Files
aibis-dream/Assets/Plugins/CleanFlatUI/Scripts/Editor/Toast/ToastUIEditor.cs
T
2024-10-10 12:46:34 +08:00

31 lines
814 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using UnityEditorInternal;
namespace RainbowArt.CleanFlatUI
{
[CustomEditor(typeof(ToastUI))]
public class ToastUIEditor : Editor
{
SerializedProperty button;
SerializedProperty toast;
protected virtual void OnEnable()
{
button = serializedObject.FindProperty("button");
toast = serializedObject.FindProperty("toast");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(button);
EditorGUILayout.PropertyField(toast);
serializedObject.ApplyModifiedProperties();
}
}
}