Files
aibis-dream/Assets/Scripts/FixSystemNew/BodyModule/Cable.cs
T
2026-03-03 21:45:09 +08:00

185 lines
6.0 KiB
C#

using System;
using UnityEngine;
namespace AibisDream.FixSystem
{
[RequireComponent(typeof(LineRenderer))]
public class Cable : MonoBehaviour
{
private Transform _start;
private Transform _end;
private LineRenderer _lineRenderer;
private LineRenderer _stiffLineRenderer; // 用于渲染刚性部分
private Vector3[] _points;
private CablePanel _cablePanel;
[SerializeField] private CableConfig config = CableConfig.GeneDefaultConfig();
public void ShowCable()
{
_lineRenderer.enabled = true;
_stiffLineRenderer.enabled = true;
}
public void HideCable()
{
_lineRenderer.enabled = false;
_stiffLineRenderer.enabled = false;
}
private void Awake()
{
_lineRenderer = GetComponent<LineRenderer>();
_lineRenderer.positionCount = config.resolution - config.stiffCount;
// 创建第二个LineRenderer用于刚性部分
GameObject stiffObj = new GameObject("StiffLineRenderer");
stiffObj.transform.SetParent(transform);
_stiffLineRenderer = stiffObj.AddComponent<LineRenderer>();
_stiffLineRenderer.positionCount = config.stiffCount;
}
private void Start()
{
InitComponentRefs();
InitPoints();
}
private void InitComponentRefs()
{
_cablePanel = transform.GetComponentInParent<CablePanel>();
// 复制第一个LineRenderer的属性到第二个
_stiffLineRenderer.startWidth = _lineRenderer.startWidth;
_stiffLineRenderer.endWidth = _lineRenderer.startWidth;
_stiffLineRenderer.material = _lineRenderer.material;
_stiffLineRenderer.startColor = _lineRenderer.startColor;
_stiffLineRenderer.endColor = _lineRenderer.startColor;
_stiffLineRenderer.sortingLayerName =
_cablePanel.CableReelRef.GetComponent<SpriteRenderer>().sortingLayerName;
_stiffLineRenderer.sortingOrder = _cablePanel.CableReelRef.GetComponent<SpriteRenderer>().sortingOrder - 1;
// 连线起止点
_start = _cablePanel.CableRootPos;
_end = _cablePanel.PlugRef.transform;
}
private void InitPoints()
{
_points = new Vector3[config.resolution];
for (int i = 0; i < config.resolution; i++)
{
float t = i / (float)(config.resolution - 1);
_points[i] = Vector3.Lerp(_start.position, _end.position, t);
}
}
private void FixedUpdate()
{
DrawLine();
}
void DrawLine()
{
var points = UpdateRope();
// 渲染刚性部分
for (int i = 0; i < config.stiffCount; i++)
{
_stiffLineRenderer.SetPosition(i, points[i] + Vector3.forward * -.3f);
}
// 渲染非刚性部分
for (int i = 0; i < config.resolution - config.stiffCount; i++)
{
_lineRenderer.SetPosition(i, points[i + config.stiffCount] + Vector3.forward * -.3f);
}
}
Vector3[] UpdateRope()
{
float t = Mathf.InverseLerp(config.dstMin, config.dstMax, (_start.position - _end.position).magnitude);
float F = Mathf.Lerp(config.forceMin, config.forceMax, t);
// 计算出线方向(从转盘出线口到起始点)
Vector3 dir = (_start.position - _cablePanel.CableReelRef.transform.position).normalized;
// 设置刚性部分
for (int i = 0; i < config.stiffCount; i++)
{
float t_stiff = (float)i / (config.stiffCount - 1);
_points[i] = _start.position + dir * (config.stiffLength * t_stiff);
}
// 设置末端点
_points[^1] = _end.position;
// 只对非刚性部分进行物理模拟
for (int ik = 0; ik < config.k; ik++)
{
// 确保非刚性部分的第一个点与刚性部分的最后一个点重合
_points[config.stiffCount] = _points[config.stiffCount - 1];
for (int i = config.stiffCount + 1; i < _points.Length - 1; i++)
{
Vector3 offsetPrev = _points[i - 1] - _points[i];
Vector3 offsetNext = _points[i + 1] - _points[i];
Vector3 velocity = offsetPrev.normalized * (offsetPrev.magnitude * F) +
offsetNext.normalized * (offsetNext.magnitude * F);
_points[i] += velocity * Time.deltaTime / config.k;
}
for (int i = config.stiffCount + 1; i < _points.Length - 1; i++)
{
_points[i] += Vector3.down * (9.8f * Time.deltaTime) / config.k;
}
}
return _points;
}
/// <summary>
/// 为线缆设置末端点
/// </summary>
/// <param name="endPos">末端点</param>
public void SetEndPos(Transform endPos)
{
_end = endPos;
}
public Vector3 GetDirection()
{
return _points[^1] - _points[^2];
}
}
[Serializable]
public struct CableConfig
{
public int resolution;
public float dstMin;
public float dstMax;
public float forceMin;
public float forceMax;
public int k;
public int stiffCount; // 刚性部分点数
public float stiffLength; // 刚性部分长度
public static CableConfig GeneDefaultConfig()
{
return new CableConfig
{
resolution = 10,
dstMin = 0.1f,
dstMax = 1.0f,
forceMin = 0.1f,
forceMax = 150f,
k = 10,
stiffCount = 3,
stiffLength = 0.1f
};
}
}
}