Files
aibis-dream/Assets/Scripts/Game Loop/ChapterController.cs
T

131 lines
3.8 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Linq;
using AibisDream.Kit;
using AibisDream.SaveSystem;
using AibisDream.Utility;
using UnityEngine;
namespace AibisDream
{
public class ChapterController : Singleton<ChapterController>
{
private ChapterData ChapterData => GlobalDataContainer.Instance.GetData<ChapterData>();
/// <summary>
/// 获取章节列表用于显示
/// </summary>
/// <returns>章节列表</returns>
public List<ChapterVo> GetChapterList()
{
// 获取存档并提取章节信息
var cacheChapter = string.Empty;
if (ChapterData.TryGetLatestSaveSceneSoName(out var sceneSoName))
{
cacheChapter = sceneSoName;
}
var sourceList = GameManager.Instance.GetAllSceneSos();
// 拼接章节列表
var chapterList = sourceList
.Where(item => ChapterData.unlockedChapterList.Contains(item.name))
.Select(chapterSo => new ChapterVo
{
chapterSo = chapterSo,
title = chapterSo.title,
chapter = chapterSo.chapter,
desc = chapterSo.description,
pic = chapterSo.coverPic,
hasSaveFile = cacheChapter == chapterSo.name
})
.ToList();
return chapterList;
}
public void StartWithChapter(ChapterVo chapterVo)
{
GameManager.Instance.StartWithLevel(chapterVo.chapterSo);
}
public void StartWithSaveFile()
{
var slotIndex = SlotManager.GetLatestSlotIndex() ?? SlotIndex.Auto;
if (!SlotDirectory.Exists(slotIndex))
{
Debug.LogError("未找到存档");
return;
}
GameManager.Instance.StartWithSlot(slotIndex);
}
public void UnlockChapter(TalkSceneSO chapterSo)
{
if (chapterSo.name == "GeneralEnd")
{
return;
}
if (!ChapterData.unlockedChapterList.Contains(chapterSo.name))
{
ChapterData.unlockedChapterList.Add(chapterSo.name);
ChapterData.SaveUnloadChapters();
}
}
}
[GlobalData]
public class ChapterData
{
public List<string> unlockedChapterList;
public ChapterData()
{
Directory.CreateDirectory(ConstRef.SaveFilePath);
LoadUnlockChapters();
}
private void LoadUnlockChapters()
{
unlockedChapterList = File.Exists(ConstRef.ChapterProgressPath)
? JsonUtil.ReadBeanArray<string>(ConstRef.ChapterProgressPath).ToList()
: new List<string> { GameManager.Instance.firstTalkSo.name };
}
public void SaveUnloadChapters()
{
JsonUtil.SaveArray(unlockedChapterList.ToArray(), ConstRef.ChapterProgressPath);
}
public bool TryGetLatestSaveSceneSoName(out string sceneSoName)
{
sceneSoName = string.Empty;
var slotIndex = SlotManager.GetLatestSlotIndex() ?? SlotIndex.Auto;
if (!SlotDirectory.Exists(slotIndex))
{
return false;
}
var meta = SlotManager.LoadMeta(slotIndex);
if (meta == null || string.IsNullOrEmpty(meta.sceneSoName))
{
return false;
}
sceneSoName = meta.sceneSoName;
return true;
}
}
public struct ChapterVo
{
public string title;
public string chapter;
public string desc;
public Sprite pic;
public bool hasSaveFile;
public TalkSceneSO chapterSo;
}
}