Files
aibis-dream/Assets/Editor/Inspector/ActorSlotEditor.cs
T

26 lines
823 B
C#

using UnityEditor;
using UnityEngine;
namespace AibisDream.SystemEditor
{
[CustomEditor(typeof(ActorSlot))]
public class ActorSlotEditor : Editor
{
public override void OnInspectorGUI()
{
var example = (ActorSlot)target;
// 先绘制默认的 Inspector
DrawDefaultInspector();
// 重画UI
EditorGUILayout.Separator();
EditorGUILayout.LabelField("层级设置", EditorStyles.boldLabel);
example.sortingLayer = EditorKit.SortingLayerField("目标层级", example.sortingLayer);
example.sortingOrder = EditorGUILayout.IntField("层级顺序", example.sortingOrder);
if (GUI.changed)
{
EditorUtility.SetDirty(target);
}
}
}
}