Files
aibis-dream/Assets/Scripts/UI/Terminal/TerminalPanel.cs
T

229 lines
6.1 KiB
C#

using System;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace AibisDream.UI
{
public enum TerminalPage
{
None,
Start,
Setting,
Chapter,
}
/// <summary>
/// 主菜单终端 Panel 壳:管理 Start / Chapter / Setting 三个 Page。
/// </summary>
public class TerminalPanel : MonoBehaviour, IUIPanel, ITerminalPanelHost
{
[SerializeField] private TerminalHeaderView header;
[SerializeField] private TerminalStartPanel startPage;
[SerializeField] private TerminalSettingPanel settingPage;
[SerializeField] private TerminalChapterPanel chapterPage;
private readonly Stack<TerminalPage> _backStack = new();
private TerminalPage _currentPage = TerminalPage.None;
public bool IsOpen => gameObject.activeSelf && _currentPage != TerminalPage.None;
public bool IsCloseable => false;
public TerminalPage CurrentPage => _currentPage;
public bool IsInGameContext => false;
public void Initialize()
{
var root = transform;
startPage ??= root.GetComponentInChildren<TerminalStartPanel>(true);
settingPage ??= root.GetComponentInChildren<TerminalSettingPanel>(true);
chapterPage ??= root.GetComponentInChildren<TerminalChapterPanel>(true);
startPage?.SetOwner(this);
settingPage?.SetOwner(this);
chapterPage?.SetOwner(this);
Close();
}
public bool HasRequiredPages()
{
return startPage != null && settingPage != null && chapterPage != null;
}
public void Show()
{
Open(TerminalPage.Start);
}
public void Hide()
{
Close();
}
public void Open(TerminalPage page)
{
if (!HasRequiredPages() || page == TerminalPage.None)
{
return;
}
if (!IsOpen)
{
_backStack.Clear();
}
gameObject.SetActive(true);
SwitchTo(page, pushCurrent: false);
}
public void SwitchTo(TerminalPage page, bool pushCurrent = true)
{
if (page == TerminalPage.None || page == _currentPage)
{
return;
}
if (pushCurrent && _currentPage != TerminalPage.None)
{
_backStack.Push(_currentPage);
}
var previous = _currentPage;
_currentPage = page;
if (previous == TerminalPage.None)
{
ShowPage(_currentPage);
return;
}
HidePage(previous, () => ShowPage(_currentPage));
}
public void Back()
{
if (_backStack.Count > 0)
{
var previous = _backStack.Pop();
var current = _currentPage;
_currentPage = previous;
HidePage(current, () => ShowPage(_currentPage));
return;
}
if (_currentPage != TerminalPage.Start)
{
SwitchTo(TerminalPage.Start, pushCurrent: false);
}
}
public bool HandleEscape()
{
if (!IsOpen)
{
return false;
}
if (_currentPage == TerminalPage.Start)
{
return true;
}
Back();
return true;
}
public void CloseThen(Action action)
{
Close();
action?.Invoke();
}
public void Close()
{
HideAllPages();
_backStack.Clear();
_currentPage = TerminalPage.None;
gameObject.SetActive(false);
}
public void CloseToMainMenu()
{
Close();
GameManager.Instance.QuitGame();
}
public void SetHeader(string title, string status = "")
{
header?.SetText(title, status);
}
private void ShowPage(TerminalPage page)
{
switch (page)
{
case TerminalPage.Start:
startPage?.Show();
break;
case TerminalPage.Setting:
settingPage?.Show();
break;
case TerminalPage.Chapter:
chapterPage?.Show();
break;
}
}
private void HidePage(TerminalPage page, Action onComplete = null)
{
switch (page)
{
case TerminalPage.Start:
HidePage(startPage, onComplete);
break;
case TerminalPage.Setting:
HidePage(settingPage, onComplete);
break;
case TerminalPage.Chapter:
HidePage(chapterPage, onComplete);
break;
default:
onComplete?.Invoke();
break;
}
}
private static void HidePage(MonoBehaviour page, Action onComplete)
{
if (page == null)
{
onComplete?.Invoke();
return;
}
switch (page)
{
case TerminalStartPanel startPanel:
startPanel.Hide(onComplete);
break;
case TerminalSettingPanel settingPanel:
settingPanel.Hide(onComplete);
break;
case TerminalChapterPanel chapterPanel:
chapterPanel.Hide(onComplete);
break;
default:
page.gameObject.SetActive(false);
onComplete?.Invoke();
break;
}
}
private void HideAllPages()
{
startPage?.Hide();
settingPage?.Hide();
chapterPage?.Hide();
}
}
}