Files
aibis-dream/Assets/Scripts/FixSystemNew/Clinic/ClinicSystem.cs
T
2024-12-26 03:20:56 +08:00

58 lines
1.7 KiB
C#

using System.Collections;
using AibisDream.FixSystem;
using DG.Tweening;
using UnityEngine;
namespace AibisDream
{
public class ClinicSystem : MonoBehaviour
{
[HideInInspector] public CharacterViewer character;
private Transform _pumpHead;
private GameObject _coolingScreen;
public Vector3 pumpUpPos;
public Vector3 pumpDownPos;
public float pumpDuration;
private void Awake()
{
FixSystemCenter.SystemDic.Register(this);
character = transform.GetComponentInChildren<CharacterViewer>();
_pumpHead = transform.Find("正图").Find("近景").Find("桌上泵头");
_coolingScreen = transform.Find("正图").Find("近景").Find("桌面泵机运作时亮灯").gameObject;
}
public IEnumerator Indoor(float duration)
{
// 加载诊所场景
gameObject.SetActive(true);
// 开始界面淡出
yield return MainUIController.Instance.TVFadeOutSync(duration);
}
public IEnumerator Quit(float duration)
{
// 黑屏出现
yield return MainUIController.Instance.FadeInSync(duration);
gameObject.SetActive(false);
}
public void StartTablePump()
{
_pumpHead.DOLocalMove(pumpDownPos, pumpDuration).SetLoops(-1, LoopType.Yoyo)
.SetEase(Ease.Linear);
// 点亮屏幕
_coolingScreen.SetActive(true);
}
public void StopTablePump()
{
_pumpHead.DOKill();
_pumpHead.DOLocalMove(pumpUpPos, 0.5f);
// 熄灭屏幕
_coolingScreen.SetActive(false);
}
}
}