Files
aibis-dream/Assets/Scripts/Framework/ActionKit/ActionKitMonoBehaviourEvents.cs
T
2025-04-25 20:24:11 +08:00

98 lines
2.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using AibisDream.Framework;
using UnityEngine;
namespace AibisDream.Kit
{
internal class ActionKitMonoBehaviourEvents : Singleton<ActionKitMonoBehaviourEvents>
{
private readonly EasyEvent _onUpdate = new();
private readonly EasyEvent _onFixedUpdate = new();
private readonly EasyEvent _onLateUpdate = new();
private readonly EasyEvent _onGUIEvent = new();
private readonly EasyEvent<bool> _onApplicationFocusEvent = new();
private readonly EasyEvent<bool> _onApplicationPauseEvent = new();
private readonly EasyEvent _onApplicationQuitEvent = new();
public override void OnSingletonInit()
{
hideFlags = HideFlags.HideInHierarchy;
}
private void Update()
{
_onUpdate?.Trigger();
QueueUpdate();
}
private void OnGUI()
{
_onGUIEvent?.Trigger();
}
private void FixedUpdate()
{
_onFixedUpdate?.Trigger();
}
private void LateUpdate()
{
_onLateUpdate?.Trigger();
}
private void OnApplicationFocus(bool hasFocus)
{
_onApplicationFocusEvent?.Trigger(hasFocus);
}
private void OnApplicationPause(bool pauseStatus)
{
_onApplicationPauseEvent?.Trigger(pauseStatus);
}
// protected override void OnApplicationQuit()
// {
// OnApplicationQuitEvent?.Trigger();
// base.OnApplicationQuit();
// }
public void ExecuteCoroutine(IEnumerator coroutine, Action onFinish)
{
StartCoroutine(DoExecuteCoroutine(coroutine, onFinish));
}
IEnumerator DoExecuteCoroutine(IEnumerator coroutine, Action onFinish)
{
yield return coroutine;
onFinish?.Invoke();
}
#region ActionQueue移植
private readonly List<IActionQueueCallback> _actionQueueCallbacks = new();
public static void AddCallback(IActionQueueCallback actionQueueCallback)
{
Instance._actionQueueCallbacks.Add(actionQueueCallback);
}
// Update is called once per frame
private void QueueUpdate()
{
if (_actionQueueCallbacks.Count > 0)
{
foreach (var actionQueueCallback in _actionQueueCallbacks)
{
actionQueueCallback.Call();
}
_actionQueueCallbacks.Clear();
}
}
#endregion
}
}