f49b370c280902d0de
layerID: 4332
mosaicPosition: {x: 712, y: 837}
flatten: 0
isImported: 1
isVisible: 1
- name: "\u6362\u6DB2\u8BBE\u5907"
spriteName: "\u6362\u6DB2\u8BBE\u5907"
isGroup: 0
parentIndex: 1
spriteID: 093b357bb85963b479679bc467bbf343
layerID: 4325
mosaicPosition: {x: 712, y: 429}
flatten: 0
isImported: 1
isVisible: 1
- name: "\u4F69\u4F69\u8868\u60C5"
spriteName:
isGroup: 1
parentIndex: 0
spriteID: d0a0df983b648f644978d53f919d54de
layerID: 4429
mosaicPosition: {x: 0, y: 0}
flatten: 0
isImported: 0
isVisible: 1
- name: "\u95ED\u773C"
spriteName: "\u95ED\u773C"
isGroup: 0
parentIndex: 4
spriteID: 67dc6f8208dd8a442bba49730aa9f7f2
layerID: 4884
mosaicPosition: {x: 712, y: 1911}
flatten: 0
isImported: 1
isVisible: 1
- name: "\u5FAE\u7B11"
spriteName: "\u5FAE\u7B11"
isGroup: 0
parentIndex: 4
spriteID: 7dc0a4f646d9610479355d43491de8d3
layerID: 4437
mosaicPosition: {x: 712, y: 1624}
flatten: 0
isImported: 1
isVisible: 1
- name: "\u5634\u5DF4\u7B11"
spriteName: "\u5634\u5DF4\u7B11"
isGroup: 0
parentIndex: 4
spriteID: faf9cf13ee742f34db7ceab126fc27ef
layerID: 4456
mosaicPosition: {x: 4, y: 1869}
flatten: 0
isImported: 1
isVisible: 1
- name: "\u4E0D\u5F00\u5FC3"
spriteName: "\u4E0D\u5F00\u5FC3"
isGroup: 0
parentIndex: 4
spriteID: c25c2427a437b644981696b533111a0a
layerID: 5010
mosaicPosition: {x: 712, y: 1323}
flatten: 0
isImported: 1
isVisible: 1
- name: "\u4F69\u4F69\u52A8\u4F5C"
spriteName:
isGroup: 1
parentIndex: 0
spriteID: 7e0d8565306108d4e826ed36e4d46444
layerID: 4750
mosaicPosition: {x: 0, y: 0}
flatten: 0
isImported: 0
isVisible: 1
- name: "\u65E0\u52A8\u4F5C"
spriteName: "\u65E0\u52A8\u4F5C"
isGroup: 0
parentIndex: 9
spriteID: 11cbcb0df6a09be459b60721825072d1
layerID: 5023
mosaicPosition: {x: 1012, y: 1911}
flatten: 0
isImported: 1
isVisible: 1
- name: "\u753B\u753B\u52A8\u4F5C"
spriteName: "\u753B\u753B\u52A8\u4F5C"
isGroup: 0
parentIndex: 9
spriteID: 2c195a970a2a814438822f6ae7122f6a
layerID: 3082
mosaicPosition: {x: 712, y: 4}
flatten: 0
isImported: 1
isVisible: 1
- name: "\u5782\u624B"
spriteName: "\u5782\u624B"
isGroup: 0
parentIndex: 0
spriteID: 0137379654f28ba4a898c70e55bc0a8b
layerID: 4423
mosaicPosition: {x: 4, y: 4}
flatten: 0
isImported: 1
isVisible: 1
sharedRigPSDLayers: []
pSDLayerImportSetting: []
importFileNodeState: 1
platformSettingsDirtyTick: 638707677062964496
spriteSizeExpandChanged: 0
generateGOHierarchy: 1
textureAssetName:
prefabAssetName:
spriteLibAssetName:
skeletonAssetName:
secondarySpriteTextures: []
Binary file not shown.
@@ -0,0 +1,510 @@
fileFormatVersion: 2
guid: a2bc22f41acbae14d8f40ae12d2abb6a
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: b2a9591990af98743ba3ff7cf1000886, type: 3}
textureImporterSettings:
alphaSource: 1
mipMapMode: 0
enableMipMap: 1
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
convertToNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
swizzle: 50462976
isReadable: 0
streamingMipmaps: 1
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
nPOTScale: 1
sRGBTexture: 1
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 215
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 0
flipbookColumns: 0
ignorePngGamma: 0
cookieMode: 0
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
normalMap: 0
textureFormat: 0
maxTextureSize: 0
lightmap: 0
compressionQuality: 0
linearTexture: 0
grayScaleToAlpha: 0
rGBM: 0
cubemapConvolutionSteps: 0
cubemapConvolutionExponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
applyGammaDecoding: 0
spriteImportData:
- name:
originalName:
pivot: {x: 0, y: 0}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 0
y: 0
width: 0
height: 0
spriteID:
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 0, y: 0}
spritePosition: {x: 0, y: 0}
mosaicSpriteImportData: []
rigSpriteImportData:
- name: "\u7BA1\u5B50"
originalName:
pivot: {x: 0.5, y: 0.5}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 715
y: 2799
width: 286
height: 490
spriteID: 48287ef2386cf3243846de68d78455ab
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 715, y: 2799}
spritePosition: {x: 2588, y: 60}
- name: "\u6362\u6DB2\u8BBE\u5907"
originalName:
pivot: {x: 0.5, y: 0.5}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 346
y: 3308
width: 373
height: 398
spriteID: 2478c895e722d804395d8b8683db4b87
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 346, y: 3308}
spritePosition: {x: 2365, y: 366}
- name: "\u77F3\u5934\u95ED\u773C"
originalName:
pivot: {x: 0.5, y: 0.5}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 346
y: 3714
width: 361
height: 302
spriteID: 0a5b9622a070d1f4bb638cd8c19bbb6f
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 346, y: 3714}
spritePosition: {x: 1852, y: 1688}
- name: "\u6B63\u5E38\u5FAE\u5FAE\u7B11"
originalName:
pivot: {x: 0.5, y: 0.5}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 715
y: 3714
width: 257
height: 252
spriteID: 480b9a7196975ae49ba441af5ba08c3b
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 715, y: 3714}
spritePosition: {x: 1876, y: 1546}
- name: "\u601D\u7D22\u8D70\u795E"
originalName:
pivot: {x: 0.5, y: 0.5}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 727
y: 3308
width: 257
height: 252
spriteID: 0b33e22b657e4534caed9b052d3365e2
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 727, y: 3308}
spritePosition: {x: 1876, y: 1546}
- name: "\u5927\u7B11"
originalName:
pivot: {x: 0.5, y: 0.5}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 346
y: 2799
width: 361
height: 501
spriteID: 4146b513f6930924ba5fe30afe847050
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 346, y: 2799}
spritePosition: {x: 1852, y: 1489}
- name: "\u6478\u5934"
originalName:
pivot: {x: 0.5, y: 0.5}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 4
y: 1899
width: 703
height: 892
spriteID: 7d99c7bdaa0b0f7468bc477fbd9f7c88
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 4, y: 1899}
spritePosition: {x: 1270, y: 1110}
- name: "\u524D\u53F3\u624B"
originalName:
pivot: {x: 0.5, y: 0.5}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 4
y: 2799
width: 334
height: 1237
spriteID: aeaa86d1d6a2d5a4181237e9c46bd999
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 4, y: 2799}
spritePosition: {x: 1465, y: 167}
- name: "\u77F3\u5934"
originalName:
pivot: {x: 0.5, y: 0.5}
alignment: 0
border: {x: 0, y: 0, z: 0, w: 0}
rect:
serializedVersion: 2
x: 4
y: 4
width: 1039
height: 1887
spriteID: 4f96baceb70251e48bc9e1c0f8accfa6
spriteBone: []
spriteOutline: []
vertices: []
spritePhysicsOutline: []
indices:
edges: []
tessellationDetail: 0
uvTransform: {x: 4, y: 4}
spritePosition: {x: 1721, y: 108}
characterData:
bones: []
parts: []
dimension: {x: 0, y: 0}
characterGroups: []
pivot: {x: 0, y: 0}
boneReadOnly: 0
sharedRigSpriteImportData: []
sharedRigCharacterData:
bones: []
parts: []
dimension: {x: 0, y: 0}
characterGroups: []
pivot: {x: 0, y: 0}
boneReadOnly: 0
platformSettings:
- name: DefaultTexturePlatform
overridden: 0
ignorePlatformSupport: 0
maxTextureSize: 4096
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
forceMaximumCompressionQuality_BC6H_BC7: 0
crunchedCompression: 0
allowsAlphaSplitting: 0
androidETC2FallbackOverride: 0
- name: Standalone
overridden: 0
ignorePlatformSupport: 0
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
forceMaximumCompressionQuality_BC6H_BC7: 0
crunchedCompression: 0
allowsAlphaSplitting: 0
androidETC2FallbackOverride: 0
- name: Server
overridden: 0
ignorePlatformSupport: 0
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
forceMaximumCompressionQuality_BC6H_BC7: 0
crunchedCompression: 0
allowsAlphaSplitting: 0
androidETC2FallbackOverride: 0
- name: Android
overridden: 0
ignorePlatformSupport: 0
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
forceMaximumCompressionQuality_BC6H_BC7: 0
crunchedCompression: 0
allowsAlphaSplitting: 0
androidETC2FallbackOverride: 0
- name: WebGL
overridden: 0
ignorePlatformSupport: 0
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
forceMaximumCompressionQuality_BC6H_BC7: 0
crunchedCompression: 0
allowsAlphaSplitting: 0
androidETC2FallbackOverride: 0
mosaicLayers: 1
characterMode: 1
documentPivot: {x: 0, y: 0}
documentAlignment: 0
importHiddenLayers: 0
layerMappingOption: 2
generatePhysicsShape: 0
paperDollMode: 0
keepDupilcateSpriteName: 1
skeletonAssetReferenceID:
padding: 4
spriteSizeExpand: 0
spriteCategoryList:
categories: []
spritePackingTag:
resliceFromLayer: 1
mosaicPSDLayers: []
rigPSDLayers:
- name: "\u77F3\u5934\u6362\u6DB2\u8BBE\u5907"
spriteName:
isGroup: 1
parentIndex: -1
spriteID: eb60806d7c4997f468affe355dbc21b1
layerID: 4551
mosaicPosition: {x: 0, y: 0}
flatten: 0
isImported: 0
isVisible: 1
- name: "\u7BA1\u5B50"
spriteName: "\u7BA1\u5B50"
isGroup: 0
parentIndex: 0
spriteID: 48287ef2386cf3243846de68d78455ab
layerID: 4550
mosaicPosition: {x: 715, y: 2799}
flatten: 0
isImported: 1
isVisible: 1
- name: "\u6362\u6DB2\u8BBE\u5907"
spriteName: "\u6362\u6DB2\u8BBE\u5907"
isGroup: 0
parentIndex: 0
spriteID: 2478c895e722d804395d8b8683db4b87
layerID: 4549
mosaicPosition: {x: 346, y: 3308}
flatten: 0
isImported: 1
isVisible: 1
- name: "\u77F3\u5934\u8868\u60C5"
spriteName:
isGroup: 1
parentIndex: -1
spriteID: 687d17a75dbafbc4897872b13fec63ea
layerID: 4465
mosaicPosition: {x: 0, y: 0}
flatten: 0
isImported: 0
isVisible: 1
- name: "\u77F3\u5934\u95ED\u773C"
spriteName: "\u77F3\u5934\u95ED\u773C"
isGroup: 0
parentIndex: 3
spriteID: 0a5b9622a070d1f4bb638cd8c19bbb6f
layerID: 5009
mosaicPosition: {x: 346, y: 3714}
flatten: 0
isImported: 1
isVisible: 1
- name: "\u6B63\u5E38\u5FAE\u5FAE\u7B11"
spriteName: "\u6B63\u5E38\u5FAE\u5FAE\u7B11"
isGroup: 0
parentIndex: 3
spriteID: 480b9a7196975ae49ba441af5ba08c3b
layerID: 4467
mosaicPosition: {x: 715, y: 3714}
flatten: 0
isImported: 1
isVisible: 1
- name: "\u601D\u7D22\u8D70\u795E"
spriteName: "\u601D\u7D22\u8D70\u795E"
isGroup: 0
parentIndex: 3
spriteID: 0b33e22b657e4534caed9b052d3365e2
layerID: 4472
mosaicPosition: {x: 727, y: 3308}
flatten: 0
isImported: 1
isVisible: 1
- name: "\u5927\u7B11"
spriteName: "\u5927\u7B11"
isGroup: 0
parentIndex: 3
spriteID: 4146b513f6930924ba5fe30afe847050
layerID: 4995
mosaicPosition: {x: 346, y: 2799}
flatten: 0
isImported: 1
isVisible: 1
- name: "\u77F3\u5934\u52A8\u4F5C"
spriteName:
isGroup: 1
parentIndex: -1
spriteID: 9a8c2451ef8f6244f82a183aeff4a2d3
layerID: 4752
mosaicPosition: {x: 0, y: 0}
flatten: 0
isImported: 0
isVisible: 1
- name: "\u6478\u5934"
spriteName: "\u6478\u5934"
isGroup: 0
parentIndex: 8
spriteID: 7d99c7bdaa0b0f7468bc477fbd9f7c88
layerID: 3966
mosaicPosition: {x: 4, y: 1899}
flatten: 0
isImported: 1
isVisible: 1
- name: "\u524D\u53F3\u624B"
spriteName: "\u524D\u53F3\u624B"
isGroup: 0
parentIndex: 8
spriteID: aeaa86d1d6a2d5a4181237e9c46bd999
layerID: 4260
mosaicPosition: {x: 4, y: 2799}
flatten: 0
isImported: 1
isVisible: 1
- name: "\u77F3\u5934"
spriteName: "\u77F3\u5934"
isGroup: 0
parentIndex: -1
spriteID: 4f96baceb70251e48bc9e1c0f8accfa6
layerID: 4261
mosaicPosition: {x: 4, y: 4}
flatten: 0
isImported: 1
isVisible: 1
sharedRigPSDLayers: []
pSDLayerImportSetting: []
importFileNodeState: 1
platformSettingsDirtyTick: 638707693963108191
spriteSizeExpandChanged: 0
generateGOHierarchy: 1
textureAssetName:
prefabAssetName:
spriteLibAssetName:
skeletonAssetName:
secondarySpriteTextures: []
Binary file not shown.
@@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: b25680a6827f6d548be9f8c4b936a2bf
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
@@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: 8d0695bdcc4385247b6affebb0e03f80
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
File diff suppressed because it is too large Load Diff
Binary file not shown.
@@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: 2e0f04125f4b770498368672c050416e
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 200
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
@@ -0,0 +1,23 @@
fileFormatVersion: 2
guid: 057902cc83ed4f34280ed32f3d7f383e
AudioImporter:
externalObjects: {}
serializedVersion: 7
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
@@ -0,0 +1,23 @@
fileFormatVersion: 2
guid: cc235d74a4600aa419a295a7d0c74ef5
AudioImporter:
externalObjects: {}
serializedVersion: 7
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
Binary file not shown.
@@ -0,0 +1,23 @@
fileFormatVersion: 2
guid: ac14a00e6427790448cd5a61e3d39cd9
AudioImporter:
externalObjects: {}
serializedVersion: 7
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:
+894
View File
@@ -0,0 +1,894 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &557811152680814725
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8649489014485253777}
- component: {fileID: 8047043645737628767}
m_Layer: 0
m_Name: "\u7BA1\u5B50"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8649489014485253777
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 557811152680814725}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 1.713953, y: -3.9116278, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2332295300579816538}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &8047043645737628767
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 557811152680814725}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 36
m_Sprite: {fileID: 5679194226679333973, guid: 42e853dad9e30be4e9dc2afd08b0ee55, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.4, y: 2.2232559}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &967729560883105931
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3734710417796081489}
- component: {fileID: 1313664728119756952}
m_Layer: 0
m_Name: "\u5FAE\u7B11"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &3734710417796081489
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 967729560883105931}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.17674446, y: 1.3465114, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3666285362060119344}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &1313664728119756952
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 967729560883105931}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 25
m_Sprite: {fileID: -924903249661114019, guid: 42e853dad9e30be4e9dc2afd08b0ee55, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.5348837, y: 1.2976744}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &1642047495357784741
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 9031461657484495814}
- component: {fileID: 231323939426013932}
m_Layer: 0
m_Name: "\u4E0D\u5F00\u5FC3"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &9031461657484495814
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1642047495357784741}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.1511631, y: 1.3325582, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3666285362060119344}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &231323939426013932
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1642047495357784741}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 23
m_Sprite: {fileID: 5144746675807594993, guid: 42e853dad9e30be4e9dc2afd08b0ee55, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.6139535, y: 1.3627907}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &2348111621459645816
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8680903603630250314}
- component: {fileID: 1627290595054690771}
m_Layer: 0
m_Name: "\u5634\u5DF4\u7B11"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &8680903603630250314
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2348111621459645816}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.10465145, y: 0.9837208, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3666285362060119344}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &1627290595054690771
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2348111621459645816}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 24
m_Sprite: {fileID: -5526678009032139697, guid: 42e853dad9e30be4e9dc2afd08b0ee55, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0.3488372, y: 0.22790697}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &4411970595144166177
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8795770182358579953}
- component: {fileID: 1413954093436075760}
m_Layer: 0
m_Name: "\u6362\u6DB2\u8BBE\u5907"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8795770182358579953
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4411970595144166177}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.8209305, y: -2.7441862, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2332295300579816538}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &1413954093436075760
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4411970595144166177}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 35
m_Sprite: {fileID: -3889653487118935719, guid: 42e853dad9e30be4e9dc2afd08b0ee55, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.6790698, y: 1.8604652}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &5403685471347567666
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3666285362060119344}
m_Layer: 0
m_Name: "\u8868\u60C5"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &3666285362060119344
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5403685471347567666}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 9031461657484495814}
- {fileID: 3734710417796081489}
- {fileID: 8680903603630250314}
m_Father: {fileID: 7791994207577740999}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &5911771441326825722
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4996673007509132405}
- component: {fileID: 8319638279403845131}
m_Layer: 0
m_Name: "\u65E0\u52A8\u4F5C"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4996673007509132405
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5911771441326825722}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -9.525581, y: 5.023256, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7498364990616107940}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &8319638279403845131
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5911771441326825722}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 21
m_Sprite: {fileID: -9218594420027392179, guid: 42e853dad9e30be4e9dc2afd08b0ee55, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0, y: 0}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &6325431244560787726
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7366726250224364727}
- component: {fileID: 7090541120531023695}
m_Layer: 0
m_Name: "\u95ED\u773C"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &7366726250224364727
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6325431244560787726}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.08837223, y: 1.6139536, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7791994207577740999}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &7090541120531023695
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6325431244560787726}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 30
m_Sprite: {fileID: 5521333373982119650, guid: 42e853dad9e30be4e9dc2afd08b0ee55, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.3581395, y: 0.6139535}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &6510768970014138954
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5071299403598252135}
- component: {fileID: 4676805456159077868}
m_Layer: 0
m_Name: "\u5782\u624B"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5071299403598252135
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6510768970014138954}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.21860504, y: -0.70465136, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7791994207577740999}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &4676805456159077868
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6510768970014138954}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 20
m_Sprite: {fileID: -9093738620668558336, guid: 42e853dad9e30be4e9dc2afd08b0ee55, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 3.2558138, y: 8.637209}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &7272365558401409354
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2332295300579816538}
m_Layer: 0
m_Name: "\u6362\u6DB2\u8BBE\u5907"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &2332295300579816538
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7272365558401409354}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 8649489014485253777}
- {fileID: 8795770182358579953}
m_Father: {fileID: 7791994207577740999}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &7613302105064415414
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7791994207577740999}
m_Layer: 0
m_Name: "\u4F69\u4F69"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7791994207577740999
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7613302105064415414}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2332295300579816538}
- {fileID: 7366726250224364727}
- {fileID: 3666285362060119344}
- {fileID: 7498364990616107940}
- {fileID: 5071299403598252135}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &8631626869976514199
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 3733962515578118272}
- component: {fileID: 6614847600047549232}
m_Layer: 0
m_Name: "\u753B\u753B\u52A8\u4F5C"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &3733962515578118272
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8631626869976514199}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.6116276, y: -1.5976744, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7498364990616107940}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &6614847600047549232
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8631626869976514199}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 21
m_Sprite: {fileID: -2733522326822389114, guid: 42e853dad9e30be4e9dc2afd08b0ee55, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 4.4790697, y: 1.9395349}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &8720874165894697604
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7498364990616107940}
m_Layer: 0
m_Name: "\u52A8\u4F5C"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7498364990616107940
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8720874165894697604}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4996673007509132405}
- {fileID: 3733962515578118272}
m_Father: {fileID: 7791994207577740999}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 5f0cfa69279801245a17ed255a9c8640
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+894
View File
@@ -0,0 +1,894 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1451478719797878087
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 321962101837076397}
- component: {fileID: 6212625998322904201}
m_Layer: 0
m_Name: "\u6B63\u5E38\u5FAE\u5FAE\u7B11"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &321962101837076397
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1451478719797878087}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.20232582, y: 2.7534885, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1448356614083661040}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &6212625998322904201
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1451478719797878087}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 25
m_Sprite: {fileID: -7611103898351507033, guid: a2bc22f41acbae14d8f40ae12d2abb6a, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.1953489, y: 1.172093}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &1740882592640480489
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1448356614083661040}
m_Layer: 0
m_Name: "\u8868\u60C5"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1448356614083661040
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1740882592640480489}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6634575232287282363}
- {fileID: 321962101837076397}
- {fileID: 6255869994967285290}
m_Father: {fileID: 5600912769637424867}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2835183012969939138
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4328909841857740373}
m_Layer: 0
m_Name: "\u52A8\u4F5C"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4328909841857740373
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2835183012969939138}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2122118248314564448}
- {fileID: 557159831907654330}
m_Father: {fileID: 5600912769637424867}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &3132077341938079883
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7053611760725568351}
m_Layer: 0
m_Name: "\u6362\u6DB2\u8BBE\u5907"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &7053611760725568351
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3132077341938079883}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 7493873256272036854}
- {fileID: 217879962544951796}
m_Father: {fileID: 5600912769637424867}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &3379449889712381375
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5600912769637424867}
m_Layer: 0
m_Name: "\u77F3\u5934"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5600912769637424867
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3379449889712381375}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 7053611760725568351}
- {fileID: 5100944589243527712}
- {fileID: 1448356614083661040}
- {fileID: 4328909841857740373}
- {fileID: 7927206515439171388}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &3430476092807554933
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2122118248314564448}
- component: {fileID: 6825275805776952451}
m_Layer: 0
m_Name: "\u524D\u53F3\u624B"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2122118248314564448
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3430476092807554933}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -1.9348836, y: -1.3697674, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4328909841857740373}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &6825275805776952451
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3430476092807554933}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 21
m_Sprite: {fileID: 4393369410505694023, guid: a2bc22f41acbae14d8f40ae12d2abb6a, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.5534884, y: 5.7534885}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &4448765728947465774
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 217879962544951796}
- component: {fileID: 4559093754623788869}
m_Layer: 0
m_Name: "\u6362\u6DB2\u8BBE\u5907"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &217879962544951796
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4448765728947465774}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 2.3418608, y: -2.3953488, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7053611760725568351}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &4559093754623788869
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4448765728947465774}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 31
m_Sprite: {fileID: 7607947896240486083, guid: a2bc22f41acbae14d8f40ae12d2abb6a, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.7348837, y: 1.8511628}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &4764593005598266761
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6255869994967285290}
- component: {fileID: 3479220583987766706}
m_Layer: 0
m_Name: "\u601D\u7D22\u8D70\u795E"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &6255869994967285290
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4764593005598266761}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.20232582, y: 2.7534885, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1448356614083661040}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &3479220583987766706
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4764593005598266761}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 24
m_Sprite: {fileID: 4931267513007321070, guid: a2bc22f41acbae14d8f40ae12d2abb6a, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.1953489, y: 1.172093}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &4867671720407948898
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7927206515439171388}
- component: {fileID: 8485227325483059167}
m_Layer: 0
m_Name: "\u77F3\u5934"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7927206515439171388
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4867671720407948898}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.89534855, y: -0.13255835, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5600912769637424867}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &8485227325483059167
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4867671720407948898}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 20
m_Sprite: {fileID: 1959405141969136499, guid: a2bc22f41acbae14d8f40ae12d2abb6a, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 4.832558, y: 8.776744}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &4939196402876191855
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7493873256272036854}
- component: {fileID: 3427764724717700522}
m_Layer: 0
m_Name: "\u7BA1\u5B50"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7493873256272036854
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4939196402876191855}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 3.1767445, y: -3.6046512, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7053611760725568351}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &3427764724717700522
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4939196402876191855}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 32
m_Sprite: {fileID: -8509828229510040495, guid: a2bc22f41acbae14d8f40ae12d2abb6a, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.3302325, y: 2.2790697}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &7793060191910935525
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6634575232287282363}
- component: {fileID: 7854156732401436166}
m_Layer: 0
m_Name: "\u5927\u7B11"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6634575232287282363
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7793060191910935525}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.07209301, y: 3.0674415, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1448356614083661040}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &7854156732401436166
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7793060191910935525}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 23
m_Sprite: {fileID: 4219750615971298691, guid: a2bc22f41acbae14d8f40ae12d2abb6a, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.6790698, y: 2.3302326}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &7871526232765337157
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5100944589243527712}
- component: {fileID: 8344842049444723259}
m_Layer: 0
m_Name: "\u95ED\u773C"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &5100944589243527712
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7871526232765337157}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.07209301, y: 3.530233, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5600912769637424867}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &8344842049444723259
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7871526232765337157}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 30
m_Sprite: {fileID: 7294100382151977428, guid: a2bc22f41acbae14d8f40ae12d2abb6a, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.6790698, y: 1.4046512}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &9090874070058067847
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 557159831907654330}
- component: {fileID: 8308007325688765332}
m_Layer: 0
m_Name: "\u6478\u5934"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &557159831907654330
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9090874070058067847}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -1.9837208, y: 2.2139535, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4328909841857740373}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &8308007325688765332
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9090874070058067847}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 22
m_Sprite: {fileID: -3724277086692316503, guid: a2bc22f41acbae14d8f40ae12d2abb6a, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 3.2697675, y: 4.148837}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 7baafb228c52f814caccd61b4c9aad58
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,612 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HighlightMaterial
m_Shader: {fileID: 4800000, guid: 0803c241834332942abfcbd27c498b46, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ENABLEINNEROUTLINE_ON
- _SHADERFADING_NONE
- _SHADERSPACE_UV
- _TEXTURELAYER1SHEETTOGGLE_ON
- _TEXTURELAYER2SHEETTOGGLE_ON
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AddColorMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AddHueMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AlphaTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CustomFadeFadeMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FadingMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _InnerOutlineTintTexture:
m_Texture: {fileID: 2800000, guid: 5af9a397a8643994c829e696a24a7845, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetalMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OuterOutlineTintTexture:
m_Texture: {fileID: 2800000, guid: 5af9a397a8643994c829e696a24a7845, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PixelOutlineTintTexture:
m_Texture: {fileID: 2800000, guid: 5af9a397a8643994c829e696a24a7845, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RecolorRGBTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RecolorRGBYCPTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShineMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SineGlowMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _StrongTintMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureLayer1Texture:
m_Texture: {fileID: 2800000, guid: 9685c3a024e22a946a7e8c2ce3542300, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureLayer2Texture:
m_Texture: {fileID: 2800000, guid: 9685c3a024e22a946a7e8c2ce3542300, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _UVDistortMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _UberNoiseTexture:
m_Texture: {fileID: 2800000, guid: b8d18cd117976254d94a812a0bfc336e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- PixelSnap: 0
- _AddColorContrast: 0.5
- _AddColorContrastToggle: 0
- _AddColorFade: 1
- _AddColorMaskToggle: 0
- _AddHueBrightness: 2
- _AddHueContrast: 0.5
- _AddHueFade: 1
- _AddHueMaskToggle: 0
- _AddHueSaturation: 1
- _AddHueSpeed: 1
- _AlphaTintFade: 1
- _AlphaTintMinAlpha: 0.02
- _BakedMaterial: 0
- _BlackTintFade: 1
- _BlackTintPower: 4
- _Brightness: 0
- _BurnEdgeNoiseFactor: 0.5
- _BurnFade: 1
- _BurnInsideContrast: 2
- _BurnInsideNoiseFactor: 0.2
- _BurnRadius: 5
- _BurnSwirlFactor: 1
- _BurnWidth: 0.1
- _CamouflageAnimationToggle: 0
- _CamouflageContrast: 1
- _CamouflageDensityA: 0.4
- _CamouflageDensityB: 0.4
- _CamouflageFade: 1
- _CamouflageSmoothnessA: 0.2
- _CamouflageSmoothnessB: 0.2
- _CheckerboardDarken: 0.5
- _CheckerboardTiling: 1
- _ColorReplaceContrast: 1
- _ColorReplaceFade: 1
- _ColorReplaceRange: 0.05
- _ColorReplaceSmoothness: 0.1
- _Contrast: 1
- _CustomFadeAlpha: 1
- _CustomFadeNoiseFactor: 0
- _CustomFadeSmoothness: 2
- _DirectionalAlphaFadeFade: 0
- _DirectionalAlphaFadeInvert: 0
- _DirectionalAlphaFadeNoiseFactor: 0.2
- _DirectionalAlphaFadeRotation: 0
- _DirectionalAlphaFadeWidth: 0.2
- _DirectionalDistortionFade: 0
- _DirectionalDistortionInvert: 0
- _DirectionalDistortionNoiseFactor: 0.2
- _DirectionalDistortionRandomDirection: 0.1
- _DirectionalDistortionRotation: 0
- _DirectionalDistortionWidth: 0.5
- _DirectionalGlowFadeFade: 0
- _DirectionalGlowFadeInvert: 0
- _DirectionalGlowFadeNoiseFactor: 0.2
- _DirectionalGlowFadeRotation: 0
- _DirectionalGlowFadeWidth: 0.1
- _EnableAddColor: 0
- _EnableAddHue: 0
- _EnableAlphaTint: 0
- _EnableBlackTint: 0
- _EnableBrightness: 0
- _EnableBurn: 0
- _EnableCamouflage: 0
- _EnableCheckerboard: 0
- _EnableColorReplace: 0
- _EnableContrast: 0
- _EnableCustomFade: 0
- _EnableDirectionalAlphaFade: 0
- _EnableDirectionalDistortion: 0
- _EnableDirectionalGlowFade: 0
- _EnableEnchanted: 0
- _EnableExternalAlpha: 0
- _EnableFlame: 0
- _EnableFrozen: 0
- _EnableFullAlphaDissolve: 0
- _EnableFullDistortion: 0
- _EnableFullGlowDissolve: 0
- _EnableGaussianBlur: 0
- _EnableGlitch: 0
- _EnableHalftone: 0
- _EnableHologram: 0
- _EnableHue: 0
- _EnableInkSpread: 0
- _EnableInnerOutline: 1
- _EnableMetal: 0
- _EnableNegative: 0
- _EnableOuterOutline: 0
- _EnablePingPongGlow: 0
- _EnablePixelOutline: 0
- _EnablePixelate: 0
- _EnablePoison: 0
- _EnableRainbow: 0
- _EnableRecolorRGB: 0
- _EnableRecolorRGBYCP: 0
- _EnableSaturation: 0
- _EnableScreenTiling: 0
- _EnableShadow: 0
- _EnableSharpen: 0
- _EnableShiftHue: 0
- _EnableShifting: 0
- _EnableShine: 0
- _EnableSineGlow: 0
- _EnableSineMove: 0
- _EnableSineRotate: 0
- _EnableSineScale: 0
- _EnableSmoke: 0
- _EnableSmoothPixelArt: 0
- _EnableSourceAlphaDissolve: 0
- _EnableSourceGlowDissolve: 0
- _EnableSplitToning: 0
- _EnableSqueeze: 0
- _EnableSquish: 0
- _EnableStrongTint: 0
- _EnableTextureLayer1: 0
- _EnableTextureLayer2: 0
- _EnableUVDistort: 0
- _EnableUVRotate: 0
- _EnableUVScale: 0
- _EnableUVScroll: 0
- _EnableVibrate: 0
- _EnableWiggle: 0
- _EnableWind: 0
- _EnableWorldTiling: 0
- _EnchantedBrightness: 1
- _EnchantedContrast: 0.5
- _EnchantedFade: 1
- _EnchantedLerpToggle: 0
- _EnchantedRainbowDensity: 0.5
- _EnchantedRainbowSaturation: 0.8
- _EnchantedRainbowSpeed: 0.5
- _EnchantedRainbowToggle: 0
- _EnchantedReduce: 0
- _FadingFade: 1
- _FadingNoiseFactor: 0.2
- _FadingWidth: 0.3
- _FlameBrightness: 10
- _FlameNoiseFactor: 2.5
- _FlameNoiseHeightFactor: 1.5
- _FlameRadius: 0.2
- _FlameSmooth: 2
- _FrozenContrast: 2
- _FrozenFade: 1
- _FrozenHighlightContrast: 2
- _FrozenHighlightDensity: 1
- _FrozenSnowContrast: 1
- _FrozenSnowDensity: 0.25
- _FullAlphaDissolveFade: 0.5
- _FullAlphaDissolveWidth: 0.5
- _FullDistortionFade: 1
- _FullGlowDissolveFade: 0.5
- _FullGlowDissolveWidth: 0.5
- _GaussianBlurFade: 1
- _GaussianBlurOffset: 0.5
- _GlitchBrightness: 4
- _GlitchFade: 1
- _GlitchHueSpeed: 1
- _GlitchMaskMin: 0.4
- _HalftoneFade: 1
- _HalftoneFadeWidth: 1.5
- _HalftoneInvert: 0
- _HalftoneTiling: 4
- _HologramContrast: 1
- _HologramDistortionDensity: 0.5
- _HologramDistortionOffset: 0.5
- _HologramDistortionScale: 10
- _HologramDistortionSpeed: 2
- _HologramFade: 1
- _HologramLineFrequency: 500
- _HologramLineGap: 3
- _HologramLineSpeed: 0.01
- _HologramMinAlpha: 0.1
- _Hue: 0
- _InkSpreadContrast: 2
- _InkSpreadDistance: 3
- _InkSpreadFade: 1
- _InkSpreadNoiseFactor: 0.5
- _InkSpreadWidth: 0.2
- _InnerOutlineDistortionToggle: 0
- _InnerOutlineFade: 1
- _InnerOutlineOutlineOnlyToggle: 0
- _InnerOutlineTextureToggle: 0
- _InnerOutlineWidth: 0.04
- _MetalContrast: 2
- _MetalFade: 1
- _MetalHighlightContrast: 2
- _MetalHighlightDensity: 1
- _MetalMaskToggle: 0
- _NegativeFade: 1
- _OuterOutlineDistortionToggle: 0
- _OuterOutlineFade: 1
- _OuterOutlineOutlineOnlyToggle: 0
- _OuterOutlineTextureToggle: 0
- _OuterOutlineWidth: -24.23
- _PingPongGlowContrast: 1
- _PingPongGlowFade: 1
- _PingPongGlowFrequency: 3
- _PixelOutlineFade: 1
- _PixelOutlineOutlineOnlyToggle: 0
- _PixelOutlineTextureToggle: 0
- _PixelOutlineWidth: 1
- _PixelPerfectSpace: 0
- _PixelPerfectUV: 0
- _PixelateFade: 1
- _PixelatePixelDensity: 16
- _PixelatePixelsPerUnit: 100
- _PixelsPerUnit: 100
- _PoisonDensity: 3
- _PoisonFade: 1
- _PoisonNoiseBrightness: 2
- _PoisonRecolorFactor: 0.5
- _PoisonShiftSpeed: 0.2
- _RainbowBrightness: 2
- _RainbowContrast: 1
- _RainbowDensity: 0.5
- _RainbowFade: 1
- _RainbowNoiseFactor: 0.2
- _RainbowSaturation: 1
- _RainbowSpeed: 1
- _RecolorRGBFade: 1
- _RecolorRGBTextureToggle: 0
- _RecolorRGBYCPFade: 1
- _RecolorRGBYCPTextureToggle: 0
- _RectHeight: 100
- _RectWidth: 100
- _Saturation: 1
- _ScreenTilingPixelsPerUnit: 100
- _ScreenWidthUnits: 10
- _ShaderFading: 0
- _ShaderSpace: 0
- _ShadowFade: 1
- _SharpenFactor: 4
- _SharpenFade: 1
- _SharpenOffset: 2
- _ShiftHueSpeed: 0.5
- _ShiftingBrightness: 1
- _ShiftingContrast: 0.5
- _ShiftingDensity: 1.5
- _ShiftingFade: 1
- _ShiftingRainbowToggle: 0
- _ShiftingSaturation: 0.8
- _ShiftingSpeed: 0.5
- _ShineContrast: 2
- _ShineFade: 1
- _ShineFrequency: 0.3
- _ShineMaskToggle: 0
- _ShineRotation: 30
- _ShineSaturation: 0.5
- _ShineSmooth: 1
- _ShineSpeed: 5
- _ShineWidth: 0.1
- _SineGlowContrast: 1
- _SineGlowFade: 1
- _SineGlowFrequency: 4
- _SineGlowMaskToggle: 0
- _SineGlowMax: 1
- _SineGlowMin: 0
- _SineMoveFade: 1
- _SineRotateAngle: 15
- _SineRotateFade: 1
- _SineRotateFrequency: 1
- _SineScaleFrequency: 2
- _SmokeAlpha: 1
- _SmokeDarkEdge: 1
- _SmokeNoiseFactor: 0.4
- _SmokeNoiseScale: 0.5
- _SmokeSmoothness: 1
- _SmokeVertexSeed: 0
- _SourceAlphaDissolveFade: 1
- _SourceAlphaDissolveInvert: 0
- _SourceAlphaDissolveNoiseFactor: 0.2
- _SourceAlphaDissolveWidth: 0.2
- _SourceGlowDissolveFade: 1
- _SourceGlowDissolveInvert: 0
- _SourceGlowDissolveNoiseFactor: 0.2
- _SourceGlowDissolveWidth: 0.1
- _SplitToningBalance: 1
- _SplitToningContrast: 1
- _SplitToningFade: 1
- _SplitToningShift: 0
- _SpriteSheetFix: 0
- _SqueezeFade: 1
- _SqueezePower: 1
- _SquishFade: 1
- _SquishFlip: 0
- _SquishSquish: 0.1
- _SquishStretch: 0.1
- _StrongTintContrast: 0
- _StrongTintContrastToggle: 0
- _StrongTintFade: 1
- _StrongTintMaskToggle: 0
- _TextureLayer1Columns: 3
- _TextureLayer1Contrast: 1
- _TextureLayer1ContrastToggle: 0
- _TextureLayer1EdgeClip: 0.005
- _TextureLayer1Fade: 1
- _TextureLayer1Rows: 3
- _TextureLayer1ScrollToggle: 0
- _TextureLayer1SheetToggle: 1
- _TextureLayer1Speed: 20
- _TextureLayer1StartFrame: 0
- _TextureLayer2Columns: 3
- _TextureLayer2Contrast: 1
- _TextureLayer2ContrastToggle: 0
- _TextureLayer2EdgeClip: 0.005
- _TextureLayer2Fade: 1
- _TextureLayer2Rows: 3
- _TextureLayer2ScrollToggle: 0
- _TextureLayer2SheetToggle: 1
- _TextureLayer2Speed: 20
- _TextureLayer2StartFrame: 0
- _TilingFix: 0
- _TimeFPS: 5
- _TimeFrequency: 2
- _TimeRange: 0.5
- _TimeSpeed: 1
- _TimeValue: 0
- _ToggleCustomTime: 0
- _ToggleTimeFPS: 0
- _ToggleTimeFrequency: 0
- _ToggleTimeSpeed: 0
- _ToggleUnscaledTime: 0
- _UVDistortFade: 1
- _UVDistortMaskToggle: 0
- _UVRotateSpeed: 1
- _VertexTintFirst: 0
- _VibrateFade: 1
- _VibrateFrequency: 100
- _VibrateOffset: 0.04
- _VibrateRotation: 4
- _WiggleFade: 1
- _WiggleFixedGroundToggle: 0
- _WiggleFrequency: 2
- _WiggleOffset: 0.02
- _WiggleSpeed: 2
- _WindFlip: 0
- _WindHighQualityNoise: 0
- _WindIsParallax: 0
- _WindLocalWind: 0
- _WindMaxIntensity: 0.4
- _WindMaxRotation: 2
- _WindMinIntensity: -0.4
- _WindNoiseScale: 0.1
- _WindNoiseSpeed: 1
- _WindRotation: 0
- _WindRotationWindFactor: 1
- _WindSquishFactor: 0.3
- _WindSquishWindFactor: 0
- _WindXPosition: 0
- _WorldTilingPixelsPerUnit: 100
m_Colors:
- _AddColorColor: {r: 2.996078, g: 0, b: 0, a: 0}
- _AlphaTintColor: {r: 95.87451, g: 5.019608, b: 95.87451, a: 0}
- _BlackTintColor: {r: 0, g: 0, b: 1, a: 0}
- _BurnEdgeColor: {r: 11.98431, g: 1.129412, b: 0.1254902, a: 0}
- _BurnEdgeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
- _BurnInsideColor: {r: 0.75, g: 0.5625, b: 0.525, a: 0}
- _BurnInsideNoiseColor: {r: 3084.047, g: 257.0039, b: 0, a: 0}
- _BurnInsideNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
- _BurnPosition: {r: 0, g: 5, b: 0, a: 0}
- _BurnSwirlNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _CamouflageBaseColor: {r: 0.7450981, g: 0.7254902, b: 0.5686274, a: 0}
- _CamouflageColorA: {r: 0.62745106, g: 0.5882353, b: 0.43137258, a: 0}
- _CamouflageColorB: {r: 0.47058815, g: 0.43137258, b: 0.31372547, a: 0}
- _CamouflageDistortionIntensity: {r: 0.1, g: 0.1, b: 0, a: 0}
- _CamouflageDistortionScale: {r: 0.5, g: 0.5, b: 0, a: 0}
- _CamouflageDistortionSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
- _CamouflageNoiseScaleA: {r: 0.25, g: 0.25, b: 0, a: 0}
- _CamouflageNoiseScaleB: {r: 0.25, g: 0.25, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorReplaceFromColor: {r: 0, g: 0, b: 0, a: 0}
- _ColorReplaceToColor: {r: 0, g: 0, b: 0.2, a: 0}
- _CustomFadeNoiseScale: {r: 1, g: 1, b: 0, a: 0}
- _DirectionalAlphaFadeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
- _DirectionalDistortionDistortion: {r: 0, g: 0.1, b: 0, a: 0}
- _DirectionalDistortionDistortionScale: {r: 1, g: 1, b: 0, a: 0}
- _DirectionalDistortionNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
- _DirectionalGlowFadeEdgeColor: {r: 11.98431, g: 0.6901961, b: 0.6901961, a: 0}
- _DirectionalGlowFadeNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
- _EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0}
- _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0}
- _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0}
- _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _FadingPosition: {r: 0, g: 0, b: 0, a: 0}
- _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0}
- _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0}
- _Flip: {r: 1, g: 1, b: 1, a: 1}
- _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1}
- _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
- _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
- _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
- _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0}
- _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0}
- _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0}
- _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
- _FullGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
- _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _GlitchDistortion: {r: 0.1, g: 0, b: 0, a: 0}
- _GlitchDistortionScale: {r: 0, g: 3, b: 0, a: 0}
- _GlitchDistortionSpeed: {r: 0, g: 1, b: 0, a: 0}
- _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0}
- _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0}
- _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0}
- _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0}
- _HalftonePosition: {r: 0, g: 0, b: 0, a: 0}
- _HologramTint: {r: 0.3137255, g: 1.662745, b: 2.996078, a: 1}
- _InkSpreadColor: {r: 8.47419, g: 5.013525, b: 0.08873497, a: 0}
- _InkSpreadNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
- _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0}
- _InnerOutlineColor: {r: 5.3403144, g: 5.3403144, b: 5.3403144, a: 1}
- _InnerOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
- _InnerOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
- _InnerOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
- _InnerOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
- _MetalColor: {r: 5.992157, g: 3.639216, b: 0.3137255, a: 1}
- _MetalHighlightColor: {r: 5.992157, g: 3.796078, b: 0.6588235, a: 1}
- _MetalNoiseDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
- _MetalNoiseDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _MetalNoiseDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
- _MetalNoiseScale: {r: 0.25, g: 0.25, b: 0, a: 0}
- _MetalNoiseSpeed: {r: 0.05, g: 0.05, b: 0, a: 0}
- _OuterOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
- _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
- _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
- _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
- _PingPongGlowFrom: {r: 5.992157, g: 0.1882353, b: 0.1882353, a: 0}
- _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0}
- _PixelOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
- _PoisonColor: {r: 0.3137255, g: 2.996078, b: 0.3137255, a: 0}
- _PoisonNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _PoisonNoiseSpeed: {r: 0, g: -0.2, b: 0, a: 0}
- _RainbowCenter: {r: 0, g: 0, b: 0, a: 0}
- _RainbowNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _RecolorRGBBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPCyanTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPPurpleTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
- _ScreenTilingOffset: {r: 0, g: 0, b: 0, a: 0}
- _ScreenTilingScale: {r: 1, g: 1, b: 0, a: 0}
- _ShadowColor: {r: 0, g: 0, b: 0, a: 1}
- _ShadowOffset: {r: 0.05, g: -0.05, b: 0, a: 0}
- _ShiftingColorA: {r: 1.498039, g: 0, b: 0, a: 0}
- _ShiftingColorB: {r: 1.498039, g: 0.7490196, b: 0, a: 0}
- _ShineColor: {r: 1, g: 1, b: 1, a: 1}
- _SineGlowColor: {r: 0, g: 2.007843, b: 2.996078, a: 0}
- _SineMoveFrequency: {r: 1, g: 1, b: 0, a: 0}
- _SineMoveOffset: {r: 0, g: 0.5, b: 0, a: 0}
- _SineRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
- _SineScaleFactor: {r: 0.2, g: 0.2, b: 0, a: 0}
- _SourceAlphaDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
- _SourceAlphaDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
- _SourceGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
- _SourceGlowDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
- _SourceGlowDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
- _SplitToningHighlightsColor: {r: 1, g: 0.1, b: 0.1, a: 0}
- _SplitToningShadowsColor: {r: 0.1, g: 0.4000002, b: 1, a: 0}
- _SpriteSheetRect: {r: 0, g: 0, b: 1, a: 1}
- _SqueezeCenter: {r: 0.5, g: 0.5, b: 0, a: 0}
- _SqueezeScale: {r: 2, g: 0, b: 0, a: 0}
- _StrongTintTint: {r: 1, g: 1, b: 1, a: 1}
- _TextureLayer1Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
- _TextureLayer1Offset: {r: 0, g: 0, b: 0, a: 0}
- _TextureLayer1Scale: {r: 1, g: 1, b: 0, a: 0}
- _TextureLayer1ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
- _TextureLayer2Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
- _TextureLayer2Offset: {r: 0, g: 0, b: 0, a: 0}
- _TextureLayer2Scale: {r: 1, g: 1, b: 0, a: 0}
- _TextureLayer2ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
- _UVDistortFrom: {r: -0.02, g: -0.02, b: 0, a: 0}
- _UVDistortNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _UVDistortSpeed: {r: 2, g: 2, b: 0, a: 0}
- _UVDistortTo: {r: 0.02, g: 0.02, b: 0, a: 0}
- _UVRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
- _UVScalePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
- _UVScaleScale: {r: 1, g: 1, b: 0, a: 0}
- _UVScrollSpeed: {r: 0.2, g: 0, b: 0, a: 0}
- _WorldTilingOffset: {r: 0, g: 0, b: 0, a: 0}
- _WorldTilingScale: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2ad11187b3f2b9b4783d2891314b18cc
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,613 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: OnlyOutLineMaterial
m_Shader: {fileID: 4800000, guid: 0803c241834332942abfcbd27c498b46, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ENABLEINNEROUTLINE_ON
- _INNEROUTLINEOUTLINEONLYTOGGLE_ON
- _SHADERFADING_NONE
- _SHADERSPACE_UV
- _TEXTURELAYER1SHEETTOGGLE_ON
- _TEXTURELAYER2SHEETTOGGLE_ON
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AddColorMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AddHueMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AlphaTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _CustomFadeFadeMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FadingMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _InnerOutlineTintTexture:
m_Texture: {fileID: 2800000, guid: 5af9a397a8643994c829e696a24a7845, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetalMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OuterOutlineTintTexture:
m_Texture: {fileID: 2800000, guid: 5af9a397a8643994c829e696a24a7845, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PixelOutlineTintTexture:
m_Texture: {fileID: 2800000, guid: 5af9a397a8643994c829e696a24a7845, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RecolorRGBTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RecolorRGBYCPTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ShineMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SineGlowMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _StrongTintMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureLayer1Texture:
m_Texture: {fileID: 2800000, guid: 9685c3a024e22a946a7e8c2ce3542300, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureLayer2Texture:
m_Texture: {fileID: 2800000, guid: 9685c3a024e22a946a7e8c2ce3542300, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _UVDistortMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _UberNoiseTexture:
m_Texture: {fileID: 2800000, guid: b8d18cd117976254d94a812a0bfc336e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- PixelSnap: 0
- _AddColorContrast: 0.5
- _AddColorContrastToggle: 0
- _AddColorFade: 1
- _AddColorMaskToggle: 0
- _AddHueBrightness: 2
- _AddHueContrast: 0.5
- _AddHueFade: 1
- _AddHueMaskToggle: 0
- _AddHueSaturation: 1
- _AddHueSpeed: 1
- _AlphaTintFade: 1
- _AlphaTintMinAlpha: 0.02
- _BakedMaterial: 0
- _BlackTintFade: 1
- _BlackTintPower: 4
- _Brightness: 0
- _BurnEdgeNoiseFactor: 0.5
- _BurnFade: 1
- _BurnInsideContrast: 2
- _BurnInsideNoiseFactor: 0.2
- _BurnRadius: 5
- _BurnSwirlFactor: 1
- _BurnWidth: 0.1
- _CamouflageAnimationToggle: 0
- _CamouflageContrast: 1
- _CamouflageDensityA: 0.4
- _CamouflageDensityB: 0.4
- _CamouflageFade: 1
- _CamouflageSmoothnessA: 0.2
- _CamouflageSmoothnessB: 0.2
- _CheckerboardDarken: 0.5
- _CheckerboardTiling: 1
- _ColorReplaceContrast: 1
- _ColorReplaceFade: 1
- _ColorReplaceRange: 0.05
- _ColorReplaceSmoothness: 0.1
- _Contrast: 1
- _CustomFadeAlpha: 1
- _CustomFadeNoiseFactor: 0
- _CustomFadeSmoothness: 2
- _DirectionalAlphaFadeFade: 0
- _DirectionalAlphaFadeInvert: 0
- _DirectionalAlphaFadeNoiseFactor: 0.2
- _DirectionalAlphaFadeRotation: 0
- _DirectionalAlphaFadeWidth: 0.2
- _DirectionalDistortionFade: 0
- _DirectionalDistortionInvert: 0
- _DirectionalDistortionNoiseFactor: 0.2
- _DirectionalDistortionRandomDirection: 0.1
- _DirectionalDistortionRotation: 0
- _DirectionalDistortionWidth: 0.5
- _DirectionalGlowFadeFade: 0
- _DirectionalGlowFadeInvert: 0
- _DirectionalGlowFadeNoiseFactor: 0.2
- _DirectionalGlowFadeRotation: 0
- _DirectionalGlowFadeWidth: 0.1
- _EnableAddColor: 0
- _EnableAddHue: 0
- _EnableAlphaTint: 0
- _EnableBlackTint: 0
- _EnableBrightness: 0
- _EnableBurn: 0
- _EnableCamouflage: 0
- _EnableCheckerboard: 0
- _EnableColorReplace: 0
- _EnableContrast: 0
- _EnableCustomFade: 0
- _EnableDirectionalAlphaFade: 0
- _EnableDirectionalDistortion: 0
- _EnableDirectionalGlowFade: 0
- _EnableEnchanted: 0
- _EnableExternalAlpha: 0
- _EnableFlame: 0
- _EnableFrozen: 0
- _EnableFullAlphaDissolve: 0
- _EnableFullDistortion: 0
- _EnableFullGlowDissolve: 0
- _EnableGaussianBlur: 0
- _EnableGlitch: 0
- _EnableHalftone: 0
- _EnableHologram: 0
- _EnableHue: 0
- _EnableInkSpread: 0
- _EnableInnerOutline: 1
- _EnableMetal: 0
- _EnableNegative: 0
- _EnableOuterOutline: 0
- _EnablePingPongGlow: 0
- _EnablePixelOutline: 0
- _EnablePixelate: 0
- _EnablePoison: 0
- _EnableRainbow: 0
- _EnableRecolorRGB: 0
- _EnableRecolorRGBYCP: 0
- _EnableSaturation: 0
- _EnableScreenTiling: 0
- _EnableShadow: 0
- _EnableSharpen: 0
- _EnableShiftHue: 0
- _EnableShifting: 0
- _EnableShine: 0
- _EnableSineGlow: 0
- _EnableSineMove: 0
- _EnableSineRotate: 0
- _EnableSineScale: 0
- _EnableSmoke: 0
- _EnableSmoothPixelArt: 0
- _EnableSourceAlphaDissolve: 0
- _EnableSourceGlowDissolve: 0
- _EnableSplitToning: 0
- _EnableSqueeze: 0
- _EnableSquish: 0
- _EnableStrongTint: 0
- _EnableTextureLayer1: 0
- _EnableTextureLayer2: 0
- _EnableUVDistort: 0
- _EnableUVRotate: 0
- _EnableUVScale: 0
- _EnableUVScroll: 0
- _EnableVibrate: 0
- _EnableWiggle: 0
- _EnableWind: 0
- _EnableWorldTiling: 0
- _EnchantedBrightness: 1
- _EnchantedContrast: 0.5
- _EnchantedFade: 1
- _EnchantedLerpToggle: 0
- _EnchantedRainbowDensity: 0.5
- _EnchantedRainbowSaturation: 0.8
- _EnchantedRainbowSpeed: 0.5
- _EnchantedRainbowToggle: 0
- _EnchantedReduce: 0
- _FadingFade: 1
- _FadingNoiseFactor: 0.2
- _FadingWidth: 0.3
- _FlameBrightness: 10
- _FlameNoiseFactor: 2.5
- _FlameNoiseHeightFactor: 1.5
- _FlameRadius: 0.2
- _FlameSmooth: 2
- _FrozenContrast: 2
- _FrozenFade: 1
- _FrozenHighlightContrast: 2
- _FrozenHighlightDensity: 1
- _FrozenSnowContrast: 1
- _FrozenSnowDensity: 0.25
- _FullAlphaDissolveFade: 0.5
- _FullAlphaDissolveWidth: 0.5
- _FullDistortionFade: 1
- _FullGlowDissolveFade: 0.5
- _FullGlowDissolveWidth: 0.5
- _GaussianBlurFade: 1
- _GaussianBlurOffset: 0.5
- _GlitchBrightness: 4
- _GlitchFade: 1
- _GlitchHueSpeed: 1
- _GlitchMaskMin: 0.4
- _HalftoneFade: 1
- _HalftoneFadeWidth: 1.5
- _HalftoneInvert: 0
- _HalftoneTiling: 4
- _HologramContrast: 1
- _HologramDistortionDensity: 0.5
- _HologramDistortionOffset: 0.5
- _HologramDistortionScale: 10
- _HologramDistortionSpeed: 2
- _HologramFade: 1
- _HologramLineFrequency: 500
- _HologramLineGap: 3
- _HologramLineSpeed: 0.01
- _HologramMinAlpha: 0.1
- _Hue: 0
- _InkSpreadContrast: 2
- _InkSpreadDistance: 3
- _InkSpreadFade: 1
- _InkSpreadNoiseFactor: 0.5
- _InkSpreadWidth: 0.2
- _InnerOutlineDistortionToggle: 0
- _InnerOutlineFade: 1
- _InnerOutlineOutlineOnlyToggle: 1
- _InnerOutlineTextureToggle: 0
- _InnerOutlineWidth: 0.04
- _MetalContrast: 2
- _MetalFade: 1
- _MetalHighlightContrast: 2
- _MetalHighlightDensity: 1
- _MetalMaskToggle: 0
- _NegativeFade: 1
- _OuterOutlineDistortionToggle: 0
- _OuterOutlineFade: 1
- _OuterOutlineOutlineOnlyToggle: 0
- _OuterOutlineTextureToggle: 0
- _OuterOutlineWidth: -24.23
- _PingPongGlowContrast: 1
- _PingPongGlowFade: 1
- _PingPongGlowFrequency: 3
- _PixelOutlineFade: 1
- _PixelOutlineOutlineOnlyToggle: 0
- _PixelOutlineTextureToggle: 0
- _PixelOutlineWidth: 1
- _PixelPerfectSpace: 0
- _PixelPerfectUV: 0
- _PixelateFade: 1
- _PixelatePixelDensity: 16
- _PixelatePixelsPerUnit: 100
- _PixelsPerUnit: 100
- _PoisonDensity: 3
- _PoisonFade: 1
- _PoisonNoiseBrightness: 2
- _PoisonRecolorFactor: 0.5
- _PoisonShiftSpeed: 0.2
- _RainbowBrightness: 2
- _RainbowContrast: 1
- _RainbowDensity: 0.5
- _RainbowFade: 1
- _RainbowNoiseFactor: 0.2
- _RainbowSaturation: 1
- _RainbowSpeed: 1
- _RecolorRGBFade: 1
- _RecolorRGBTextureToggle: 0
- _RecolorRGBYCPFade: 1
- _RecolorRGBYCPTextureToggle: 0
- _RectHeight: 100
- _RectWidth: 100
- _Saturation: 1
- _ScreenTilingPixelsPerUnit: 100
- _ScreenWidthUnits: 10
- _ShaderFading: 0
- _ShaderSpace: 0
- _ShadowFade: 1
- _SharpenFactor: 4
- _SharpenFade: 1
- _SharpenOffset: 2
- _ShiftHueSpeed: 0.5
- _ShiftingBrightness: 1
- _ShiftingContrast: 0.5
- _ShiftingDensity: 1.5
- _ShiftingFade: 1
- _ShiftingRainbowToggle: 0
- _ShiftingSaturation: 0.8
- _ShiftingSpeed: 0.5
- _ShineContrast: 2
- _ShineFade: 1
- _ShineFrequency: 0.3
- _ShineMaskToggle: 0
- _ShineRotation: 30
- _ShineSaturation: 0.5
- _ShineSmooth: 1
- _ShineSpeed: 5
- _ShineWidth: 0.1
- _SineGlowContrast: 1
- _SineGlowFade: 1
- _SineGlowFrequency: 4
- _SineGlowMaskToggle: 0
- _SineGlowMax: 1
- _SineGlowMin: 0
- _SineMoveFade: 1
- _SineRotateAngle: 15
- _SineRotateFade: 1
- _SineRotateFrequency: 1
- _SineScaleFrequency: 2
- _SmokeAlpha: 1
- _SmokeDarkEdge: 1
- _SmokeNoiseFactor: 0.4
- _SmokeNoiseScale: 0.5
- _SmokeSmoothness: 1
- _SmokeVertexSeed: 0
- _SourceAlphaDissolveFade: 1
- _SourceAlphaDissolveInvert: 0
- _SourceAlphaDissolveNoiseFactor: 0.2
- _SourceAlphaDissolveWidth: 0.2
- _SourceGlowDissolveFade: 1
- _SourceGlowDissolveInvert: 0
- _SourceGlowDissolveNoiseFactor: 0.2
- _SourceGlowDissolveWidth: 0.1
- _SplitToningBalance: 1
- _SplitToningContrast: 1
- _SplitToningFade: 1
- _SplitToningShift: 0
- _SpriteSheetFix: 0
- _SqueezeFade: 1
- _SqueezePower: 1
- _SquishFade: 1
- _SquishFlip: 0
- _SquishSquish: 0.1
- _SquishStretch: 0.1
- _StrongTintContrast: 0
- _StrongTintContrastToggle: 0
- _StrongTintFade: 1
- _StrongTintMaskToggle: 0
- _TextureLayer1Columns: 3
- _TextureLayer1Contrast: 1
- _TextureLayer1ContrastToggle: 0
- _TextureLayer1EdgeClip: 0.005
- _TextureLayer1Fade: 1
- _TextureLayer1Rows: 3
- _TextureLayer1ScrollToggle: 0
- _TextureLayer1SheetToggle: 1
- _TextureLayer1Speed: 20
- _TextureLayer1StartFrame: 0
- _TextureLayer2Columns: 3
- _TextureLayer2Contrast: 1
- _TextureLayer2ContrastToggle: 0
- _TextureLayer2EdgeClip: 0.005
- _TextureLayer2Fade: 1
- _TextureLayer2Rows: 3
- _TextureLayer2ScrollToggle: 0
- _TextureLayer2SheetToggle: 1
- _TextureLayer2Speed: 20
- _TextureLayer2StartFrame: 0
- _TilingFix: 0
- _TimeFPS: 5
- _TimeFrequency: 2
- _TimeRange: 0.5
- _TimeSpeed: 1
- _TimeValue: 0
- _ToggleCustomTime: 0
- _ToggleTimeFPS: 0
- _ToggleTimeFrequency: 0
- _ToggleTimeSpeed: 0
- _ToggleUnscaledTime: 0
- _UVDistortFade: 1
- _UVDistortMaskToggle: 0
- _UVRotateSpeed: 1
- _VertexTintFirst: 0
- _VibrateFade: 1
- _VibrateFrequency: 100
- _VibrateOffset: 0.04
- _VibrateRotation: 4
- _WiggleFade: 1
- _WiggleFixedGroundToggle: 0
- _WiggleFrequency: 2
- _WiggleOffset: 0.02
- _WiggleSpeed: 2
- _WindFlip: 0
- _WindHighQualityNoise: 0
- _WindIsParallax: 0
- _WindLocalWind: 0
- _WindMaxIntensity: 0.4
- _WindMaxRotation: 2
- _WindMinIntensity: -0.4
- _WindNoiseScale: 0.1
- _WindNoiseSpeed: 1
- _WindRotation: 0
- _WindRotationWindFactor: 1
- _WindSquishFactor: 0.3
- _WindSquishWindFactor: 0
- _WindXPosition: 0
- _WorldTilingPixelsPerUnit: 100
m_Colors:
- _AddColorColor: {r: 2.996078, g: 0, b: 0, a: 0}
- _AlphaTintColor: {r: 95.87451, g: 5.019608, b: 95.87451, a: 0}
- _BlackTintColor: {r: 0, g: 0, b: 1, a: 0}
- _BurnEdgeColor: {r: 11.98431, g: 1.129412, b: 0.1254902, a: 0}
- _BurnEdgeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
- _BurnInsideColor: {r: 0.75, g: 0.5625, b: 0.525, a: 0}
- _BurnInsideNoiseColor: {r: 3084.047, g: 257.0039, b: 0, a: 0}
- _BurnInsideNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
- _BurnPosition: {r: 0, g: 5, b: 0, a: 0}
- _BurnSwirlNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _CamouflageBaseColor: {r: 0.7450981, g: 0.7254902, b: 0.5686274, a: 0}
- _CamouflageColorA: {r: 0.62745106, g: 0.5882353, b: 0.43137258, a: 0}
- _CamouflageColorB: {r: 0.47058815, g: 0.43137258, b: 0.31372547, a: 0}
- _CamouflageDistortionIntensity: {r: 0.1, g: 0.1, b: 0, a: 0}
- _CamouflageDistortionScale: {r: 0.5, g: 0.5, b: 0, a: 0}
- _CamouflageDistortionSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
- _CamouflageNoiseScaleA: {r: 0.25, g: 0.25, b: 0, a: 0}
- _CamouflageNoiseScaleB: {r: 0.25, g: 0.25, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorReplaceFromColor: {r: 0, g: 0, b: 0, a: 0}
- _ColorReplaceToColor: {r: 0, g: 0, b: 0.2, a: 0}
- _CustomFadeNoiseScale: {r: 1, g: 1, b: 0, a: 0}
- _DirectionalAlphaFadeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
- _DirectionalDistortionDistortion: {r: 0, g: 0.1, b: 0, a: 0}
- _DirectionalDistortionDistortionScale: {r: 1, g: 1, b: 0, a: 0}
- _DirectionalDistortionNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
- _DirectionalGlowFadeEdgeColor: {r: 11.98431, g: 0.6901961, b: 0.6901961, a: 0}
- _DirectionalGlowFadeNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
- _EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0}
- _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0}
- _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0}
- _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _FadingPosition: {r: 0, g: 0, b: 0, a: 0}
- _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0}
- _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0}
- _Flip: {r: 1, g: 1, b: 1, a: 1}
- _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1}
- _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
- _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
- _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
- _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0}
- _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0}
- _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0}
- _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
- _FullGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
- _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _GlitchDistortion: {r: 0.1, g: 0, b: 0, a: 0}
- _GlitchDistortionScale: {r: 0, g: 3, b: 0, a: 0}
- _GlitchDistortionSpeed: {r: 0, g: 1, b: 0, a: 0}
- _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0}
- _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0}
- _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0}
- _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0}
- _HalftonePosition: {r: 0, g: 0, b: 0, a: 0}
- _HologramTint: {r: 0.3137255, g: 1.662745, b: 2.996078, a: 1}
- _InkSpreadColor: {r: 8.47419, g: 5.013525, b: 0.08873497, a: 0}
- _InkSpreadNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
- _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0}
- _InnerOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _InnerOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
- _InnerOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
- _InnerOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
- _InnerOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
- _MetalColor: {r: 5.992157, g: 3.639216, b: 0.3137255, a: 1}
- _MetalHighlightColor: {r: 5.992157, g: 3.796078, b: 0.6588235, a: 1}
- _MetalNoiseDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
- _MetalNoiseDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _MetalNoiseDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
- _MetalNoiseScale: {r: 0.25, g: 0.25, b: 0, a: 0}
- _MetalNoiseSpeed: {r: 0.05, g: 0.05, b: 0, a: 0}
- _OuterOutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
- _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
- _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
- _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
- _PingPongGlowFrom: {r: 5.992157, g: 0.1882353, b: 0.1882353, a: 0}
- _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0}
- _PixelOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
- _PoisonColor: {r: 0.3137255, g: 2.996078, b: 0.3137255, a: 0}
- _PoisonNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _PoisonNoiseSpeed: {r: 0, g: -0.2, b: 0, a: 0}
- _RainbowCenter: {r: 0, g: 0, b: 0, a: 0}
- _RainbowNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
- _RecolorRGBBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPCyanTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPPurpleTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608}
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
- _ScreenTilingOffset: {r: 0, g: 0, b: 0, a: 0}
- _ScreenTilingScale: {r: 1, g: 1, b: 0, a: 0}
- _ShadowColor: {r: 0, g: 0, b: 0, a: 1}
- _ShadowOffset: {r: 0.05, g: -0.05, b: 0, a: 0}
- _ShiftingColorA: {r: 1.498039, g: 0, b: 0, a: 0}
- _ShiftingColorB: {r: 1.498039, g: 0.7490196, b: 0, a: 0}
- _ShineColor: {r: 1, g: 1, b: 1, a: 1}
- _SineGlowColor: {r: 0, g: 2.007843, b: 2.996078, a: 0}
- _SineMoveFrequency: {r: 1, g: 1, b: 0, a: 0}
- _SineMoveOffset: {r: 0, g: 0.5, b: 0, a: 0}
- _SineRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
- _SineScaleFactor: {r: 0.2, g: 0.2, b: 0, a: 0}
- _SourceAlphaDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
- _SourceAlphaDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
- _SourceGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
- _SourceGlowDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
- _SourceGlowDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
- _SplitToningHighlightsColor: {r: 1, g: 0.1, b: 0.1, a: 0}
- _SplitToningShadowsColor: {r: 0.1, g: 0.4000002, b: 1, a: 0}
- _SpriteSheetRect: {r: 0, g: 0, b: 1, a: 1}
- _SqueezeCenter: {r: 0.5, g: 0.5, b: 0, a: 0}
- _SqueezeScale: {r: 2, g: 0, b: 0, a: 0}
- _StrongTintTint: {r: 1, g: 1, b: 1, a: 1}
- _TextureLayer1Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
- _TextureLayer1Offset: {r: 0, g: 0, b: 0, a: 0}
- _TextureLayer1Scale: {r: 1, g: 1, b: 0, a: 0}
- _TextureLayer1ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
- _TextureLayer2Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
- _TextureLayer2Offset: {r: 0, g: 0, b: 0, a: 0}
- _TextureLayer2Scale: {r: 1, g: 1, b: 0, a: 0}
- _TextureLayer2ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
- _UVDistortFrom: {r: -0.02, g: -0.02, b: 0, a: 0}
- _UVDistortNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
- _UVDistortSpeed: {r: 2, g: 2, b: 0, a: 0}
- _UVDistortTo: {r: 0.02, g: 0.02, b: 0, a: 0}
- _UVRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
- _UVScalePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
- _UVScaleScale: {r: 1, g: 1, b: 0, a: 0}
- _UVScrollSpeed: {r: 0.2, g: 0, b: 0, a: 0}
- _WorldTilingOffset: {r: 0, g: 0, b: 0, a: 0}
- _WorldTilingScale: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: bb59a1b27931ec74daef7fd23a5ccbe4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:
@@ -79,7 +79,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_Size: {x: 0.43, y: 0.43}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
@@ -207,7 +207,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_Size: {x: 0.135, y: 0.36}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
@@ -250,7 +250,7 @@ BoxCollider2D:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 0.135, y: 0.36}
newSize: {x: 1, y: 1}
newSize: {x: 0.135, y: 0.36}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
@@ -337,7 +337,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 1
m_Size: {x: 3.3, y: 2.3}
m_Size: {x: 3.255, y: 2.295}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
@@ -634,7 +634,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.87, y: 3.67}
m_Size: {x: 3.485, y: 1.78}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
@@ -909,6 +909,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a2e20b111511460a8f3a151bd470da9d, type: 3}
m_Name:
m_EditorClassIdentifier:
state: {fileID: 0}
isScanning: 0
isPlaying: 0
canScan: 0
@@ -1147,7 +1148,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_Size: {x: 0.805, y: 0.56}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
@@ -1190,7 +1191,7 @@ BoxCollider2D:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 0.805, y: 0.56}
newSize: {x: 1, y: 1}
newSize: {x: 0.805, y: 0.56}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
@@ -1419,6 +1420,7 @@ MonoBehaviour:
bodyModulePrefab: {fileID: 2359294975205654025, guid: de6db0026fa152946b2d033cd4e76b7e, type: 3}
bodyModuleGroup: {fileID: 2309837242789316790}
oscilloscopeSystem: {fileID: 0}
heatMapController: {fileID: 0}
plugInEvent:
m_PersistentCalls:
m_Calls: []
@@ -1671,7 +1673,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_Size: {x: 3.255, y: 0.505}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
@@ -1759,7 +1761,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_Size: {x: 2.9, y: 0.555}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
@@ -1886,7 +1888,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_Size: {x: 3.85, y: 2.64}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
+1 -1
View File
@@ -13,7 +13,7 @@ GameObject:
- component: {fileID: 6048524599704252402}
- component: {fileID: 207758920267391891}
- component: {fileID: 653930043964180535}
m_Layer: 0
m_Layer: 8
m_Name: Bottle
m_TagString: Moveable
m_Icon: {fileID: 0}
@@ -130,6 +130,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 485fe5a69106f8146a3ef9ca070f306d, type: 3}
m_Name:
m_EditorClassIdentifier:
_socketPos: {fileID: 0}
data:
moduleName:
modulePicPath:
@@ -141,8 +142,14 @@ MonoBehaviour:
x: 0
y: 0
z: 0
indicatorPos:
x: 0
y: 0
z: 0
waveformType: 0
waveHasError: 0
ignoreWaveCheck: 0
cantStopRunning: 0
--- !u!1 &7933871335801960612
GameObject:
m_ObjectHideFlags: 0
@@ -184,6 +184,7 @@ position: 43,-97
<<endif>>
===
// title: UF图像问题回答正确
// tags:
// position: 43,-97
@@ -1,4 +1,4 @@
title: EyeDeepIn
title: EyeDeepIn
tags:
position: -9,21
---
@@ -65,11 +65,7 @@ colorID: 6
group:视觉检查
position: 16,782
---
// me: 为什么视觉模块会从记忆调用数据呢…奇怪了。
// me: 我怎么也找不到……
// <<hide_dialog>>
// <<wait 1>>
// peipei: 医生…对不起…我没有主动告诉你我看不见颜色。
peipei: 还有一件事,我最好还是主动告诉你。
me: 啊…什么?
peipei: 我不是故意要瞒着的…只是我还以为,这不是什么大问题。
@@ -82,10 +78,9 @@ me: 啊?
peipei: 我其实能够以某种方式看到一些颜色……
<<hide_dialog>>
<<wait 0.5>>
<<OpenSingleButtonWindow WindowManager 非法进程检测 记忆编号#3014_03_08_ABBA 正在向视觉非法写入色彩数据,是否打印索引?>>
<<wait 0.5>>
<<OpenProgressWindow WindowManager 非法记忆引用1 记忆索引卡带打印中...请等待... 2>>
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
<<wait 0.5>>
<<PrintPunchTapes 1>>
<<generate_PunchTape ClueManager 天空 EyeView liuying1-3>>
<<wait 1>>
me: 记忆…向视觉发送了数据?然后生成了这些颜色?
@@ -193,10 +188,9 @@ peipei: 坏了!我还有一张海报没出……
peipei: 啊……我差点忘了。我来这里就是为了这个。
<<hide_dialog>>
<<wait 0.5>>
<<OpenSingleButtonWindow WindowManager 非法进程检测 记忆编号#3014_03_08_ABBA 正在向视觉非法写入色彩数据,是否打印索引?>>
<<wait 0.5>>
<<OpenProgressWindow WindowManager 非法记忆引用1 记忆索引卡带打印中...请等待... 2>>
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
<<wait 0.5>>
<<PrintPunchTapes 1>>
<<generate_PunchTape ClueManager "海报" "EyeView" "liuying1-1">>
->放入收藏夹
<<CollectionClue ClueManager>>
@@ -230,9 +224,9 @@ peipei: 我还是把它养死了。
peipei: 我愧疚了好久,那时的我真的以为小草可以长成一棵树。
<<hide_dialog>>
<<wait 0.5>>
<<OpenSingleButtonWindow WindowManager 非法进程检测 记忆编号#3014_03_08_ABBA 正在向视觉非法写入色彩数据,是否打印索引?>>
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
<<wait 0.5>>
<<OpenProgressWindow WindowManager 非法记忆引用1 记忆索引卡带打印中...请等待... 2>>
<<PrintPunchTapes 1>>
<<wait 0.5>>
<<generate_PunchTape ClueManager "植物" "EyeView" "liuying1-2">>
->放入收藏夹
@@ -2,6 +2,19 @@
tags:
---
<<switch_fix_system_to Memory>>
<<if visited("OnMemoryViewShow")==false>>
me: 把打孔带放进插槽里,读取记忆吧。
<<ShowNotification ClueManager 提示 将打孔带拖至槽位>>
<<endif>>
<<if $gameStage<4>>
<<if $memoryCount==3>>
me: 该看的都看过了
<<switch_fix_system_to "BodyModule">>
<<endif>>
<<elseif $gameStage>4>>
me: 该看的都看过了
<<switch_fix_system_to "BodyModule">>
<<endif>>
===
title: End_memoryPaly
@@ -1,4 +1,4 @@
title: PlugFinished
tags: 待编辑
colorID: 8
@@ -18,6 +18,11 @@ tags: 待编辑
colorID: 8
position: -2,-3039
---
<<MessageBoxSetChecking>>
<<wait 2>>
<<MessageBoxSetText 检测到情绪模块温度高,负荷超过平均值>>
<<MessageBoxSetText 仍未到达干预阈值,无需干预>>
<<MessageBoxSetNormal>>
<<if visited("EmoPlugIn")==false>>
<<set $PlugCount=$PlugCount+1>>
<<jump PlugFinished>>
@@ -28,7 +33,11 @@ tags: 待编辑
colorID: 8
position: 240,-2640
---
//待编辑
<<MessageBoxSetChecking>>
<<wait 2>>
<<MessageBoxSetText 语言模块运转正常,使用频率低>>
<<MessageBoxSetNormal>>
<<wait 0.5>>
<<if visited("SpeakPlugIn")==false>>
<<set $PlugCount=$PlugCount+1>>
<<jump PlugFinished>>
@@ -39,9 +48,13 @@ tags: 待编辑
colorID: 8
position: 480,-3040
---
<<MessageBoxSetChecking>>
<<wait 2>>
<<MessageBoxSetText 检测到逻辑模块负荷低于平均值>>
<<MessageBoxSetText 仍未到达干预阈值,无需干预>>
<<MessageBoxSetNormal>>
<<if visited("LogicPlugIn")==false>>
<<set $PlugCount=$PlugCount+1>>
受到发热的影响,佩佩有点神智不清
<<jump PlugFinished>>
<<endif>>
//待编辑
@@ -53,9 +66,12 @@ tags: 待编辑
colorID: 8
position: 240,-2840
---
<<MessageBoxSetChecking>>
<<wait 2>>
<<MessageBoxSetText 未找到色觉晶圆>>
<<MessageBoxSetWarning>>
<<if visited("ColorPlugIn")==false>>
<<set $PlugCount=$PlugCount+1>>
待编辑
<<jump PlugFinished>>
<<endif>>
@@ -66,12 +82,19 @@ tags: 待编辑
colorID: 8
position: 240,-3040
---
<<MessageBoxSetChecking>>
<<wait 2>>
<<MessageBoxSetText 检测到记忆模块运转正常>>
<<MessageBoxSetText 检测到拥有合法记忆卡带>>
<<MessageBoxSetText 可以深入记忆模块查看记忆>>
<<MessageBoxSetNormal>>
<<EnableDeepInButton>>
<<if visited("MemoryPlugIn")==false>>
<<set $PlugCount=$PlugCount+1>>
<<jump PlugFinished>>
<<endif>>
//总体表现:对工作的焦虑、虚弱的身体状态
===
title: UFPlugIn
@@ -79,7 +102,14 @@ tags: 待编辑
colorID: 8
position: 0,-2840
---
<<jump PlugFinished>>
<<MessageBoxSetChecking>>
<<wait 2>>
<<MessageBoxSetText UF模块运转出现错误>>
<<MessageBoxSetText 需要深入UF模块控制台查看详细进程>>
<<MessageBoxSetError>>
<<wait 0.5>>
<<EnableDeepInButton>>
// <<jump PlugFinished>>
===
title: EyePlugIn
tags: 待编辑
@@ -88,8 +118,22 @@ position: 480,-2840
---
//待编辑
//佩佩很害怕,她意识到了原来的颜色再也回不来了
<<MessageBoxSetChecking>>
<<wait 2>>
<<if $gameStage==7>>
<<MessageBoxSetText 视觉模块未发现明显异常>>
<<MessageBoxSetText 仍需深入视觉模块详细复查>>
<<MessageBoxSetWarning>>
<<else>>
<<MessageBoxSetText 视觉模块运转出现错误>>
<<MessageBoxSetText 需要深入视觉模块查看详细情况>>
<<MessageBoxSetError>>
<<endif>>
<<wait 0.5>>
<<EnableDeepInButton>>
<<if visited("EyePlugIn")==false>>
<<set $PlugCount=$PlugCount+1>>
//<<jump 发现视觉异常>>
<<jump PlugFinished>>
<<endif>>
@@ -240,6 +240,7 @@ colorID: 3
position: 251,-1150
---
<<fade_in 0.5>>
<<Temp_RemoveChip>>
<<switch_fix_system_to "BodyModule">>
//<<SetExternalError ViewManager MemoryView true>>
//<<Set_ViewVisualState ViewManager "ColorView" 1>>
@@ -247,48 +248,23 @@ position: 251,-1150
<<fade_out 0.5>>
<<add_task TaskManager 寻找绘图异常相关线索>>
<<task_moveIn TaskManager>>
me: (脑内)刚刚我和佩佩用UF画了一幅画,检查UF的运作就能定位到问题的源头。
<<trans_camera -3.82 0.55 2 1>>
me: (脑内)这个就是UF模块了,封条……果然是美术部的核心技术啊。
<<return_init_camera>>
//如果玩家此时插线其他模块
me: 在做全身检查前,先检查一下UF的情况吧。
//玩家插线UF模块
me: 拒绝访问……?但可以调取1标准时内的Log记录,还好。
//展示UF的Log信息(可以先用unity的log截图替代)
me: 这些记录,标注了佩佩1标准时内与UF有关的生理心理活动。
me: 按照出图的时间筛选一遍吧。
<<wait 2>>
//未来可以做筛选log功能,但现在先用一个进度条过渡一下 (筛选中)
me: 有了,在画图时,UF引用了佩佩记忆模块中的三个记忆……
me: 也就是说,在画图时,佩佩*回想*起了三个记忆,它们直接参与到了绘图的过程里,影响到了绘图结果。
me: 佩佩想起的这三个记忆非常重要,先记录下来吧。
【占位】进入维修后,你想要进UF内部看一看,但是UF不允许,UF只允许调取最近1h的记录
【占位】好在这也够了,你调取了上一次绘图的记录,生成了三个记忆索引
<<hide_dialog>>
<<OpenSingleButtonWindow WindowManager UF模块运行记录 共三条引用记录,是否确认调取?>>
<<wait 0.5>>
<<OpenSingleButtonWindow WindowManager 引用1 记忆编号#3014_03_08_ABBA,是否确认打印索引?>>
<<wait 0.5>>
<<OpenProgressWindow WindowManager 引用1 记忆索引卡带打印中...请等待... 2>>
<<wait 0.5>>
<<PrintPunchTapes 1>>
<<generate_PunchTape ClueManager UF绘图1 UFView 记忆占位>>
<<wait 1>>
->放入收藏夹
<<CollectionClue ClueManager>>
<<hide_dialog>>
<<OpenSingleButtonWindow WindowManager 引用2 记忆编号#3022_01_21_CBBA,是否确认打印索引?>>
<<wait 0.5>>
<<OpenProgressWindow WindowManager 引用2 记忆索引卡带打印中...请等待... 2>>
<<wait 0.5>>
<<PrintPunchTapes 1>>
<<generate_PunchTape ClueManager UF绘图2 UFView 记忆占位>>
<<wait 1>>
->放入收藏夹
<<CollectionClue ClueManager>>
<<hide_dialog>>
<<OpenSingleButtonWindow WindowManager 引用3 记忆编号#3018_05_12_DBAC,是否确认打印索引?>>
<<wait 0.5>>
<<OpenProgressWindow WindowManager 引用3 记忆索引卡带打印中...请等待... 2>>
<<wait 0.5>>
<<PrintPunchTapes 1>>
<<generate_PunchTape ClueManager UF绘图3 UFView liuying1-3>>
<<wait 1>>
->放入收藏夹
@@ -298,6 +274,7 @@ position: 251,-1150
助手: (脑内)语焉不详,有问题。
me: 总之先去记忆模块打开这些记忆卡带吧
<<add_task TaskManager 在记忆模块检查UF生成的索引 寻找绘图异常相关线索>>
<<task_moveIn TaskManager>>
<<set $gameStage=2>>
<<jump 主维修界面游戏状态检查>>
===
@@ -560,7 +537,7 @@ tags:
colorID: 8
position: 460,-2977
---
//第一次看
position: 460,-2977
<<if $chipmissingKnown == false>>
me: 这似乎是佩佩的核心模块…让我查查。
<<ShowNotification ClueManager 数据库 正在查询:_美工_核心模块_……>>
@@ -1,7 +1,7 @@
{
{
"projectFileVersion": 2,
"sourceFiles": [
"**/*.yarn"
"*.yarn"
],
"excludeFiles": [
"**/*~/*"
@@ -12,7 +12,6 @@ position: -870,-2464
<<if $gameStage<=2>>>
<<add_task TaskManager 深入视觉模块 寻找绘图异常相关线索>>
<<elseif $gameStage>=3>>
<<add_task TaskManager 深入视觉模块 找到异常记忆的来源>>
<<endif>>
<<endif>>
===
@@ -3,7 +3,7 @@ tags:
colorID: 6
position: -579,564
---
<<switch_fix_system_to Memory >>
<<switch_fix_system_to Memory>>
<<if $gameStage == 7 && $isPeipeiBE == true>>
<<jump 记忆初始化深度>>
<<elseif $gameStage == 7 && $isPeipeiBE == false>>
@@ -15,7 +15,6 @@ tags:
colorID: 4
position: 240,-2040
---
<<declare $isFinishedClueBoard=false>>
//记录是否已经完成了UF的检查
@@ -1,4 +1,4 @@
title: LungPlugIn
title: LungPlugIn
position: -359,-46
---
<<if $gameStage == 2>>
@@ -33,9 +33,49 @@ position: 470,-51
title: EngineSuccess
position: -367,189
---
引擎玩法成功。
引擎玩法成功。 #line:03d7d6c
<<switch_fix_system_to "Clinic">>
<<set $gameStage=5>>
<<jump 主维修界面>>
===
title: 插入冷却液
---
<<if $curBottleName == "喜达诺">>
喜达诺,澄清型透析剂。降低模块运转造成的反应,减轻患者痛苦。 #line:0ba7bbd
<<elseif $curBottleName == "可善挺">>
可善,澄清型透析剂。降低循环系统压力,延长冷却液寿命。 #line:0dc9b19
<<elseif $curBottleName == "强克">>
强克,澄清型透析剂。降低动力系统压力,略微提高整体动力。 #line:04cfdf1
<<elseif $curBottleName == "息利康">>
息利康,澄清型透析剂。降低气体系统压力,减轻滤板积碳。 #line:05cecb0
<<elseif $curBottleName == "曲妥珠">>
曲妥珠,澄清型透析剂。降低消化系统压力,降低摄入物造成的毒性。 #line:07664d1
<<elseif $curBottleName == "曲马多">>
曲马多,强冷型透析剂。降低机体全局温度。 #line:02016d3
<<endif>>
===
title: 泵机运行
---
<<if $curBottleName == "喜达诺">>
希望这能让他好受一些。 #line:079382d
<<elseif $curBottleName == "可善挺">>
希望这些冷却液能撑得更久一些。 #line:0c69ba2
<<elseif $curBottleName == "强克">>
好吧…如果他真的需要跑得再快一些。 #line:07574c6
<<elseif $curBottleName == "息利康">>
希望能让他的滤板多坚持一会。 #line:056780d
<<elseif $curBottleName == "曲妥珠">>
希望这会有用。 #line:000ad64
<<elseif $curBottleName == "曲马多">>
【占位】降一下滴速,不然他会不舒服的。 #line:04d8293
<<endif>>
<<set $gameStage = $gameStage + 1>>
<<wait 2>>
<<switch_fix_system_to "Clinic">>
<<jump 透析对话>>
===
+165 -216
View File
@@ -776,7 +776,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4070921155132268514, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
propertyPath: m_IsActive
value: 0
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4878312366005375122, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
propertyPath: m_SortingLayer
@@ -793,7 +793,13 @@ PrefabInstance:
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_AddedComponents:
- targetCorrespondingSourceObject: {fileID: 3739177437028557049, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
insertIndex: -1
addedObject: {fileID: 0}
- targetCorrespondingSourceObject: {fileID: 2411966172391820548, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
insertIndex: -1
addedObject: {fileID: 0}
m_SourcePrefab: {fileID: 100100000, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
--- !u!1 &199118572
GameObject:
@@ -1515,7 +1521,7 @@ GameObject:
- component: {fileID: 448946531}
- component: {fileID: 448946532}
- component: {fileID: 448946533}
m_Layer: 0
m_Layer: 8
m_Name: Slot 1
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -1693,7 +1699,7 @@ GameObject:
m_Component:
- component: {fileID: 488146692}
- component: {fileID: 488146693}
m_Layer: 0
m_Layer: 8
m_Name: "\u9501\u5B9A\u5360\u4F4D"
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -2091,90 +2097,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &564511229
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 564511230}
- component: {fileID: 564511231}
m_Layer: 0
m_Name: "\u8BCA\u6240\u80CC\u666F"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &564511230
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 564511229}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1027538763}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &564511231
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 564511229}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 19
m_Sprite: {fileID: -938042225230554273, guid: 3aee1fa72f2d3d7409533ba8197f66fc, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 41.135, y: 16.675}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &638818516
GameObject:
m_ObjectHideFlags: 0
@@ -2769,6 +2691,89 @@ BoxCollider2D:
serializedVersion: 2
m_Size: {x: 1.0037398, y: 0.34917247}
m_EdgeRadius: 0
--- !u!1 &750333137
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 750333138}
- component: {fileID: 750333139}
m_Layer: 0
m_Name: "\u6CF5\u5934\u906E\u7F69"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &750333138
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 750333137}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 7.61, y: -5.398, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3512200925740993632}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!331 &750333139
SpriteMask:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 750333137}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 15d0c3709176029428a0da2f8cecf0b5, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 4745624560961009798, guid: cc12c4f35170969408e0dc663ac136b5, type: 3}
m_MaskAlphaCutoff: 0.2
m_FrontSortingLayerID: 941243827
m_BackSortingLayerID: 941243827
m_FrontSortingLayer: 13
m_BackSortingLayer: 13
m_FrontSortingOrder: 44
m_BackSortingOrder: 42
m_IsCustomRangeActive: 1
m_SpriteSortPoint: 0
--- !u!1 &796145091
GameObject:
m_ObjectHideFlags: 0
@@ -3632,53 +3637,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &1027538762
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1027538763}
- component: {fileID: 1027538764}
m_Layer: 0
m_Name: Clinic Scene
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &1027538763
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1027538762}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 564511230}
- {fileID: 1362020082}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1027538764
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1027538762}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ee95229f127bf4c45ab49816cd2ea8c8, type: 3}
m_Name:
m_EditorClassIdentifier:
character: {fileID: 0}
--- !u!1 &1040656336
GameObject:
m_ObjectHideFlags: 0
@@ -3899,7 +3857,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!4 &1112213369
Transform:
m_ObjectHideFlags: 0
@@ -4462,7 +4420,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!4 &1223292340
Transform:
m_ObjectHideFlags: 0
@@ -4648,50 +4606,6 @@ Transform:
- {fileID: 1855379866570077322}
m_Father: {fileID: 5866476691632637982}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1362020081
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1362020082}
- component: {fileID: 1362020083}
m_Layer: 0
m_Name: Character
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1362020082
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1362020081}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 2.63, y: -1.33, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1027538763}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1362020083
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1362020081}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d109d83a617c845469dcde9ac20246be, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &1410382568
GameObject:
m_ObjectHideFlags: 0
@@ -5941,7 +5855,7 @@ GameObject:
- component: {fileID: 1772405954}
- component: {fileID: 1772405956}
- component: {fileID: 1772405955}
m_Layer: 0
m_Layer: 8
m_Name: Slot 2
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -6052,7 +5966,7 @@ Transform:
m_GameObject: {fileID: 1776039589}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -3.82, y: -2.36, z: 0}
m_LocalPosition: {x: -3.78, y: -2.17, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -6440,7 +6354,7 @@ GameObject:
- component: {fileID: 1932269924}
- component: {fileID: 1932269926}
- component: {fileID: 1932269925}
m_Layer: 0
m_Layer: 8
m_Name: "\u74F6\u5B50\u63D2\u69FD"
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -6608,6 +6522,39 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &2057350028
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2057350029}
m_Layer: 0
m_Name: "\u684C\u4E0A\u6CF5\u5934"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2057350029
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2057350028}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 7.6, y: -4.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4055730028068989532}
- {fileID: 4723618132295095337}
m_Father: {fileID: 5449320178873640439}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2061960536
GameObject:
m_ObjectHideFlags: 0
@@ -8295,7 +8242,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 27.087088, y: 10.015015}
m_Size: {x: 29.21, y: 10.8}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
@@ -8347,7 +8294,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 8.189189, y: 10.015015}
m_Size: {x: 8.835, y: 10.8}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
@@ -8394,12 +8341,12 @@ SpriteRenderer:
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 44
m_Sprite: {fileID: -1355344570509163455, guid: cc12c4f35170969408e0dc663ac136b5, type: 3}
m_Sprite: {fileID: -2112830664448166309, guid: cc12c4f35170969408e0dc663ac136b5, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 2.0690691, y: 0.6546547}
m_Size: {x: 2.0744185, y: 0.6511628}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
@@ -8498,7 +8445,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!4 &2742888092830762139
Transform:
m_ObjectHideFlags: 0
@@ -8861,8 +8808,7 @@ Transform:
m_Children:
- {fileID: 1537135417389927140}
- {fileID: 1347003206199920069}
- {fileID: 4055730028068989532}
- {fileID: 4723618132295095337}
- {fileID: 750333138}
m_Father: {fileID: 5449320178873640439}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &3632475463347199027
@@ -9003,11 +8949,11 @@ Transform:
m_GameObject: {fileID: 4112260238635059984}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 7.596097, y: -2.9954953, z: 0}
m_LocalPosition: {x: -0.011, y: 1.081, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3512200925740993632}
m_Father: {fileID: 2057350029}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &4062159919652516018
GameObject:
@@ -9025,7 +8971,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!1 &4112260238635059984
GameObject:
m_ObjectHideFlags: 0
@@ -9203,11 +9149,11 @@ Transform:
m_GameObject: {fileID: 8896627361608028971}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 7.6051054, y: -4.0465465, z: 0}
m_LocalPosition: {x: -0.0019917488, y: 0.029948711, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 3512200925740993632}
m_Father: {fileID: 2057350029}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &4743841279531421233
SpriteRenderer:
@@ -9255,7 +9201,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 2.2162163, y: 2.4864864}
m_Size: {x: 2.395, y: 2.685}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
@@ -9581,7 +9527,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!212 &4965776263762934416
SpriteRenderer:
m_ObjectHideFlags: 0
@@ -9628,7 +9574,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 9.0120125, y: 4.216216}
m_Size: {x: 9.725, y: 4.55}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
@@ -9643,14 +9589,14 @@ Transform:
m_GameObject: {fileID: 2741317479104502378}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 4.65, y: 0, z: 0}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1223292340}
- {fileID: 721921677827369965}
- {fileID: 3425443257668001660}
m_Father: {fileID: 0}
m_Father: {fileID: 5393568355081744312}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &5099857572599168637
MonoBehaviour:
@@ -9798,6 +9744,7 @@ Transform:
m_Children:
- {fileID: 8173701869803289800}
- {fileID: 1256907108225840196}
- {fileID: 5099857572599168636}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &5449320178873640439
@@ -9813,6 +9760,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2057350029}
- {fileID: 3512200925740993632}
- {fileID: 7660918536041312851}
- {fileID: 2742888092830762139}
@@ -9896,12 +9844,12 @@ GameObject:
- component: {fileID: 5393568355081744312}
- component: {fileID: 6490201648993155036}
m_Layer: 0
m_Name: "\u4E3B\u754C\u9762\u5C1D\u8BD5\u5C1D\u8BD5\u6700\u65B0\u5BFC\u51FA"
m_Name: Clinic System
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!114 &6490201648993155036
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -9915,6 +9863,9 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
character: {fileID: 0}
pumpUpPos: {x: 7.6, y: -4.1, z: 0}
pumpDownPos: {x: 7.6, y: -5.2, z: 0}
pumpDuration: 2
--- !u!1 &6555330201112027695
GameObject:
m_ObjectHideFlags: 0
@@ -10273,7 +10224,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 27.087088, y: 3.162162}
m_Size: {x: 29.21, y: 3.415}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
@@ -10590,7 +10541,7 @@ Transform:
m_GameObject: {fileID: 5284943801058875444}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: -3.5, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -10605,7 +10556,7 @@ MonoBehaviour:
m_GameObject: {fileID: 5284943801058875444}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d109d83a617c845469dcde9ac20246be, type: 3}
m_Script: {fileID: 11500000, guid: 26c6d766a411186449e3e0fd4c9f1ca5, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!4 &7660918536041312851
@@ -10673,7 +10624,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!114 &8043825578382505353
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -10778,16 +10729,16 @@ SpriteRenderer:
m_SortingLayerID: 941243827
m_SortingLayer: 13
m_SortingOrder: 43
m_Sprite: {fileID: 1386028091417492230, guid: cc12c4f35170969408e0dc663ac136b5, type: 3}
m_Sprite: {fileID: 7883617568628749677, guid: cc12c4f35170969408e0dc663ac136b5, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.7807808, y: 1.7237238}
m_Size: {x: 1.7906977, y: 1.7348837}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_MaskInteraction: 2
m_SpriteSortPoint: 0
--- !u!212 &8239509622042514909
SpriteRenderer:
@@ -11188,7 +11139,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4214753503693131867, guid: 13f00ab6092291d49a9312e52873d80b, type: 3}
propertyPath: m_IsActive
value: 1
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5795012028576405938, guid: 13f00ab6092291d49a9312e52873d80b, type: 3}
propertyPath: m_CameraType
@@ -11204,7 +11155,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 7037918505330246345, guid: 13f00ab6092291d49a9312e52873d80b, type: 3}
propertyPath: orthographic size
value: 1.5
value: 5
objectReference: {fileID: 0}
- target: {fileID: 7611243318142021168, guid: 13f00ab6092291d49a9312e52873d80b, type: 3}
propertyPath: m_LocalPosition.x
@@ -11252,11 +11203,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 8556345213791081418, guid: 13f00ab6092291d49a9312e52873d80b, type: 3}
propertyPath: m_LocalPosition.x
value: -1.43
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8556345213791081418, guid: 13f00ab6092291d49a9312e52873d80b, type: 3}
propertyPath: m_LocalPosition.y
value: -0.3
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
@@ -11268,11 +11219,9 @@ SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 7026926953013077400}
- {fileID: 1027538763}
- {fileID: 154381820}
- {fileID: 1410382569}
- {fileID: 657112469}
- {fileID: 1112213369}
- {fileID: 9210352354887959608}
- {fileID: 5393568355081744312}
- {fileID: 5099857572599168636}
File diff suppressed because it is too large Load Diff
+4 -4
View File
@@ -7696,8 +7696,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 18a3ec3914131d44199ae33902edf159, type: 3}
m_Name:
m_EditorClassIdentifier:
runMode: 1
firstTalkSo: {fileID: 11400000, guid: 10601ce26230723479d875a630f15732, type: 2}
runMode: 0
firstTalkSo: {fileID: 11400000, guid: 6d49b124127007b48b6881ce33350263, type: 2}
clinicScene: ClinicScene
testYarnProject: Re_LTS_Peipeiday1
--- !u!4 &719228339
@@ -34428,7 +34428,7 @@ MonoBehaviour:
iconOnDrag: {fileID: 8895775685280376203, guid: eb11ac9a06fb4792b393db9b83ab43b4, type: 3}
exclusiveOnDragCanvas: {fileID: 0}
useLegacyDragMethod: 0
position: {x: 3386.25, y: 735.5, z: 0}
position: {x: 0, y: 0, z: 0}
dragSelection:
customRenderer: {fileID: 0}
line:
@@ -50973,7 +50973,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 3205391740691769686, guid: fd04c28739017964789d58d573f9fabb, type: 3}
m_Sprite: {fileID: 8999216280242551931, guid: fd04c28739017964789d58d573f9fabb, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
+13 -1
View File
@@ -25,11 +25,14 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit
private bool isLocked=false;
private MemoryClueSlot slot;
private void Start()
{
canvas = GetComponentInParent<Canvas>();
clueItem = GetComponent<ClueItem>();
rectTransform = GetComponent<RectTransform>();
slot=FindObjectOfType<MemoryClueSlot>();
// 存储初始尺寸属性
StoreOriginalTransform();
@@ -92,13 +95,17 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit
{
if (!isFavorited||isLocked) return;
transform.position = Input.mousePosition;
transform.position = Input.mousePosition+new Vector3(0,200,0);
transform.rotation = Quaternion.Euler(0, 0, -90f);
}
public void OnEndDrag(PointerEventData eventData)
{
slot.OnDrop(eventData);
if (!isFavorited||isLocked) return;
if (transform.parent == canvas.transform)
{
ReturnToOriginalPosition();
@@ -109,6 +116,7 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit
public void ReturnToOriginalPosition()
{
isLocked=false;
transform.rotation = Quaternion.Euler(0, 0, 0);
transform.SetParent(originalParent);
rectTransform.anchorMin = originalAnchorMin;
rectTransform.anchorMax = originalAnchorMax;
@@ -134,4 +142,8 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit
{
this.isFavorited = isFavorited;
}
public void SetIsLock(bool isLocked)
{
this.isLocked = isLocked;
}
}
+27 -23
View File
@@ -2,6 +2,8 @@
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using DG.Tweening;
using System.Numerics;
public class ClueSlotBase : MonoBehaviour, IDropHandler
{
@@ -11,6 +13,11 @@ public class ClueSlotBase : MonoBehaviour, IDropHandler
protected RectTransform OriginalTransform; // Clue 的交互
[HideInInspector]
public ClueItem currentClueItem; // 当前插入的 ClueItem
public Image punchTapeImage;
public Image coverClose;
public Image coverOpen;
private RectTransform punchtapeStartpos;
[HideInInspector]
public bool isOccupied = false; // 插槽是否已占用
@@ -18,27 +25,24 @@ public class ClueSlotBase : MonoBehaviour, IDropHandler
[HideInInspector]
public bool isLocked = false; // 插槽是否已占用
private Image slotFrame;
protected virtual void Start()
{
currentClueItem = null;
slotFrame=transform.GetChild(0).GetComponent<Image>();
coverClose.enabled=false;
coverOpen.enabled=true;
punchTapeImage.enabled=false;
punchtapeStartpos=punchTapeImage.rectTransform;
//slotFrame.color=Color.white;
}
public void SetSlotCorrect()
{
slotFrame.color=Color.green;
SetSlotLockState(true);
}
public void OnDrop(PointerEventData eventData)
{
// if (isOccupied)
// {
// Debug.Log("ClueSlot locked");
// return;
// }
ClueItem clueItem = eventData.pointerDrag.GetComponent<ClueItem>();
if (clueItem != null)
{
@@ -47,16 +51,21 @@ public void OnDrop(PointerEventData eventData)
if (clue != null && interaction != null&&!isOccupied)
{
interaction.SetIsLock(true);
// 更新当前的 ClueItem
currentClueItem = clueItem;
isOccupied = true;
// 调整位置和父对象
RectTransform slotRectTransform = GetComponent<RectTransform>();
interaction.SetClueParentAndPosition(slotRectTransform);
// 调用虚方法处理插入逻辑
OnClueInserted(clue);
Destroy(clueItem);
punchTapeImage.enabled=true;
punchTapeImage.rectTransform.DOAnchorPosY(-473f,2f)
.OnComplete(() =>
{
punchTapeImage.enabled=false;
punchTapeImage.rectTransform.DOAnchorPosY(-3f,0.1f);
OnClueInserted(clue);
});
}
else
{
@@ -65,17 +74,12 @@ public void OnDrop(PointerEventData eventData)
}
}
}
// 释放插槽时调用
public virtual void ReleaseSlot()
{
//FavoritesManager.Instance.RemoveClue(currentClueItem.GetClueData());
if (currentClueItem != null)
{
currentClueItem.used=true;
ReturnClueToCollection(currentClueItem);
}
Debug.Log("释放记忆插槽");
coverClose.enabled=false;
coverOpen.enabled=true;
isOccupied = false;
currentClueItem = null;
interaction = null;
+15 -14
View File
@@ -86,22 +86,22 @@ public class FavoritesManager : MonoBehaviour
public void RemoveClue(Clue clue)
{
if (clue.ClueType==ClueType.PunchTape)
{
if (punchTapeFavorites.Contains(clue))
{
// if (clue.ClueType==ClueType.PunchTape)
// {
// if (punchTapeFavorites.Contains(clue))
// {
punchTapeFavorites.Remove(clue);
UpdateFavoritesUI();
}
}
if (clue.ClueType==ClueType.ImageClue)
{
if (punchTapeFavorites.Contains(clue))
{
punchTapeFavorites.Remove(clue);
UpdateFavoritesUI();
}
}
// }
// }
// if (clue.ClueType==ClueType.ImageClue)
// {
// if (punchTapeFavorites.Contains(clue))
// {
// punchTapeFavorites.Remove(clue);
// UpdateFavoritesUI();
// }
// }
}
private void UpdateFavoritesUI()
{
@@ -158,6 +158,7 @@ public class FavoritesManager : MonoBehaviour
public void CloseFavorites()
{
UpdateFavoritesUI();
isFavoritesOpen = false;
// 用DOTween移动回右侧屏幕外
+4 -6
View File
@@ -10,21 +10,19 @@ public class MemoryClueSlot : ClueSlotBase
protected override void Start()
{
base.Start(); // 初始化基类中的内容
memoryManager = FindObjectOfType<MemoryProcess>();
memoryManager = FindObjectOfType<MemoryProcess>();
expectedClueType=ClueType.PunchTape;
}
// 重写基类的 OnClueInserted 方法,处理播放记忆的逻辑
protected override void OnClueInserted(Clue clue)
{
if (clue is PunchTape)
{
punchTape = clue as PunchTape;
//punchTape.used=true;
coverClose.enabled=true;
coverOpen.enabled=false;
PlayMemory(punchTape);
FavoritesManager.Instance.RemoveClue(clue);
}
}
public override void ReleaseSlot()
{
-8
View File
@@ -10,14 +10,6 @@ public class Socket : MonoBehaviour, ISocket
public Plug plug=null;
private YarnOption _option;
private bool waitYarnCommand = false;
// private int heatNum=0;
// public int HeatNum()
// {
// return heatNum;
// }
public bool WaitYarnCommand
{
get { return waitYarnCommand; }
+22 -22
View File
@@ -23,25 +23,25 @@ public class MessageBox : MonoBehaviour
}
}
// Yarn Command处理方法
[YarnCommand("messagebox")]
public void HandleMessageBoxCommand(string type, string message)
{
switch (type.ToLower())
{
case "warning":
SetWarning(message);
break;
case "normal":
SetNormal(message);
break;
case "null":
SetNull();
break;
default:
Debug.LogError("Invalid message type for messagebox command: " + type);
break;
}
}
// [YarnCommand("messagebox")]
// public void HandleMessageBoxCommand(string type, string message)
// {
// switch (type.ToLower())
// {
// case "warning":
// SetWarning(message);
// break;
// case "normal":
// SetNormal(message);
// break;
// case "null":
// SetNull();
// break;
// default:
// Debug.LogError("Invalid message type for messagebox command: " + type);
// break;
// }
// }
private void Start()
{
SetNull();
@@ -54,7 +54,7 @@ public class MessageBox : MonoBehaviour
state.color = Color.red; // 红色
text.text = message;
text.color = Color.white; // 默认文本颜色
StartCoroutine(FlashWarning()); // 开始闪烁效果
//StartCoroutine(FlashWarning()); // 开始闪烁效果
}
// 设置为Normal状态
@@ -64,7 +64,7 @@ public class MessageBox : MonoBehaviour
state.color = new Color(1.0f, 0.55f, 0.0f); // 琥珀色
text.text = message;
text.color = Color.white; // 默认文本颜色
StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁)
//StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁)
}
// 设置为Null状态
@@ -74,7 +74,7 @@ public class MessageBox : MonoBehaviour
state.color = Color.blue; // 蓝色
text.text = string.Empty;
text.color = Color.white; // 默认文本颜色
StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁)
//StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁)
}
// 闪烁警告效果
@@ -11,9 +11,16 @@ namespace AibisDream.FixSystem
private const string SocketObjName = "Socket";
private const string ModulePicName = "Module Pic";
private const string IndicatorName = "Indicator";
public Transform _socketPos;
// public Transform _indicatorPos;
private BodyModuleSystem _bodyModuleSystem;
private Material highlightMaterial;
private Material alarmMaterial;
private Material originalMaterial; // 原材质
private SpriteRenderer targetSpriteRenderer; // 目标的 SpriteRenderer
#endregion
// 模块基本数据
@@ -25,15 +32,18 @@ namespace AibisDream.FixSystem
// 获取组件索引
InitReference();
}
private void InitReference()
{
_socketPos = transform.Find(SocketObjName);
_bodyModuleSystem = transform.parent.parent.GetComponent<BodyModuleSystem>();
targetSpriteRenderer=transform.Find("Module Pic").GetComponent<SpriteRenderer>();
originalMaterial = targetSpriteRenderer.GetComponent<SpriteRenderer>().material;
highlightMaterial = Resources.Load<Material>("Materials/HighlightMaterial");
alarmMaterial=Resources.Load<Material>("Materials/AlarmMaterial");
}
#region
public bool IsAvailable()
{
return available;
@@ -42,11 +52,10 @@ namespace AibisDream.FixSystem
{
available=isAvailable;
}
public void PlugIn()
{
// 插入后先播放wave
ShowWave();
//ShowWave();
if(DialogController.Instance!=null)
// 然后触发Yarn节点
DialogController.Instance.StartDialogNode(_bodyModuleSystem.inHotErr ? "系统过热" : data.PlugInNodeName);
@@ -54,16 +63,18 @@ namespace AibisDream.FixSystem
public void PlugOut()
{
_bodyModuleSystem.oscilloscopeSystem.MessageBoxSetNull();
StartCoroutine(_bodyModuleSystem.oscilloscopeSystem.DisableDeepInButton());
// 先关闭wave
_bodyModuleSystem.oscilloscopeSystem.ShowScreenMessage("未插入任何模块", Color.white);
CloseWave();
//_bodyModuleSystem.oscilloscopeSystem.ShowScreenMessage("未插入任何模块", Color.white);
//CloseWave();
// TODO 触发Yarn节点(似乎目前没有拔出对话?)
}
public void DeepIn()
{
if (!data.waveHasError&&!data.ignoreWaveCheck) return;
// 如果有错误并且已经深入了
// if (!data.waveHasError&&!data.ignoreWaveCheck) return;
// // 如果有错误并且已经深入了
if(DialogController.Instance!=null)
DialogController.Instance.StartDialogNode(data.DeepInNodeName);
}
@@ -130,6 +141,7 @@ namespace AibisDream.FixSystem
{
var modulePic = transform.Find(ModulePicName).GetComponent<SpriteRenderer>();
var socketPos = transform.Find(SocketObjName);
//var indicatorPos = transform.Find(IndicatorName);
return new BodyModuleData
{
@@ -140,13 +152,40 @@ namespace AibisDream.FixSystem
waveformType = data.waveformType,
waveHasError = data.waveHasError,
ignoreWaveCheck = data.ignoreWaveCheck,
cantStopRunning=data.cantStopRunning
cantStopRunning=data.cantStopRunning,
//IndicatorPos=indicatorPos.localPosition
//indicatorPos= indicatorPos.position
};
}
#endregion
}
#region
public void Highlight(bool enable)
{
if (targetSpriteRenderer != null && highlightMaterial != null&&targetSpriteRenderer.material!=alarmMaterial)
{
targetSpriteRenderer.material = enable ? highlightMaterial : originalMaterial;
}
}
public void Alarm(bool enable)
{
if (targetSpriteRenderer != null && alarmMaterial != null)
{
targetSpriteRenderer.material = enable ? alarmMaterial : originalMaterial;
}
}
// public void HideModule(bool enable)
// {
// if (targetSpriteRenderer != null && highlightMaterial != null)
// {
// targetSpriteRenderer.material = enable ? highlightMaterial : originalMaterial;
// }
// }
#endregion
}
[Serializable]
public struct BodyModuleData
{
@@ -161,6 +200,8 @@ namespace AibisDream.FixSystem
public SerializableVector3 modulePos;
public SerializableVector3 socketPos;
public SerializableVector3 indicatorPos;
// 功能信息
public WaveformType waveformType;
@@ -194,5 +235,11 @@ namespace AibisDream.FixSystem
get => socketPos.ToVector3();
set => socketPos = new SerializableVector3(value);
}
// [JsonIgnore]
// public Vector3 IndicatorPos
// {
// get => indicatorPos.ToVector3();
// set => indicatorPos = new SerializableVector3(value);
// }
}
}
@@ -7,8 +7,9 @@ namespace AibisDream
public static class BodyModuleYarnCommand
{
private static BodyModuleSystem BodyModuleSystem => FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
private static OscilloscopeSystem OscilloscopeSystem => FixSystemCenter.SystemDic.Get<OscilloscopeSystem>();
private static PunchTapeSystem PunchTapeSystem => FixSystemCenter.SystemDic.Get<PunchTapeSystem>();
[YarnCommand("SetModuleState_CantStopRunning")]
public static void SetModuleState_CantStopRunning(string ModuleName,bool state)
{
@@ -68,7 +69,7 @@ namespace AibisDream
[YarnCommand("Temp_InstallChip")]
public static void Temp_InstallChip()
{
var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Module Pic").gameObject;
var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Chip").gameObject;
if(!_UFCover.activeInHierarchy)
{
_UFCover.SetActive(true);
@@ -77,7 +78,7 @@ namespace AibisDream
[YarnCommand("Temp_RemoveChip")]
public static void Temp_RemoveChip()
{
var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Module Pic").gameObject;
var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Chip").gameObject;
if(_UFCover.activeInHierarchy)
{
_UFCover.SetActive(false);
@@ -89,5 +90,62 @@ namespace AibisDream
var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
targetModule.SetSocketAvailable(isAvailable);
}
[YarnCommand("ModuleHightLight")]
public static void ModuleHightLight(string moduleName,bool enable)
{
var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
targetModule.Highlight(enable);
}
[YarnCommand("ModuleAlarm")]
public static void ModuleAlarm(string moduleName,bool enable)
{
var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
targetModule.Alarm(enable);
}
[YarnCommand("MessageBoxSetError")]
public static void MessageBoxSetError()
{
OscilloscopeSystem.MessageBoxSetError();
}
[YarnCommand("MessageBoxSetWarning")]
public static void MessageBoxSetWarning()
{
OscilloscopeSystem.MessageBoxSetWarning();
}
[YarnCommand("MessageBoxSetNormal")]
public static void MessageBoxSetNormal()
{
OscilloscopeSystem.MessageBoxSetNormal();
}
[YarnCommand("MessageBoxSetChecking")]
public static void MessageBoxSetChecking()
{
OscilloscopeSystem.MessageBoxSetChecking();
}
[YarnCommand("MessageBoxSetNull")]
public static void MessageBoxSetNull()
{
OscilloscopeSystem.MessageBoxSetNull();
}
[YarnCommand("MessageBoxSetText")]
public static void MessageBoxSetText(string text)
{
OscilloscopeSystem.MessageBoxSetText(text);
}
[YarnCommand("EnableDeepInButton")]
public static void EnableDeepInButton()
{
OscilloscopeSystem.StartCoroutine(OscilloscopeSystem.EnableDeepInButton());
}
[YarnCommand("DisableDeepInButton")]
public static void DisableDeepInButton()
{
OscilloscopeSystem.StartCoroutine(OscilloscopeSystem.DisableDeepInButton());
}
[YarnCommand("PrintPunchTapes")]
public static IEnumerator PrintPunchTapes(int count)
{
yield return PunchTapeSystem.StartCoroutine(PunchTapeSystem.PrintPunchTapes(count));
}
}
}
@@ -1,7 +1,10 @@
using AibisDream.Utility;
using TMPro;
using UnityEngine;
using DG.Tweening;
using Febucci.UI;
using Random = UnityEngine.Random;
using System.Collections;
namespace AibisDream.FixSystem
{
@@ -10,8 +13,8 @@ namespace AibisDream.FixSystem
#region
private BodyModuleSystem _bodyModuleSystem;
private TMP_Text _screenText;
public TMP_Text state; // 显示状态的TextMeshPro组件
private TMP_Text _screenText;// 显示消息的TextMeshPro组件
private WaveformLine _waveformLine;
private ScanLine _scanLine;
private SpriteRenderer _screen;
@@ -44,10 +47,10 @@ namespace AibisDream.FixSystem
_screen = transform.Find("Screen").GetComponent<SpriteRenderer>();
_waveSlider = transform.Find("Wave Slider").GetComponent<WaveSlider>();
_deepinButton = new SpriteButton(transform.Find("Deepin Button").gameObject, false);
_waveformLine.SetLineSize(_screen.bounds.size.x, _screen.bounds.size.y);
_scanLine.SetScreenSize(_screen.bounds.size.x, _screen.bounds.size.y);
_screenText.text = "";
//_screenText.text = "";
MessageBoxSetNull();
_deepinButton.OnButtonDown += HandleDeepInButtonClick;
_scanLine.ScanErrorEvent += OnScanSuccess;
@@ -119,14 +122,15 @@ namespace AibisDream.FixSystem
}
public void HandleDeepInButtonClick()
{
if(_bodyModuleSystem.CableSystem.curBodyModule.data.ignoreWaveCheck==true)
{
_bodyModuleSystem.HandleDeepIn();
}
else
{
StartScan();
}
// if(_bodyModuleSystem.CableSystem.curBodyModule.data.ignoreWaveCheck==true)
// {
// _bodyModuleSystem.HandleDeepIn();
// }
// else
// {
// StartScan();
// }
_bodyModuleSystem.HandleDeepIn();
}
@@ -159,8 +163,62 @@ namespace AibisDream.FixSystem
}
#endregion
}
public void MessageBoxSetError()
{
state.text = "错误";
state.color = Color.red; // 红色
// _screenText.text = message;
// _screenText.color = Color.white; // 默认文本颜色
}
public void MessageBoxSetWarning()
{
state.text = "警告";
state.color = new Color(1.0f, 0.55f, 0.0f); // 琥珀色
// _screenText.text = message;
// _screenText.color = Color.white; // 默认文本颜色
}
public void MessageBoxSetNormal()
{
state.text = "正常";
state.color = Color.blue; // 琥珀色
// _screenText.text = message;
// _screenText.color = Color.white; // 默认文本颜色
}
public void MessageBoxSetChecking()
{
state.text = "检查中";
state.color = Color.white; // 琥珀色
// _screenText.text = string.Empty;
// _screenText.color = Color.white; // 默认文本颜色
}
public void MessageBoxSetText(string text)
{
_screenText.color = Color.white; // 默认文本颜色
_screenText.text += text+"<br>";
}
public void MessageBoxSetNull()
{
state.text = "未检测到信号";
state.color = Color.white; // 蓝色
_screenText.text = string.Empty;
_screenText.color = Color.white; // 默认文本颜色
}
public IEnumerator EnableDeepInButton()
{
yield return _deepinButton.GetTransform().DOLocalMoveX(0.5f, 0.5f).WaitForCompletion();
_deepinButton.SetActive(true);
}
public IEnumerator DisableDeepInButton()
{
yield return _deepinButton.GetTransform().DOLocalMoveX(-0.1f, 0.5f).WaitForCompletion();
_deepinButton.SetActive(false);
}
}
public enum WaveformType
{
Default,
@@ -0,0 +1,76 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using AibisDream.FixSystem;
using UnityEngine.UI;
public class PunchTapeSystem : MonoBehaviour
{
public RectTransform punchTapeMachine;
public RectTransform punchTape;
public float stepInterval = 0.1f; // Interval between each printing step
public float stepDistance = 0.5f; // Distance moved per step
public float[] stepPatterns = { 0.3f, 0.5f, 0.2f, 0.4f, 0.6f }; // Pattern of intervals to simulate rhythmic printing
private void Awake()
{
FixSystemCenter.SystemDic.Register(this);
}
public void Update()
{
if (Input.GetKeyDown(KeyCode.P))
{
StartPrinting(2);
}
}
public void StartPrinting(int tapeCount)
{
StartCoroutine(PrintPunchTapes(tapeCount));
}
public IEnumerator PrintPunchTapes(int tapeCount)
{
Vector3 machineStartPos = punchTapeMachine.anchoredPosition;
Vector3 tapeStartPos = punchTape.anchoredPosition;
Color tapeStartColor = punchTape.GetComponent<Image>().color;
while (tapeCount > 0)
{
// Move the printer to x = 2 over 1 second
yield return punchTapeMachine.DOAnchorPos(new Vector2(-1252f, punchTapeMachine.anchoredPosition.y), 1f).WaitForCompletion();
// Gradually move the punch tape to x = -3.8 with rhythmic pattern
Vector2 targetPosition = new Vector2(796f, punchTape.anchoredPosition.y);
int patternIndex = 0;
while (Vector2.Distance(punchTape.anchoredPosition, targetPosition) > stepDistance)
{
punchTape.anchoredPosition = Vector3.MoveTowards(punchTape.anchoredPosition, targetPosition, stepDistance);
yield return new WaitForSeconds(stepPatterns[patternIndex % stepPatterns.Length]);
patternIndex++;
}
// Ensure exact final position
punchTape.anchoredPosition = targetPosition;
// Fade out the punch tape over 1 second
yield return punchTape.GetComponent<Image>().DOFade(0f, 1f).WaitForCompletion();
// Reset the punch tape position and opacity
punchTape.anchoredPosition = tapeStartPos;
punchTape.GetComponent<Image>().color = tapeStartColor;
// Decrement the tape count
tapeCount--;
}
// Move the printer back to x = 0 over 1 second
yield return punchTapeMachine.DOAnchorPos(new Vector2(-1428.186f, punchTapeMachine.anchoredPosition.y), 1f).WaitForCompletion();
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4075ea95a82355544862690e0de983bd
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,177 @@
using System.Collections;
using AibisDream.Utility;
using DG.Tweening;
using UnityEngine;
namespace AibisDream.FixSystem
{
public class CharacterViewer : MonoBehaviour
{
private string _curCharacterName;
private GameObject _curCharacter;
private float _characterAlpha;
private Coroutine _autoBlinkCoroutine;
private Transform FaceGroup => _curCharacter.transform.Find("表情");
private Transform PoseGroup => _curCharacter.transform.Find("动作");
private Transform LinkDevice => _curCharacter.transform.Find("换液设备");
private SpriteRenderer _blinkLayer;
public IEnumerator CharacterInit(string characterName)
{
// 异步加载角色预制体(psb
ResourceRequest request = Resources.LoadAsync<GameObject>($"Characters/{characterName}");
yield return request;
#if DEBUG
if (request.asset == null)
{
Debug.Log($"{characterName}没有找到");
yield break;
}
#endif
// 先卸载旧的
if (_curCharacter != null)
{
Destroy(_curCharacter);
_curCharacter = null;
}
// 加载新的
GameObject characterPrefab = request.asset as GameObject;
_curCharacter = Instantiate(characterPrefab, transform);
// 初始化处理
_curCharacter.SetActive(false);
_blinkLayer = _curCharacter.transform.Find("闭眼").GetComponent<SpriteRenderer>();
_blinkLayer.enabled = false;
// 表情和动作只留一种
ActiveLayer(FaceGroup);
ActiveLayer(PoseGroup);
// 换液设备先隐藏
RemoveLinkDevice();
// 初始化角色透明度
SetCharacterAlpha(0);
// 等待一帧,确保初始化完成
yield return new WaitForSeconds(1);
// 激活角色
_curCharacter.SetActive(true);
}
private static void ActiveLayer(Transform root, string layerName = null)
{
var childLayers = root.GetComponentsInChildren<SpriteRenderer>();
if (childLayers.Length == 0) return;
foreach (var layer in childLayers)
{
layer.enabled = layer.gameObject.name == layerName;
}
// 如果输入为空,就默认激活一层
if (layerName == null)
{
childLayers[0].enabled = true;
}
}
private void SetCharacterAlpha(float alpha)
{
SpriteRenderer[] renderers = _curCharacter.GetComponentsInChildren<SpriteRenderer>();
foreach (var childRenderer in renderers)
{
Color color = childRenderer.color;
color.a = alpha;
childRenderer.color = color;
}
}
public IEnumerator CharacterFadeIn(float duration = 1f)
{
if (_curCharacter != null)
{
_curCharacter.SetActive(true);
yield return FadeCharacter(1, duration);
}
}
public IEnumerator CharacterFadeOut(float duration = 1f)
{
if (_curCharacter != null)
{
yield return FadeCharacter(0, duration);
_curCharacter.SetActive(false);
}
}
private IEnumerator FadeCharacter(float toAlpha, float duration)
{
yield return DOTween.To(() => _characterAlpha, x => SetCharacterAlpha(x), toAlpha, duration)
.WaitForCompletion();
}
public void SwitchPose(string poseName)
{
ActiveLayer(PoseGroup, poseName);
}
public void SwitchFace(string faceName)
{
StopAutoBlink();
ActiveLayer(FaceGroup, faceName);
}
public void Blink()
{
_blinkLayer.enabled = true;
_ = CommonUtil.Delay(100, () => { _blinkLayer.enabled = false; });
}
public void AutoBlink()
{
StopAutoBlink();
_autoBlinkCoroutine = StartCoroutine(AutoBlinkAsync());
}
public void StopAutoBlink()
{
if (_autoBlinkCoroutine != null)
{
StopCoroutine(_autoBlinkCoroutine);
}
}
private IEnumerator AutoBlinkAsync()
{
while (true)
{
yield return new WaitForSeconds(6f);
Blink();
}
}
public void AddLinkDevice()
{
LinkDevice.gameObject.SetActive(true);
}
public void RemoveLinkDevice()
{
LinkDevice.gameObject.SetActive(false);
}
public void CharacterShow(string characterName)
{
if (_curCharacter != null)
{
// 将角色的透明度设置为 1
SetCharacterAlpha(1);
}
else
{
Debug.LogError($"Character {characterName} not found in loaded characters.");
}
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 26c6d766a411186449e3e0fd4c9f1ca5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,17 +1,27 @@
using System.Collections;
using AibisDream.FixSystem;
using DG.Tweening;
using UnityEngine;
namespace AibisDream
{
public class ClinicSystem : MonoBehaviour
{
[HideInInspector] public CharacterManager character;
[HideInInspector] public CharacterViewer character;
private Transform _pumpHead;
private GameObject _coolingScreen;
public Vector3 pumpUpPos;
public Vector3 pumpDownPos;
public float pumpDuration;
private void Awake()
{
FixSystemCenter.SystemDic.Register(this);
character = transform.Find("Character").GetComponent<CharacterManager>();
character = transform.GetComponentInChildren<CharacterViewer>();
_pumpHead = transform.Find("正图").Find("近景").Find("桌上泵头");
_coolingScreen = transform.Find("正图").Find("近景").Find("桌面泵机运作时亮灯").gameObject;
}
public IEnumerator Indoor(float duration)
@@ -28,5 +38,21 @@ namespace AibisDream
yield return MainUIController.Instance.FadeInSync(duration);
gameObject.SetActive(false);
}
public void StartTablePump()
{
_pumpHead.DOLocalMove(pumpDownPos, pumpDuration).SetLoops(-1, LoopType.Yoyo)
.SetEase(Ease.Linear);
// 点亮屏幕
_coolingScreen.SetActive(true);
}
public void StopTablePump()
{
_pumpHead.DOKill();
_pumpHead.DOLocalMove(pumpUpPos, 0.5f);
// 熄灭屏幕
_coolingScreen.SetActive(false);
}
}
}
@@ -1,5 +1,6 @@
using System.Collections;
using AibisDream.FixSystem;
using UnityEngine;
using Yarn.Unity;
namespace AibisDream
@@ -7,7 +8,7 @@ namespace AibisDream
public static class ClinicYarnCommand
{
private static ClinicSystem ClinicSystem => FixSystemCenter.SystemDic.Get<ClinicSystem>();
private static CharacterManager Character => ClinicSystem.character;
private static CharacterViewer Character => ClinicSystem.character;
[YarnCommand("indoor_new")]
public static IEnumerator Indoor(float duration)
@@ -54,19 +55,51 @@ namespace AibisDream
[YarnCommand("character_face_new")]
public static void CharacterFace(string state)
{
Character.SetFaceState(state);
Character.SwitchFace(state);
}
[YarnCommand("character_eye_new")]
public static void CharacterEye(string state)
{
Character.SetEyeState(state);
// Character.SetEyeState(state);
Debug.LogWarning("该命令已废弃");
}
[YarnCommand("character_crying_new")]
public static void CharacterCrying(bool isCrying)
{
Character.SetCrying(isCrying);
// Character.SetCrying(isCrying);
Debug.LogWarning("该命令已废弃");
}
[YarnCommand("character_pos")]
public static void SwitchPos(string poseName)
{
Character.SwitchPose(poseName);
}
[YarnCommand("character_auto_blink")]
public static void AutoBlink()
{
Character.AutoBlink();
}
[YarnCommand("character_stop_auto_blink")]
public static void StopAutoBlink()
{
Character.StopAutoBlink();
}
[YarnCommand("character_add_device")]
public static void AddLinkDevice()
{
Character.AddLinkDevice();
}
[YarnCommand("character_remove_device")]
public static void RemoveLinkDevice()
{
Character.RemoveLinkDevice();
}
#endregion
@@ -21,7 +21,6 @@ namespace AibisDream.FixSystem
private void Awake()
{
gameObject.SetActive(false);
transform.localPosition = hidePos;
InitRefs();
@@ -39,11 +38,7 @@ namespace AibisDream.FixSystem
public IEnumerator Show()
{
gameObject.SetActive(true);
Tween tween = transform.DOLocalMove(showPos, showDuration);
while (tween.active && !tween.IsComplete())
{
yield return null;
}
yield return transform.DOLocalMove(showPos, showDuration).WaitForCompletion();
}
/// <summary>
@@ -52,11 +47,7 @@ namespace AibisDream.FixSystem
/// <returns>隐藏</returns>
public IEnumerator Hide()
{
Tween tween = transform.DOLocalMove(hidePos, showDuration);
while (tween.active && !tween.IsComplete())
{
yield return null;
}
yield return transform.DOLocalMove(hidePos, showDuration).WaitForCompletion();
gameObject.SetActive(false);
}
}
@@ -7,6 +7,7 @@ namespace AibisDream.FixSystem
public class BottleSlot : MonoBehaviour
{
public event Action<CoolingBottle> InsertSlotEvent;
public event Action RemoveSlotEvent;
public CoolingBottleData initBottleData;
private CoolingBottle _curBottle;
@@ -74,6 +75,7 @@ namespace AibisDream.FixSystem
public void RemoveBottle()
{
_curBottle = null;
RemoveSlotEvent?.Invoke();
}
/// <summary>
@@ -83,6 +85,7 @@ namespace AibisDream.FixSystem
public void InsertSlot(CoolingBottle coolingBottle)
{
_curBottle = coolingBottle;
_curBottle.transform.parent = transform;
// 在架子上才正过来
if (_inShelf)
{
@@ -104,8 +107,9 @@ namespace AibisDream.FixSystem
{
if (_curBottle)
{
_curBottle.transform.parent = null;
Destroy(_curBottle.gameObject);
_curBottle = null;
Destroy(_curBottle);
}
}
}
@@ -50,7 +50,6 @@ namespace AibisDream.FixSystem
public void StartMove()
{
_rb.isKinematic = false;
curSnapSlot.RemoveBottle();
// 开始移动时就切换成横版
Rotate(false);
}
@@ -75,11 +74,8 @@ namespace AibisDream.FixSystem
sq.Join(rotate);
Tween scaleTw = transform.DOScale(scale, RotateTime);
sq.Join(scaleTw);
while (sq.active && !sq.IsComplete())
{
yield return null;
}
yield return sq.WaitForCompletion();
}
public void Move(Vector2 mousePos)
@@ -91,7 +87,12 @@ namespace AibisDream.FixSystem
{
if (TryFindClosestSlot(out var targetSlot))
{
// 从原有Slot移出
curSnapSlot.RemoveBottle();
// 更新到新的Slot
curSnapSlot = targetSlot;
curSnapSlot.InsertSlot(this);
}
targetSnapSlotSet.Clear();
@@ -99,7 +100,7 @@ namespace AibisDream.FixSystem
// 吸附到目标位置
_rb.isKinematic = true;
transform.DOMove(curSnapSlot.transform.position, SnapMoveTime);
curSnapSlot.InsertSlot(this);
// TODO 停止描边
}
@@ -1,7 +1,6 @@
using System.Collections;
using AibisDream.FixSystem;
using UnityEngine;
using Yarn.Unity;
namespace AibisDream.Framework
{
@@ -28,7 +27,7 @@ namespace AibisDream.Framework
FixSystemCenter.SystemDic.Register(this);
InitRefs();
}
private void InitRefs()
{
_pumpUI = transform.Find("Pump Part").GetComponent<PumpController>();
@@ -48,7 +47,6 @@ namespace AibisDream.Framework
public IEnumerator LinkTube()
{
// 播放插线动画,完成后自动关闭
// 立绘变化待补充
yield return _tubeUI.PlayLinkAnime();
}
@@ -69,7 +67,15 @@ namespace AibisDream.Framework
public void InsertBottle(CoolingBottle bottle)
{
// 插入似乎没有太多逻辑?
// 设置当前瓶子名称
DialogController.Instance.SetVariable("$curBottleName", bottle.data.name);
// 触发插入对话
DialogController.Instance.StartDialogNode("插入冷却液");
}
public void RemoveBottle()
{
DialogController.Instance.SetVariable("$curBottleName", "");
}
public void Lock()
@@ -90,27 +96,33 @@ namespace AibisDream.Framework
{
// 播放pump动画
_pumpUI.PlayPumpAnime();
var clinicSystem = FixSystemCenter.SystemDic.Get<ClinicSystem>();
clinicSystem.StartTablePump();
// 播放泵机运行对话
// DialogController.Instance.StartDialogNode($"泵机运行_{CurBottle.data.name}");
Debug.Log($"泵机运行_{CurBottle.data.name}");
DialogController.Instance.StartDialogNode($"泵机运行");
}
}
[YarnCommand("close_bottle_ui")]
public IEnumerator CloseBottleUI()
{
yield return _bottomUI.Hide();
}
[YarnCommand("close_cooling_system")]
public IEnumerator CloseCoolingSystem()
{
yield return _pumpUI.Hide();
_pumpUI.StopPumpAnime();
_pumpUI.DestroyBottle();
}
[YarnCommand("pull_out_tube")]
public void StopPump()
{
// 冷却液界面
_pumpUI.StopPumpAnime();
_pumpUI.DestroyBottle();
// 诊所界面
var clinicSystem = FixSystemCenter.SystemDic.Get<ClinicSystem>();
clinicSystem.StopTablePump();
}
public IEnumerator PullOutTube()
{
yield return _tubeUI.PlayPullOutAnime();
@@ -131,6 +143,8 @@ namespace AibisDream.Framework
public void Unlock();
// 插入冷却液瓶子
public void InsertBottle(CoolingBottle bottle);
// 移出冷却液瓶子
public void RemoveBottle();
// 关闭卡扣
public void Lock();
// 点击泵机开关
@@ -141,5 +155,7 @@ namespace AibisDream.Framework
public IEnumerator CloseCoolingSystem();
// 拔管
public IEnumerator PullOutTube();
// 停止泵机
public void StopPump();
}
}
@@ -0,0 +1,89 @@
using System.Collections;
using AibisDream.Framework;
using Yarn.Unity;
namespace AibisDream.FixSystem
{
public static class CoolingSystemCommand
{
// 打开冷却系统UI
[YarnCommand("open_cooling_system")]
public static IEnumerator OpenCoolingSystem()
{
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
return cooling.OpenCoolingSystem();
}
// 插管
[YarnCommand("link_tube")]
public static IEnumerator LinkTube()
{
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
return cooling.LinkTube();
}
// 打开左侧冷却液界面
[YarnCommand("open_bottle_ui")]
public static IEnumerator OpenBottleUI()
{
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
return cooling.OpenBottleUI();
}
// 打开卡扣
[YarnCommand("unlock")]
public static void Unlock()
{
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
cooling.Unlock();
}
// 关闭卡扣
[YarnCommand("lock")]
public static void Lock()
{
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
cooling.Lock();
}
// 点击泵机开关
[YarnCommand("start_pump")]
public static void StartPump()
{
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
cooling.StartPump();
}
// 冷却液架收回
[YarnCommand("close_bottle_ui")]
public static IEnumerator CloseBottleUI()
{
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
return cooling.CloseBottleUI();
}
// 冷却系统UI收回
[YarnCommand("close_cooling_system")]
public static IEnumerator CloseCoolingSystem()
{
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
return cooling.CloseCoolingSystem();
}
// 拔管
[YarnCommand("pull_out_tube")]
public static IEnumerator PullOutTube()
{
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
return cooling.PullOutTube();
}
// 运行结束
[YarnCommand("stop_pump")]
public static void StopPump()
{
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
cooling.StopPump();
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4b0dd86fff64466d893bbba5891722c4
timeCreated: 1735114274
@@ -2,7 +2,6 @@
using AibisDream.Framework;
using DG.Tweening;
using UnityEngine;
using UnityEngine.Serialization;
namespace AibisDream.FixSystem
{
@@ -39,14 +38,13 @@ namespace AibisDream.FixSystem
private GameObject _lockBox;
private Transform _pumpHead;
private GameObject _coolingScreen;
#endregion
private void Awake()
{
InitRefs();
// 隐藏
gameObject.SetActive(false);
transform.localPosition = hidePos;
}
@@ -71,11 +69,13 @@ namespace AibisDream.FixSystem
var pumpGroup = transform.Find("泵机组");
_pumpHead = pumpGroup.Find("泵头");
_coolingScreen = pumpGroup.Find("泵机运作时亮灯").gameObject;
bottleSlot = GetComponentInChildren<BottleSlot>();
bottleSlot.InsertSlotEvent += _coolingSystem.InsertBottle;
bottleSlot.RemoveSlotEvent += _coolingSystem.RemoveBottle;
}
#region
private void LockButtonDown()
@@ -112,11 +112,7 @@ namespace AibisDream.FixSystem
public IEnumerator Show()
{
gameObject.SetActive(true);
Tween tween = transform.DOLocalMove(showPos, showDuration);
while (tween.active && !tween.IsComplete())
{
yield return null;
}
yield return transform.DOLocalMove(showPos, showDuration).WaitForCompletion();
}
/// <summary>
@@ -125,11 +121,7 @@ namespace AibisDream.FixSystem
/// <returns>隐藏</returns>
public IEnumerator Hide()
{
Tween tween = transform.DOLocalMove(hidePos, showDuration);
while (tween.active && !tween.IsComplete())
{
yield return null;
}
yield return transform.DOLocalMove(hidePos, showDuration).WaitForCompletion();
gameObject.SetActive(false);
}
@@ -156,12 +148,14 @@ namespace AibisDream.FixSystem
{
_pumpHead.DOLocalMove(pumpDownPos, pumpDuration).SetLoops(-1, LoopType.Yoyo)
.SetEase(Ease.Linear);
_coolingScreen.SetActive(true);
}
public void StopPumpAnime()
{
_pumpHead.DOKill();
_pumpHead.localPosition = pumpUpPos;
_coolingScreen.SetActive(false);
}
public void DestroyBottle()
@@ -22,8 +22,6 @@ namespace AibisDream.FixSystem
private void Awake()
{
gameObject.SetActive(false);
InitRefs();
}
@@ -61,7 +59,8 @@ namespace AibisDream.FixSystem
{
yield return null;
}
// TODO 插完线后更新人物图片
// 插完线后更新人物图片
ClinicYarnCommand.AddLinkDevice();
}
private IEnumerator PullOutAction()
@@ -72,7 +71,8 @@ namespace AibisDream.FixSystem
{
yield return null;
}
// TODO 插完线后更新人物图片
// 插完线后更新人物图片
ClinicYarnCommand.RemoveLinkDevice();
}
private IEnumerator ShowAndHide(IEnumerator middleAction)
@@ -43,6 +43,7 @@ namespace AibisDream.FixSystem
TransitionDic.Add(FixState.BodyModule, FixState.UF, new BodyModuleToUFCommand());
TransitionDic.Add(FixState.UF, FixState.BodyModule, new UFToBodyModuleCommand());
TransitionDic.Add(FixState.Clinic, FixState.CoolingMachine, new ClinicToCoolingCommand());
TransitionDic.Add(FixState.CoolingMachine, FixState.Clinic, new CoolingToClinicCommand());
}
/// <summary>
@@ -1,4 +1,4 @@
using System.Collections;
using System.Collections;
using AibisDream.Framework;
using UnityEngine;
@@ -21,8 +21,10 @@ namespace AibisDream.FixSystem
bodyModuleSystem.Load();
// 隐藏诊所
clinicSystem.gameObject.SetActive(false);
// 黑屏淡出
yield return MainUIController.Instance.FadeOutSync(FadeDuration);
}
public void SetArgs(string arg)
@@ -75,24 +77,44 @@ namespace AibisDream.FixSystem
{
private static readonly Vector3 CameraPos = new(6.61f, 0, -10);
private const float Duration = 2f;
private bool _playLink;
public IEnumerator Execute()
{
var coolingSystem = FixSystemCenter.SystemDic.Get<CoolingSystem>();
// 移动相机
yield return CameraKit.Instance.TransCameraAsync(CameraPos, Duration);
// 打开泵机
coolingSystem.gameObject.SetActive(true);
yield return coolingSystem.OpenCoolingSystem();
// 播放插线动画
yield return coolingSystem.LinkTube();
// 打开冷却液架
yield return coolingSystem.OpenBottleUI();
if (_playLink)
{
yield return coolingSystem.LinkTube();
}
}
public void SetArgs(string arg)
{
// 没有需要设置的参数
_playLink = !string.IsNullOrEmpty(arg);
}
}
public struct CoolingToClinicCommand : ITransitionCommand
{
public IEnumerator Execute()
{
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
yield return cooling.CloseBottleUI();
yield return cooling.CloseCoolingSystem();
yield return new WaitForSeconds(1f);
yield return CameraKit.Instance.ReturnInitCamera(2f);
}
public void SetArgs(string arg)
{
// 没有需要设置的
}
}
}
@@ -69,7 +69,7 @@ namespace AibisDream.FixSystem
{
yield return null;
}
// 打开引擎盖子
var coverSq = engineSystem.OpenCover();
while (coverSq.active && !coverSq.IsComplete())
@@ -84,21 +84,21 @@ namespace AibisDream.FixSystem
}
}
public partial struct EngineToBodyModuleCommand : ITransitionCommand
public struct EngineToBodyModuleCommand : ITransitionCommand
{
private const float Duration = 2f;
public IEnumerator Execute()
{
var engineSystem = FixSystemCenter.SystemDic.Get<EngineSystem>();
// 关闭引擎盖
var coverSq = engineSystem.CloseCover();
while (coverSq.active && !coverSq.IsComplete())
{
yield return null;
}
// 相机还原
var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration);
while (cameraSq.active && !cameraSq.IsComplete())
@@ -112,16 +112,16 @@ namespace AibisDream.FixSystem
// 添加参数
}
}
public struct EngineToClinicCommand : ITransitionCommand
{
private const float FadeDuration = 0.5f;
public IEnumerator Execute()
{
var clinicSystem = FixSystemCenter.SystemDic.Get<ClinicSystem>();
var engineSystem = FixSystemCenter.SystemDic.Get<EngineSystem>();
// 盖上盖子
yield return engineSystem.CloseCoverAsync();
// 黑屏
@@ -139,12 +139,13 @@ namespace AibisDream.FixSystem
// 无需参数
}
}
public struct BodyModuleToEyeCommand : ITransitionCommand
public struct BodyModuleToEyeCommand : ITransitionCommand
{
// 引擎相机设置
// 引擎相机设置
private static readonly Vector3 CameraPos = new(0f, 0.5f, -10);
private const float OrthographicSize = 2.5f;
private const float Duration = 2f;
private const float OrthographicSize = 2f;
private const float Duration = 1f;
public IEnumerator Execute()
{
@@ -155,12 +156,16 @@ namespace AibisDream.FixSystem
bodyModuleSystem.ResetPlug();
// 相机聚焦到目标位
var cameraSq = CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration);
yield return new WaitForSeconds(Duration/2);
yield return MainUIController.Instance.FadeInSync(Duration/2);
while (cameraSq.active && !cameraSq.IsComplete())
{
yield return null;
}
eyeSystem.OpenEyeView();
eyeSystem.OnEnter();
yield return MainUIController.Instance.FadeOutSync(Duration/2);
}
public void SetArgs(string arg)
@@ -168,24 +173,30 @@ namespace AibisDream.FixSystem
// 添加参数
}
}
public partial struct EyeToBodyModuleCommand : ITransitionCommand
public struct EyeToBodyModuleCommand : ITransitionCommand
{
private const float Duration = 2f;
private const float Duration = 1f;
public IEnumerator Execute()
{
var eyeSystem = FixSystemCenter.SystemDic.Get<EyeSystem>();
//yield return new WaitForSeconds(Duration/2);
yield return MainUIController.Instance.FadeInSync(Duration/2);
eyeSystem.CloseEyeView();
// 相机还原
var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration);
yield return new WaitForSeconds(Duration/2);
yield return MainUIController.Instance.FadeOutSync(Duration/2);
while (cameraSq.active && !cameraSq.IsComplete())
{
yield return null;
}
eyeSystem.OnExit();
}
public void SetArgs(string arg)
{
// 添加参数
@@ -195,7 +206,7 @@ namespace AibisDream.FixSystem
public struct BodyModuleToMemoryCommand : ITransitionCommand
{
// 引擎相机设置
private static readonly Vector3 CameraPos = new(0f, 0.5f, -10);
private static readonly Vector3 CameraPos = new(-2.5f, 5f, -10);
private const float OrthographicSize = 2.5f;
private const float Duration = 2f;
@@ -203,17 +214,21 @@ namespace AibisDream.FixSystem
{
var bodyModuleSystem = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
var memorySystem = FixSystemCenter.SystemDic.Get<MemoryProcess>();
yield return memorySystem.DropMemoryProjector();
// 插头回到初始插孔
bodyModuleSystem.ResetPlug();
// 相机聚焦到目标位
var cameraSq = CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration);
yield return new WaitForSeconds(Duration/2);
yield return MainUIController.Instance.FadeInSync(Duration/2);
while (cameraSq.active && !cameraSq.IsComplete())
{
yield return null;
}
memorySystem.OpenMemoryView();
memorySystem.OnShow();
yield return MainUIController.Instance.FadeOutSync(Duration/2);
}
public void SetArgs(string arg)
@@ -221,33 +236,41 @@ namespace AibisDream.FixSystem
// 添加参数
}
}
public partial struct MemoryToBodyModuleCommand : ITransitionCommand
public struct MemoryToBodyModuleCommand : ITransitionCommand
{
private const float Duration = 2f;
public IEnumerator Execute()
{
var memorySystem = FixSystemCenter.SystemDic.Get<MemoryProcess>();
yield return MainUIController.Instance.FadeInSync(Duration/2);
memorySystem.CloseMemoryView();
// 相机还原
var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration);
yield return new WaitForSeconds(Duration/2);
yield return MainUIController.Instance.FadeOutSync(Duration/2);
yield return memorySystem.PullMemoryProjector();
while (cameraSq.active && !cameraSq.IsComplete())
{
yield return null;
}
memorySystem.OnExit();
}
public void SetArgs(string arg)
{
// 添加参数
}
}
public struct BodyModuleToUFCommand : ITransitionCommand
{
// 引擎相机设置
private static readonly Vector3 CameraPos = new(0f, 0.5f, -10);
private static readonly Vector3 CameraPos = new(-4.5f, 0.5f, -10);
private const float OrthographicSize = 2.5f;
private const float Duration = 2f;
@@ -259,11 +282,14 @@ namespace AibisDream.FixSystem
bodyModuleSystem.ResetPlug();
// 相机聚焦到目标位
var cameraSq = CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration);
yield return new WaitForSeconds(Duration/2);
yield return MainUIController.Instance.FadeInSync(Duration/2);
while (cameraSq.active && !cameraSq.IsComplete())
{
yield return null;
}
UFSystem.OpenUFView();
yield return MainUIController.Instance.FadeOutSync(Duration/2);
}
@@ -272,30 +298,31 @@ namespace AibisDream.FixSystem
// 添加参数
}
}
public partial struct UFToBodyModuleCommand : ITransitionCommand
public struct UFToBodyModuleCommand : ITransitionCommand
{
private const float Duration = 2f;
public IEnumerator Execute()
{
var UFSystem = FixSystemCenter.SystemDic.Get<UFSystem>();
var UFSystem = FixSystemCenter.SystemDic.Get<UFSystem>();
yield return MainUIController.Instance.FadeInSync(Duration/2);
UFSystem.CloseUFView();
// 相机还原
var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration);
yield return new WaitForSeconds(Duration/2);
yield return MainUIController.Instance.FadeOutSync(Duration/2);
while (cameraSq.active && !cameraSq.IsComplete())
{
yield return null;
}
}
public void SetArgs(string arg)
{
// 添加参数
}
}
}
}
@@ -59,12 +59,7 @@ namespace AibisDream.Framework
public IEnumerator TransCameraAsync(Vector3 targetPos, float targetOrthographicSize, float duration)
{
var sq = TransCamera(targetPos, targetOrthographicSize, duration);
// 协程
while (sq.active && !sq.IsComplete())
{
yield return null;
}
yield return TransCamera(targetPos, targetOrthographicSize, duration).WaitForCompletion();
}
public IEnumerator ReturnInitCameraAsync(float duration)
@@ -1,5 +1,4 @@
using System;
using System.Collections;
using AibisDream.FixSystem;
using UnityEngine;
@@ -50,20 +49,8 @@ namespace AibisDream.Framework
{
if (Input.GetKeyDown(KeyCode.K))
{
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
MonoCenter.Mono.StartCoroutine(cooling.OpenCoolingSystem());
}
if (Input.GetKeyDown(KeyCode.A))
{
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
MonoCenter.Mono.StartCoroutine(cooling.LinkTube());
}
if (Input.GetKeyDown(KeyCode.S))
{
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
MonoCenter.Mono.StartCoroutine(cooling.OpenBottleUI());
MonoCenter.Mono.StartCoroutine(FixSystemYarnCommand.SwitchFixSystemTo("Eye"));
}
}
}
+2 -1
View File
@@ -56,7 +56,8 @@ namespace AibisDream
public IEnumerator StartTestGame()
{
// TODO 全部改好之后这里要直接进入FixScene
yield return SceneLoader.Instance.LoadSceneAsync(clinicScene);
yield return null;
//yield return SceneLoader.Instance.LoadSceneAsync(clinicScene);
var proj = Resources.Load<YarnProject>($"Yarn/{testYarnProject}/{testYarnProject}");
DialogController.Instance.StartDialog(proj);
}
@@ -57,8 +57,7 @@ namespace AibisDream
engineData.CalcSpeed(config.acceleratedSpeed, config.resistance);
// 判断是否成功
if (engineData.CheckSuccess(config.targetSpeed))
{
Debug.Log("EngineSuccess");
{;
DialogController.Instance?.StartDialogNode("EngineSuccess");
}
}
@@ -219,7 +218,7 @@ namespace AibisDream
[Serializable]
public struct EngineData
{
private const float SuccessDuration = 3f;
private const float SuccessDuration = 1.5f;
public float curSpeed;
public float curOil;
@@ -61,5 +61,9 @@ namespace AibisDream
{
isButtonActive = isActive;
}
public Transform GetTransform()
{
return _self.transform;
}
}
}
@@ -8,3 +8,4 @@ tutorial,教学,Aside,,,
docter,儿科医生,Aside,#FFCC00,,
peipei_child,童年佩佩,Aside,#00FFFF,,voice_peipei
unknown,???,Aside,#FFCC00,,
shitou,石头,Aside,,,voice_shitou
1 通过key索引配置 中文名 人物角色(Player/MainActor/Aside) 名称显示时的颜色 头像Pic路径 语音资源路径
8 docter 儿科医生 Aside #FFCC00
9 peipei_child 童年佩佩 Aside #00FFFF voice_peipei
10 unknown ??? Aside #FFCC00
11 shitou 石头 Aside voice_shitou
@@ -1 +1 @@
{"hasHotErr":false,"moduleDataArray":[{"moduleName":"Memory","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/记忆模块","modulePos":{"x":-2.524,"y":2.662,"z":0.0},"socketPos":{"x":0.092,"y":0.017,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":true},{"moduleName":"UF","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/UF底板","modulePos":{"x":-4.406,"y":0.431,"z":0.0},"socketPos":{"x":-0.243,"y":0.148,"z":0.0},"waveformType":2,"waveHasError":true,"ignoreWaveCheck":false},{"moduleName":"Eye","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/右眼","modulePos":{"x":-0.471,"y":0.604,"z":0.0},"socketPos":{"x":-0.879,"y":-0.57,"z":0.0},"waveformType":1,"waveHasError":true,"ignoreWaveCheck":false},{"moduleName":"Color","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/色觉","modulePos":{"x":-2.554,"y":0.689,"z":0.0},"socketPos":{"x":-0.003,"y":-0.744,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Emo","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/情绪模块","modulePos":{"x":-4.5,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Logic","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/思维模块","modulePos":{"x":-0.67,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":2,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Speak","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/讲话模块","modulePos":{"x":-2.58,"y":-2.51,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false}]}
{"hasHotErr":false,"moduleDataArray":[{"moduleName":"Memory","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/记忆模块","modulePos":{"x":-2.524,"y":2.662,"z":0.0},"socketPos":{"x":-0.89,"y":-0.31,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":true,"cantStopRunning":false},{"moduleName":"UF","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/UF底板","modulePos":{"x":-4.406,"y":0.431,"z":0.0},"socketPos":{"x":-0.243,"y":0.148,"z":0.0},"waveformType":2,"waveHasError":true,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Eye","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/右眼","modulePos":{"x":-0.471,"y":0.604,"z":0.0},"socketPos":{"x":-0.879,"y":-0.57,"z":0.0},"waveformType":1,"waveHasError":true,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Color","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/色觉","modulePos":{"x":-2.554,"y":0.689,"z":0.0},"socketPos":{"x":-0.003,"y":-0.744,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Emo","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/情绪模块 ","modulePos":{"x":-4.5,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Logic","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/思维模块","modulePos":{"x":-0.67,"y":2.16,"z":0.0},"socketPos":{"x":-0.377,"y":-0.244,"z":0.0},"waveformType":2,"waveHasError":false,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Speak","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/讲话模块","modulePos":{"x":-2.58,"y":-2.51,"z":0.0},"socketPos":{"x":-0.035,"y":-0.024,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false,"cantStopRunning":false}]}
@@ -1 +1 @@
{"hasHotErr":false,"moduleDataArray":[{"moduleName":"Memory","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/记忆模块","modulePos":{"x":-2.524,"y":2.662,"z":0.0},"socketPos":{"x":0.092,"y":0.017,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":true},{"moduleName":"UF","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/UF底板","modulePos":{"x":-4.406,"y":0.431,"z":0.0},"socketPos":{"x":-0.243,"y":0.148,"z":0.0},"waveformType":2,"waveHasError":true,"ignoreWaveCheck":false},{"moduleName":"Eye","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/右眼","modulePos":{"x":-0.471,"y":0.604,"z":0.0},"socketPos":{"x":-0.879,"y":-0.57,"z":0.0},"waveformType":1,"waveHasError":true,"ignoreWaveCheck":false},{"moduleName":"Color","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/色觉","modulePos":{"x":-2.554,"y":0.689,"z":0.0},"socketPos":{"x":-0.003,"y":-0.744,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Emo","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/情绪模块","modulePos":{"x":-4.5,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Logic","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/思维模块","modulePos":{"x":-0.67,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":2,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Speak","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/讲话模块","modulePos":{"x":-2.58,"y":-2.51,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false}]}
{"hasHotErr":false,"moduleDataArray":[]}
@@ -0,0 +1,17 @@
{
"MonoBehaviour": {
"Version": 4,
"EnableBurstCompilation": true,
"EnableOptimisations": true,
"EnableSafetyChecks": false,
"EnableDebugInAllBuilds": false,
"DebugDataKind": 1,
"EnableArmv9SecurityFeatures": false,
"CpuMinTargetX32": 0,
"CpuMaxTargetX32": 0,
"CpuMinTargetX64": 0,
"CpuMaxTargetX64": 0,
"CpuTargetsArm64": 512,
"OptimizeFor": 0
}
}
+3 -11
View File
@@ -3,7 +3,7 @@
--- !u!19 &1
Physics2DSettings:
m_ObjectHideFlags: 0
serializedVersion: 5
serializedVersion: 6
m_Gravity: {x: 0, y: -9.81}
m_DefaultMaterial: {fileID: 0}
m_VelocityIterations: 8
@@ -44,13 +44,5 @@ Physics2DSettings:
m_CallbacksOnDisable: 1
m_ReuseCollisionCallbacks: 1
m_AutoSyncTransforms: 0
m_AlwaysShowColliders: 0
m_ShowColliderSleep: 1
m_ShowColliderContacts: 0
m_ShowColliderAABB: 0
m_ContactArrowScale: 0.2
m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_GizmoOptions: 10
m_LayerCollisionMatrix: fffefffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+1 -1
View File
@@ -19,7 +19,7 @@ TagManager:
- UI
- Post
- ViewPost
-
- Clinic
-
-
-