Merge branch 'develop' into feature/yarn_shitou
This commit is contained in:
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public GameObject projector;
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public Image memoryFinishedImage; // 用于显示记忆处理结束的表现
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public Image memoryFinishedImageNoColor; // 用于显示记忆处理结束的表现
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{
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// coverOpen.SetActive(true);
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{
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{
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// 进入视图时的逻辑
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// 可以在这里进行一些特定的初始化或加载数据
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|
||||
- _DirectionalGlowFadeNoiseFactor: 0.2
|
||||
- _DirectionalGlowFadeRotation: 0
|
||||
- _DirectionalGlowFadeWidth: 0.1
|
||||
- _EnableAddColor: 0
|
||||
- _EnableAddHue: 0
|
||||
- _EnableAlphaTint: 0
|
||||
- _EnableBlackTint: 0
|
||||
- _EnableBrightness: 0
|
||||
- _EnableBurn: 0
|
||||
- _EnableCamouflage: 0
|
||||
- _EnableCheckerboard: 0
|
||||
- _EnableColorReplace: 0
|
||||
- _EnableContrast: 0
|
||||
- _EnableCustomFade: 0
|
||||
- _EnableDirectionalAlphaFade: 0
|
||||
- _EnableDirectionalDistortion: 0
|
||||
- _EnableDirectionalGlowFade: 0
|
||||
- _EnableEnchanted: 0
|
||||
- _EnableExternalAlpha: 0
|
||||
- _EnableFlame: 0
|
||||
- _EnableFrozen: 0
|
||||
- _EnableFullAlphaDissolve: 0
|
||||
- _EnableFullDistortion: 0
|
||||
- _EnableFullGlowDissolve: 0
|
||||
- _EnableGaussianBlur: 0
|
||||
- _EnableGlitch: 0
|
||||
- _EnableHalftone: 0
|
||||
- _EnableHologram: 0
|
||||
- _EnableHue: 0
|
||||
- _EnableInkSpread: 0
|
||||
- _EnableInnerOutline: 1
|
||||
- _EnableMetal: 0
|
||||
- _EnableNegative: 0
|
||||
- _EnableOuterOutline: 0
|
||||
- _EnablePingPongGlow: 0
|
||||
- _EnablePixelOutline: 0
|
||||
- _EnablePixelate: 0
|
||||
- _EnablePoison: 0
|
||||
- _EnableRainbow: 0
|
||||
- _EnableRecolorRGB: 0
|
||||
- _EnableRecolorRGBYCP: 0
|
||||
- _EnableSaturation: 0
|
||||
- _EnableScreenTiling: 0
|
||||
- _EnableShadow: 0
|
||||
- _EnableSharpen: 0
|
||||
- _EnableShiftHue: 0
|
||||
- _EnableShifting: 0
|
||||
- _EnableShine: 0
|
||||
- _EnableSineGlow: 0
|
||||
- _EnableSineMove: 0
|
||||
- _EnableSineRotate: 0
|
||||
- _EnableSineScale: 0
|
||||
- _EnableSmoke: 0
|
||||
- _EnableSmoothPixelArt: 0
|
||||
- _EnableSourceAlphaDissolve: 0
|
||||
- _EnableSourceGlowDissolve: 0
|
||||
- _EnableSplitToning: 0
|
||||
- _EnableSqueeze: 0
|
||||
- _EnableSquish: 0
|
||||
- _EnableStrongTint: 0
|
||||
- _EnableTextureLayer1: 0
|
||||
- _EnableTextureLayer2: 0
|
||||
- _EnableUVDistort: 0
|
||||
- _EnableUVRotate: 0
|
||||
- _EnableUVScale: 0
|
||||
- _EnableUVScroll: 0
|
||||
- _EnableVibrate: 0
|
||||
- _EnableWiggle: 0
|
||||
- _EnableWind: 0
|
||||
- _EnableWorldTiling: 0
|
||||
- _EnchantedBrightness: 1
|
||||
- _EnchantedContrast: 0.5
|
||||
- _EnchantedFade: 1
|
||||
- _EnchantedLerpToggle: 0
|
||||
- _EnchantedRainbowDensity: 0.5
|
||||
- _EnchantedRainbowSaturation: 0.8
|
||||
- _EnchantedRainbowSpeed: 0.5
|
||||
- _EnchantedRainbowToggle: 0
|
||||
- _EnchantedReduce: 0
|
||||
- _FadingFade: 1
|
||||
- _FadingNoiseFactor: 0.2
|
||||
- _FadingWidth: 0.3
|
||||
- _FlameBrightness: 10
|
||||
- _FlameNoiseFactor: 2.5
|
||||
- _FlameNoiseHeightFactor: 1.5
|
||||
- _FlameRadius: 0.2
|
||||
- _FlameSmooth: 2
|
||||
- _FrozenContrast: 2
|
||||
- _FrozenFade: 1
|
||||
- _FrozenHighlightContrast: 2
|
||||
- _FrozenHighlightDensity: 1
|
||||
- _FrozenSnowContrast: 1
|
||||
- _FrozenSnowDensity: 0.25
|
||||
- _FullAlphaDissolveFade: 0.5
|
||||
- _FullAlphaDissolveWidth: 0.5
|
||||
- _FullDistortionFade: 1
|
||||
- _FullGlowDissolveFade: 0.5
|
||||
- _FullGlowDissolveWidth: 0.5
|
||||
- _GaussianBlurFade: 1
|
||||
- _GaussianBlurOffset: 0.5
|
||||
- _GlitchBrightness: 4
|
||||
- _GlitchFade: 1
|
||||
- _GlitchHueSpeed: 1
|
||||
- _GlitchMaskMin: 0.4
|
||||
- _HalftoneFade: 1
|
||||
- _HalftoneFadeWidth: 1.5
|
||||
- _HalftoneInvert: 0
|
||||
- _HalftoneTiling: 4
|
||||
- _HologramContrast: 1
|
||||
- _HologramDistortionDensity: 0.5
|
||||
- _HologramDistortionOffset: 0.5
|
||||
- _HologramDistortionScale: 10
|
||||
- _HologramDistortionSpeed: 2
|
||||
- _HologramFade: 1
|
||||
- _HologramLineFrequency: 500
|
||||
- _HologramLineGap: 3
|
||||
- _HologramLineSpeed: 0.01
|
||||
- _HologramMinAlpha: 0.1
|
||||
- _Hue: 0
|
||||
- _InkSpreadContrast: 2
|
||||
- _InkSpreadDistance: 3
|
||||
- _InkSpreadFade: 1
|
||||
- _InkSpreadNoiseFactor: 0.5
|
||||
- _InkSpreadWidth: 0.2
|
||||
- _InnerOutlineDistortionToggle: 0
|
||||
- _InnerOutlineFade: 1
|
||||
- _InnerOutlineOutlineOnlyToggle: 1
|
||||
- _InnerOutlineTextureToggle: 0
|
||||
- _InnerOutlineWidth: 0.04
|
||||
- _MetalContrast: 2
|
||||
- _MetalFade: 1
|
||||
- _MetalHighlightContrast: 2
|
||||
- _MetalHighlightDensity: 1
|
||||
- _MetalMaskToggle: 0
|
||||
- _NegativeFade: 1
|
||||
- _OuterOutlineDistortionToggle: 0
|
||||
- _OuterOutlineFade: 1
|
||||
- _OuterOutlineOutlineOnlyToggle: 0
|
||||
- _OuterOutlineTextureToggle: 0
|
||||
- _OuterOutlineWidth: -24.23
|
||||
- _PingPongGlowContrast: 1
|
||||
- _PingPongGlowFade: 1
|
||||
- _PingPongGlowFrequency: 3
|
||||
- _PixelOutlineFade: 1
|
||||
- _PixelOutlineOutlineOnlyToggle: 0
|
||||
- _PixelOutlineTextureToggle: 0
|
||||
- _PixelOutlineWidth: 1
|
||||
- _PixelPerfectSpace: 0
|
||||
- _PixelPerfectUV: 0
|
||||
- _PixelateFade: 1
|
||||
- _PixelatePixelDensity: 16
|
||||
- _PixelatePixelsPerUnit: 100
|
||||
- _PixelsPerUnit: 100
|
||||
- _PoisonDensity: 3
|
||||
- _PoisonFade: 1
|
||||
- _PoisonNoiseBrightness: 2
|
||||
- _PoisonRecolorFactor: 0.5
|
||||
- _PoisonShiftSpeed: 0.2
|
||||
- _RainbowBrightness: 2
|
||||
- _RainbowContrast: 1
|
||||
- _RainbowDensity: 0.5
|
||||
- _RainbowFade: 1
|
||||
- _RainbowNoiseFactor: 0.2
|
||||
- _RainbowSaturation: 1
|
||||
- _RainbowSpeed: 1
|
||||
- _RecolorRGBFade: 1
|
||||
- _RecolorRGBTextureToggle: 0
|
||||
- _RecolorRGBYCPFade: 1
|
||||
- _RecolorRGBYCPTextureToggle: 0
|
||||
- _RectHeight: 100
|
||||
- _RectWidth: 100
|
||||
- _Saturation: 1
|
||||
- _ScreenTilingPixelsPerUnit: 100
|
||||
- _ScreenWidthUnits: 10
|
||||
- _ShaderFading: 0
|
||||
- _ShaderSpace: 0
|
||||
- _ShadowFade: 1
|
||||
- _SharpenFactor: 4
|
||||
- _SharpenFade: 1
|
||||
- _SharpenOffset: 2
|
||||
- _ShiftHueSpeed: 0.5
|
||||
- _ShiftingBrightness: 1
|
||||
- _ShiftingContrast: 0.5
|
||||
- _ShiftingDensity: 1.5
|
||||
- _ShiftingFade: 1
|
||||
- _ShiftingRainbowToggle: 0
|
||||
- _ShiftingSaturation: 0.8
|
||||
- _ShiftingSpeed: 0.5
|
||||
- _ShineContrast: 2
|
||||
- _ShineFade: 1
|
||||
- _ShineFrequency: 0.3
|
||||
- _ShineMaskToggle: 0
|
||||
- _ShineRotation: 30
|
||||
- _ShineSaturation: 0.5
|
||||
- _ShineSmooth: 1
|
||||
- _ShineSpeed: 5
|
||||
- _ShineWidth: 0.1
|
||||
- _SineGlowContrast: 1
|
||||
- _SineGlowFade: 1
|
||||
- _SineGlowFrequency: 4
|
||||
- _SineGlowMaskToggle: 0
|
||||
- _SineGlowMax: 1
|
||||
- _SineGlowMin: 0
|
||||
- _SineMoveFade: 1
|
||||
- _SineRotateAngle: 15
|
||||
- _SineRotateFade: 1
|
||||
- _SineRotateFrequency: 1
|
||||
- _SineScaleFrequency: 2
|
||||
- _SmokeAlpha: 1
|
||||
- _SmokeDarkEdge: 1
|
||||
- _SmokeNoiseFactor: 0.4
|
||||
- _SmokeNoiseScale: 0.5
|
||||
- _SmokeSmoothness: 1
|
||||
- _SmokeVertexSeed: 0
|
||||
- _SourceAlphaDissolveFade: 1
|
||||
- _SourceAlphaDissolveInvert: 0
|
||||
- _SourceAlphaDissolveNoiseFactor: 0.2
|
||||
- _SourceAlphaDissolveWidth: 0.2
|
||||
- _SourceGlowDissolveFade: 1
|
||||
- _SourceGlowDissolveInvert: 0
|
||||
- _SourceGlowDissolveNoiseFactor: 0.2
|
||||
- _SourceGlowDissolveWidth: 0.1
|
||||
- _SplitToningBalance: 1
|
||||
- _SplitToningContrast: 1
|
||||
- _SplitToningFade: 1
|
||||
- _SplitToningShift: 0
|
||||
- _SpriteSheetFix: 0
|
||||
- _SqueezeFade: 1
|
||||
- _SqueezePower: 1
|
||||
- _SquishFade: 1
|
||||
- _SquishFlip: 0
|
||||
- _SquishSquish: 0.1
|
||||
- _SquishStretch: 0.1
|
||||
- _StrongTintContrast: 0
|
||||
- _StrongTintContrastToggle: 0
|
||||
- _StrongTintFade: 1
|
||||
- _StrongTintMaskToggle: 0
|
||||
- _TextureLayer1Columns: 3
|
||||
- _TextureLayer1Contrast: 1
|
||||
- _TextureLayer1ContrastToggle: 0
|
||||
- _TextureLayer1EdgeClip: 0.005
|
||||
- _TextureLayer1Fade: 1
|
||||
- _TextureLayer1Rows: 3
|
||||
- _TextureLayer1ScrollToggle: 0
|
||||
- _TextureLayer1SheetToggle: 1
|
||||
- _TextureLayer1Speed: 20
|
||||
- _TextureLayer1StartFrame: 0
|
||||
- _TextureLayer2Columns: 3
|
||||
- _TextureLayer2Contrast: 1
|
||||
- _TextureLayer2ContrastToggle: 0
|
||||
- _TextureLayer2EdgeClip: 0.005
|
||||
- _TextureLayer2Fade: 1
|
||||
- _TextureLayer2Rows: 3
|
||||
- _TextureLayer2ScrollToggle: 0
|
||||
- _TextureLayer2SheetToggle: 1
|
||||
- _TextureLayer2Speed: 20
|
||||
- _TextureLayer2StartFrame: 0
|
||||
- _TilingFix: 0
|
||||
- _TimeFPS: 5
|
||||
- _TimeFrequency: 2
|
||||
- _TimeRange: 0.5
|
||||
- _TimeSpeed: 1
|
||||
- _TimeValue: 0
|
||||
- _ToggleCustomTime: 0
|
||||
- _ToggleTimeFPS: 0
|
||||
- _ToggleTimeFrequency: 0
|
||||
- _ToggleTimeSpeed: 0
|
||||
- _ToggleUnscaledTime: 0
|
||||
- _UVDistortFade: 1
|
||||
- _UVDistortMaskToggle: 0
|
||||
- _UVRotateSpeed: 1
|
||||
- _VertexTintFirst: 0
|
||||
- _VibrateFade: 1
|
||||
- _VibrateFrequency: 100
|
||||
- _VibrateOffset: 0.04
|
||||
- _VibrateRotation: 4
|
||||
- _WiggleFade: 1
|
||||
- _WiggleFixedGroundToggle: 0
|
||||
- _WiggleFrequency: 2
|
||||
- _WiggleOffset: 0.02
|
||||
- _WiggleSpeed: 2
|
||||
- _WindFlip: 0
|
||||
- _WindHighQualityNoise: 0
|
||||
- _WindIsParallax: 0
|
||||
- _WindLocalWind: 0
|
||||
- _WindMaxIntensity: 0.4
|
||||
- _WindMaxRotation: 2
|
||||
- _WindMinIntensity: -0.4
|
||||
- _WindNoiseScale: 0.1
|
||||
- _WindNoiseSpeed: 1
|
||||
- _WindRotation: 0
|
||||
- _WindRotationWindFactor: 1
|
||||
- _WindSquishFactor: 0.3
|
||||
- _WindSquishWindFactor: 0
|
||||
- _WindXPosition: 0
|
||||
- _WorldTilingPixelsPerUnit: 100
|
||||
m_Colors:
|
||||
- _AddColorColor: {r: 2.996078, g: 0, b: 0, a: 0}
|
||||
- _AlphaTintColor: {r: 95.87451, g: 5.019608, b: 95.87451, a: 0}
|
||||
- _BlackTintColor: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _BurnEdgeColor: {r: 11.98431, g: 1.129412, b: 0.1254902, a: 0}
|
||||
- _BurnEdgeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _BurnInsideColor: {r: 0.75, g: 0.5625, b: 0.525, a: 0}
|
||||
- _BurnInsideNoiseColor: {r: 3084.047, g: 257.0039, b: 0, a: 0}
|
||||
- _BurnInsideNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _BurnPosition: {r: 0, g: 5, b: 0, a: 0}
|
||||
- _BurnSwirlNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageBaseColor: {r: 0.7450981, g: 0.7254902, b: 0.5686274, a: 0}
|
||||
- _CamouflageColorA: {r: 0.62745106, g: 0.5882353, b: 0.43137258, a: 0}
|
||||
- _CamouflageColorB: {r: 0.47058815, g: 0.43137258, b: 0.31372547, a: 0}
|
||||
- _CamouflageDistortionIntensity: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageDistortionScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _CamouflageDistortionSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _CamouflageNoiseScaleA: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _CamouflageNoiseScaleB: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ColorReplaceFromColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _ColorReplaceToColor: {r: 0, g: 0, b: 0.2, a: 0}
|
||||
- _CustomFadeNoiseScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _DirectionalAlphaFadeNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _DirectionalDistortionDistortion: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _DirectionalDistortionDistortionScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _DirectionalDistortionNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
|
||||
- _DirectionalGlowFadeEdgeColor: {r: 11.98431, g: 0.6901961, b: 0.6901961, a: 0}
|
||||
- _DirectionalGlowFadeNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
|
||||
- _EnchantedHighColor: {r: 0, g: 0.7098798, b: 4.237095, a: 0}
|
||||
- _EnchantedLowColor: {r: 2.996078, g: 0, b: 0, a: 0}
|
||||
- _EnchantedScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _EnchantedSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _FadingNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FadingPosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _FlameNoiseScale: {r: 1.2, g: 0.8, b: 0, a: 0}
|
||||
- _FlameSpeed: {r: 0, g: -0.5, b: 0, a: 0}
|
||||
- _Flip: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _FrozenHighlightColor: {r: 1.797647, g: 4.604501, b: 5.992157, a: 1}
|
||||
- _FrozenHighlightDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _FrozenHighlightDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FrozenHighlightDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
|
||||
- _FrozenHighlightScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FrozenHighlightSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FrozenSnowColor: {r: 1.123529, g: 1.373203, b: 1.498039, a: 0}
|
||||
- _FrozenSnowScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FrozenTint: {r: 1.819608, g: 4.611765, b: 5.992157, a: 0}
|
||||
- _FullAlphaDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FullDistortionDistortion: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _FullDistortionNoiseScale: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _FullGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
|
||||
- _FullGlowDissolveNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _GlitchDistortion: {r: 0.1, g: 0, b: 0, a: 0}
|
||||
- _GlitchDistortionScale: {r: 0, g: 3, b: 0, a: 0}
|
||||
- _GlitchDistortionSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _GlitchMaskScale: {r: 0, g: 0.2, b: 0, a: 0}
|
||||
- _GlitchMaskSpeed: {r: 0, g: 4, b: 0, a: 0}
|
||||
- _GlitchNoiseScale: {r: 0, g: 3, b: 0, a: 0}
|
||||
- _GlitchNoiseSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _HalftonePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _HologramTint: {r: 0.3137255, g: 1.662745, b: 2.996078, a: 1}
|
||||
- _InkSpreadColor: {r: 8.47419, g: 5.013525, b: 0.08873497, a: 0}
|
||||
- _InkSpreadNoiseScale: {r: 0.4, g: 0.4, b: 0, a: 0}
|
||||
- _InkSpreadPosition: {r: 0.5, g: -1, b: 0, a: 0}
|
||||
- _InnerOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _InnerOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
|
||||
- _InnerOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
|
||||
- _InnerOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _InnerOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
|
||||
- _MetalColor: {r: 5.992157, g: 3.639216, b: 0.3137255, a: 1}
|
||||
- _MetalHighlightColor: {r: 5.992157, g: 3.796078, b: 0.6588235, a: 1}
|
||||
- _MetalNoiseDistortion: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _MetalNoiseDistortionScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _MetalNoiseDistortionSpeed: {r: -0.05, g: -0.05, b: 0, a: 0}
|
||||
- _MetalNoiseScale: {r: 0.25, g: 0.25, b: 0, a: 0}
|
||||
- _MetalNoiseSpeed: {r: 0.05, g: 0.05, b: 0, a: 0}
|
||||
- _OuterOutlineColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _OuterOutlineDistortionIntensity: {r: 0.01, g: 0.01, b: 0, a: 0}
|
||||
- _OuterOutlineNoiseScale: {r: 4, g: 4, b: 0, a: 0}
|
||||
- _OuterOutlineNoiseSpeed: {r: 0, g: 0.1, b: 0, a: 0}
|
||||
- _OuterOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
|
||||
- _PingPongGlowFrom: {r: 5.992157, g: 0.1882353, b: 0.1882353, a: 0}
|
||||
- _PingPongGlowTo: {r: 0.1882353, g: 0.1882353, b: 5.992157, a: 0}
|
||||
- _PixelOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _PixelOutlineTextureSpeed: {r: 0.5, g: 0, b: 0, a: 0}
|
||||
- _PoisonColor: {r: 0.3137255, g: 2.996078, b: 0.3137255, a: 0}
|
||||
- _PoisonNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _PoisonNoiseSpeed: {r: 0, g: -0.2, b: 0, a: 0}
|
||||
- _RainbowCenter: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _RainbowNoiseScale: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _RecolorRGBBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPBlueTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPCyanTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPGreenTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPPurpleTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPRedTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RecolorRGBYCPYellowTint: {r: 1, g: 1, b: 1, a: 0.5019608}
|
||||
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ScreenTilingOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _ScreenTilingScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _ShadowColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ShadowOffset: {r: 0.05, g: -0.05, b: 0, a: 0}
|
||||
- _ShiftingColorA: {r: 1.498039, g: 0, b: 0, a: 0}
|
||||
- _ShiftingColorB: {r: 1.498039, g: 0.7490196, b: 0, a: 0}
|
||||
- _ShineColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _SineGlowColor: {r: 0, g: 2.007843, b: 2.996078, a: 0}
|
||||
- _SineMoveFrequency: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _SineMoveOffset: {r: 0, g: 0.5, b: 0, a: 0}
|
||||
- _SineRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _SineScaleFactor: {r: 0.2, g: 0.2, b: 0, a: 0}
|
||||
- _SourceAlphaDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _SourceAlphaDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _SourceGlowDissolveEdgeColor: {r: 11.98431, g: 0.627451, b: 0.627451, a: 0}
|
||||
- _SourceGlowDissolveNoiseScale: {r: 0.3, g: 0.3, b: 0, a: 0}
|
||||
- _SourceGlowDissolvePosition: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _SplitToningHighlightsColor: {r: 1, g: 0.1, b: 0.1, a: 0}
|
||||
- _SplitToningShadowsColor: {r: 0.1, g: 0.4000002, b: 1, a: 0}
|
||||
- _SpriteSheetRect: {r: 0, g: 0, b: 1, a: 1}
|
||||
- _SqueezeCenter: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _SqueezeScale: {r: 2, g: 0, b: 0, a: 0}
|
||||
- _StrongTintTint: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _TextureLayer1Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
|
||||
- _TextureLayer1Offset: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _TextureLayer1Scale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _TextureLayer1ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _TextureLayer2Color: {r: 0.4494117, g: 1.298301, b: 2.996079, a: 1}
|
||||
- _TextureLayer2Offset: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _TextureLayer2Scale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _TextureLayer2ScrollSpeed: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _UVDistortFrom: {r: -0.02, g: -0.02, b: 0, a: 0}
|
||||
- _UVDistortNoiseScale: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _UVDistortSpeed: {r: 2, g: 2, b: 0, a: 0}
|
||||
- _UVDistortTo: {r: 0.02, g: 0.02, b: 0, a: 0}
|
||||
- _UVRotatePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _UVScalePivot: {r: 0.5, g: 0.5, b: 0, a: 0}
|
||||
- _UVScaleScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _UVScrollSpeed: {r: 0.2, g: 0, b: 0, a: 0}
|
||||
- _WorldTilingOffset: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _WorldTilingScale: {r: 1, g: 1, b: 0, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb59a1b27931ec74daef7fd23a5ccbe4
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -79,7 +79,7 @@ SpriteRenderer:
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_Size: {x: 0.43, y: 0.43}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
@@ -207,7 +207,7 @@ SpriteRenderer:
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_Size: {x: 0.135, y: 0.36}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
@@ -250,7 +250,7 @@ BoxCollider2D:
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
oldSize: {x: 0.135, y: 0.36}
|
||||
newSize: {x: 1, y: 1}
|
||||
newSize: {x: 0.135, y: 0.36}
|
||||
adaptiveTilingThreshold: 0.5
|
||||
drawMode: 0
|
||||
adaptiveTiling: 0
|
||||
@@ -337,7 +337,7 @@ SpriteRenderer:
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 1
|
||||
m_Size: {x: 3.3, y: 2.3}
|
||||
m_Size: {x: 3.255, y: 2.295}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
@@ -634,7 +634,7 @@ SpriteRenderer:
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1.87, y: 3.67}
|
||||
m_Size: {x: 3.485, y: 1.78}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
@@ -909,6 +909,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: a2e20b111511460a8f3a151bd470da9d, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
state: {fileID: 0}
|
||||
isScanning: 0
|
||||
isPlaying: 0
|
||||
canScan: 0
|
||||
@@ -1147,7 +1148,7 @@ SpriteRenderer:
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_Size: {x: 0.805, y: 0.56}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
@@ -1190,7 +1191,7 @@ BoxCollider2D:
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
oldSize: {x: 0.805, y: 0.56}
|
||||
newSize: {x: 1, y: 1}
|
||||
newSize: {x: 0.805, y: 0.56}
|
||||
adaptiveTilingThreshold: 0.5
|
||||
drawMode: 0
|
||||
adaptiveTiling: 0
|
||||
@@ -1419,6 +1420,7 @@ MonoBehaviour:
|
||||
bodyModulePrefab: {fileID: 2359294975205654025, guid: de6db0026fa152946b2d033cd4e76b7e, type: 3}
|
||||
bodyModuleGroup: {fileID: 2309837242789316790}
|
||||
oscilloscopeSystem: {fileID: 0}
|
||||
heatMapController: {fileID: 0}
|
||||
plugInEvent:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
@@ -1671,7 +1673,7 @@ SpriteRenderer:
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_Size: {x: 3.255, y: 0.505}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
@@ -1759,7 +1761,7 @@ SpriteRenderer:
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_Size: {x: 2.9, y: 0.555}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
@@ -1886,7 +1888,7 @@ SpriteRenderer:
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_Size: {x: 3.85, y: 2.64}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
|
||||
@@ -13,7 +13,7 @@ GameObject:
|
||||
- component: {fileID: 6048524599704252402}
|
||||
- component: {fileID: 207758920267391891}
|
||||
- component: {fileID: 653930043964180535}
|
||||
m_Layer: 0
|
||||
m_Layer: 8
|
||||
m_Name: Bottle
|
||||
m_TagString: Moveable
|
||||
m_Icon: {fileID: 0}
|
||||
|
||||
@@ -130,6 +130,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 485fe5a69106f8146a3ef9ca070f306d, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_socketPos: {fileID: 0}
|
||||
data:
|
||||
moduleName:
|
||||
modulePicPath:
|
||||
@@ -141,8 +142,14 @@ MonoBehaviour:
|
||||
x: 0
|
||||
y: 0
|
||||
z: 0
|
||||
indicatorPos:
|
||||
x: 0
|
||||
y: 0
|
||||
z: 0
|
||||
waveformType: 0
|
||||
waveHasError: 0
|
||||
ignoreWaveCheck: 0
|
||||
cantStopRunning: 0
|
||||
--- !u!1 &7933871335801960612
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -184,6 +184,7 @@ position: 43,-97
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
|
||||
// title: UF图像问题回答正确
|
||||
// tags:
|
||||
// position: 43,-97
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
title: EyeDeepIn
|
||||
title: EyeDeepIn
|
||||
tags:
|
||||
position: -9,21
|
||||
---
|
||||
@@ -65,11 +65,7 @@ colorID: 6
|
||||
group:视觉检查
|
||||
position: 16,782
|
||||
---
|
||||
// me: 为什么视觉模块会从记忆调用数据呢…奇怪了。
|
||||
// me: 我怎么也找不到……
|
||||
// <<hide_dialog>>
|
||||
// <<wait 1>>
|
||||
// peipei: 医生…对不起…我没有主动告诉你我看不见颜色。
|
||||
|
||||
peipei: 还有一件事,我最好还是主动告诉你。
|
||||
me: 啊…什么?
|
||||
peipei: 我不是故意要瞒着的…只是我还以为,这不是什么大问题。
|
||||
@@ -82,10 +78,9 @@ me: 啊?
|
||||
peipei: 我其实能够以某种方式看到一些颜色……
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 记忆编号#3014_03_08_ABBA 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<OpenProgressWindow WindowManager 非法记忆引用1 记忆索引卡带打印中...请等待... 2>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager 天空 EyeView liuying1-3>>
|
||||
<<wait 1>>
|
||||
me: 记忆…向视觉发送了数据?然后生成了这些颜色?
|
||||
@@ -193,10 +188,9 @@ peipei: 坏了!我还有一张海报没出……
|
||||
peipei: 啊……我差点忘了。我来这里就是为了这个。
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 记忆编号#3014_03_08_ABBA 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<OpenProgressWindow WindowManager 非法记忆引用1 记忆索引卡带打印中...请等待... 2>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager "海报" "EyeView" "liuying1-1">>
|
||||
->放入收藏夹
|
||||
<<CollectionClue ClueManager>>
|
||||
@@ -230,9 +224,9 @@ peipei: 我还是把它养死了。
|
||||
peipei: 我愧疚了好久,那时的我真的以为小草可以长成一棵树。
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 记忆编号#3014_03_08_ABBA 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<OpenProgressWindow WindowManager 非法记忆引用1 记忆索引卡带打印中...请等待... 2>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<wait 0.5>>
|
||||
<<generate_PunchTape ClueManager "植物" "EyeView" "liuying1-2">>
|
||||
->放入收藏夹
|
||||
|
||||
@@ -2,6 +2,19 @@
|
||||
tags:
|
||||
---
|
||||
<<switch_fix_system_to Memory>>
|
||||
<<if visited("OnMemoryViewShow")==false>>
|
||||
me: 把打孔带放进插槽里,读取记忆吧。
|
||||
<<ShowNotification ClueManager 提示 将打孔带拖至槽位>>
|
||||
<<endif>>
|
||||
<<if $gameStage<4>>
|
||||
<<if $memoryCount==3>>
|
||||
me: 该看的都看过了
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
<<endif>>
|
||||
<<elseif $gameStage>4>>
|
||||
me: 该看的都看过了
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
title: End_memoryPaly
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
|
||||
|
||||
title: PlugFinished
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
@@ -18,6 +18,11 @@ tags: 待编辑
|
||||
colorID: 8
|
||||
position: -2,-3039
|
||||
---
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 2>>
|
||||
<<MessageBoxSetText 检测到情绪模块温度高,负荷超过平均值>>
|
||||
<<MessageBoxSetText 仍未到达干预阈值,无需干预>>
|
||||
<<MessageBoxSetNormal>>
|
||||
<<if visited("EmoPlugIn")==false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<jump PlugFinished>>
|
||||
@@ -28,7 +33,11 @@ tags: 待编辑
|
||||
colorID: 8
|
||||
position: 240,-2640
|
||||
---
|
||||
//待编辑
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 2>>
|
||||
<<MessageBoxSetText 语言模块运转正常,使用频率低>>
|
||||
<<MessageBoxSetNormal>>
|
||||
<<wait 0.5>>
|
||||
<<if visited("SpeakPlugIn")==false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<jump PlugFinished>>
|
||||
@@ -39,9 +48,13 @@ tags: 待编辑
|
||||
colorID: 8
|
||||
position: 480,-3040
|
||||
---
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 2>>
|
||||
<<MessageBoxSetText 检测到逻辑模块负荷低于平均值>>
|
||||
<<MessageBoxSetText 仍未到达干预阈值,无需干预>>
|
||||
<<MessageBoxSetNormal>>
|
||||
<<if visited("LogicPlugIn")==false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
受到发热的影响,佩佩有点神智不清
|
||||
<<jump PlugFinished>>
|
||||
<<endif>>
|
||||
//待编辑
|
||||
@@ -53,9 +66,12 @@ tags: 待编辑
|
||||
colorID: 8
|
||||
position: 240,-2840
|
||||
---
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 2>>
|
||||
<<MessageBoxSetText 未找到色觉晶圆>>
|
||||
<<MessageBoxSetWarning>>
|
||||
<<if visited("ColorPlugIn")==false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
待编辑
|
||||
<<jump PlugFinished>>
|
||||
<<endif>>
|
||||
|
||||
@@ -66,12 +82,19 @@ tags: 待编辑
|
||||
colorID: 8
|
||||
position: 240,-3040
|
||||
---
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 2>>
|
||||
<<MessageBoxSetText 检测到记忆模块运转正常>>
|
||||
<<MessageBoxSetText 检测到拥有合法记忆卡带>>
|
||||
<<MessageBoxSetText 可以深入记忆模块查看记忆>>
|
||||
<<MessageBoxSetNormal>>
|
||||
<<EnableDeepInButton>>
|
||||
<<if visited("MemoryPlugIn")==false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<jump PlugFinished>>
|
||||
|
||||
<<endif>>
|
||||
|
||||
|
||||
//总体表现:对工作的焦虑、虚弱的身体状态
|
||||
===
|
||||
title: UFPlugIn
|
||||
@@ -79,7 +102,14 @@ tags: 待编辑
|
||||
colorID: 8
|
||||
position: 0,-2840
|
||||
---
|
||||
<<jump PlugFinished>>
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 2>>
|
||||
<<MessageBoxSetText UF模块运转出现错误>>
|
||||
<<MessageBoxSetText 需要深入UF模块控制台查看详细进程>>
|
||||
<<MessageBoxSetError>>
|
||||
<<wait 0.5>>
|
||||
<<EnableDeepInButton>>
|
||||
// <<jump PlugFinished>>
|
||||
===
|
||||
title: EyePlugIn
|
||||
tags: 待编辑
|
||||
@@ -88,8 +118,22 @@ position: 480,-2840
|
||||
---
|
||||
//待编辑
|
||||
//佩佩很害怕,她意识到了原来的颜色再也回不来了
|
||||
<<MessageBoxSetChecking>>
|
||||
<<wait 2>>
|
||||
<<if $gameStage==7>>
|
||||
<<MessageBoxSetText 视觉模块未发现明显异常>>
|
||||
<<MessageBoxSetText 仍需深入视觉模块详细复查>>
|
||||
<<MessageBoxSetWarning>>
|
||||
<<else>>
|
||||
<<MessageBoxSetText 视觉模块运转出现错误>>
|
||||
<<MessageBoxSetText 需要深入视觉模块查看详细情况>>
|
||||
<<MessageBoxSetError>>
|
||||
<<endif>>
|
||||
<<wait 0.5>>
|
||||
<<EnableDeepInButton>>
|
||||
<<if visited("EyePlugIn")==false>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
//<<jump 发现视觉异常>>
|
||||
<<jump PlugFinished>>
|
||||
<<endif>>
|
||||
|
||||
|
||||
@@ -240,6 +240,7 @@ colorID: 3
|
||||
position: 251,-1150
|
||||
---
|
||||
<<fade_in 0.5>>
|
||||
<<Temp_RemoveChip>>
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
//<<SetExternalError ViewManager MemoryView true>>
|
||||
//<<Set_ViewVisualState ViewManager "ColorView" 1>>
|
||||
@@ -247,48 +248,23 @@ position: 251,-1150
|
||||
<<fade_out 0.5>>
|
||||
<<add_task TaskManager 寻找绘图异常相关线索>>
|
||||
<<task_moveIn TaskManager>>
|
||||
me: (脑内)刚刚我和佩佩用UF画了一幅画,检查UF的运作就能定位到问题的源头。
|
||||
<<trans_camera -3.82 0.55 2 1>>
|
||||
me: (脑内)这个就是UF模块了,封条……果然是美术部的核心技术啊。
|
||||
<<return_init_camera>>
|
||||
//如果玩家此时插线其他模块
|
||||
me: 在做全身检查前,先检查一下UF的情况吧。
|
||||
//玩家插线UF模块
|
||||
me: 拒绝访问……?但可以调取1标准时内的Log记录,还好。
|
||||
//展示UF的Log信息(可以先用unity的log截图替代)
|
||||
me: 这些记录,标注了佩佩1标准时内与UF有关的生理心理活动。
|
||||
me: 按照出图的时间筛选一遍吧。
|
||||
<<wait 2>>
|
||||
//未来可以做筛选log功能,但现在先用一个进度条过渡一下 (筛选中)
|
||||
me: 有了,在画图时,UF引用了佩佩记忆模块中的三个记忆……
|
||||
me: 也就是说,在画图时,佩佩*回想*起了三个记忆,它们直接参与到了绘图的过程里,影响到了绘图结果。
|
||||
me: 佩佩想起的这三个记忆非常重要,先记录下来吧。
|
||||
【占位】进入维修后,你想要进UF内部看一看,但是UF不允许,UF只允许调取最近1h的记录
|
||||
【占位】好在这也够了,你调取了上一次绘图的记录,生成了三个记忆索引
|
||||
|
||||
<<hide_dialog>>
|
||||
<<OpenSingleButtonWindow WindowManager UF模块运行记录 共三条引用记录,是否确认调取?>>
|
||||
<<wait 0.5>>
|
||||
<<OpenSingleButtonWindow WindowManager 引用1 记忆编号#3014_03_08_ABBA,是否确认打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<OpenProgressWindow WindowManager 引用1 记忆索引卡带打印中...请等待... 2>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager UF绘图1 UFView 记忆占位>>
|
||||
<<wait 1>>
|
||||
->放入收藏夹
|
||||
<<CollectionClue ClueManager>>
|
||||
<<hide_dialog>>
|
||||
<<OpenSingleButtonWindow WindowManager 引用2 记忆编号#3022_01_21_CBBA,是否确认打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<OpenProgressWindow WindowManager 引用2 记忆索引卡带打印中...请等待... 2>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager UF绘图2 UFView 记忆占位>>
|
||||
<<wait 1>>
|
||||
->放入收藏夹
|
||||
<<CollectionClue ClueManager>>
|
||||
<<hide_dialog>>
|
||||
<<OpenSingleButtonWindow WindowManager 引用3 记忆编号#3018_05_12_DBAC,是否确认打印索引?>>
|
||||
<<wait 0.5>>
|
||||
<<OpenProgressWindow WindowManager 引用3 记忆索引卡带打印中...请等待... 2>>
|
||||
<<wait 0.5>>
|
||||
<<PrintPunchTapes 1>>
|
||||
<<generate_PunchTape ClueManager UF绘图3 UFView liuying1-3>>
|
||||
<<wait 1>>
|
||||
->放入收藏夹
|
||||
@@ -298,6 +274,7 @@ position: 251,-1150
|
||||
助手: (脑内)语焉不详,有问题。
|
||||
me: 总之先去记忆模块打开这些记忆卡带吧
|
||||
<<add_task TaskManager 在记忆模块检查UF生成的索引 寻找绘图异常相关线索>>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<set $gameStage=2>>
|
||||
<<jump 主维修界面游戏状态检查>>
|
||||
===
|
||||
@@ -560,7 +537,7 @@ tags:
|
||||
colorID: 8
|
||||
position: 460,-2977
|
||||
---
|
||||
//第一次看
|
||||
position: 460,-2977
|
||||
<<if $chipmissingKnown == false>>
|
||||
me: 这似乎是佩佩的核心模块…让我查查。
|
||||
<<ShowNotification ClueManager 数据库 正在查询:_美工_核心模块_……>>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
{
|
||||
"projectFileVersion": 2,
|
||||
"sourceFiles": [
|
||||
"**/*.yarn"
|
||||
"*.yarn"
|
||||
],
|
||||
"excludeFiles": [
|
||||
"**/*~/*"
|
||||
|
||||
@@ -12,7 +12,6 @@ position: -870,-2464
|
||||
<<if $gameStage<=2>>>
|
||||
<<add_task TaskManager 深入视觉模块 寻找绘图异常相关线索>>
|
||||
<<elseif $gameStage>=3>>
|
||||
<<add_task TaskManager 深入视觉模块 找到异常记忆的来源>>
|
||||
<<endif>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
@@ -3,7 +3,7 @@ tags:
|
||||
colorID: 6
|
||||
position: -579,564
|
||||
---
|
||||
<<switch_fix_system_to Memory >>
|
||||
<<switch_fix_system_to Memory>>
|
||||
<<if $gameStage == 7 && $isPeipeiBE == true>>
|
||||
<<jump 记忆初始化深度>>
|
||||
<<elseif $gameStage == 7 && $isPeipeiBE == false>>
|
||||
|
||||
@@ -15,7 +15,6 @@ tags:
|
||||
colorID: 4
|
||||
position: 240,-2040
|
||||
---
|
||||
|
||||
<<declare $isFinishedClueBoard=false>>
|
||||
|
||||
//记录是否已经完成了UF的检查
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
title: LungPlugIn
|
||||
title: LungPlugIn
|
||||
position: -359,-46
|
||||
---
|
||||
<<if $gameStage == 2>>
|
||||
@@ -33,9 +33,49 @@ position: 470,-51
|
||||
title: EngineSuccess
|
||||
position: -367,189
|
||||
---
|
||||
引擎玩法成功。
|
||||
引擎玩法成功。 #line:03d7d6c
|
||||
<<switch_fix_system_to "Clinic">>
|
||||
<<set $gameStage=5>>
|
||||
<<jump 主维修界面>>
|
||||
===
|
||||
|
||||
title: 插入冷却液
|
||||
---
|
||||
<<if $curBottleName == "喜达诺">>
|
||||
喜达诺,澄清型透析剂。降低模块运转造成的反应,减轻患者痛苦。 #line:0ba7bbd
|
||||
<<elseif $curBottleName == "可善挺">>
|
||||
可善,澄清型透析剂。降低循环系统压力,延长冷却液寿命。 #line:0dc9b19
|
||||
<<elseif $curBottleName == "强克">>
|
||||
强克,澄清型透析剂。降低动力系统压力,略微提高整体动力。 #line:04cfdf1
|
||||
<<elseif $curBottleName == "息利康">>
|
||||
息利康,澄清型透析剂。降低气体系统压力,减轻滤板积碳。 #line:05cecb0
|
||||
<<elseif $curBottleName == "曲妥珠">>
|
||||
曲妥珠,澄清型透析剂。降低消化系统压力,降低摄入物造成的毒性。 #line:07664d1
|
||||
<<elseif $curBottleName == "曲马多">>
|
||||
曲马多,强冷型透析剂。降低机体全局温度。 #line:02016d3
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
title: 泵机运行
|
||||
---
|
||||
|
||||
<<if $curBottleName == "喜达诺">>
|
||||
希望这能让他好受一些。 #line:079382d
|
||||
<<elseif $curBottleName == "可善挺">>
|
||||
希望这些冷却液能撑得更久一些。 #line:0c69ba2
|
||||
<<elseif $curBottleName == "强克">>
|
||||
好吧…如果他真的需要跑得再快一些。 #line:07574c6
|
||||
<<elseif $curBottleName == "息利康">>
|
||||
希望能让他的滤板多坚持一会。 #line:056780d
|
||||
<<elseif $curBottleName == "曲妥珠">>
|
||||
希望这会有用。 #line:000ad64
|
||||
<<elseif $curBottleName == "曲马多">>
|
||||
【占位】降一下滴速,不然他会不舒服的。 #line:04d8293
|
||||
<<endif>>
|
||||
|
||||
<<set $gameStage = $gameStage + 1>>
|
||||
|
||||
<<wait 2>>
|
||||
<<switch_fix_system_to "Clinic">>
|
||||
<<jump 透析对话>>
|
||||
===
|
||||
|
||||
+165
-216
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propertyPath: m_SortingLayer
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_AddedComponents:
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addedObject: {fileID: 0}
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m_SourcePrefab: {fileID: 100100000, guid: 92aec29b557d59a4ca5363aadd06c7bb, type: 3}
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GameObject:
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@@ -1515,7 +1521,7 @@ GameObject:
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- component: {fileID: 448946531}
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- component: {fileID: 448946532}
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- component: {fileID: 448946533}
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m_Component:
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- component: {fileID: 488146693}
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m_WasSpriteAssigned: 1
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m_SpriteSortPoint: 0
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m_Father: {fileID: 5393568355081744312}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &5099857572599168637
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MonoBehaviour:
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@@ -9798,6 +9744,7 @@ Transform:
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m_Children:
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- {fileID: 8173701869803289800}
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- {fileID: 1256907108225840196}
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- {fileID: 5099857572599168636}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!4 &5449320178873640439
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@@ -9813,6 +9760,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@@ -9896,12 +9844,12 @@ GameObject:
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- component: {fileID: 5393568355081744312}
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- component: {fileID: 6490201648993155036}
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m_IsActive: 1
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--- !u!114 &6490201648993155036
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -9915,6 +9863,9 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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character: {fileID: 0}
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pumpUpPos: {x: 7.6, y: -4.1, z: 0}
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pumpDownPos: {x: 7.6, y: -5.2, z: 0}
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pumpDuration: 2
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--- !u!1 &6555330201112027695
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GameObject:
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m_ObjectHideFlags: 0
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@@ -10273,7 +10224,7 @@ SpriteRenderer:
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 27.087088, y: 3.162162}
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m_Size: {x: 29.21, y: 3.415}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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@@ -10590,7 +10541,7 @@ Transform:
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m_GameObject: {fileID: 5284943801058875444}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: -3.5, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -10605,7 +10556,7 @@ MonoBehaviour:
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m_GameObject: {fileID: 5284943801058875444}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d109d83a617c845469dcde9ac20246be, type: 3}
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m_Script: {fileID: 11500000, guid: 26c6d766a411186449e3e0fd4c9f1ca5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!4 &7660918536041312851
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@@ -10673,7 +10624,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!114 &8043825578382505353
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -10778,16 +10729,16 @@ SpriteRenderer:
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m_SortingLayerID: 941243827
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m_SortingLayer: 13
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m_SortingOrder: 43
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m_Sprite: {fileID: 1386028091417492230, guid: cc12c4f35170969408e0dc663ac136b5, type: 3}
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m_Sprite: {fileID: 7883617568628749677, guid: cc12c4f35170969408e0dc663ac136b5, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 1.7807808, y: 1.7237238}
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m_Size: {x: 1.7906977, y: 1.7348837}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_MaskInteraction: 2
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m_SpriteSortPoint: 0
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--- !u!212 &8239509622042514909
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SpriteRenderer:
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@@ -11188,7 +11139,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 4214753503693131867, guid: 13f00ab6092291d49a9312e52873d80b, type: 3}
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propertyPath: m_IsActive
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value: 1
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5795012028576405938, guid: 13f00ab6092291d49a9312e52873d80b, type: 3}
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propertyPath: m_CameraType
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@@ -11204,7 +11155,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 7037918505330246345, guid: 13f00ab6092291d49a9312e52873d80b, type: 3}
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propertyPath: orthographic size
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value: 1.5
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value: 5
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objectReference: {fileID: 0}
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- target: {fileID: 7611243318142021168, guid: 13f00ab6092291d49a9312e52873d80b, type: 3}
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propertyPath: m_LocalPosition.x
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@@ -11252,11 +11203,11 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 8556345213791081418, guid: 13f00ab6092291d49a9312e52873d80b, type: 3}
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propertyPath: m_LocalPosition.x
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value: -1.43
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 8556345213791081418, guid: 13f00ab6092291d49a9312e52873d80b, type: 3}
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propertyPath: m_LocalPosition.y
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value: -0.3
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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@@ -11268,11 +11219,9 @@ SceneRoots:
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m_ObjectHideFlags: 0
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m_Roots:
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- {fileID: 7026926953013077400}
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- {fileID: 1027538763}
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- {fileID: 154381820}
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- {fileID: 1410382569}
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- {fileID: 657112469}
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- {fileID: 1112213369}
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- {fileID: 9210352354887959608}
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- {fileID: 5393568355081744312}
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- {fileID: 5099857572599168636}
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+9976
-2958
File diff suppressed because it is too large
Load Diff
@@ -7696,8 +7696,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 18a3ec3914131d44199ae33902edf159, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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runMode: 1
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firstTalkSo: {fileID: 11400000, guid: 10601ce26230723479d875a630f15732, type: 2}
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runMode: 0
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firstTalkSo: {fileID: 11400000, guid: 6d49b124127007b48b6881ce33350263, type: 2}
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clinicScene: ClinicScene
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testYarnProject: Re_LTS_Peipeiday1
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--- !u!4 &719228339
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@@ -34428,7 +34428,7 @@ MonoBehaviour:
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iconOnDrag: {fileID: 8895775685280376203, guid: eb11ac9a06fb4792b393db9b83ab43b4, type: 3}
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exclusiveOnDragCanvas: {fileID: 0}
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useLegacyDragMethod: 0
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position: {x: 3386.25, y: 735.5, z: 0}
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position: {x: 0, y: 0, z: 0}
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dragSelection:
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customRenderer: {fileID: 0}
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line:
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@@ -50973,7 +50973,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 3205391740691769686, guid: fd04c28739017964789d58d573f9fabb, type: 3}
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m_Sprite: {fileID: 8999216280242551931, guid: fd04c28739017964789d58d573f9fabb, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@@ -25,11 +25,14 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit
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|
||||
private bool isLocked=false;
|
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|
||||
private MemoryClueSlot slot;
|
||||
|
||||
private void Start()
|
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{
|
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canvas = GetComponentInParent<Canvas>();
|
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clueItem = GetComponent<ClueItem>();
|
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rectTransform = GetComponent<RectTransform>();
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slot=FindObjectOfType<MemoryClueSlot>();
|
||||
|
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// 存储初始尺寸属性
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StoreOriginalTransform();
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@@ -92,13 +95,17 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit
|
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{
|
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if (!isFavorited||isLocked) return;
|
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|
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transform.position = Input.mousePosition;
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transform.position = Input.mousePosition+new Vector3(0,200,0);
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transform.rotation = Quaternion.Euler(0, 0, -90f);
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}
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|
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public void OnEndDrag(PointerEventData eventData)
|
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{
|
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slot.OnDrop(eventData);
|
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|
||||
if (!isFavorited||isLocked) return;
|
||||
|
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|
||||
if (transform.parent == canvas.transform)
|
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{
|
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ReturnToOriginalPosition();
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@@ -109,6 +116,7 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit
|
||||
public void ReturnToOriginalPosition()
|
||||
{
|
||||
isLocked=false;
|
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transform.rotation = Quaternion.Euler(0, 0, 0);
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transform.SetParent(originalParent);
|
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rectTransform.anchorMin = originalAnchorMin;
|
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rectTransform.anchorMax = originalAnchorMax;
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@@ -134,4 +142,8 @@ public class ClueInteraction : MonoBehaviour, IPointerEnterHandler, IPointerExit
|
||||
{
|
||||
this.isFavorited = isFavorited;
|
||||
}
|
||||
public void SetIsLock(bool isLocked)
|
||||
{
|
||||
this.isLocked = isLocked;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using DG.Tweening;
|
||||
using System.Numerics;
|
||||
|
||||
public class ClueSlotBase : MonoBehaviour, IDropHandler
|
||||
{
|
||||
@@ -11,6 +13,11 @@ public class ClueSlotBase : MonoBehaviour, IDropHandler
|
||||
protected RectTransform OriginalTransform; // Clue 的交互
|
||||
[HideInInspector]
|
||||
public ClueItem currentClueItem; // 当前插入的 ClueItem
|
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public Image punchTapeImage;
|
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public Image coverClose;
|
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public Image coverOpen;
|
||||
|
||||
private RectTransform punchtapeStartpos;
|
||||
|
||||
[HideInInspector]
|
||||
public bool isOccupied = false; // 插槽是否已占用
|
||||
@@ -18,27 +25,24 @@ public class ClueSlotBase : MonoBehaviour, IDropHandler
|
||||
[HideInInspector]
|
||||
public bool isLocked = false; // 插槽是否已占用
|
||||
|
||||
private Image slotFrame;
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
currentClueItem = null;
|
||||
slotFrame=transform.GetChild(0).GetComponent<Image>();
|
||||
coverClose.enabled=false;
|
||||
coverOpen.enabled=true;
|
||||
punchTapeImage.enabled=false;
|
||||
punchtapeStartpos=punchTapeImage.rectTransform;
|
||||
//slotFrame.color=Color.white;
|
||||
}
|
||||
public void SetSlotCorrect()
|
||||
{
|
||||
slotFrame.color=Color.green;
|
||||
|
||||
SetSlotLockState(true);
|
||||
}
|
||||
|
||||
public void OnDrop(PointerEventData eventData)
|
||||
{
|
||||
// if (isOccupied)
|
||||
// {
|
||||
// Debug.Log("ClueSlot locked");
|
||||
// return;
|
||||
// }
|
||||
ClueItem clueItem = eventData.pointerDrag.GetComponent<ClueItem>();
|
||||
if (clueItem != null)
|
||||
{
|
||||
@@ -47,16 +51,21 @@ public void OnDrop(PointerEventData eventData)
|
||||
|
||||
if (clue != null && interaction != null&&!isOccupied)
|
||||
{
|
||||
|
||||
interaction.SetIsLock(true);
|
||||
// 更新当前的 ClueItem
|
||||
currentClueItem = clueItem;
|
||||
isOccupied = true;
|
||||
// 调整位置和父对象
|
||||
RectTransform slotRectTransform = GetComponent<RectTransform>();
|
||||
interaction.SetClueParentAndPosition(slotRectTransform);
|
||||
|
||||
// 调用虚方法处理插入逻辑
|
||||
OnClueInserted(clue);
|
||||
Destroy(clueItem);
|
||||
punchTapeImage.enabled=true;
|
||||
punchTapeImage.rectTransform.DOAnchorPosY(-473f,2f)
|
||||
.OnComplete(() =>
|
||||
{
|
||||
punchTapeImage.enabled=false;
|
||||
|
||||
punchTapeImage.rectTransform.DOAnchorPosY(-3f,0.1f);
|
||||
OnClueInserted(clue);
|
||||
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -65,17 +74,12 @@ public void OnDrop(PointerEventData eventData)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// 释放插槽时调用
|
||||
public virtual void ReleaseSlot()
|
||||
{
|
||||
//FavoritesManager.Instance.RemoveClue(currentClueItem.GetClueData());
|
||||
if (currentClueItem != null)
|
||||
{
|
||||
currentClueItem.used=true;
|
||||
ReturnClueToCollection(currentClueItem);
|
||||
}
|
||||
Debug.Log("释放记忆插槽");
|
||||
coverClose.enabled=false;
|
||||
coverOpen.enabled=true;
|
||||
isOccupied = false;
|
||||
currentClueItem = null;
|
||||
interaction = null;
|
||||
|
||||
@@ -86,22 +86,22 @@ public class FavoritesManager : MonoBehaviour
|
||||
|
||||
public void RemoveClue(Clue clue)
|
||||
{
|
||||
if (clue.ClueType==ClueType.PunchTape)
|
||||
{
|
||||
if (punchTapeFavorites.Contains(clue))
|
||||
{
|
||||
// if (clue.ClueType==ClueType.PunchTape)
|
||||
// {
|
||||
// if (punchTapeFavorites.Contains(clue))
|
||||
// {
|
||||
punchTapeFavorites.Remove(clue);
|
||||
UpdateFavoritesUI();
|
||||
}
|
||||
}
|
||||
if (clue.ClueType==ClueType.ImageClue)
|
||||
{
|
||||
if (punchTapeFavorites.Contains(clue))
|
||||
{
|
||||
punchTapeFavorites.Remove(clue);
|
||||
UpdateFavoritesUI();
|
||||
}
|
||||
}
|
||||
// }
|
||||
// }
|
||||
// if (clue.ClueType==ClueType.ImageClue)
|
||||
// {
|
||||
// if (punchTapeFavorites.Contains(clue))
|
||||
// {
|
||||
// punchTapeFavorites.Remove(clue);
|
||||
// UpdateFavoritesUI();
|
||||
// }
|
||||
// }
|
||||
}
|
||||
private void UpdateFavoritesUI()
|
||||
{
|
||||
@@ -158,6 +158,7 @@ public class FavoritesManager : MonoBehaviour
|
||||
|
||||
public void CloseFavorites()
|
||||
{
|
||||
UpdateFavoritesUI();
|
||||
isFavoritesOpen = false;
|
||||
|
||||
// 用DOTween移动回右侧屏幕外
|
||||
|
||||
@@ -10,21 +10,19 @@ public class MemoryClueSlot : ClueSlotBase
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start(); // 初始化基类中的内容
|
||||
memoryManager = FindObjectOfType<MemoryProcess>();
|
||||
memoryManager = FindObjectOfType<MemoryProcess>();
|
||||
expectedClueType=ClueType.PunchTape;
|
||||
}
|
||||
|
||||
// 重写基类的 OnClueInserted 方法,处理播放记忆的逻辑
|
||||
protected override void OnClueInserted(Clue clue)
|
||||
{
|
||||
|
||||
if (clue is PunchTape)
|
||||
{
|
||||
punchTape = clue as PunchTape;
|
||||
//punchTape.used=true;
|
||||
coverClose.enabled=true;
|
||||
coverOpen.enabled=false;
|
||||
PlayMemory(punchTape);
|
||||
FavoritesManager.Instance.RemoveClue(clue);
|
||||
}
|
||||
|
||||
}
|
||||
public override void ReleaseSlot()
|
||||
{
|
||||
|
||||
@@ -10,14 +10,6 @@ public class Socket : MonoBehaviour, ISocket
|
||||
public Plug plug=null;
|
||||
private YarnOption _option;
|
||||
private bool waitYarnCommand = false;
|
||||
|
||||
// private int heatNum=0;
|
||||
|
||||
// public int HeatNum()
|
||||
// {
|
||||
// return heatNum;
|
||||
// }
|
||||
|
||||
public bool WaitYarnCommand
|
||||
{
|
||||
get { return waitYarnCommand; }
|
||||
|
||||
@@ -23,25 +23,25 @@ public class MessageBox : MonoBehaviour
|
||||
}
|
||||
}
|
||||
// Yarn Command处理方法
|
||||
[YarnCommand("messagebox")]
|
||||
public void HandleMessageBoxCommand(string type, string message)
|
||||
{
|
||||
switch (type.ToLower())
|
||||
{
|
||||
case "warning":
|
||||
SetWarning(message);
|
||||
break;
|
||||
case "normal":
|
||||
SetNormal(message);
|
||||
break;
|
||||
case "null":
|
||||
SetNull();
|
||||
break;
|
||||
default:
|
||||
Debug.LogError("Invalid message type for messagebox command: " + type);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// [YarnCommand("messagebox")]
|
||||
// public void HandleMessageBoxCommand(string type, string message)
|
||||
// {
|
||||
// switch (type.ToLower())
|
||||
// {
|
||||
// case "warning":
|
||||
// SetWarning(message);
|
||||
// break;
|
||||
// case "normal":
|
||||
// SetNormal(message);
|
||||
// break;
|
||||
// case "null":
|
||||
// SetNull();
|
||||
// break;
|
||||
// default:
|
||||
// Debug.LogError("Invalid message type for messagebox command: " + type);
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
private void Start()
|
||||
{
|
||||
SetNull();
|
||||
@@ -54,7 +54,7 @@ public class MessageBox : MonoBehaviour
|
||||
state.color = Color.red; // 红色
|
||||
text.text = message;
|
||||
text.color = Color.white; // 默认文本颜色
|
||||
StartCoroutine(FlashWarning()); // 开始闪烁效果
|
||||
//StartCoroutine(FlashWarning()); // 开始闪烁效果
|
||||
}
|
||||
|
||||
// 设置为Normal状态
|
||||
@@ -64,7 +64,7 @@ public class MessageBox : MonoBehaviour
|
||||
state.color = new Color(1.0f, 0.55f, 0.0f); // 琥珀色
|
||||
text.text = message;
|
||||
text.color = Color.white; // 默认文本颜色
|
||||
StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁)
|
||||
//StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁)
|
||||
}
|
||||
|
||||
// 设置为Null状态
|
||||
@@ -74,7 +74,7 @@ public class MessageBox : MonoBehaviour
|
||||
state.color = Color.blue; // 蓝色
|
||||
text.text = string.Empty;
|
||||
text.color = Color.white; // 默认文本颜色
|
||||
StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁)
|
||||
//StopCoroutine(FlashWarning()); // 停止闪烁效果(如果正在闪烁)
|
||||
}
|
||||
|
||||
// 闪烁警告效果
|
||||
|
||||
@@ -11,9 +11,16 @@ namespace AibisDream.FixSystem
|
||||
|
||||
private const string SocketObjName = "Socket";
|
||||
private const string ModulePicName = "Module Pic";
|
||||
private const string IndicatorName = "Indicator";
|
||||
public Transform _socketPos;
|
||||
// public Transform _indicatorPos;
|
||||
private BodyModuleSystem _bodyModuleSystem;
|
||||
|
||||
private Material highlightMaterial;
|
||||
private Material alarmMaterial;
|
||||
private Material originalMaterial; // 原材质
|
||||
|
||||
private SpriteRenderer targetSpriteRenderer; // 目标的 SpriteRenderer
|
||||
|
||||
#endregion
|
||||
|
||||
// 模块基本数据
|
||||
@@ -25,15 +32,18 @@ namespace AibisDream.FixSystem
|
||||
// 获取组件索引
|
||||
InitReference();
|
||||
}
|
||||
|
||||
private void InitReference()
|
||||
{
|
||||
_socketPos = transform.Find(SocketObjName);
|
||||
_bodyModuleSystem = transform.parent.parent.GetComponent<BodyModuleSystem>();
|
||||
|
||||
targetSpriteRenderer=transform.Find("Module Pic").GetComponent<SpriteRenderer>();
|
||||
originalMaterial = targetSpriteRenderer.GetComponent<SpriteRenderer>().material;
|
||||
highlightMaterial = Resources.Load<Material>("Materials/HighlightMaterial");
|
||||
alarmMaterial=Resources.Load<Material>("Materials/AlarmMaterial");
|
||||
}
|
||||
|
||||
#region 插槽功能
|
||||
|
||||
public bool IsAvailable()
|
||||
{
|
||||
return available;
|
||||
@@ -42,11 +52,10 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
available=isAvailable;
|
||||
}
|
||||
|
||||
public void PlugIn()
|
||||
{
|
||||
// 插入后先播放wave
|
||||
ShowWave();
|
||||
//ShowWave();
|
||||
if(DialogController.Instance!=null)
|
||||
// 然后触发Yarn节点
|
||||
DialogController.Instance.StartDialogNode(_bodyModuleSystem.inHotErr ? "系统过热" : data.PlugInNodeName);
|
||||
@@ -54,16 +63,18 @@ namespace AibisDream.FixSystem
|
||||
|
||||
public void PlugOut()
|
||||
{
|
||||
_bodyModuleSystem.oscilloscopeSystem.MessageBoxSetNull();
|
||||
StartCoroutine(_bodyModuleSystem.oscilloscopeSystem.DisableDeepInButton());
|
||||
// 先关闭wave
|
||||
_bodyModuleSystem.oscilloscopeSystem.ShowScreenMessage("未插入任何模块", Color.white);
|
||||
CloseWave();
|
||||
//_bodyModuleSystem.oscilloscopeSystem.ShowScreenMessage("未插入任何模块", Color.white);
|
||||
//CloseWave();
|
||||
// TODO 触发Yarn节点(似乎目前没有拔出对话?)
|
||||
}
|
||||
|
||||
public void DeepIn()
|
||||
{
|
||||
if (!data.waveHasError&&!data.ignoreWaveCheck) return;
|
||||
// 如果有错误并且已经深入了
|
||||
// if (!data.waveHasError&&!data.ignoreWaveCheck) return;
|
||||
// // 如果有错误并且已经深入了
|
||||
if(DialogController.Instance!=null)
|
||||
DialogController.Instance.StartDialogNode(data.DeepInNodeName);
|
||||
}
|
||||
@@ -130,6 +141,7 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
var modulePic = transform.Find(ModulePicName).GetComponent<SpriteRenderer>();
|
||||
var socketPos = transform.Find(SocketObjName);
|
||||
//var indicatorPos = transform.Find(IndicatorName);
|
||||
|
||||
return new BodyModuleData
|
||||
{
|
||||
@@ -140,13 +152,40 @@ namespace AibisDream.FixSystem
|
||||
waveformType = data.waveformType,
|
||||
waveHasError = data.waveHasError,
|
||||
ignoreWaveCheck = data.ignoreWaveCheck,
|
||||
cantStopRunning=data.cantStopRunning
|
||||
cantStopRunning=data.cantStopRunning,
|
||||
//IndicatorPos=indicatorPos.localPosition
|
||||
//indicatorPos= indicatorPos.position
|
||||
};
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
#region 高亮提示和隐藏
|
||||
public void Highlight(bool enable)
|
||||
{
|
||||
if (targetSpriteRenderer != null && highlightMaterial != null&&targetSpriteRenderer.material!=alarmMaterial)
|
||||
{
|
||||
targetSpriteRenderer.material = enable ? highlightMaterial : originalMaterial;
|
||||
}
|
||||
}
|
||||
public void Alarm(bool enable)
|
||||
{
|
||||
if (targetSpriteRenderer != null && alarmMaterial != null)
|
||||
{
|
||||
targetSpriteRenderer.material = enable ? alarmMaterial : originalMaterial;
|
||||
}
|
||||
}
|
||||
// public void HideModule(bool enable)
|
||||
// {
|
||||
// if (targetSpriteRenderer != null && highlightMaterial != null)
|
||||
// {
|
||||
// targetSpriteRenderer.material = enable ? highlightMaterial : originalMaterial;
|
||||
// }
|
||||
// }
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public struct BodyModuleData
|
||||
{
|
||||
@@ -161,6 +200,8 @@ namespace AibisDream.FixSystem
|
||||
public SerializableVector3 modulePos;
|
||||
public SerializableVector3 socketPos;
|
||||
|
||||
public SerializableVector3 indicatorPos;
|
||||
|
||||
// 功能信息
|
||||
public WaveformType waveformType;
|
||||
|
||||
@@ -194,5 +235,11 @@ namespace AibisDream.FixSystem
|
||||
get => socketPos.ToVector3();
|
||||
set => socketPos = new SerializableVector3(value);
|
||||
}
|
||||
// [JsonIgnore]
|
||||
// public Vector3 IndicatorPos
|
||||
// {
|
||||
// get => indicatorPos.ToVector3();
|
||||
// set => indicatorPos = new SerializableVector3(value);
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -7,8 +7,9 @@ namespace AibisDream
|
||||
public static class BodyModuleYarnCommand
|
||||
{
|
||||
private static BodyModuleSystem BodyModuleSystem => FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
|
||||
private static OscilloscopeSystem OscilloscopeSystem => FixSystemCenter.SystemDic.Get<OscilloscopeSystem>();
|
||||
|
||||
|
||||
private static PunchTapeSystem PunchTapeSystem => FixSystemCenter.SystemDic.Get<PunchTapeSystem>();
|
||||
[YarnCommand("SetModuleState_CantStopRunning")]
|
||||
public static void SetModuleState_CantStopRunning(string ModuleName,bool state)
|
||||
{
|
||||
@@ -68,7 +69,7 @@ namespace AibisDream
|
||||
[YarnCommand("Temp_InstallChip")]
|
||||
public static void Temp_InstallChip()
|
||||
{
|
||||
var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Module Pic").gameObject;
|
||||
var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Chip").gameObject;
|
||||
if(!_UFCover.activeInHierarchy)
|
||||
{
|
||||
_UFCover.SetActive(true);
|
||||
@@ -77,7 +78,7 @@ namespace AibisDream
|
||||
[YarnCommand("Temp_RemoveChip")]
|
||||
public static void Temp_RemoveChip()
|
||||
{
|
||||
var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Module Pic").gameObject;
|
||||
var _UFCover = BodyModuleSystem.FindBodyModuleByName("Color").transform.Find("Chip").gameObject;
|
||||
if(_UFCover.activeInHierarchy)
|
||||
{
|
||||
_UFCover.SetActive(false);
|
||||
@@ -89,5 +90,62 @@ namespace AibisDream
|
||||
var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
|
||||
targetModule.SetSocketAvailable(isAvailable);
|
||||
}
|
||||
[YarnCommand("ModuleHightLight")]
|
||||
public static void ModuleHightLight(string moduleName,bool enable)
|
||||
{
|
||||
var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
|
||||
targetModule.Highlight(enable);
|
||||
}
|
||||
[YarnCommand("ModuleAlarm")]
|
||||
public static void ModuleAlarm(string moduleName,bool enable)
|
||||
{
|
||||
var targetModule = BodyModuleSystem.FindBodyModuleByName(moduleName);
|
||||
targetModule.Alarm(enable);
|
||||
}
|
||||
[YarnCommand("MessageBoxSetError")]
|
||||
public static void MessageBoxSetError()
|
||||
{
|
||||
OscilloscopeSystem.MessageBoxSetError();
|
||||
}
|
||||
[YarnCommand("MessageBoxSetWarning")]
|
||||
public static void MessageBoxSetWarning()
|
||||
{
|
||||
OscilloscopeSystem.MessageBoxSetWarning();
|
||||
}
|
||||
[YarnCommand("MessageBoxSetNormal")]
|
||||
public static void MessageBoxSetNormal()
|
||||
{
|
||||
OscilloscopeSystem.MessageBoxSetNormal();
|
||||
}
|
||||
[YarnCommand("MessageBoxSetChecking")]
|
||||
public static void MessageBoxSetChecking()
|
||||
{
|
||||
OscilloscopeSystem.MessageBoxSetChecking();
|
||||
}
|
||||
[YarnCommand("MessageBoxSetNull")]
|
||||
public static void MessageBoxSetNull()
|
||||
{
|
||||
OscilloscopeSystem.MessageBoxSetNull();
|
||||
}
|
||||
[YarnCommand("MessageBoxSetText")]
|
||||
public static void MessageBoxSetText(string text)
|
||||
{
|
||||
OscilloscopeSystem.MessageBoxSetText(text);
|
||||
}
|
||||
[YarnCommand("EnableDeepInButton")]
|
||||
public static void EnableDeepInButton()
|
||||
{
|
||||
OscilloscopeSystem.StartCoroutine(OscilloscopeSystem.EnableDeepInButton());
|
||||
}
|
||||
[YarnCommand("DisableDeepInButton")]
|
||||
public static void DisableDeepInButton()
|
||||
{
|
||||
OscilloscopeSystem.StartCoroutine(OscilloscopeSystem.DisableDeepInButton());
|
||||
}
|
||||
[YarnCommand("PrintPunchTapes")]
|
||||
public static IEnumerator PrintPunchTapes(int count)
|
||||
{
|
||||
yield return PunchTapeSystem.StartCoroutine(PunchTapeSystem.PrintPunchTapes(count));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
using AibisDream.Utility;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using DG.Tweening;
|
||||
using Febucci.UI;
|
||||
using Random = UnityEngine.Random;
|
||||
using System.Collections;
|
||||
|
||||
namespace AibisDream.FixSystem
|
||||
{
|
||||
@@ -10,8 +13,8 @@ namespace AibisDream.FixSystem
|
||||
#region 组件索引
|
||||
|
||||
private BodyModuleSystem _bodyModuleSystem;
|
||||
|
||||
private TMP_Text _screenText;
|
||||
public TMP_Text state; // 显示状态的TextMeshPro组件
|
||||
private TMP_Text _screenText;// 显示消息的TextMeshPro组件
|
||||
private WaveformLine _waveformLine;
|
||||
private ScanLine _scanLine;
|
||||
private SpriteRenderer _screen;
|
||||
@@ -44,10 +47,10 @@ namespace AibisDream.FixSystem
|
||||
_screen = transform.Find("Screen").GetComponent<SpriteRenderer>();
|
||||
_waveSlider = transform.Find("Wave Slider").GetComponent<WaveSlider>();
|
||||
_deepinButton = new SpriteButton(transform.Find("Deepin Button").gameObject, false);
|
||||
|
||||
_waveformLine.SetLineSize(_screen.bounds.size.x, _screen.bounds.size.y);
|
||||
_scanLine.SetScreenSize(_screen.bounds.size.x, _screen.bounds.size.y);
|
||||
_screenText.text = "";
|
||||
//_screenText.text = "";
|
||||
MessageBoxSetNull();
|
||||
|
||||
_deepinButton.OnButtonDown += HandleDeepInButtonClick;
|
||||
_scanLine.ScanErrorEvent += OnScanSuccess;
|
||||
@@ -119,14 +122,15 @@ namespace AibisDream.FixSystem
|
||||
}
|
||||
public void HandleDeepInButtonClick()
|
||||
{
|
||||
if(_bodyModuleSystem.CableSystem.curBodyModule.data.ignoreWaveCheck==true)
|
||||
{
|
||||
_bodyModuleSystem.HandleDeepIn();
|
||||
}
|
||||
else
|
||||
{
|
||||
StartScan();
|
||||
}
|
||||
// if(_bodyModuleSystem.CableSystem.curBodyModule.data.ignoreWaveCheck==true)
|
||||
// {
|
||||
// _bodyModuleSystem.HandleDeepIn();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// StartScan();
|
||||
// }
|
||||
_bodyModuleSystem.HandleDeepIn();
|
||||
}
|
||||
|
||||
|
||||
@@ -159,8 +163,62 @@ namespace AibisDream.FixSystem
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
|
||||
public void MessageBoxSetError()
|
||||
{
|
||||
state.text = "错误";
|
||||
state.color = Color.red; // 红色
|
||||
// _screenText.text = message;
|
||||
// _screenText.color = Color.white; // 默认文本颜色
|
||||
}
|
||||
|
||||
public void MessageBoxSetWarning()
|
||||
{
|
||||
state.text = "警告";
|
||||
state.color = new Color(1.0f, 0.55f, 0.0f); // 琥珀色
|
||||
// _screenText.text = message;
|
||||
// _screenText.color = Color.white; // 默认文本颜色
|
||||
}
|
||||
public void MessageBoxSetNormal()
|
||||
{
|
||||
state.text = "正常";
|
||||
state.color = Color.blue; // 琥珀色
|
||||
// _screenText.text = message;
|
||||
// _screenText.color = Color.white; // 默认文本颜色
|
||||
}
|
||||
public void MessageBoxSetChecking()
|
||||
{
|
||||
state.text = "检查中";
|
||||
state.color = Color.white; // 琥珀色
|
||||
// _screenText.text = string.Empty;
|
||||
// _screenText.color = Color.white; // 默认文本颜色
|
||||
}
|
||||
public void MessageBoxSetText(string text)
|
||||
{
|
||||
_screenText.color = Color.white; // 默认文本颜色
|
||||
_screenText.text += text+"<br>";
|
||||
}
|
||||
public void MessageBoxSetNull()
|
||||
{
|
||||
state.text = "未检测到信号";
|
||||
state.color = Color.white; // 蓝色
|
||||
_screenText.text = string.Empty;
|
||||
_screenText.color = Color.white; // 默认文本颜色
|
||||
}
|
||||
public IEnumerator EnableDeepInButton()
|
||||
{
|
||||
yield return _deepinButton.GetTransform().DOLocalMoveX(0.5f, 0.5f).WaitForCompletion();
|
||||
_deepinButton.SetActive(true);
|
||||
|
||||
}
|
||||
public IEnumerator DisableDeepInButton()
|
||||
{
|
||||
yield return _deepinButton.GetTransform().DOLocalMoveX(-0.1f, 0.5f).WaitForCompletion();
|
||||
_deepinButton.SetActive(false);
|
||||
|
||||
}
|
||||
}
|
||||
public enum WaveformType
|
||||
{
|
||||
Default,
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using AibisDream.FixSystem;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PunchTapeSystem : MonoBehaviour
|
||||
{
|
||||
public RectTransform punchTapeMachine;
|
||||
public RectTransform punchTape;
|
||||
public float stepInterval = 0.1f; // Interval between each printing step
|
||||
public float stepDistance = 0.5f; // Distance moved per step
|
||||
public float[] stepPatterns = { 0.3f, 0.5f, 0.2f, 0.4f, 0.6f }; // Pattern of intervals to simulate rhythmic printing
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
FixSystemCenter.SystemDic.Register(this);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.P))
|
||||
{
|
||||
StartPrinting(2);
|
||||
}
|
||||
}
|
||||
|
||||
public void StartPrinting(int tapeCount)
|
||||
{
|
||||
StartCoroutine(PrintPunchTapes(tapeCount));
|
||||
}
|
||||
|
||||
public IEnumerator PrintPunchTapes(int tapeCount)
|
||||
{
|
||||
Vector3 machineStartPos = punchTapeMachine.anchoredPosition;
|
||||
Vector3 tapeStartPos = punchTape.anchoredPosition;
|
||||
Color tapeStartColor = punchTape.GetComponent<Image>().color;
|
||||
|
||||
while (tapeCount > 0)
|
||||
{
|
||||
// Move the printer to x = 2 over 1 second
|
||||
yield return punchTapeMachine.DOAnchorPos(new Vector2(-1252f, punchTapeMachine.anchoredPosition.y), 1f).WaitForCompletion();
|
||||
|
||||
// Gradually move the punch tape to x = -3.8 with rhythmic pattern
|
||||
Vector2 targetPosition = new Vector2(796f, punchTape.anchoredPosition.y);
|
||||
int patternIndex = 0;
|
||||
|
||||
while (Vector2.Distance(punchTape.anchoredPosition, targetPosition) > stepDistance)
|
||||
{
|
||||
punchTape.anchoredPosition = Vector3.MoveTowards(punchTape.anchoredPosition, targetPosition, stepDistance);
|
||||
yield return new WaitForSeconds(stepPatterns[patternIndex % stepPatterns.Length]);
|
||||
patternIndex++;
|
||||
}
|
||||
|
||||
// Ensure exact final position
|
||||
punchTape.anchoredPosition = targetPosition;
|
||||
|
||||
// Fade out the punch tape over 1 second
|
||||
yield return punchTape.GetComponent<Image>().DOFade(0f, 1f).WaitForCompletion();
|
||||
|
||||
// Reset the punch tape position and opacity
|
||||
punchTape.anchoredPosition = tapeStartPos;
|
||||
punchTape.GetComponent<Image>().color = tapeStartColor;
|
||||
|
||||
// Decrement the tape count
|
||||
tapeCount--;
|
||||
}
|
||||
|
||||
// Move the printer back to x = 0 over 1 second
|
||||
yield return punchTapeMachine.DOAnchorPos(new Vector2(-1428.186f, punchTapeMachine.anchoredPosition.y), 1f).WaitForCompletion();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4075ea95a82355544862690e0de983bd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,177 @@
|
||||
using System.Collections;
|
||||
using AibisDream.Utility;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AibisDream.FixSystem
|
||||
{
|
||||
public class CharacterViewer : MonoBehaviour
|
||||
{
|
||||
private string _curCharacterName;
|
||||
private GameObject _curCharacter;
|
||||
private float _characterAlpha;
|
||||
private Coroutine _autoBlinkCoroutine;
|
||||
|
||||
private Transform FaceGroup => _curCharacter.transform.Find("表情");
|
||||
private Transform PoseGroup => _curCharacter.transform.Find("动作");
|
||||
private Transform LinkDevice => _curCharacter.transform.Find("换液设备");
|
||||
private SpriteRenderer _blinkLayer;
|
||||
|
||||
public IEnumerator CharacterInit(string characterName)
|
||||
{
|
||||
// 异步加载角色预制体(psb)
|
||||
ResourceRequest request = Resources.LoadAsync<GameObject>($"Characters/{characterName}");
|
||||
yield return request;
|
||||
#if DEBUG
|
||||
if (request.asset == null)
|
||||
{
|
||||
Debug.Log($"{characterName}没有找到");
|
||||
yield break;
|
||||
}
|
||||
#endif
|
||||
// 先卸载旧的
|
||||
if (_curCharacter != null)
|
||||
{
|
||||
Destroy(_curCharacter);
|
||||
_curCharacter = null;
|
||||
}
|
||||
|
||||
// 加载新的
|
||||
GameObject characterPrefab = request.asset as GameObject;
|
||||
_curCharacter = Instantiate(characterPrefab, transform);
|
||||
|
||||
// 初始化处理
|
||||
_curCharacter.SetActive(false);
|
||||
_blinkLayer = _curCharacter.transform.Find("闭眼").GetComponent<SpriteRenderer>();
|
||||
_blinkLayer.enabled = false;
|
||||
// 表情和动作只留一种
|
||||
ActiveLayer(FaceGroup);
|
||||
ActiveLayer(PoseGroup);
|
||||
// 换液设备先隐藏
|
||||
RemoveLinkDevice();
|
||||
|
||||
// 初始化角色透明度
|
||||
SetCharacterAlpha(0);
|
||||
|
||||
// 等待一帧,确保初始化完成
|
||||
yield return new WaitForSeconds(1);
|
||||
// 激活角色
|
||||
_curCharacter.SetActive(true);
|
||||
}
|
||||
|
||||
private static void ActiveLayer(Transform root, string layerName = null)
|
||||
{
|
||||
var childLayers = root.GetComponentsInChildren<SpriteRenderer>();
|
||||
if (childLayers.Length == 0) return;
|
||||
|
||||
foreach (var layer in childLayers)
|
||||
{
|
||||
layer.enabled = layer.gameObject.name == layerName;
|
||||
}
|
||||
|
||||
// 如果输入为空,就默认激活一层
|
||||
if (layerName == null)
|
||||
{
|
||||
childLayers[0].enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void SetCharacterAlpha(float alpha)
|
||||
{
|
||||
SpriteRenderer[] renderers = _curCharacter.GetComponentsInChildren<SpriteRenderer>();
|
||||
foreach (var childRenderer in renderers)
|
||||
{
|
||||
Color color = childRenderer.color;
|
||||
color.a = alpha;
|
||||
childRenderer.color = color;
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator CharacterFadeIn(float duration = 1f)
|
||||
{
|
||||
if (_curCharacter != null)
|
||||
{
|
||||
_curCharacter.SetActive(true);
|
||||
yield return FadeCharacter(1, duration);
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator CharacterFadeOut(float duration = 1f)
|
||||
{
|
||||
if (_curCharacter != null)
|
||||
{
|
||||
yield return FadeCharacter(0, duration);
|
||||
_curCharacter.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator FadeCharacter(float toAlpha, float duration)
|
||||
{
|
||||
yield return DOTween.To(() => _characterAlpha, x => SetCharacterAlpha(x), toAlpha, duration)
|
||||
.WaitForCompletion();
|
||||
}
|
||||
|
||||
public void SwitchPose(string poseName)
|
||||
{
|
||||
ActiveLayer(PoseGroup, poseName);
|
||||
}
|
||||
|
||||
public void SwitchFace(string faceName)
|
||||
{
|
||||
StopAutoBlink();
|
||||
ActiveLayer(FaceGroup, faceName);
|
||||
}
|
||||
|
||||
public void Blink()
|
||||
{
|
||||
_blinkLayer.enabled = true;
|
||||
_ = CommonUtil.Delay(100, () => { _blinkLayer.enabled = false; });
|
||||
}
|
||||
|
||||
public void AutoBlink()
|
||||
{
|
||||
StopAutoBlink();
|
||||
_autoBlinkCoroutine = StartCoroutine(AutoBlinkAsync());
|
||||
}
|
||||
|
||||
public void StopAutoBlink()
|
||||
{
|
||||
if (_autoBlinkCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_autoBlinkCoroutine);
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator AutoBlinkAsync()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
yield return new WaitForSeconds(6f);
|
||||
Blink();
|
||||
}
|
||||
}
|
||||
|
||||
public void AddLinkDevice()
|
||||
{
|
||||
LinkDevice.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void RemoveLinkDevice()
|
||||
{
|
||||
LinkDevice.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void CharacterShow(string characterName)
|
||||
{
|
||||
if (_curCharacter != null)
|
||||
{
|
||||
// 将角色的透明度设置为 1
|
||||
SetCharacterAlpha(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"Character {characterName} not found in loaded characters.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 26c6d766a411186449e3e0fd4c9f1ca5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,17 +1,27 @@
|
||||
using System.Collections;
|
||||
using AibisDream.FixSystem;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AibisDream
|
||||
{
|
||||
public class ClinicSystem : MonoBehaviour
|
||||
{
|
||||
[HideInInspector] public CharacterManager character;
|
||||
[HideInInspector] public CharacterViewer character;
|
||||
private Transform _pumpHead;
|
||||
private GameObject _coolingScreen;
|
||||
|
||||
public Vector3 pumpUpPos;
|
||||
public Vector3 pumpDownPos;
|
||||
public float pumpDuration;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
FixSystemCenter.SystemDic.Register(this);
|
||||
character = transform.Find("Character").GetComponent<CharacterManager>();
|
||||
character = transform.GetComponentInChildren<CharacterViewer>();
|
||||
|
||||
_pumpHead = transform.Find("正图").Find("近景").Find("桌上泵头");
|
||||
_coolingScreen = transform.Find("正图").Find("近景").Find("桌面泵机运作时亮灯").gameObject;
|
||||
}
|
||||
|
||||
public IEnumerator Indoor(float duration)
|
||||
@@ -28,5 +38,21 @@ namespace AibisDream
|
||||
yield return MainUIController.Instance.FadeInSync(duration);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void StartTablePump()
|
||||
{
|
||||
_pumpHead.DOLocalMove(pumpDownPos, pumpDuration).SetLoops(-1, LoopType.Yoyo)
|
||||
.SetEase(Ease.Linear);
|
||||
// 点亮屏幕
|
||||
_coolingScreen.SetActive(true);
|
||||
}
|
||||
|
||||
public void StopTablePump()
|
||||
{
|
||||
_pumpHead.DOKill();
|
||||
_pumpHead.DOLocalMove(pumpUpPos, 0.5f);
|
||||
// 熄灭屏幕
|
||||
_coolingScreen.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using AibisDream.FixSystem;
|
||||
using UnityEngine;
|
||||
using Yarn.Unity;
|
||||
|
||||
namespace AibisDream
|
||||
@@ -7,7 +8,7 @@ namespace AibisDream
|
||||
public static class ClinicYarnCommand
|
||||
{
|
||||
private static ClinicSystem ClinicSystem => FixSystemCenter.SystemDic.Get<ClinicSystem>();
|
||||
private static CharacterManager Character => ClinicSystem.character;
|
||||
private static CharacterViewer Character => ClinicSystem.character;
|
||||
|
||||
[YarnCommand("indoor_new")]
|
||||
public static IEnumerator Indoor(float duration)
|
||||
@@ -54,19 +55,51 @@ namespace AibisDream
|
||||
[YarnCommand("character_face_new")]
|
||||
public static void CharacterFace(string state)
|
||||
{
|
||||
Character.SetFaceState(state);
|
||||
Character.SwitchFace(state);
|
||||
}
|
||||
|
||||
[YarnCommand("character_eye_new")]
|
||||
public static void CharacterEye(string state)
|
||||
{
|
||||
Character.SetEyeState(state);
|
||||
// Character.SetEyeState(state);
|
||||
Debug.LogWarning("该命令已废弃");
|
||||
}
|
||||
|
||||
[YarnCommand("character_crying_new")]
|
||||
public static void CharacterCrying(bool isCrying)
|
||||
{
|
||||
Character.SetCrying(isCrying);
|
||||
// Character.SetCrying(isCrying);
|
||||
Debug.LogWarning("该命令已废弃");
|
||||
}
|
||||
|
||||
[YarnCommand("character_pos")]
|
||||
public static void SwitchPos(string poseName)
|
||||
{
|
||||
Character.SwitchPose(poseName);
|
||||
}
|
||||
|
||||
[YarnCommand("character_auto_blink")]
|
||||
public static void AutoBlink()
|
||||
{
|
||||
Character.AutoBlink();
|
||||
}
|
||||
|
||||
[YarnCommand("character_stop_auto_blink")]
|
||||
public static void StopAutoBlink()
|
||||
{
|
||||
Character.StopAutoBlink();
|
||||
}
|
||||
|
||||
[YarnCommand("character_add_device")]
|
||||
public static void AddLinkDevice()
|
||||
{
|
||||
Character.AddLinkDevice();
|
||||
}
|
||||
|
||||
[YarnCommand("character_remove_device")]
|
||||
public static void RemoveLinkDevice()
|
||||
{
|
||||
Character.RemoveLinkDevice();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -21,7 +21,6 @@ namespace AibisDream.FixSystem
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
transform.localPosition = hidePos;
|
||||
|
||||
InitRefs();
|
||||
@@ -39,11 +38,7 @@ namespace AibisDream.FixSystem
|
||||
public IEnumerator Show()
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
Tween tween = transform.DOLocalMove(showPos, showDuration);
|
||||
while (tween.active && !tween.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
yield return transform.DOLocalMove(showPos, showDuration).WaitForCompletion();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -52,11 +47,7 @@ namespace AibisDream.FixSystem
|
||||
/// <returns>隐藏</returns>
|
||||
public IEnumerator Hide()
|
||||
{
|
||||
Tween tween = transform.DOLocalMove(hidePos, showDuration);
|
||||
while (tween.active && !tween.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
yield return transform.DOLocalMove(hidePos, showDuration).WaitForCompletion();
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ namespace AibisDream.FixSystem
|
||||
public class BottleSlot : MonoBehaviour
|
||||
{
|
||||
public event Action<CoolingBottle> InsertSlotEvent;
|
||||
public event Action RemoveSlotEvent;
|
||||
public CoolingBottleData initBottleData;
|
||||
|
||||
private CoolingBottle _curBottle;
|
||||
@@ -74,6 +75,7 @@ namespace AibisDream.FixSystem
|
||||
public void RemoveBottle()
|
||||
{
|
||||
_curBottle = null;
|
||||
RemoveSlotEvent?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -83,6 +85,7 @@ namespace AibisDream.FixSystem
|
||||
public void InsertSlot(CoolingBottle coolingBottle)
|
||||
{
|
||||
_curBottle = coolingBottle;
|
||||
_curBottle.transform.parent = transform;
|
||||
// 在架子上才正过来
|
||||
if (_inShelf)
|
||||
{
|
||||
@@ -104,8 +107,9 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
if (_curBottle)
|
||||
{
|
||||
_curBottle.transform.parent = null;
|
||||
Destroy(_curBottle.gameObject);
|
||||
_curBottle = null;
|
||||
Destroy(_curBottle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,7 +50,6 @@ namespace AibisDream.FixSystem
|
||||
public void StartMove()
|
||||
{
|
||||
_rb.isKinematic = false;
|
||||
curSnapSlot.RemoveBottle();
|
||||
// 开始移动时就切换成横版
|
||||
Rotate(false);
|
||||
}
|
||||
@@ -75,11 +74,8 @@ namespace AibisDream.FixSystem
|
||||
sq.Join(rotate);
|
||||
Tween scaleTw = transform.DOScale(scale, RotateTime);
|
||||
sq.Join(scaleTw);
|
||||
|
||||
while (sq.active && !sq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
|
||||
yield return sq.WaitForCompletion();
|
||||
}
|
||||
|
||||
public void Move(Vector2 mousePos)
|
||||
@@ -91,7 +87,12 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
if (TryFindClosestSlot(out var targetSlot))
|
||||
{
|
||||
// 从原有Slot移出
|
||||
curSnapSlot.RemoveBottle();
|
||||
// 更新到新的Slot
|
||||
curSnapSlot = targetSlot;
|
||||
|
||||
curSnapSlot.InsertSlot(this);
|
||||
}
|
||||
|
||||
targetSnapSlotSet.Clear();
|
||||
@@ -99,7 +100,7 @@ namespace AibisDream.FixSystem
|
||||
// 吸附到目标位置
|
||||
_rb.isKinematic = true;
|
||||
transform.DOMove(curSnapSlot.transform.position, SnapMoveTime);
|
||||
curSnapSlot.InsertSlot(this);
|
||||
|
||||
// TODO 停止描边
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using System.Collections;
|
||||
using AibisDream.FixSystem;
|
||||
using UnityEngine;
|
||||
using Yarn.Unity;
|
||||
|
||||
namespace AibisDream.Framework
|
||||
{
|
||||
@@ -28,7 +27,7 @@ namespace AibisDream.Framework
|
||||
FixSystemCenter.SystemDic.Register(this);
|
||||
InitRefs();
|
||||
}
|
||||
|
||||
|
||||
private void InitRefs()
|
||||
{
|
||||
_pumpUI = transform.Find("Pump Part").GetComponent<PumpController>();
|
||||
@@ -48,7 +47,6 @@ namespace AibisDream.Framework
|
||||
public IEnumerator LinkTube()
|
||||
{
|
||||
// 播放插线动画,完成后自动关闭
|
||||
// 立绘变化待补充
|
||||
yield return _tubeUI.PlayLinkAnime();
|
||||
}
|
||||
|
||||
@@ -69,7 +67,15 @@ namespace AibisDream.Framework
|
||||
|
||||
public void InsertBottle(CoolingBottle bottle)
|
||||
{
|
||||
// 插入似乎没有太多逻辑?
|
||||
// 设置当前瓶子名称
|
||||
DialogController.Instance.SetVariable("$curBottleName", bottle.data.name);
|
||||
// 触发插入对话
|
||||
DialogController.Instance.StartDialogNode("插入冷却液");
|
||||
}
|
||||
|
||||
public void RemoveBottle()
|
||||
{
|
||||
DialogController.Instance.SetVariable("$curBottleName", "");
|
||||
}
|
||||
|
||||
public void Lock()
|
||||
@@ -90,27 +96,33 @@ namespace AibisDream.Framework
|
||||
{
|
||||
// 播放pump动画
|
||||
_pumpUI.PlayPumpAnime();
|
||||
var clinicSystem = FixSystemCenter.SystemDic.Get<ClinicSystem>();
|
||||
clinicSystem.StartTablePump();
|
||||
// 播放泵机运行对话
|
||||
// DialogController.Instance.StartDialogNode($"泵机运行_{CurBottle.data.name}");
|
||||
Debug.Log($"泵机运行_{CurBottle.data.name}");
|
||||
DialogController.Instance.StartDialogNode($"泵机运行");
|
||||
}
|
||||
}
|
||||
|
||||
[YarnCommand("close_bottle_ui")]
|
||||
public IEnumerator CloseBottleUI()
|
||||
{
|
||||
yield return _bottomUI.Hide();
|
||||
}
|
||||
|
||||
[YarnCommand("close_cooling_system")]
|
||||
public IEnumerator CloseCoolingSystem()
|
||||
{
|
||||
yield return _pumpUI.Hide();
|
||||
_pumpUI.StopPumpAnime();
|
||||
_pumpUI.DestroyBottle();
|
||||
}
|
||||
|
||||
[YarnCommand("pull_out_tube")]
|
||||
public void StopPump()
|
||||
{
|
||||
// 冷却液界面
|
||||
_pumpUI.StopPumpAnime();
|
||||
_pumpUI.DestroyBottle();
|
||||
// 诊所界面
|
||||
var clinicSystem = FixSystemCenter.SystemDic.Get<ClinicSystem>();
|
||||
clinicSystem.StopTablePump();
|
||||
}
|
||||
|
||||
public IEnumerator PullOutTube()
|
||||
{
|
||||
yield return _tubeUI.PlayPullOutAnime();
|
||||
@@ -131,6 +143,8 @@ namespace AibisDream.Framework
|
||||
public void Unlock();
|
||||
// 插入冷却液瓶子
|
||||
public void InsertBottle(CoolingBottle bottle);
|
||||
// 移出冷却液瓶子
|
||||
public void RemoveBottle();
|
||||
// 关闭卡扣
|
||||
public void Lock();
|
||||
// 点击泵机开关
|
||||
@@ -141,5 +155,7 @@ namespace AibisDream.Framework
|
||||
public IEnumerator CloseCoolingSystem();
|
||||
// 拔管
|
||||
public IEnumerator PullOutTube();
|
||||
// 停止泵机
|
||||
public void StopPump();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
using System.Collections;
|
||||
using AibisDream.Framework;
|
||||
using Yarn.Unity;
|
||||
|
||||
namespace AibisDream.FixSystem
|
||||
{
|
||||
public static class CoolingSystemCommand
|
||||
{
|
||||
// 打开冷却系统UI
|
||||
[YarnCommand("open_cooling_system")]
|
||||
public static IEnumerator OpenCoolingSystem()
|
||||
{
|
||||
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
|
||||
return cooling.OpenCoolingSystem();
|
||||
}
|
||||
|
||||
// 插管
|
||||
[YarnCommand("link_tube")]
|
||||
public static IEnumerator LinkTube()
|
||||
{
|
||||
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
|
||||
return cooling.LinkTube();
|
||||
}
|
||||
|
||||
// 打开左侧冷却液界面
|
||||
[YarnCommand("open_bottle_ui")]
|
||||
public static IEnumerator OpenBottleUI()
|
||||
{
|
||||
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
|
||||
return cooling.OpenBottleUI();
|
||||
}
|
||||
|
||||
// 打开卡扣
|
||||
[YarnCommand("unlock")]
|
||||
public static void Unlock()
|
||||
{
|
||||
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
|
||||
cooling.Unlock();
|
||||
}
|
||||
|
||||
// 关闭卡扣
|
||||
[YarnCommand("lock")]
|
||||
public static void Lock()
|
||||
{
|
||||
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
|
||||
cooling.Lock();
|
||||
}
|
||||
|
||||
// 点击泵机开关
|
||||
[YarnCommand("start_pump")]
|
||||
public static void StartPump()
|
||||
{
|
||||
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
|
||||
cooling.StartPump();
|
||||
}
|
||||
|
||||
// 冷却液架收回
|
||||
[YarnCommand("close_bottle_ui")]
|
||||
public static IEnumerator CloseBottleUI()
|
||||
{
|
||||
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
|
||||
return cooling.CloseBottleUI();
|
||||
}
|
||||
|
||||
// 冷却系统UI收回
|
||||
[YarnCommand("close_cooling_system")]
|
||||
public static IEnumerator CloseCoolingSystem()
|
||||
{
|
||||
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
|
||||
return cooling.CloseCoolingSystem();
|
||||
}
|
||||
|
||||
// 拔管
|
||||
[YarnCommand("pull_out_tube")]
|
||||
public static IEnumerator PullOutTube()
|
||||
{
|
||||
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
|
||||
return cooling.PullOutTube();
|
||||
}
|
||||
|
||||
// 运行结束
|
||||
[YarnCommand("stop_pump")]
|
||||
public static void StopPump()
|
||||
{
|
||||
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
|
||||
cooling.StopPump();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4b0dd86fff64466d893bbba5891722c4
|
||||
timeCreated: 1735114274
|
||||
@@ -2,7 +2,6 @@
|
||||
using AibisDream.Framework;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace AibisDream.FixSystem
|
||||
{
|
||||
@@ -39,14 +38,13 @@ namespace AibisDream.FixSystem
|
||||
private GameObject _lockBox;
|
||||
|
||||
private Transform _pumpHead;
|
||||
private GameObject _coolingScreen;
|
||||
|
||||
#endregion
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
InitRefs();
|
||||
// 隐藏
|
||||
gameObject.SetActive(false);
|
||||
transform.localPosition = hidePos;
|
||||
}
|
||||
|
||||
@@ -71,11 +69,13 @@ namespace AibisDream.FixSystem
|
||||
|
||||
var pumpGroup = transform.Find("泵机组");
|
||||
_pumpHead = pumpGroup.Find("泵头");
|
||||
_coolingScreen = pumpGroup.Find("泵机运作时亮灯").gameObject;
|
||||
|
||||
bottleSlot = GetComponentInChildren<BottleSlot>();
|
||||
bottleSlot.InsertSlotEvent += _coolingSystem.InsertBottle;
|
||||
bottleSlot.RemoveSlotEvent += _coolingSystem.RemoveBottle;
|
||||
}
|
||||
|
||||
|
||||
#region 按钮
|
||||
|
||||
private void LockButtonDown()
|
||||
@@ -112,11 +112,7 @@ namespace AibisDream.FixSystem
|
||||
public IEnumerator Show()
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
Tween tween = transform.DOLocalMove(showPos, showDuration);
|
||||
while (tween.active && !tween.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
yield return transform.DOLocalMove(showPos, showDuration).WaitForCompletion();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -125,11 +121,7 @@ namespace AibisDream.FixSystem
|
||||
/// <returns>隐藏</returns>
|
||||
public IEnumerator Hide()
|
||||
{
|
||||
Tween tween = transform.DOLocalMove(hidePos, showDuration);
|
||||
while (tween.active && !tween.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
yield return transform.DOLocalMove(hidePos, showDuration).WaitForCompletion();
|
||||
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
@@ -156,12 +148,14 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
_pumpHead.DOLocalMove(pumpDownPos, pumpDuration).SetLoops(-1, LoopType.Yoyo)
|
||||
.SetEase(Ease.Linear);
|
||||
_coolingScreen.SetActive(true);
|
||||
}
|
||||
|
||||
public void StopPumpAnime()
|
||||
{
|
||||
_pumpHead.DOKill();
|
||||
_pumpHead.localPosition = pumpUpPos;
|
||||
_coolingScreen.SetActive(false);
|
||||
}
|
||||
|
||||
public void DestroyBottle()
|
||||
|
||||
@@ -22,8 +22,6 @@ namespace AibisDream.FixSystem
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
|
||||
InitRefs();
|
||||
}
|
||||
|
||||
@@ -61,7 +59,8 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
// TODO 插完线后更新人物图片
|
||||
// 插完线后更新人物图片
|
||||
ClinicYarnCommand.AddLinkDevice();
|
||||
}
|
||||
|
||||
private IEnumerator PullOutAction()
|
||||
@@ -72,7 +71,8 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
// TODO 插完线后更新人物图片
|
||||
// 插完线后更新人物图片
|
||||
ClinicYarnCommand.RemoveLinkDevice();
|
||||
}
|
||||
|
||||
private IEnumerator ShowAndHide(IEnumerator middleAction)
|
||||
|
||||
@@ -43,6 +43,7 @@ namespace AibisDream.FixSystem
|
||||
TransitionDic.Add(FixState.BodyModule, FixState.UF, new BodyModuleToUFCommand());
|
||||
TransitionDic.Add(FixState.UF, FixState.BodyModule, new UFToBodyModuleCommand());
|
||||
TransitionDic.Add(FixState.Clinic, FixState.CoolingMachine, new ClinicToCoolingCommand());
|
||||
TransitionDic.Add(FixState.CoolingMachine, FixState.Clinic, new CoolingToClinicCommand());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System.Collections;
|
||||
using System.Collections;
|
||||
using AibisDream.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -21,8 +21,10 @@ namespace AibisDream.FixSystem
|
||||
bodyModuleSystem.Load();
|
||||
// 隐藏诊所
|
||||
clinicSystem.gameObject.SetActive(false);
|
||||
|
||||
// 黑屏淡出
|
||||
yield return MainUIController.Instance.FadeOutSync(FadeDuration);
|
||||
|
||||
}
|
||||
|
||||
public void SetArgs(string arg)
|
||||
@@ -75,24 +77,44 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
private static readonly Vector3 CameraPos = new(6.61f, 0, -10);
|
||||
private const float Duration = 2f;
|
||||
private bool _playLink;
|
||||
|
||||
public IEnumerator Execute()
|
||||
{
|
||||
var coolingSystem = FixSystemCenter.SystemDic.Get<CoolingSystem>();
|
||||
|
||||
// 移动相机
|
||||
yield return CameraKit.Instance.TransCameraAsync(CameraPos, Duration);
|
||||
// 打开泵机
|
||||
coolingSystem.gameObject.SetActive(true);
|
||||
yield return coolingSystem.OpenCoolingSystem();
|
||||
// 播放插线动画
|
||||
yield return coolingSystem.LinkTube();
|
||||
// 打开冷却液架
|
||||
yield return coolingSystem.OpenBottleUI();
|
||||
if (_playLink)
|
||||
{
|
||||
yield return coolingSystem.LinkTube();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetArgs(string arg)
|
||||
{
|
||||
// 没有需要设置的参数
|
||||
_playLink = !string.IsNullOrEmpty(arg);
|
||||
}
|
||||
}
|
||||
|
||||
public struct CoolingToClinicCommand : ITransitionCommand
|
||||
{
|
||||
public IEnumerator Execute()
|
||||
{
|
||||
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
|
||||
|
||||
yield return cooling.CloseBottleUI();
|
||||
yield return cooling.CloseCoolingSystem();
|
||||
yield return new WaitForSeconds(1f);
|
||||
yield return CameraKit.Instance.ReturnInitCamera(2f);
|
||||
}
|
||||
|
||||
public void SetArgs(string arg)
|
||||
{
|
||||
// 没有需要设置的
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -69,7 +69,7 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
|
||||
|
||||
// 打开引擎盖子
|
||||
var coverSq = engineSystem.OpenCover();
|
||||
while (coverSq.active && !coverSq.IsComplete())
|
||||
@@ -84,21 +84,21 @@ namespace AibisDream.FixSystem
|
||||
}
|
||||
}
|
||||
|
||||
public partial struct EngineToBodyModuleCommand : ITransitionCommand
|
||||
public struct EngineToBodyModuleCommand : ITransitionCommand
|
||||
{
|
||||
private const float Duration = 2f;
|
||||
|
||||
|
||||
public IEnumerator Execute()
|
||||
{
|
||||
var engineSystem = FixSystemCenter.SystemDic.Get<EngineSystem>();
|
||||
|
||||
|
||||
// 关闭引擎盖
|
||||
var coverSq = engineSystem.CloseCover();
|
||||
while (coverSq.active && !coverSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
|
||||
|
||||
// 相机还原
|
||||
var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration);
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
@@ -112,16 +112,16 @@ namespace AibisDream.FixSystem
|
||||
// 添加参数
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public struct EngineToClinicCommand : ITransitionCommand
|
||||
{
|
||||
private const float FadeDuration = 0.5f;
|
||||
|
||||
|
||||
public IEnumerator Execute()
|
||||
{
|
||||
var clinicSystem = FixSystemCenter.SystemDic.Get<ClinicSystem>();
|
||||
var engineSystem = FixSystemCenter.SystemDic.Get<EngineSystem>();
|
||||
|
||||
|
||||
// 盖上盖子
|
||||
yield return engineSystem.CloseCoverAsync();
|
||||
// 黑屏
|
||||
@@ -139,12 +139,13 @@ namespace AibisDream.FixSystem
|
||||
// 无需参数
|
||||
}
|
||||
}
|
||||
public struct BodyModuleToEyeCommand : ITransitionCommand
|
||||
|
||||
public struct BodyModuleToEyeCommand : ITransitionCommand
|
||||
{
|
||||
// 引擎相机设置
|
||||
// 引擎相机设置
|
||||
private static readonly Vector3 CameraPos = new(0f, 0.5f, -10);
|
||||
private const float OrthographicSize = 2.5f;
|
||||
private const float Duration = 2f;
|
||||
private const float OrthographicSize = 2f;
|
||||
private const float Duration = 1f;
|
||||
|
||||
public IEnumerator Execute()
|
||||
{
|
||||
@@ -155,12 +156,16 @@ namespace AibisDream.FixSystem
|
||||
bodyModuleSystem.ResetPlug();
|
||||
// 相机聚焦到目标位
|
||||
var cameraSq = CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration);
|
||||
yield return new WaitForSeconds(Duration/2);
|
||||
yield return MainUIController.Instance.FadeInSync(Duration/2);
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
|
||||
eyeSystem.OpenEyeView();
|
||||
eyeSystem.OnEnter();
|
||||
yield return MainUIController.Instance.FadeOutSync(Duration/2);
|
||||
}
|
||||
|
||||
public void SetArgs(string arg)
|
||||
@@ -168,24 +173,30 @@ namespace AibisDream.FixSystem
|
||||
// 添加参数
|
||||
}
|
||||
}
|
||||
public partial struct EyeToBodyModuleCommand : ITransitionCommand
|
||||
|
||||
public struct EyeToBodyModuleCommand : ITransitionCommand
|
||||
{
|
||||
private const float Duration = 2f;
|
||||
|
||||
private const float Duration = 1f;
|
||||
|
||||
public IEnumerator Execute()
|
||||
{
|
||||
var eyeSystem = FixSystemCenter.SystemDic.Get<EyeSystem>();
|
||||
//yield return new WaitForSeconds(Duration/2);
|
||||
yield return MainUIController.Instance.FadeInSync(Duration/2);
|
||||
eyeSystem.CloseEyeView();
|
||||
|
||||
|
||||
// 相机还原
|
||||
var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration);
|
||||
yield return new WaitForSeconds(Duration/2);
|
||||
yield return MainUIController.Instance.FadeOutSync(Duration/2);
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
|
||||
eyeSystem.OnExit();
|
||||
}
|
||||
|
||||
|
||||
public void SetArgs(string arg)
|
||||
{
|
||||
// 添加参数
|
||||
@@ -195,7 +206,7 @@ namespace AibisDream.FixSystem
|
||||
public struct BodyModuleToMemoryCommand : ITransitionCommand
|
||||
{
|
||||
// 引擎相机设置
|
||||
private static readonly Vector3 CameraPos = new(0f, 0.5f, -10);
|
||||
private static readonly Vector3 CameraPos = new(-2.5f, 5f, -10);
|
||||
private const float OrthographicSize = 2.5f;
|
||||
private const float Duration = 2f;
|
||||
|
||||
@@ -203,17 +214,21 @@ namespace AibisDream.FixSystem
|
||||
{
|
||||
var bodyModuleSystem = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
|
||||
var memorySystem = FixSystemCenter.SystemDic.Get<MemoryProcess>();
|
||||
|
||||
yield return memorySystem.DropMemoryProjector();
|
||||
// 插头回到初始插孔
|
||||
bodyModuleSystem.ResetPlug();
|
||||
// 相机聚焦到目标位
|
||||
var cameraSq = CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration);
|
||||
yield return new WaitForSeconds(Duration/2);
|
||||
yield return MainUIController.Instance.FadeInSync(Duration/2);
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
|
||||
memorySystem.OpenMemoryView();
|
||||
memorySystem.OnShow();
|
||||
yield return MainUIController.Instance.FadeOutSync(Duration/2);
|
||||
}
|
||||
|
||||
public void SetArgs(string arg)
|
||||
@@ -221,33 +236,41 @@ namespace AibisDream.FixSystem
|
||||
// 添加参数
|
||||
}
|
||||
}
|
||||
public partial struct MemoryToBodyModuleCommand : ITransitionCommand
|
||||
|
||||
public struct MemoryToBodyModuleCommand : ITransitionCommand
|
||||
{
|
||||
private const float Duration = 2f;
|
||||
|
||||
|
||||
public IEnumerator Execute()
|
||||
{
|
||||
var memorySystem = FixSystemCenter.SystemDic.Get<MemoryProcess>();
|
||||
|
||||
yield return MainUIController.Instance.FadeInSync(Duration/2);
|
||||
memorySystem.CloseMemoryView();
|
||||
|
||||
|
||||
// 相机还原
|
||||
var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration);
|
||||
yield return new WaitForSeconds(Duration/2);
|
||||
|
||||
yield return MainUIController.Instance.FadeOutSync(Duration/2);
|
||||
yield return memorySystem.PullMemoryProjector();
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
memorySystem.OnExit();
|
||||
}
|
||||
|
||||
|
||||
public void SetArgs(string arg)
|
||||
{
|
||||
// 添加参数
|
||||
}
|
||||
}
|
||||
|
||||
public struct BodyModuleToUFCommand : ITransitionCommand
|
||||
{
|
||||
// 引擎相机设置
|
||||
private static readonly Vector3 CameraPos = new(0f, 0.5f, -10);
|
||||
private static readonly Vector3 CameraPos = new(-4.5f, 0.5f, -10);
|
||||
private const float OrthographicSize = 2.5f;
|
||||
private const float Duration = 2f;
|
||||
|
||||
@@ -259,11 +282,14 @@ namespace AibisDream.FixSystem
|
||||
bodyModuleSystem.ResetPlug();
|
||||
// 相机聚焦到目标位
|
||||
var cameraSq = CameraKit.Instance.TransCamera(CameraPos, OrthographicSize, Duration);
|
||||
yield return new WaitForSeconds(Duration/2);
|
||||
yield return MainUIController.Instance.FadeInSync(Duration/2);
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
UFSystem.OpenUFView();
|
||||
yield return MainUIController.Instance.FadeOutSync(Duration/2);
|
||||
|
||||
}
|
||||
|
||||
@@ -272,30 +298,31 @@ namespace AibisDream.FixSystem
|
||||
// 添加参数
|
||||
}
|
||||
}
|
||||
public partial struct UFToBodyModuleCommand : ITransitionCommand
|
||||
|
||||
public struct UFToBodyModuleCommand : ITransitionCommand
|
||||
{
|
||||
private const float Duration = 2f;
|
||||
|
||||
|
||||
public IEnumerator Execute()
|
||||
{
|
||||
var UFSystem = FixSystemCenter.SystemDic.Get<UFSystem>();
|
||||
var UFSystem = FixSystemCenter.SystemDic.Get<UFSystem>();
|
||||
|
||||
yield return MainUIController.Instance.FadeInSync(Duration/2);
|
||||
UFSystem.CloseUFView();
|
||||
|
||||
|
||||
// 相机还原
|
||||
var cameraSq = CameraKit.Instance.ReturnInitCamera(Duration);
|
||||
yield return new WaitForSeconds(Duration/2);
|
||||
yield return MainUIController.Instance.FadeOutSync(Duration/2);
|
||||
while (cameraSq.active && !cameraSq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void SetArgs(string arg)
|
||||
{
|
||||
// 添加参数
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -59,12 +59,7 @@ namespace AibisDream.Framework
|
||||
|
||||
public IEnumerator TransCameraAsync(Vector3 targetPos, float targetOrthographicSize, float duration)
|
||||
{
|
||||
var sq = TransCamera(targetPos, targetOrthographicSize, duration);
|
||||
// 协程
|
||||
while (sq.active && !sq.IsComplete())
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
yield return TransCamera(targetPos, targetOrthographicSize, duration).WaitForCompletion();
|
||||
}
|
||||
|
||||
public IEnumerator ReturnInitCameraAsync(float duration)
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using AibisDream.FixSystem;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -50,20 +49,8 @@ namespace AibisDream.Framework
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.K))
|
||||
{
|
||||
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
|
||||
MonoCenter.Mono.StartCoroutine(cooling.OpenCoolingSystem());
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.A))
|
||||
{
|
||||
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
|
||||
MonoCenter.Mono.StartCoroutine(cooling.LinkTube());
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
var cooling = FixSystemCenter.SystemDic.Get<CoolingSystem>();
|
||||
MonoCenter.Mono.StartCoroutine(cooling.OpenBottleUI());
|
||||
MonoCenter.Mono.StartCoroutine(FixSystemYarnCommand.SwitchFixSystemTo("Eye"));
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,7 +56,8 @@ namespace AibisDream
|
||||
public IEnumerator StartTestGame()
|
||||
{
|
||||
// TODO 全部改好之后这里要直接进入FixScene
|
||||
yield return SceneLoader.Instance.LoadSceneAsync(clinicScene);
|
||||
yield return null;
|
||||
//yield return SceneLoader.Instance.LoadSceneAsync(clinicScene);
|
||||
var proj = Resources.Load<YarnProject>($"Yarn/{testYarnProject}/{testYarnProject}");
|
||||
DialogController.Instance.StartDialog(proj);
|
||||
}
|
||||
|
||||
@@ -57,8 +57,7 @@ namespace AibisDream
|
||||
engineData.CalcSpeed(config.acceleratedSpeed, config.resistance);
|
||||
// 判断是否成功
|
||||
if (engineData.CheckSuccess(config.targetSpeed))
|
||||
{
|
||||
Debug.Log("EngineSuccess");
|
||||
{;
|
||||
DialogController.Instance?.StartDialogNode("EngineSuccess");
|
||||
}
|
||||
}
|
||||
@@ -219,7 +218,7 @@ namespace AibisDream
|
||||
[Serializable]
|
||||
public struct EngineData
|
||||
{
|
||||
private const float SuccessDuration = 3f;
|
||||
private const float SuccessDuration = 1.5f;
|
||||
|
||||
public float curSpeed;
|
||||
public float curOil;
|
||||
|
||||
@@ -61,5 +61,9 @@ namespace AibisDream
|
||||
{
|
||||
isButtonActive = isActive;
|
||||
}
|
||||
public Transform GetTransform()
|
||||
{
|
||||
return _self.transform;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,3 +8,4 @@ tutorial,教学,Aside,,,
|
||||
docter,儿科医生,Aside,#FFCC00,,
|
||||
peipei_child,童年佩佩,Aside,#00FFFF,,voice_peipei
|
||||
unknown,???,Aside,#FFCC00,,
|
||||
shitou,石头,Aside,,,voice_shitou
|
||||
|
||||
|
@@ -1 +1 @@
|
||||
{"hasHotErr":false,"moduleDataArray":[{"moduleName":"Memory","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/记忆模块","modulePos":{"x":-2.524,"y":2.662,"z":0.0},"socketPos":{"x":0.092,"y":0.017,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":true},{"moduleName":"UF","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/UF底板","modulePos":{"x":-4.406,"y":0.431,"z":0.0},"socketPos":{"x":-0.243,"y":0.148,"z":0.0},"waveformType":2,"waveHasError":true,"ignoreWaveCheck":false},{"moduleName":"Eye","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/右眼","modulePos":{"x":-0.471,"y":0.604,"z":0.0},"socketPos":{"x":-0.879,"y":-0.57,"z":0.0},"waveformType":1,"waveHasError":true,"ignoreWaveCheck":false},{"moduleName":"Color","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/色觉","modulePos":{"x":-2.554,"y":0.689,"z":0.0},"socketPos":{"x":-0.003,"y":-0.744,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Emo","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/情绪模块","modulePos":{"x":-4.5,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Logic","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/思维模块","modulePos":{"x":-0.67,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":2,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Speak","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/讲话模块","modulePos":{"x":-2.58,"y":-2.51,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false}]}
|
||||
{"hasHotErr":false,"moduleDataArray":[{"moduleName":"Memory","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/记忆模块","modulePos":{"x":-2.524,"y":2.662,"z":0.0},"socketPos":{"x":-0.89,"y":-0.31,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":true,"cantStopRunning":false},{"moduleName":"UF","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/UF底板","modulePos":{"x":-4.406,"y":0.431,"z":0.0},"socketPos":{"x":-0.243,"y":0.148,"z":0.0},"waveformType":2,"waveHasError":true,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Eye","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/右眼","modulePos":{"x":-0.471,"y":0.604,"z":0.0},"socketPos":{"x":-0.879,"y":-0.57,"z":0.0},"waveformType":1,"waveHasError":true,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Color","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/色觉","modulePos":{"x":-2.554,"y":0.689,"z":0.0},"socketPos":{"x":-0.003,"y":-0.744,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Emo","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/情绪模块 ","modulePos":{"x":-4.5,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Logic","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/思维模块","modulePos":{"x":-0.67,"y":2.16,"z":0.0},"socketPos":{"x":-0.377,"y":-0.244,"z":0.0},"waveformType":2,"waveHasError":false,"ignoreWaveCheck":false,"cantStopRunning":false},{"moduleName":"Speak","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/讲话模块","modulePos":{"x":-2.58,"y":-2.51,"z":0.0},"socketPos":{"x":-0.035,"y":-0.024,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false,"cantStopRunning":false}]}
|
||||
@@ -1 +1 @@
|
||||
{"hasHotErr":false,"moduleDataArray":[{"moduleName":"Memory","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/记忆模块","modulePos":{"x":-2.524,"y":2.662,"z":0.0},"socketPos":{"x":0.092,"y":0.017,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":true},{"moduleName":"UF","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/UF底板","modulePos":{"x":-4.406,"y":0.431,"z":0.0},"socketPos":{"x":-0.243,"y":0.148,"z":0.0},"waveformType":2,"waveHasError":true,"ignoreWaveCheck":false},{"moduleName":"Eye","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/右眼","modulePos":{"x":-0.471,"y":0.604,"z":0.0},"socketPos":{"x":-0.879,"y":-0.57,"z":0.0},"waveformType":1,"waveHasError":true,"ignoreWaveCheck":false},{"moduleName":"Color","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/色觉","modulePos":{"x":-2.554,"y":0.689,"z":0.0},"socketPos":{"x":-0.003,"y":-0.744,"z":0.0},"waveformType":0,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Emo","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/情绪模块","modulePos":{"x":-4.5,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Logic","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/思维模块","modulePos":{"x":-0.67,"y":2.16,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":2,"waveHasError":false,"ignoreWaveCheck":false},{"moduleName":"Speak","modulePicPath":"Art/Fix/Peipei/大脑维修细化导出new/讲话模块","modulePos":{"x":-2.58,"y":-2.51,"z":0.0},"socketPos":{"x":0.005,"y":-0.011,"z":0.0},"waveformType":1,"waveHasError":false,"ignoreWaveCheck":false}]}
|
||||
{"hasHotErr":false,"moduleDataArray":[]}
|
||||
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"MonoBehaviour": {
|
||||
"Version": 4,
|
||||
"EnableBurstCompilation": true,
|
||||
"EnableOptimisations": true,
|
||||
"EnableSafetyChecks": false,
|
||||
"EnableDebugInAllBuilds": false,
|
||||
"DebugDataKind": 1,
|
||||
"EnableArmv9SecurityFeatures": false,
|
||||
"CpuMinTargetX32": 0,
|
||||
"CpuMaxTargetX32": 0,
|
||||
"CpuMinTargetX64": 0,
|
||||
"CpuMaxTargetX64": 0,
|
||||
"CpuTargetsArm64": 512,
|
||||
"OptimizeFor": 0
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,7 @@
|
||||
--- !u!19 &1
|
||||
Physics2DSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 5
|
||||
serializedVersion: 6
|
||||
m_Gravity: {x: 0, y: -9.81}
|
||||
m_DefaultMaterial: {fileID: 0}
|
||||
m_VelocityIterations: 8
|
||||
@@ -44,13 +44,5 @@ Physics2DSettings:
|
||||
m_CallbacksOnDisable: 1
|
||||
m_ReuseCollisionCallbacks: 1
|
||||
m_AutoSyncTransforms: 0
|
||||
m_AlwaysShowColliders: 0
|
||||
m_ShowColliderSleep: 1
|
||||
m_ShowColliderContacts: 0
|
||||
m_ShowColliderAABB: 0
|
||||
m_ContactArrowScale: 0.2
|
||||
m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
|
||||
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
|
||||
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
|
||||
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
|
||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
m_GizmoOptions: 10
|
||||
m_LayerCollisionMatrix: fffefffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
|
||||
@@ -19,7 +19,7 @@ TagManager:
|
||||
- UI
|
||||
- Post
|
||||
- ViewPost
|
||||
-
|
||||
- Clinic
|
||||
-
|
||||
-
|
||||
-
|
||||
|
||||
Reference in New Issue
Block a user